All Stories

  1. The cathedral’s ivory tower and the open education bazaar – catalyzing innovation in the higher education sector
  2. Who is taking MOOCs for teachers’ professional development on the use of ICT? A cross-sectional study from Spain
  3. Refining success and dropout in massive open online courses based on the intention–behavior gap
  4. Education, Technology and scientific boundaries -
  5. Tap it again, Sam: Harmonizing Personal Environments towards Lifelong Learning
  6. Lifelong Learning and Its Support with New Technologies
  7. Mindergie: A Pervasive Learning Game for Pro-environmental Behaviour at the Workplace
  8. Stop and Think: Exploring Mobile Notifications to Foster Reflective Practice on Meta-Learning
  9. Mobile authoring of open educational resources for authentic learning scenarios
  10. "Tap it again, Sam": Harmonizing the frontiers between digital and real worlds in education
  11. Lead me gently: Facilitating knowledge gain through attention-aware ambient learning displays
  12. Mobile inquiry-based learning for sustainability education in secondary schools
  13. It doesn’t matter, but: examining the impact of ambient learning displays on energy consumption and conservation at the workplace
  14. Smartphone Apps for Cardiopulmonary Resuscitation Training and Real Incident Support: A Mixed-Methods Evaluation Study
  15. Computer Assisted Assessment. Research into E-Assessment
  16. Mobile as a Mainstream – Towards Future Challenges in Mobile Learning
  17. Where Is My Time? Identifying Productive Time of Lifelong Learners for Effective Feedback Services
  18. Immersive Multi-user Decision Training Games with ARLearn
  19. GPIM: Google Glassware for Inquiry-Based Learning
  20. Lifelong Learning Hub: A Seamless Tracking Tool for Mobile Learning
  21. M-Workplace Learning @ ITC-ILO
  22. Mobile Inquiry-Based Learning with Sensor-Data in the School: Effects on Student Motivation
  23. In the Eye of the Beholder: Promoting Learner-Centric Design to Develop Mobile Games for Learning
  24. Toward a learner-centered system for adult learning
  25. Assessing the crossdisciplinarity of technology-enhanced learning with science overlay maps and diversity measures
  26. Innovation und Trends für Mobiles Lernen
  27. Beyond the channel: A literature review on ambient displays for learning
  28. What Happened to the Crossdisciplinarity of Technology-Enhanced Learning in 2004?
  29. Design of a Game-Based Pre-hospital Resuscitation Training for First Responders
  30. Closer to You:
  31. Pervasive Interventions to Increase Pro-environmental Awareness, Consciousness, and Learning at the Workplace
  32. Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour
  33. ARLearn
  34. Use of Mobile Applications for Hospital Discharge Letters:
  35. EMuRgency—New approaches for resuscitation support and training in the Euregio Meuse-Rhine
  36. An Open Educational Resource for minimal online resuscitation training
  37. Energy Awareness Displays: Designing a Prototype for Personalised Energy Consumption Feedback at the Workplace
  38. Energy Awareness Displays
  39. Energy awareness displays: motivating conservation at the workplace through feedback
  40. Thinking outside the box – a vision of ambient learning displays
  41. A Novel Approach towards Skill-Based Search and Services of Open Educational Resources
  42. Implementing infrastructures for managing learning objects
  43. Open educational resources: Conversations in cyberspace - Edited by Susan D'Antoni & Catriona Savage
  44. Expert concept mapping study on mobile learning
  45. Ambient Displays and Game Design Patterns
  46. Skill-Based Scouting of Open Management Content
  47. Making use of Language Technologies to Provide Formative Feedback
  48. Using Language Technologies to Diagnose Learner's Conceptual Development
  49. Placement Services for Learning Networks
  50. Tools and Techniques for Placement Experiments
  51. A Validation Scenario for a Placement Service in Learning Networks
  52. SWeMoF: A Semantic Framework to Discover Patterns in Learning Networks
  53. A model for new linkages for prior learning assessment
  54. Positioning of learners in learning networks with content, metadata and ontologies
  55. Notebooks in der Hochschullehre. Didaktische und strukturelle Implikationen
  56. Use of Mobile Applications for Hospital Discharge Letters