All Stories

  1. Survey and Analysis for the Challenges in Computer Science to the Automation of Grading Systems
  2. Semantic Similarity Search for Source Code Plagiarism Detection: An Exploratory Study
  3. Investigating the usefulness of a micro high performance computing system as an educational tool
  4. Using high-performance computing artifacts as a learning intervention
  5. Evaluating E-learning systems success: An empirical study
  6. A Different Web Analytics Perspective Through Copy to Clipboard Heatmaps
  7. Source Code Plagiarism Detection in Academia with Information Retrieval: Dataset and the Observation
  8. Source-code Similarity Detection and Detection Tools Used in Academia
  9. Designing an Artefact for Sharing and Reusing Teaching Practices in Higher Education Institutions: An Exploratory Study
  10. Reflective Writing Analysis Approach Based on Semantic Concepts: An Evaluation of WordNet Affect Efficiency
  11. A Framework for Improving the Sharing of Teaching Practices among Computer Science Instructors
  12. A Reflective Writing Framework for Computing Education
  13. A Framework for Improving the Sharing of Teaching Practices Through Web 2.0 Technology for Academic Instructors
  14. Use of a Student Response System in Primary Schools — An Empirical Study
  15. Koli Calling 2018 preview
  16. Mobile Augmented Reality in Nursing Educational Environments
  17. Calibration of source-code similarity detection tools for objective comparisons
  18. Koli Calling 2017 conference report
  19. Categorized Question Template Generation for Ontology-Based Assessment Questions
  20. Exploring Factors That Influence Academics Behaviour toward Knowledge Sharing Using Web Technologies
  21. Validation of Course Ontology Elements for Automatic Question Generation
  22. TOWARD A NEW MODEL FOR THE ADOPTION OF WEB-BASED KNOWLEDGE SHARING SYSTEMS AMONGST ACADEMICS IN SAUDI ARABIAN HIGHER EDUCATION INSTITUTIONS
  23. Suitability of BlackBox dataset for style analysis in detection of source code plagiarism
  24. Raising engagement and motivation through gamified eportfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
  25. Style Analysis for Source Code Plagiarism Detection — An Analysis of a Dataset of Student Coursework
  26. Perceptual Comparison of Source-Code Plagiarism within Students from UK, China, and South Cyprus Higher Education Institutions
  27. Immediate Feedback : A New Mechanism for Real Time Feedback on Classroom Teaching Practice
  28. Research on Potential Features to Enhance On-line Course Materials for Student Revision
  29. Using Linked Data for Integrating Educational Medical Web Databases Based on BioMedical Ontologies
  30. Validation of Course Ontology Elements for Automatic Question Generation
  31. Raising Engagement and Motivation Through Gamified e-Portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
  32. Discovering students mobile learning experiences in higher education in Nigeria
  33. Enhancing Mobile Learning Security
  34. Lessons learnt from teachers’ perspectives on mobile learning in South Africa with cultural and linguistic constraints
  35. The Impact of Mobile Devices for Learning in Higher Education Institutions: Nigerian Universities Case Study
  36. Education, Technology and scientific boundaries -
  37. SRECMATs - An Intelligent Tutoring System to Deliver Online Materials for Student Revision
  38. To What Extent Mathematics Correlates With Programming: Statistical Analysis
  39. Effect of Security and Trust on Email Usage Case Study at University of Bahrain
  40. Security of m-learning system: A collective responsibility
  41. Integrating high performance computing into a Tanzanian IT engineering curriculum
  42. Massive open online courses: a review of usage and evaluation
  43. Applying NoSQL Databases for Integrating Web Educational Stores - An Ontology-Based Approach
  44. Analysing Features of Lecture Slides and past Exam Paper Materials - Towards Automatic Associating E-materials for Self-revision
  45. Investigating attack vectors in M-learning systems in Nigerian universities
  46. Mobile learning security concerns from university students' perspectives
  47. Exploring the impact of a flexible, technology-enhanced teaching space on pedagogy
  48. Defining and evaluating conflictive animations for programming education
  49. A Framework for Linking Educational Medical Objects: Connecting Web2.0 and Traditional Education
  50. Source-code plagiarism in universities: a comparative study of student perspectives in China and the UK
  51. Entropy-based automated wrapper generation for weblog data extraction
  52. Mobile learning through indigenous languages: learning through a constructivist approach
  53. What (Use) is a MOOC?
  54. Inferring dynamic taxonomies for terms based on UGC
  55. An Exploratory Study on Group Formation Based on Learning Styles
  56. A hybrid approach for spotting, disambiguating and annotating places in user-generated text
  57. Zero-cost labelling with web feeds for weblog data extraction
  58. Incorporating technologies into a flexible teaching space
  59. Security and Collaborative Groupware Tools in Education: A Case Study at the University of Bahrain
  60. A Practice-Oriented Review of Learning Objects
  61. Self-supervised Automated Wrapper Generation for Weblog Data Extraction
  62. Technical Feasibility of a Mobile Context-Aware (Social) Learning Schedule Framework
  63. An Approach to Source-Code Plagiarism Detection and Investigation Using Latent Semantic Analysis
  64. Technological foundations of the current blogosphere
  65. Semantic searches for extracting similarities in a content management system
  66. Source Code Plagiarism—A Student Perspective
  67. Experiences on Sharing eLearning Resources using Service Technologies
  68. A context-aware personalised m-learning application based on m-learning preferences
  69. Proposal of a Mobile Learning Preferences Model
  70. Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces
  71. Students' Perceptions of the Factors Leading to Unsuccessful Group Collaboration
  72. A Context-Aware Personalized M-learning Application Based on M-learning Preferences
  73. Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education
  74. On designing a pervasive mobile learning platform
  75. On designing a pervasive mobile learning platform
  76. An adaptive context-aware mobile learning framework based on the usability perspective
  77. Viable and portable architecture for pervasive learning spaces
  78. Service Advertisement and Discovery
  79. Designing E-Learning Services: A Case Study
  80. A metametadata taxonomy to support semantic searching algorithms in metadata repository
  81. iGLS: Intelligent Grouping for Online Collaborative Learning
  82. Undergraduate Computing Projects — an Investigation into the Student Experience
  83. Survey on Context-Aware Pervasive Learning Environments
  84. A Mobile Context-Aware Framework for Managing Learning Schedules
  85. Categorising computer science education research
  86. Enhancing learning management systems to better support computer science education
  87. Towards a Definition of Source-Code Plagiarism
  88. Approaches for Learning Prolog Programming
  89. Computer support of effective peer assessment in an undergraduate programming class
  90. Architecture of a Context-aware and Adaptive Learning Schedule for Learning Java
  91. Evaluating the automatic and manual creation process of adaptive lessons
  92. Jeliot 3 in a Demanding Educational Setting
  93. The boss online submission and assessment system
  94. Group projects and the computer science curriculum
  95. Fast Plagiarism Detection System
  96. Sentence-based natural language plagiarism detection
  97. Effective peer assessment for learning computer programming
  98. Effective peer assessment for learning computer programming
  99. Towards a Methodology for Coordination Mechanism Selection in Open Systems
  100. An Infrastructure for Web-Based Computer-Assisted Learning
  101. Business and IT Perspectives on AMORE: a Methodology using Object-Orientation in Re-engineering Enterprises
  102. Introducing UNIX and Linux
  103. Agent interaction for bioinformatics data management
  104. Designing Agent-Oriented Systems by Analysing Agent Interactions
  105. A secure on-line submission system
  106. A secure on‐line submission system
  107. Compiling lazy functional programs to Java bytecode
  108. Compiling lazy functional programs to Java bytecode
  109. Plagiarism in programming assignments
  110. Animated fuzzy logic
  111. Effective electronic marking for on-line assessment
  112. Effective electronic marking for on-line assessment
  113. Software standards in undergraduate computing courses
  114. Automatic submission in an evolutionary approach to computer science teaching
  115. NP-Completeness of a Combinator Optimization Problem
  116. Some experiences in teaching functional programming
  117. List processing primitives for parallel computation
  118. GCODE
  119. A standard for a graph representation for functional programs
  120. Efficient combinator code
  121. Automating the process of skills-based assessment
  122. Social, Personalized Lifelong Learning
  123. M-Learning Generations and Interview Study Results of a Mobile Context-Aware Learning Schedule Framework
  124. Teaching Through Mobile Technology