All Stories

  1. Using 3D Worlds in Prison: Driving, Learning and Escape
  2. Special Issue on Mobile AR & VR: Integrating SOTEL in Learning Design
  3. Animal computer interaction (ACI) & designing for animal interaction (AXD)
  4. Incarcerated students and ICTs
  5. Education, Technology and scientific boundaries -
  6. Danielle Kirby: Fantasy and Belief: Alternative Religions, Popular Narratives and Digital Cultures. Sheffield and Bristol, CT: Equinox, 2013; pp. ix + 194.
  7. How students use mobile devices to support learning
  8. E-learning in prisons
  9. What are the challenges with implementing mobile learning in Southeast Asia?
  10. Evaluating mobile learning projects
  11. Learning when and where nurses need it
  12. Mobile Learning in Southeast Asia: Opportunities and Challenges
  13. Evaluation of Mobile Teaching and Learning Projects, an Introduction
  14. Mobile Learning Initiatives in Nursing Education
  15. Evaluating mobile learning initiatives
  16. Moving Toward the Effective Evaluation of Mobile Learning Initiatives in Higher Education Institutions
  17. Introducing technologies into prisons for access to higher education
  18. How students use mobile technologies
  19. How do you support incarcerated students when universities go paperless?
  20. Using virtual world movies to help farmers manage climate risk
  21. Falun Gong
  22. Using technologies for higher education in prison
  23. Taking eBook Readers to Prisons: A Tale of Two Projects
  24. Mobile Learning Trends among Students in Vietnam
  25. An overview of the use of virtual worlds in higher education
  26. Falun Gong is more complex than the gentle meditative exercises they are known for.
  27. Editorial 28(3): Preface to the Special issue Virtual worlds in tertiary education: An Australasian perspective
  28. Using Multi-User Virtual Environments in Tertiary Teaching: Lessons Learned through the UQ Religion Bazaar Project
  29. Falun Gong And Science: Origins, Pseudoscience, And China’s Scientific Establishment
  30. Interoperability, Learning Designs and Virtual Worlds
  31. Interoperability, Learning Designs and Virtual Worlds
  32. Multiple Sensorial Media and Presence in 3D Environments
  33. Facilitating Immersion in Virtual Worlds
  34. Supervising Higher Degree Research (HDR) Candidates at a Distance