All Stories

  1. Investigating the usefulness of a micro high performance computing system as an educational tool
  2. Using high-performance computing artifacts as a learning intervention
  3. Evaluating E-learning systems success: An empirical study
  4. A Different Web Analytics Perspective Through Copy to Clipboard Heatmaps
  5. Source Code Plagiarism Detection in Academia with Information Retrieval: Dataset and the Observation
  6. Source-code Similarity Detection and Detection Tools Used in Academia
  7. Designing an Artefact for Sharing and Reusing Teaching Practices in Higher Education Institutions: An Exploratory Study
  8. Reflective Writing Analysis Approach Based on Semantic Concepts: An Evaluation of WordNet Affect Efficiency
  9. A Framework for Improving the Sharing of Teaching Practices among Computer Science Instructors
  10. A Reflective Writing Framework for Computing Education
  11. A Framework for Improving the Sharing of Teaching Practices Through Web 2.0 Technology for Academic Instructors
  12. Use of a Student Response System in Primary Schools — An Empirical Study
  13. Koli Calling 2018 preview
  14. Mobile Augmented Reality in Nursing Educational Environments
  15. Calibration of source-code similarity detection tools for objective comparisons
  16. Koli Calling 2017 conference report
  17. Categorized Question Template Generation for Ontology-Based Assessment Questions
  18. Exploring Factors That Influence Academics Behaviour toward Knowledge Sharing Using Web Technologies
  19. Validation of Course Ontology Elements for Automatic Question Generation
  20. TOWARD A NEW MODEL FOR THE ADOPTION OF WEB-BASED KNOWLEDGE SHARING SYSTEMS AMONGST ACADEMICS IN SAUDI ARABIAN HIGHER EDUCATION INSTITUTIONS
  21. Suitability of BlackBox dataset for style analysis in detection of source code plagiarism
  22. Raising engagement and motivation through gamified eportfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
  23. Style Analysis for Source Code Plagiarism Detection — An Analysis of a Dataset of Student Coursework
  24. Perceptual Comparison of Source-Code Plagiarism within Students from UK, China, and South Cyprus Higher Education Institutions
  25. Immediate Feedback : A New Mechanism for Real Time Feedback on Classroom Teaching Practice
  26. Research on Potential Features to Enhance On-line Course Materials for Student Revision
  27. Using Linked Data for Integrating Educational Medical Web Databases Based on BioMedical Ontologies
  28. Validation of Course Ontology Elements for Automatic Question Generation
  29. Raising Engagement and Motivation Through Gamified e-Portfolio in Kolej Profesional MARA (KPM), Malaysia: A Preliminary Survey
  30. Discovering students mobile learning experiences in higher education in Nigeria
  31. Enhancing Mobile Learning Security
  32. Lessons learnt from teachers’ perspectives on mobile learning in South Africa with cultural and linguistic constraints
  33. The Impact of Mobile Devices for Learning in Higher Education Institutions: Nigerian Universities Case Study
  34. Education, Technology and scientific boundaries -
  35. SRECMATs - An Intelligent Tutoring System to Deliver Online Materials for Student Revision
  36. To What Extent Mathematics Correlates With Programming: Statistical Analysis
  37. Effect of Security and Trust on Email Usage Case Study at University of Bahrain
  38. Security of m-learning system: A collective responsibility
  39. Integrating high performance computing into a Tanzanian IT engineering curriculum
  40. Massive open online courses: a review of usage and evaluation
  41. Applying NoSQL Databases for Integrating Web Educational Stores - An Ontology-Based Approach
  42. Analysing Features of Lecture Slides and past Exam Paper Materials - Towards Automatic Associating E-materials for Self-revision
  43. Investigating attack vectors in M-learning systems in Nigerian universities
  44. Mobile learning security concerns from university students' perspectives
  45. Exploring the impact of a flexible, technology-enhanced teaching space on pedagogy
  46. Defining and evaluating conflictive animations for programming education
  47. A Framework for Linking Educational Medical Objects: Connecting Web2.0 and Traditional Education
  48. Source-code plagiarism in universities: a comparative study of student perspectives in China and the UK
  49. Entropy-based automated wrapper generation for weblog data extraction
  50. Mobile learning through indigenous languages: learning through a constructivist approach
  51. What (Use) is a MOOC?
  52. Inferring dynamic taxonomies for terms based on UGC
  53. An Exploratory Study on Group Formation Based on Learning Styles
  54. A hybrid approach for spotting, disambiguating and annotating places in user-generated text
  55. Zero-cost labelling with web feeds for weblog data extraction
  56. Incorporating technologies into a flexible teaching space
  57. Security and Collaborative Groupware Tools in Education: A Case Study at the University of Bahrain
  58. A Practice-Oriented Review of Learning Objects
  59. Self-supervised Automated Wrapper Generation for Weblog Data Extraction
  60. Technical Feasibility of a Mobile Context-Aware (Social) Learning Schedule Framework
  61. An Approach to Source-Code Plagiarism Detection and Investigation Using Latent Semantic Analysis
  62. Technological foundations of the current blogosphere
  63. Semantic searches for extracting similarities in a content management system
  64. Source Code Plagiarism—A Student Perspective
  65. Experiences on Sharing eLearning Resources using Service Technologies
  66. A context-aware personalised m-learning application based on m-learning preferences
  67. Proposal of a Mobile Learning Preferences Model
  68. Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces
  69. Students' Perceptions of the Factors Leading to Unsuccessful Group Collaboration
  70. A Context-Aware Personalized M-learning Application Based on M-learning Preferences
  71. Layered Architecture for Automatic Generation of Conflictive Animations in Programming Education
  72. On designing a pervasive mobile learning platform
  73. On designing a pervasive mobile learning platform
  74. An adaptive context-aware mobile learning framework based on the usability perspective
  75. Viable and portable architecture for pervasive learning spaces
  76. Service Advertisement and Discovery
  77. Designing E-Learning Services: A Case Study
  78. A metametadata taxonomy to support semantic searching algorithms in metadata repository
  79. iGLS: Intelligent Grouping for Online Collaborative Learning
  80. Undergraduate Computing Projects — an Investigation into the Student Experience
  81. Survey on Context-Aware Pervasive Learning Environments
  82. A Mobile Context-Aware Framework for Managing Learning Schedules
  83. Categorising computer science education research
  84. Enhancing learning management systems to better support computer science education
  85. Towards a Definition of Source-Code Plagiarism
  86. Approaches for Learning Prolog Programming
  87. Computer support of effective peer assessment in an undergraduate programming class
  88. Architecture of a Context-aware and Adaptive Learning Schedule for Learning Java
  89. Evaluating the automatic and manual creation process of adaptive lessons
  90. Jeliot 3 in a Demanding Educational Setting
  91. The boss online submission and assessment system
  92. Group projects and the computer science curriculum
  93. Fast Plagiarism Detection System
  94. Sentence-based natural language plagiarism detection
  95. Effective peer assessment for learning computer programming
  96. Effective peer assessment for learning computer programming
  97. Towards a Methodology for Coordination Mechanism Selection in Open Systems
  98. An Infrastructure for Web-Based Computer-Assisted Learning
  99. Business and IT Perspectives on AMORE: a Methodology using Object-Orientation in Re-engineering Enterprises
  100. Introducing UNIX and Linux
  101. Agent interaction for bioinformatics data management
  102. Designing Agent-Oriented Systems by Analysing Agent Interactions
  103. A secure on-line submission system
  104. A secure on‐line submission system
  105. Compiling lazy functional programs to Java bytecode
  106. Compiling lazy functional programs to Java bytecode
  107. Plagiarism in programming assignments
  108. Animated fuzzy logic
  109. Effective electronic marking for on-line assessment
  110. Effective electronic marking for on-line assessment
  111. Automatic submission in an evolutionary approach to computer science teaching
  112. NP-Completeness of a Combinator Optimization Problem
  113. Some experiences in teaching functional programming
  114. List processing primitives for parallel computation
  115. GCODE
  116. A standard for a graph representation for functional programs
  117. Efficient combinator code
  118. Automating the process of skills-based assessment
  119. Social, Personalized Lifelong Learning
  120. M-Learning Generations and Interview Study Results of a Mobile Context-Aware Learning Schedule Framework
  121. Teaching Through Mobile Technology