All Stories

  1. Platypus Surfing
  2. Pathways & paws(es)
  3. Sensations on the Body
  4. The interpretative role of an experiencer
  5. Vibrotactile and vibroacoustic communications: pairs in interaction and play—an interactive structure and bodies in an urban environment
  6. Animal computer interaction (ACI) & designing for animal interaction (AXD)
  7. Mixing quantitative with qualitative methods
  8. Designing the Social Internet of Things
  9. Vibrotactile and vibroacoustic interventions into health and well-being
  10. A Report on the First International Workshop on Research Methods in Animal-Computer Interaction
  11. Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Vest in an Urban Space
  12. Investigating Tactile Stimulation in Symbiotic Systems
  13. Multi-sensory Environmental Stimulation for Users with Multiple Disabilities
  14. The Humming Wall
  15. The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs
  16. First Insights with a Vibrotactile Interface for Children with Multiple Disabilities
  17. Designing a Vibrotactile Language for a Wearable Vest
  18. Vibrotactile Vest and The Humming Wall
  19. The Internet of Playful Things
  20. Design transformations: teaching design through evaluations
  21. The remediation of nosferatu
  22. A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities
  23. Exploring the Effects of Colouring Graph Diagrams on People of Various Backgrounds
  24. Responsive lighting
  25. Aspects of what makes or breaks a museum AR experience
  26. Urban Vibrations: Sensitivities in the Field with a Broad Demographic
  27. NUIs for new worlds
  28. Playing it real
  29. Modeling vibrotactile detection by logistic regression
  30. Collaborative use of mobile augmented reality with paper maps
  31. Building sensitising terms to understand free-play in open-ended interactive art environments
  32. Open-ended art environments motivate participation
  33. Shared Encounters
  34. Worlds of information
  35. Natural user interfaces
  36. Ethnography considered useful
  37. On the Role of Presence in Mixed Reality
  38. Like bees around the hive
  39. Multitouch and surface computing
  40. Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
  41. Ubiquitous Media for Collocated Interaction
  42. Evoking gesture in interactive art
  43. The lens of ludic engagement
  44. Talk2Me
  45. Talk2Me
  46. The Roaring Hammock