All Stories

  1. Towards Reciprocity: Mediating Human-Nature Relations Through HCI
  2. Uncovering Plastic Pollution: A Scoping Review of Urban Waterways, Technologies, and Interdisciplinary Approaches
  3. Sông Sài Gòn: Extreme Plastic Pollution Pathways in Riparian Waterways
  4. Sông Sài Gòn: Extreme Plastic Pollution Pathways in Riparian Waterways
  5. A Perspective on Conservation Technologies for Endangered Marine Birds
  6. Monitoring Technologies for Animal Welfare: A Review of Aspirations and Deployments in Zoos
  7. Designing Slow Cities for More Than Human Enrichment: Dog Tales—Using Narrative Methods to Understand Co-Performative Place-Making
  8. Platypus Surfing
  9. Animal computer interaction (ACI) & designing for animal interaction (AXD)
  10. Pathways & paws(es)
  11. Sensations on the Body
  12. Emotion-awareness for intelligent vehicle assistants
  13. Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers
  14. The interpretative role of an experiencer
  15. Vibrotactile and vibroacoustic communications: pairs in interaction and play—an interactive structure and bodies in an urban environment
  16. Animal computer interaction (ACI) & designing for animal interaction (AXD)
  17. Mixing quantitative with qualitative methods
  18. Designing the Social Internet of Things
  19. Vibrotactile and vibroacoustic interventions into health and well-being
  20. A Report on the First International Workshop on Research Methods in Animal-Computer Interaction
  21. Interactive Furniture: Bi-directional Interaction with a Vibrotactile Wearable Vest in an Urban Space
  22. Investigating Tactile Stimulation in Symbiotic Systems
  23. Multi-sensory Environmental Stimulation for Users with Multiple Disabilities
  24. The Humming Wall
  25. The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs
  26. First Insights with a Vibrotactile Interface for Children with Multiple Disabilities
  27. Designing a Vibrotactile Language for a Wearable Vest
  28. Vibrotactile Vest and The Humming Wall
  29. The Internet of Playful Things
  30. Design transformations: teaching design through evaluations
  31. The remediation of nosferatu
  32. A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities
  33. Exploring the Effects of Colouring Graph Diagrams on People of Various Backgrounds
  34. Responsive lighting
  35. Aspects of what makes or breaks a museum AR experience
  36. Urban Vibrations: Sensitivities in the Field with a Broad Demographic
  37. NUIs for new worlds
  38. Playing it real
  39. Modeling vibrotactile detection by logistic regression
  40. Collaborative use of mobile augmented reality with paper maps
  41. Building sensitising terms to understand free-play in open-ended interactive art environments
  42. Open-ended art environments motivate participation
  43. Shared Encounters
  44. Worlds of information
  45. Natural user interfaces
  46. Ethnography considered useful
  47. On the Role of Presence in Mixed Reality
  48. Like bees around the hive
  49. Multitouch and surface computing
  50. Bodily Explorations in Space: Social Experience of a Multimodal Art Installation
  51. Ubiquitous Media for Collocated Interaction
  52. Evoking gesture in interactive art
  53. The lens of ludic engagement
  54. Talk2Me
  55. Talk2Me
  56. The Roaring Hammock