All Stories

  1. Exploring Recognition Accuracy of Vibrotactile Stimuli in Sternoclavicular Area
  2. A Real Bottleneck Scenario with a Wizard of Oz Automated Vehicle - Role of eHMIs
  3. An Empirical Comparison of Moderated and Unmoderated Gesture Elicitation Studies on Soft Surfaces and Objects for Smart Home Control
  4. Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays
  5. Did that AI just Charge me a Fine? Citizens’ Perceptions of AI-based Discretion in Public Administration
  6. Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
  7. Explaining Image Aesthetics Assessment: An Interactive Approach
  8. The unwritten manual of becoming a professor of HCI
  9. Let’s Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality
  10. Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems
  11. Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
  12. Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences
  13. Exploring Types of On-Demand Reading Assistance for Elementary School Students
  14. ‘There’s more to it than allure...’ – Navigating Socio-cultural Roles of Digital Jewellery
  15. HaptiCollar: Investigating Tactile Acuity Towards Vibrotactile Stimuli on the Neck
  16. It’s Not Warm But That’s Okay: About Robots That Avoid Human Stereotypes
  17. Interacting with Rigid and Soft Surfaces for Smart-Home Control
  18. A Workshop on Driving Style of Automated Vehicles in Ambiguous Driving Scenarios
  19. Elevating Stress Levels - Exploring Multimodality for Stress Induction in VR
  20. Privacy matters - Using AR when Shopping Fitness Trackers
  21. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  22. Human-Computer Interaction and the Future of Work
  23. Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR
  24. Interactive Technology for Cycling — ideate, make – remote, together
  25. Signaling Yielding Intent with eHMIs: the Timing Determines an Efficient Crossing
  26. Otherware
  27. Demystifying Deep Learning: Developing and Evaluating a User-Centered Learning App for Beginners to Gain Practical Experience
  28. Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented Reality
  29. Towards a gaze-contingent reading assistance for children with difficulties in reading
  30. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  31. A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT
  32. The World has Changed - The World Needs to Change. What Multimedia has to Offer for Our Common Digital Future
  33. Reminding child cyclists about safety gestures
  34. Designing Safety Critical Interactions: Hunting Down Human Error
  35. Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies
  36. HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
  37. Physical computing technology alone is not making good physical computing for children.
  38. Comparing unimodal lane keeping cues for child cyclists
  39. Exploring Technologies for Encouraging Home-Based Physical Exercise among Older Adults
  40. HealthMedia'19
  41. Legal and Ethical Challenges in Multimedia Research
  42. Supporting the Perception of Spatially Distributed Information on Ship Bridges
  43. PrivacEye
  44. NaviBike
  45. Evaluating a Wearable Camera's Social Acceptability In-the-Wild
  46. What is (un)acceptable?
  47. Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awareness
  48. ActiStairs
  49. Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling
  50. Towards reducing alarm fatigue
  51. Your smart glasses' camera bothers me!
  52. EyeMR
  53. Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems
  54. Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
  55. Feel the Movement
  56. ShoulderTap - Pneumatic On-body Cues to Encode Directions
  57. Exploring Social Awareness
  58. (Un)Acceptable!?!
  59. Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment
  60. Multimodal head-mounted display for multimodal alarms in intensive care units
  61. AwareKit
  62. Face2Emoji
  63. Identification and Classification of Usage Patterns in Long-Term Activity Tracking
  64. SuperSelect
  65. Multimedia for personal health and health care
  66. No effects but useful? long term use of smart health devices
  67. ClimbingAssist
  68. Design of a Human-Machine Interface for Truck Platooning
  69. CubeLendar
  70. From tracking to personal health
  71. Supporting lane change decisions with ambient light
  72. TactiCar
  73. Real-life experiences with an adaptive light bracelet
  74. Forget Me Not
  75. Demo hour
  76. "Should I stay or should I go?"
  77. IllumiMug
  78. How to present information on wrist-worn point-light displays
  79. Supporting running groups as a whole
  80. Human centered training
  81. Supporting situation awareness with peripheral feedback on monitoring behavior
  82. Sparkle
  83. Proxemics play
  84. WaterJewel: Be Aware of Your Daily Servings of Water With an LED-illuminated Bracelet
  85. HeartBeat Demonstrator: Tactile Support for Keeping a Target Heart Rate
  86. A tool for catching back your preferred videos from physical collages
  87. Illumee
  88. Geovisual interfaces to find suitable urban regions for citizens
  89. Analysing Facebook features to support event detection for photo-based Facebook applications
  90. PocketNavigator
  91. Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices
  92. Drawing shapes and lines
  93. Tacticycle
  94. PocketMenu
  95. PaceGuard
  96. Camera-based mobile interaction techniques for physical objects