All Stories

  1. MAGIC: A Dataset Capturing Mid-Air Gesture Performance for Interaction and Feature Analysis
  2. Room for Improvement: Dashboard Design Approaches to Facilitate Smart Home Fault Diagnosis
  3. Empowering Women through Self-determined Tracking and Self-initiated Sharing of Health Data with Medical Professionals
  4. Discovering the Potential of Living Room Objects as Alternative Smart Home Controllers: An Exploration of Secondary Affordances
  5. Enhancing Smart Home User Experience: A Study of Everyday Objects for Smart Home Control MHCI008
  6. “I Have a Package For Mr. & Mrs. Smith, Can You Point Me to Their House?” – Co-Designing Bystanders’ Interaction with Autonomous Delivery Vehicles
  7. Why the Fine, AI? The Effect of Explanation Level on Citizens' Fairness Perception of AI-based Discretion in Public Administrations
  8. Controlling the Rooms: How People Prefer Using Gestures to Control Their Smart Homes
  9. My Data, My Choice, My Insights: Women's Requirements when Collecting, Interpreting and Sharing their Personal Health Data
  10. Exploring Recognition Accuracy of Vibrotactile Stimuli in Sternoclavicular Area
  11. A Real Bottleneck Scenario with a Wizard of Oz Automated Vehicle - Role of eHMIs
  12. An Empirical Comparison of Moderated and Unmoderated Gesture Elicitation Studies on Soft Surfaces and Objects for Smart Home Control
  13. Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays
  14. Did that AI just Charge me a Fine? Citizens’ Perceptions of AI-based Discretion in Public Administration
  15. Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
  16. Explaining Image Aesthetics Assessment: An Interactive Approach
  17. The unwritten manual of becoming a professor of HCI
  18. Let’s Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality
  19. Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems
  20. Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
  21. Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences
  22. Exploring Types of On-Demand Reading Assistance for Elementary School Students
  23. ‘There’s more to it than allure...’ – Navigating Socio-cultural Roles of Digital Jewellery
  24. HaptiCollar: Investigating Tactile Acuity Towards Vibrotactile Stimuli on the Neck
  25. It’s Not Warm But That’s Okay: About Robots That Avoid Human Stereotypes
  26. Interacting with Rigid and Soft Surfaces for Smart-Home Control
  27. A Workshop on Driving Style of Automated Vehicles in Ambiguous Driving Scenarios
  28. Elevating Stress Levels - Exploring Multimodality for Stress Induction in VR
  29. Privacy matters - Using AR when Shopping Fitness Trackers
  30. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  31. Human-Computer Interaction and the Future of Work
  32. Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR
  33. Interactive Technology for Cycling — ideate, make – remote, together
  34. Signaling Yielding Intent with eHMIs: the Timing Determines an Efficient Crossing
  35. Otherware
  36. Demystifying Deep Learning: Developing and Evaluating a User-Centered Learning App for Beginners to Gain Practical Experience
  37. Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented Reality
  38. Towards a gaze-contingent reading assistance for children with difficulties in reading
  39. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  40. A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT
  41. The World has Changed - The World Needs to Change. What Multimedia has to Offer for Our Common Digital Future
  42. Reminding child cyclists about safety gestures
  43. Designing Safety Critical Interactions: Hunting Down Human Error
  44. Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies
  45. HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
  46. Physical computing technology alone is not making good physical computing for children.
  47. Comparing unimodal lane keeping cues for child cyclists
  48. Exploring Technologies for Encouraging Home-Based Physical Exercise among Older Adults
  49. HealthMedia'19
  50. Legal and Ethical Challenges in Multimedia Research
  51. Supporting the Perception of Spatially Distributed Information on Ship Bridges
  52. PrivacEye
  53. NaviBike
  54. Evaluating a Wearable Camera's Social Acceptability In-the-Wild
  55. What is (un)acceptable?
  56. Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awareness
  57. ActiStairs
  58. Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling
  59. Towards reducing alarm fatigue
  60. Your smart glasses' camera bothers me!
  61. EyeMR
  62. Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems
  63. Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
  64. Feel the Movement
  65. ShoulderTap - Pneumatic On-body Cues to Encode Directions
  66. Exploring Social Awareness
  67. (Un)Acceptable!?!
  68. Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment
  69. Multimodal head-mounted display for multimodal alarms in intensive care units
  70. AwareKit
  71. Face2Emoji
  72. Identification and Classification of Usage Patterns in Long-Term Activity Tracking
  73. SuperSelect
  74. Multimedia for personal health and health care
  75. No effects but useful? long term use of smart health devices
  76. ClimbingAssist
  77. Design of a Human-Machine Interface for Truck Platooning
  78. CubeLendar
  79. From tracking to personal health
  80. Supporting lane change decisions with ambient light
  81. TactiCar
  82. Real-life experiences with an adaptive light bracelet
  83. Forget Me Not
  84. Demo hour
  85. "Should I stay or should I go?"
  86. IllumiMug
  87. How to present information on wrist-worn point-light displays
  88. Supporting running groups as a whole
  89. Human centered training
  90. Supporting situation awareness with peripheral feedback on monitoring behavior
  91. Sparkle
  92. Proxemics play
  93. WaterJewel: Be Aware of Your Daily Servings of Water With an LED-illuminated Bracelet
  94. HeartBeat Demonstrator: Tactile Support for Keeping a Target Heart Rate
  95. A tool for catching back your preferred videos from physical collages
  96. Illumee
  97. Geovisual interfaces to find suitable urban regions for citizens
  98. Analysing Facebook features to support event detection for photo-based Facebook applications
  99. PocketNavigator
  100. Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices
  101. Drawing shapes and lines
  102. Tacticycle
  103. PocketMenu
  104. PaceGuard
  105. Camera-based mobile interaction techniques for physical objects