All Stories

  1. Empowering Women through Self-determined Tracking and Self-initiated Sharing of Health Data with Medical Professionals
  2. Discovering the Potential of Living Room Objects as Alternative Smart Home Controllers: An Exploration of Secondary Affordances
  3. Enhancing Smart Home User Experience: A Study of Everyday Objects for Smart Home Control MHCI008
  4. “I Have a Package For Mr. & Mrs. Smith, Can You Point Me to Their House?” – Co-Designing Bystanders’ Interaction with Autonomous Delivery Vehicles
  5. Why the Fine, AI? The Effect of Explanation Level on Citizens' Fairness Perception of AI-based Discretion in Public Administrations
  6. Controlling the Rooms: How People Prefer Using Gestures to Control Their Smart Homes
  7. My Data, My Choice, My Insights: Women's Requirements when Collecting, Interpreting and Sharing their Personal Health Data
  8. Exploring Recognition Accuracy of Vibrotactile Stimuli in Sternoclavicular Area
  9. A Real Bottleneck Scenario with a Wizard of Oz Automated Vehicle - Role of eHMIs
  10. An Empirical Comparison of Moderated and Unmoderated Gesture Elicitation Studies on Soft Surfaces and Objects for Smart Home Control
  11. Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays
  12. Did that AI just Charge me a Fine? Citizens’ Perceptions of AI-based Discretion in Public Administration
  13. Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
  14. Explaining Image Aesthetics Assessment: An Interactive Approach
  15. The unwritten manual of becoming a professor of HCI
  16. Let’s Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality
  17. Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems
  18. Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
  19. Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences
  20. Exploring Types of On-Demand Reading Assistance for Elementary School Students
  21. ‘There’s more to it than allure...’ – Navigating Socio-cultural Roles of Digital Jewellery
  22. HaptiCollar: Investigating Tactile Acuity Towards Vibrotactile Stimuli on the Neck
  23. It’s Not Warm But That’s Okay: About Robots That Avoid Human Stereotypes
  24. Interacting with Rigid and Soft Surfaces for Smart-Home Control
  25. A Workshop on Driving Style of Automated Vehicles in Ambiguous Driving Scenarios
  26. Elevating Stress Levels - Exploring Multimodality for Stress Induction in VR
  27. Privacy matters - Using AR when Shopping Fitness Trackers
  28. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  29. Human-Computer Interaction and the Future of Work
  30. Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR
  31. Interactive Technology for Cycling — ideate, make – remote, together
  32. Signaling Yielding Intent with eHMIs: the Timing Determines an Efficient Crossing
  33. Otherware
  34. Demystifying Deep Learning: Developing and Evaluating a User-Centered Learning App for Beginners to Gain Practical Experience
  35. Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented Reality
  36. Towards a gaze-contingent reading assistance for children with difficulties in reading
  37. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  38. A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT
  39. The World has Changed - The World Needs to Change. What Multimedia has to Offer for Our Common Digital Future
  40. Reminding child cyclists about safety gestures
  41. Designing Safety Critical Interactions: Hunting Down Human Error
  42. Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies
  43. HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
  44. Physical computing technology alone is not making good physical computing for children.
  45. Comparing unimodal lane keeping cues for child cyclists
  46. Exploring Technologies for Encouraging Home-Based Physical Exercise among Older Adults
  47. HealthMedia'19
  48. Legal and Ethical Challenges in Multimedia Research
  49. Supporting the Perception of Spatially Distributed Information on Ship Bridges
  50. PrivacEye
  51. NaviBike
  52. Evaluating a Wearable Camera's Social Acceptability In-the-Wild
  53. What is (un)acceptable?
  54. Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awareness
  55. ActiStairs
  56. Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling
  57. Towards reducing alarm fatigue
  58. Your smart glasses' camera bothers me!
  59. EyeMR
  60. Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems
  61. Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
  62. Feel the Movement
  63. ShoulderTap - Pneumatic On-body Cues to Encode Directions
  64. Exploring Social Awareness
  65. (Un)Acceptable!?!
  66. Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment
  67. Multimodal head-mounted display for multimodal alarms in intensive care units
  68. AwareKit
  69. Face2Emoji
  70. Identification and Classification of Usage Patterns in Long-Term Activity Tracking
  71. SuperSelect
  72. Multimedia for personal health and health care
  73. No effects but useful? long term use of smart health devices
  74. ClimbingAssist
  75. Design of a Human-Machine Interface for Truck Platooning
  76. CubeLendar
  77. From tracking to personal health
  78. Supporting lane change decisions with ambient light
  79. TactiCar
  80. Real-life experiences with an adaptive light bracelet
  81. Forget Me Not
  82. Demo hour
  83. "Should I stay or should I go?"
  84. IllumiMug
  85. How to present information on wrist-worn point-light displays
  86. Supporting running groups as a whole
  87. Human centered training
  88. Supporting situation awareness with peripheral feedback on monitoring behavior
  89. Sparkle
  90. Proxemics play
  91. WaterJewel: Be Aware of Your Daily Servings of Water With an LED-illuminated Bracelet
  92. HeartBeat Demonstrator: Tactile Support for Keeping a Target Heart Rate
  93. A tool for catching back your preferred videos from physical collages
  94. Illumee
  95. Geovisual interfaces to find suitable urban regions for citizens
  96. Analysing Facebook features to support event detection for photo-based Facebook applications
  97. PocketNavigator
  98. Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices
  99. Drawing shapes and lines
  100. Tacticycle
  101. PocketMenu
  102. PaceGuard
  103. Camera-based mobile interaction techniques for physical objects