All Stories

  1. Discovering the Potential of Living Room Objects as Alternative Smart Home Controllers: An Exploration of Secondary Affordances
  2. Enhancing Smart Home User Experience: A Study of Everyday Objects for Smart Home Control MHCI008
  3. “I Have a Package For Mr. & Mrs. Smith, Can You Point Me to Their House?” – Co-Designing Bystanders’ Interaction with Autonomous Delivery Vehicles
  4. Why the Fine, AI? The Effect of Explanation Level on Citizens' Fairness Perception of AI-based Discretion in Public Administrations
  5. Controlling the Rooms: How People Prefer Using Gestures to Control Their Smart Homes
  6. My Data, My Choice, My Insights: Women's Requirements when Collecting, Interpreting and Sharing their Personal Health Data
  7. Exploring Recognition Accuracy of Vibrotactile Stimuli in Sternoclavicular Area
  8. A Real Bottleneck Scenario with a Wizard of Oz Automated Vehicle - Role of eHMIs
  9. An Empirical Comparison of Moderated and Unmoderated Gesture Elicitation Studies on Soft Surfaces and Objects for Smart Home Control
  10. Please, Go Ahead! Fostering Prosocial Driving with Sympathy-Eliciting Automated Vehicle External Displays
  11. Did that AI just Charge me a Fine? Citizens’ Perceptions of AI-based Discretion in Public Administration
  12. Co-Speculating on Dark Scenarios and Unintended Consequences of a Ubiquitous(ly) Augmented Reality
  13. Explaining Image Aesthetics Assessment: An Interactive Approach
  14. The unwritten manual of becoming a professor of HCI
  15. Let’s Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality
  16. Inhabiting Interconnected Spaces: How Users Shape and Appropriate Their Smart Home Ecosystems
  17. Towards a Consensus Gesture Set: A Survey of Mid-Air Gestures in HCI for Maximized Agreement Across Domains
  18. Reflecting on Hybrid Events: Learning from a Year of Hybrid Experiences
  19. Exploring Types of On-Demand Reading Assistance for Elementary School Students
  20. ‘There’s more to it than allure...’ – Navigating Socio-cultural Roles of Digital Jewellery
  21. HaptiCollar: Investigating Tactile Acuity Towards Vibrotactile Stimuli on the Neck
  22. It’s Not Warm But That’s Okay: About Robots That Avoid Human Stereotypes
  23. Interacting with Rigid and Soft Surfaces for Smart-Home Control
  24. A Workshop on Driving Style of Automated Vehicles in Ambiguous Driving Scenarios
  25. Elevating Stress Levels - Exploring Multimodality for Stress Induction in VR
  26. Privacy matters - Using AR when Shopping Fitness Trackers
  27. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  28. Human-Computer Interaction and the Future of Work
  29. Sweet Spot: Displaying Interaction Areas on Everyday Home Surfaces using AR
  30. Interactive Technology for Cycling — ideate, make – remote, together
  31. Signaling Yielding Intent with eHMIs: the Timing Determines an Efficient Crossing
  32. Otherware
  33. Demystifying Deep Learning: Developing and Evaluating a User-Centered Learning App for Beginners to Gain Practical Experience
  34. Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented Reality
  35. Towards a gaze-contingent reading assistance for children with difficulties in reading
  36. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  37. A Real-time Distributed Toolkit to Ease Children’s Exploration of IoT
  38. The World has Changed - The World Needs to Change. What Multimedia has to Offer for Our Common Digital Future
  39. Reminding child cyclists about safety gestures
  40. Designing Safety Critical Interactions: Hunting Down Human Error
  41. Social Acceptability in HCI: A Survey of Methods, Measures, and Design Strategies
  42. HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
  43. Physical computing technology alone is not making good physical computing for children.
  44. Comparing unimodal lane keeping cues for child cyclists
  45. Exploring Technologies for Encouraging Home-Based Physical Exercise among Older Adults
  46. HealthMedia'19
  47. Legal and Ethical Challenges in Multimedia Research
  48. Supporting the Perception of Spatially Distributed Information on Ship Bridges
  49. PrivacEye
  50. NaviBike
  51. Evaluating a Wearable Camera's Social Acceptability In-the-Wild
  52. What is (un)acceptable?
  53. Designing Metaphor-Based Ambient Tangible Artifacts to Support Workspace Awareness
  54. ActiStairs
  55. Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling
  56. Towards reducing alarm fatigue
  57. Your smart glasses' camera bothers me!
  58. EyeMR
  59. Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems
  60. Measuring, Understanding, and Classifying News Media Sympathy on Twitter after Crisis Events
  61. Feel the Movement
  62. ShoulderTap - Pneumatic On-body Cues to Encode Directions
  63. Exploring Social Awareness
  64. (Un)Acceptable!?!
  65. Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment
  66. Multimodal head-mounted display for multimodal alarms in intensive care units
  67. AwareKit
  68. Face2Emoji
  69. Identification and Classification of Usage Patterns in Long-Term Activity Tracking
  70. SuperSelect
  71. Multimedia for personal health and health care
  72. No effects but useful? long term use of smart health devices
  73. ClimbingAssist
  74. Design of a Human-Machine Interface for Truck Platooning
  75. CubeLendar
  76. From tracking to personal health
  77. Supporting lane change decisions with ambient light
  78. TactiCar
  79. Real-life experiences with an adaptive light bracelet
  80. Forget Me Not
  81. Demo hour
  82. "Should I stay or should I go?"
  83. IllumiMug
  84. How to present information on wrist-worn point-light displays
  85. Supporting running groups as a whole
  86. Human centered training
  87. Supporting situation awareness with peripheral feedback on monitoring behavior
  88. Sparkle
  89. Proxemics play
  90. WaterJewel: Be Aware of Your Daily Servings of Water With an LED-illuminated Bracelet
  91. HeartBeat Demonstrator: Tactile Support for Keeping a Target Heart Rate
  92. A tool for catching back your preferred videos from physical collages
  93. Illumee
  94. Geovisual interfaces to find suitable urban regions for citizens
  95. Analysing Facebook features to support event detection for photo-based Facebook applications
  96. PocketNavigator
  97. Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices
  98. Drawing shapes and lines
  99. Tacticycle
  100. PocketMenu
  101. PaceGuard
  102. Camera-based mobile interaction techniques for physical objects