All Stories

  1. AI in the Workplace: The Impact of AI on Perceived Job Decency and Meaningfulness
  2. The Minority Report Fallacy: Celebrating Gestures While Forgetting Futures
  3. WorkAI: A Toolkit for the Design of AI-driven Future of Work
  4. Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies
  5. Fostering people's autonomy by foregrounding and questioning daily choices
  6. Navigating the Paradox: Challenges of Designing Technology for Nonhumans
  7. In a Quasi-Social Relationship With ChatGPT. An Autoethnography on Engaging With Prompt-Engineered LLM Personas
  8. Embodied Mediation in Group Ideation – A Gestural Robot Can Facilitate Consensus-Building
  9. Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards
  10. Let’s Talk About Death: Existential Conversations with Chatbots
  11. Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.
  12. Post-growth HCI: Co-Envisioning HCI Beyond Economic Growth
  13. There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for Autonomy
  14. The Soul of Work: Evaluation of Job Meaningfulness and Accountability in Human-AI Collaboration
  15. DisClose: Negative Body-Related Self-Disclosure to Mediate Intimacy over Distance
  16. Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience
  17. Design Fiction in a Corporate Setting – a Case Study
  18. Designing for Integration: Promoting Self-Congruence to Sustain Behavior Change
  19. Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry
  20. The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings
  21. Dying, Death, and the Afterlife in Human-Computer Interaction. A Scoping Review.
  22. Moral Agents for Sustainable Transitions: Ethics, Politics, Design
  23. Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning
  24. Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies
  25. European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World
  26. It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants
  27. Meaningful Telerobots in Informal Care
  28. Designing Sustainable Mobility: Understanding Users’ Behavior
  29. More-than-human Concepts, Methodologies, and Practices in HCI
  30. The ”Artificial” Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers
  31. Interactive Tables for Social Experiences at Home
  32. Kiro
  33. From Limitations to “Superpowers”: A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities
  34. Trash It, Punch It, Burn It – Using Virtual Reality to Support Coping with Negative Thoughts
  35. Towards a Better Understanding of Social Acceptability
  36. Design and Appropriation of Computer-supported Self-scheduling Practices in Healthcare Shift Work
  37. Otherware
  38. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  39. An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians
  40. The Osteoarthritis-Journey
  41. Improvising with Machines - Designing Artistic Non-Human Actors
  42. Hybridity as Design Strategy for Service Robots to Become Domestic Products
  43. Finding the Inner Clock: A Chronobiology-based Calendar
  44. From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions
  45. Fairness and Decision-making in Collaborative Shift Scheduling Systems
  46. Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis
  47. Exploring Human-Robot Interaction with the Elderly
  48. Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology
  49. Designing Ritual Artifacts for Technology-Mediated Relationship Transitions
  50. A Sample of One
  51. Changing Perspective
  52. The positive practice canvas
  53. Activity Tracking in vivo
  54. On the stories activity trackers tell
  55. Exploring the design space of glanceable feedback for physical activity trackers
  56. User Experience in the Work Domain: A Longitudinal Field Study
  57. Hotzenplotz
  58. Better Than Human: About the Psychological Superpowers of Robots
  59. How do we engage with activity trackers?
  60. Aesthetics of interaction
  61. Convenient, clean, and efficient?
  62. Keymoment
  63. The remediation of nosferatu
  64. The 'hedonic' in human-computer interaction
  65. An interaction vocabulary. describing the how of interaction.
  66. Experiences before things
  67. All You Need is Love
  68. Everything can be beautiful
  69. Theories, methods and case studies of longitudinal HCI research
  70. Towards Happiness: Possibility-Driven Design
  71. Clique Trip
  72. Mo.shared music, shared moment
  73. A human-centered approach to robot gesture based communication within collaborative working processes
  74. The Inference of Perceived Usability From Beauty
  75. linked.
  76. The impact of concept (re)presentation on users' evaluation and perception
  77. DESIGNi
  78. Now with Added Experience?
  79. AESTHETICS IN INTERACTIVE PRODUCTS: CORRELATES AND CONSEQUENCES OF BEAUTY
  80. Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
  81. User experience - a research agenda
  82. Beautiful Objects as an Extension of the Self: A Reply
  83. The Interplay of Beauty, Goodness, and Usability in Interactive Products
  84. The Semantics of Fun: Differentiating Enjoyable Eeperiences
  85. The Thing and I: Understanding the Relationship Between User and Product
  86. Analysis of web sites with the repertory grid technique
  87. Analysis of web sites with the repertory grid technique
  88. Designing a Telephone-Based Interface for a Home Automation System
  89. Capturing Design Space From a User Perspective: The Repertory Grid Technique Revisited
  90. Assessing noise annoyance: an improvement-oriented approach