All Stories

  1. WorkAI: A Toolkit for the Design of AI-driven Future of Work
  2. Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies
  3. Fostering people's autonomy by foregrounding and questioning daily choices
  4. Navigating the Paradox: Challenges of Designing Technology for Nonhumans
  5. In a Quasi-Social Relationship With ChatGPT. An Autoethnography on Engaging With Prompt-Engineered LLM Personas
  6. Embodied Mediation in Group Ideation – A Gestural Robot Can Facilitate Consensus-Building
  7. Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards
  8. Let’s Talk About Death: Existential Conversations with Chatbots
  9. Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.
  10. Post-growth HCI: Co-Envisioning HCI Beyond Economic Growth
  11. There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for Autonomy
  12. The Soul of Work: Evaluation of Job Meaningfulness and Accountability in Human-AI Collaboration
  13. DisClose: Negative Body-Related Self-Disclosure to Mediate Intimacy over Distance
  14. Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience
  15. Design Fiction in a Corporate Setting – a Case Study
  16. Designing for Integration: Promoting Self-Congruence to Sustain Behavior Change
  17. Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry
  18. The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings
  19. Dying, Death, and the Afterlife in Human-Computer Interaction. A Scoping Review.
  20. Moral Agents for Sustainable Transitions: Ethics, Politics, Design
  21. Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning
  22. Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies
  23. European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World
  24. It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants
  25. Meaningful Telerobots in Informal Care
  26. Designing Sustainable Mobility: Understanding Users’ Behavior
  27. More-than-human Concepts, Methodologies, and Practices in HCI
  28. The ”Artificial” Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers
  29. Interactive Tables for Social Experiences at Home
  30. Kiro
  31. From Limitations to “Superpowers”: A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities
  32. Trash It, Punch It, Burn It – Using Virtual Reality to Support Coping with Negative Thoughts
  33. Towards a Better Understanding of Social Acceptability
  34. Design and Appropriation of Computer-supported Self-scheduling Practices in Healthcare Shift Work
  35. Otherware
  36. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  37. An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians
  38. The Osteoarthritis-Journey
  39. Improvising with Machines - Designing Artistic Non-Human Actors
  40. Hybridity as Design Strategy for Service Robots to Become Domestic Products
  41. Finding the Inner Clock: A Chronobiology-based Calendar
  42. From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions
  43. Fairness and Decision-making in Collaborative Shift Scheduling Systems
  44. Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis
  45. Exploring Human-Robot Interaction with the Elderly
  46. Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology
  47. Designing Ritual Artifacts for Technology-Mediated Relationship Transitions
  48. A Sample of One
  49. Changing Perspective
  50. The positive practice canvas
  51. Activity Tracking in vivo
  52. On the stories activity trackers tell
  53. Exploring the design space of glanceable feedback for physical activity trackers
  54. User Experience in the Work Domain: A Longitudinal Field Study
  55. Hotzenplotz
  56. Better Than Human: About the Psychological Superpowers of Robots
  57. How do we engage with activity trackers?
  58. Aesthetics of interaction
  59. Convenient, clean, and efficient?
  60. Keymoment
  61. The remediation of nosferatu
  62. The 'hedonic' in human-computer interaction
  63. An interaction vocabulary. describing the how of interaction.
  64. Experiences before things
  65. All You Need is Love
  66. Everything can be beautiful
  67. Theories, methods and case studies of longitudinal HCI research
  68. Towards Happiness: Possibility-Driven Design
  69. Clique Trip
  70. Mo.shared music, shared moment
  71. A human-centered approach to robot gesture based communication within collaborative working processes
  72. The Inference of Perceived Usability From Beauty
  73. linked.
  74. The impact of concept (re)presentation on users' evaluation and perception
  75. DESIGNi
  76. Now with Added Experience?
  77. AESTHETICS IN INTERACTIVE PRODUCTS: CORRELATES AND CONSEQUENCES OF BEAUTY
  78. Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
  79. User experience - a research agenda
  80. Beautiful Objects as an Extension of the Self: A Reply
  81. The Interplay of Beauty, Goodness, and Usability in Interactive Products
  82. The Semantics of Fun: Differentiating Enjoyable Eeperiences
  83. The Thing and I: Understanding the Relationship Between User and Product
  84. Analysis of web sites with the repertory grid technique
  85. Analysis of web sites with the repertory grid technique
  86. Designing a Telephone-Based Interface for a Home Automation System
  87. Capturing Design Space From a User Perspective: The Repertory Grid Technique Revisited
  88. Assessing noise annoyance: an improvement-oriented approach