All Stories

  1. The Minority Report Fallacy: Celebrating Gestures While Forgetting Futures
  2. WorkAI: A Toolkit for the Design of AI-driven Future of Work
  3. Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies
  4. Fostering people's autonomy by foregrounding and questioning daily choices
  5. Navigating the Paradox: Challenges of Designing Technology for Nonhumans
  6. In a Quasi-Social Relationship With ChatGPT. An Autoethnography on Engaging With Prompt-Engineered LLM Personas
  7. Embodied Mediation in Group Ideation – A Gestural Robot Can Facilitate Consensus-Building
  8. Virtual Unreality: Augmentation-Oriented Ideation Through Design Cards
  9. Let’s Talk About Death: Existential Conversations with Chatbots
  10. Giggling in the Shower: Humor Increases the Acceptance of Technology-mediated Behavioral Interventions.
  11. Post-growth HCI: Co-Envisioning HCI Beyond Economic Growth
  12. There is an “I” in “We”: Relatedness Technologies Viewed Through the Lens of the Need for Autonomy
  13. The Soul of Work: Evaluation of Job Meaningfulness and Accountability in Human-AI Collaboration
  14. DisClose: Negative Body-Related Self-Disclosure to Mediate Intimacy over Distance
  15. Beyond Hiding and Revealing: Exploring Effects of Visibility and Form of Interaction on the Witness Experience
  16. Design Fiction in a Corporate Setting – a Case Study
  17. Designing for Integration: Promoting Self-Congruence to Sustain Behavior Change
  18. Sustainability by Design. How to Encourage Users to Choose Energy-Saving Programs and Settings when Washing Laundry
  19. The Intricacies of Social Robots: Secondary Analysis of Fictional Documentaries to Explore the Benefits and Challenges of Robots in Complex Social Settings
  20. Dying, Death, and the Afterlife in Human-Computer Interaction. A Scoping Review.
  21. Moral Agents for Sustainable Transitions: Ethics, Politics, Design
  22. Experiential Benefits of Interactive Conflict Negotiation Practices in Computer-Supported Shift Planning
  23. Obtrusive Subtleness and Why We Should Focus on Meaning, not Form, in Social Acceptability Studies
  24. European Union's Green Smart Directive or How Resource-Conscious Smart Systems Saved the World
  25. It Can Be More Than Just a Subservient Assistant. Distinct Roles for the Design of Intelligent Personal Assistants
  26. Meaningful Telerobots in Informal Care
  27. Designing Sustainable Mobility: Understanding Users’ Behavior
  28. More-than-human Concepts, Methodologies, and Practices in HCI
  29. The ”Artificial” Colleague: Evaluation of Work Satisfaction in Collaboration with Non-human Coworkers
  30. Interactive Tables for Social Experiences at Home
  31. Kiro
  32. From Limitations to “Superpowers”: A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities
  33. Trash It, Punch It, Burn It – Using Virtual Reality to Support Coping with Negative Thoughts
  34. Towards a Better Understanding of Social Acceptability
  35. Design and Appropriation of Computer-supported Self-scheduling Practices in Healthcare Shift Work
  36. Otherware
  37. Otherware needs Otherness: Understanding and Designing Artificial Counterparts
  38. An Exploration of Prosocial Aspects of Communication Cues between Automated Vehicles and Pedestrians
  39. The Osteoarthritis-Journey
  40. Improvising with Machines - Designing Artistic Non-Human Actors
  41. Hybridity as Design Strategy for Service Robots to Become Domestic Products
  42. Finding the Inner Clock: A Chronobiology-based Calendar
  43. From Intentions to Successful Action: Supporting the Creation and Realization of Implementation Intentions
  44. Fairness and Decision-making in Collaborative Shift Scheduling Systems
  45. Becoming a Robot - Overcoming Anthropomorphism with Techno-Mimesis
  46. Exploring Human-Robot Interaction with the Elderly
  47. Meaningful Technology at Work - A Reflective Design Case of Improving Radiologists' Wellbeing Through Medical Technology
  48. Designing Ritual Artifacts for Technology-Mediated Relationship Transitions
  49. A Sample of One
  50. Changing Perspective
  51. The positive practice canvas
  52. Activity Tracking in vivo
  53. On the stories activity trackers tell
  54. Exploring the design space of glanceable feedback for physical activity trackers
  55. User Experience in the Work Domain: A Longitudinal Field Study
  56. Hotzenplotz
  57. Better Than Human: About the Psychological Superpowers of Robots
  58. How do we engage with activity trackers?
  59. Aesthetics of interaction
  60. Convenient, clean, and efficient?
  61. Keymoment
  62. The remediation of nosferatu
  63. The 'hedonic' in human-computer interaction
  64. An interaction vocabulary. describing the how of interaction.
  65. Experiences before things
  66. All You Need is Love
  67. Everything can be beautiful
  68. Theories, methods and case studies of longitudinal HCI research
  69. Towards Happiness: Possibility-Driven Design
  70. Clique Trip
  71. Mo.shared music, shared moment
  72. A human-centered approach to robot gesture based communication within collaborative working processes
  73. The Inference of Perceived Usability From Beauty
  74. linked.
  75. The impact of concept (re)presentation on users' evaluation and perception
  76. DESIGNi
  77. Now with Added Experience?
  78. AESTHETICS IN INTERACTIVE PRODUCTS: CORRELATES AND CONSEQUENCES OF BEAUTY
  79. Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation
  80. User experience - a research agenda
  81. Beautiful Objects as an Extension of the Self: A Reply
  82. The Interplay of Beauty, Goodness, and Usability in Interactive Products
  83. The Semantics of Fun: Differentiating Enjoyable Eeperiences
  84. The Thing and I: Understanding the Relationship Between User and Product
  85. Analysis of web sites with the repertory grid technique
  86. Analysis of web sites with the repertory grid technique
  87. Designing a Telephone-Based Interface for a Home Automation System
  88. Capturing Design Space From a User Perspective: The Repertory Grid Technique Revisited
  89. Assessing noise annoyance: an improvement-oriented approach