All Stories

  1. Between Policy and Practice: GenAI Adoption in Agile Software Development Teams
  2. Potentials of an Interactive $$360^{\circ }$$-Panoramic-Video-Based Virtual Reality Learning Application for Chemistry Students
  3. Validation of a Context-of-Use Hierarchical Structure for Context-Dependent UX Measurement for Voice User Interfaces
  4. Towards a Closer Collaboration Between Practice and Research in Agile Software Development Workshop: A Summary and Research Agenda
  5. Assessing the Validity of the Trust Factor Within User Experience Questionnaire Plus (UEQ+): A Comprehensive Validation Study
  6. Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis
  7. Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
  8. Introduction to the Special Issue on W4A’22
  9. Exploring the context of use for voice user interfaces: Toward context‐dependent user experience quality testing
  10. From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
  11. Design and Evaluation of Voice User Interfaces: What Should One Consider?
  12. Categorizing UX Aspects for Voice User Interfaces Using the Kano Model
  13. Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education
  14. How to Handle Health-Related Small Imbalanced Data in Machine Learning?
  15. Designing a New Puzzle App to Target Dyslexia Screening in Pre-Readers
  16. A tablet game to target dyslexia screening in pre-readers
  17. Screening Dyslexia for English Using HCI Measures and Machine Learning
  18. Towards Language Independent Detection of Dyslexia with a Web-based Game
  19. Exploring Social Awareness
  20. Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements
  21. DysMusic
  22. Deriving design guidelines for ambient light systems
  23. Lumicons: Mapping Light Patterns to Information Classes
  24. Exercises for German-Speaking Children with Dyslexia
  25. A Game to Target the Spelling of German Children with Dyslexia