All Stories

  1. Between Policy and Practice: GenAI Adoption in Agile Software Development Teams
  2. Towards a Closer Collaboration Between Practice and Research in Agile Software Development Workshop: A Summary and Research Agenda
  3. Assessing the Validity of the Trust Factor Within User Experience Questionnaire Plus (UEQ+): A Comprehensive Validation Study
  4. Exploring Voice User Interface Similarities and Differences in Context of Use: A Survey and ChatGPT Analysis
  5. Screening Dyslexia Using Visual Auditory Computer Games and Machine Learning
  6. Introduction to the Special Issue on W4A’22
  7. Exploring the context of use for voice user interfaces: Toward context‐dependent user experience quality testing
  8. From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
  9. Design and Evaluation of Voice User Interfaces: What Should One Consider?
  10. Categorizing UX Aspects for Voice User Interfaces Using the Kano Model
  11. Shift Toward Value-Based Learning: Applying Agile Approaches in Higher Education
  12. How to Handle Health-Related Small Imbalanced Data in Machine Learning?
  13. Designing a New Puzzle App to Target Dyslexia Screening in Pre-Readers
  14. A tablet game to target dyslexia screening in pre-readers
  15. Screening Dyslexia for English Using HCI Measures and Machine Learning
  16. Towards Language Independent Detection of Dyslexia with a Web-based Game
  17. Exploring Social Awareness
  18. Towards the Prediction of Dyslexia by a Web-based Game with Musical Elements
  19. DysMusic
  20. Deriving design guidelines for ambient light systems
  21. Lumicons: Mapping Light Patterns to Information Classes
  22. Exercises for German-Speaking Children with Dyslexia
  23. A Game to Target the Spelling of German Children with Dyslexia