All Stories

  1. Nudging Users Towards Conscious Social Media Use
  2. Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl
  3. SIGCHI's FY24 Budget: Expanding Initiatives
  4. Towards A Visual Programming Tool to Create Deep Learning Models
  5. Listen Veronica! Can You Give Me a Hand With This Bug?
  6. Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces
  7. Achieving Digital Wellbeing Through Digital Self-Control Tools: A Systematic Review and Meta-Analysis
  8. Style-Aware Sketch-to-Code Conversion for the Web
  9. Designing for Meaningful Interactions and Digital Wellbeing
  10. Equity Talks @SIGCHI
  11. On How Novices Approach Programming Exercises Before and During Coding
  12. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
  13. SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40
  14. Towards Understanding the Dark Patterns That Steal Our Attention
  15. On Computational Notebooks to Empower Physical Computing Novices
  16. Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype
  17. Coping with Digital Wellbeing in a Multi-Device World
  18. Globally yours
  19. HeyTAP
  20. Data4Good
  21. TAPrec
  22. RecRules
  23. Empowering End Users in Debugging Trigger-Action Rules
  24. The Race Towards Digital Wellbeing
  25. Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech
  26. DogOnt as a viable seed for semantic modeling of AEC/FM
  27. A Debugging Approach for Trigger-Action Programming
  28. Single switch games and an interaction mode for children with severe motor disability
  29. Clocks, Bars and Balls
  30. HomeRules
  31. GNomon
  32. Can We Make Dynamic, Accessible and Fun One-Switch Video Games?
  33. The smart home controller on your wrist