All Stories

  1. Beyond "Do-They-Look-the-Same?" to "Do-They-Behave-The-Same?": Similarity Analysis and Assessment Across Interactive Critical Systems Behaviours EICS023
  2. Beyond monkey using: how to identify and model training needs of interactive critical systems operators using an ontology connected with task models EICS020
  3. Second Workshop on Engineering Interactive Systems Embedding AI Technologies
  4. 50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey
  5. A Systematic Process to Engineer Dependable Integration of Frame-based Input Devices in a Multimodal Input Chain: Application to Rehabilitation in Healthcare
  6. Engineering Interactive Systems Embedding AI Technologies
  7. Engineering Rehabilitation: Blending Two Tool-supported Approaches to Close the Loop from Tasks-based Rehabilitation to Exercises and Back Again
  8. Going Beyond Usability and UX: Adding Dependability, Safety and Security to Interactive Systems and Interactive Technologies
  9. Intervening, Teaming, Delegating: Creating Engaging Automation Experiences
  10. Mining human factors general trends from +100k UML class diagrams
  11. Engineering Awareness in Interfaces: Focus on Automation and Visualization
  12. Engineering Interactive Computing Systems 2022: Editorial Introduction
  13. Engineering Annotations: A Generic Framework for Gluing Design Artefacts of Interactive Systems
  14. Engineering Operations-based Training
  15. HCI and worker well-being in manufacturing industry
  16. Engaging with Automation: Understanding and Designing for Operation, Appropriation, and Behaviour Change
  17. How to Design and Assess Automation for Interactive Applications and Interaction Techniques
  18. Dependability and Safety: Two Clouds in the Blue Sky of Multimodal Interaction
  19. Designing and Engineering Interactive Computing Systems
  20. Engineering Model-Based Software Testing of WIMP Interactive Applications
  21. Automation Experience at the Workplace
  22. Introductory Course on Automation and its Use for Interactive Systems Design and Engineering
  23. Ten Objectives and Ten Rules for Designing Automations in Interaction Techniques, User Interfaces and Interactive Systems
  24. Designing Safety Critical Interactions: Hunting Down Human Error
  25. Automation Experience across Domains: Designing for Intelligibility, Interventions, Interplay and Integrity
  26. Analysing and Demonstrating Tool-Supported Customizable Task Notations
  27. Fortunettes
  28. The new SIGCHI EC's values and strategic initiatives
  29. Interacting with Autonomous Vehicles
  30. Automation
  31. Turbulent Touch
  32. Making the field of computing more inclusive
  33. Engineering mixed-criticality interactive applications
  34. Systematic automation of scenario-based testing of user interfaces
  35. Multiple Views on Safety-Critical Automation
  36. Designing and Assessing Interactive Systems Using Task Models
  37. A Generic Approach for Assessing Compatibility Between Task Descriptions and Interactive Systems: Application to the Effectiveness of a Flight Control Unit
  38. Invited engineering community SIG