All Stories

  1. CLARA: AI-Mediated Facilitation for Enhancing Group Cognition and Cohesion in Remote Collaboration
  2. Augmented Reality Spatial Guidance Cues for Flexible Multi-Objective Task Environments
  3. How Vibration Feedback at Different Body Locations Affects Heart Rate and Task Performance
  4. Designing Inclusive Future Augmented Realities
  5. Early Autism Screening in Children Using Facial Recognition
  6. Listen to the Sword: Using Breathing and Spatial Audio for Wuxia Narratives
  7. Identifying Hand-based Input Preference Based on Wearable EEG
  8. Putting Our Minds Together: Iterative Exploration for Collaborative Mind Mapping
  9. Evaluations of Parallel Views for Sequential VR Search Tasks
  10. The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments
  11. NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks
  12. Fabric Electrodes for Physiological Sensing in a VR HMD
  13. Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality
  14. Towards an Inclusive and Accessible Metaverse
  15. PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game
  16. Towards Immersive Collaborative Sensemaking
  17. The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality
  18. VRhook: A Data Collection Tool for VR Motion Sickness Research
  19. Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
  20. VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts
  21. Rapid Prototyping for XR
  22. Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR
  23. Emotion Recognition in Conversations Using Brain and Physiological Signals
  24. eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues
  25. Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
  26. Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios
  27. SecondSight: Demonstrating Cross-Device Augmented Reality
  28. Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
  29. eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration
  30. A Framework to Combine Mobiles Devices with Augmented Reality Headsets
  31. eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators
  32. Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR
  33. Adapting Fitts’ Law and N-Back to Assess Hand Proprioception
  34. XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing
  35. ShowMeAround: Giving Virtual Tours Using Live 360 Video
  36. Creative Immersive AI:Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media
  37. Rapid Prototyping of XR Experiences
  38. Presenting Crime Scenes to the Jury in Virtual Reality
  39. Usage and Effect of Eye Tracking in Remote Guidance
  40. Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment
  41. OmniGlobeVR
  42. Teaching Augmented Reality to Software Developers - expert lesson plan recommendation
  43. Developing a Model Augmented Reality Curriculum
  44. Time to Get Personal: Individualised Virtual Reality for Mental Health
  45. Rapid Prototyping for AR/VR Experiences
  46. A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing
  47. Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction
  48. Neurophysiological Effects of Presence in Calm Virtual Environments
  49. Using augmented reality with speech input for non-native children's language learning
  50. Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018
  51. An AR/TUI-supported Debugging Teaching Environment
  52. 360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene*
  53. I’m tired of demos: an adaptive MR remote collaborative platform
  54. Extended Reality for Midwifery Learning: MR VR Demonstration
  55. Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration*
  56. SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment
  57. How a remote user's role changes engagement in Mixed Reality group work
  58. This Land AR: an Australian Music and Sound XR Installation
  59. A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes
  60. Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence
  61. Optical-Reflection Type 3D Augmented Reality Mirrors
  62. In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR
  63. A gesture- and head-based multimodal interaction platform for MR remote collaboration
  64. Revisiting collaboration through mixed reality: The evolution of groupware
  65. A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools
  66. AR Tips: Augmented First-Person View Task Instruction Videos
  67. An MR Remote Collaborative Platform Based on 3D CAD Models for Training in Industry
  68. Filtering Mechanisms of Shared Social Surrounding Environments in AR
  69. Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR
  70. Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration
  71. Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments
  72. Getting your game on: Using virtual reality to improve real table tennis skills
  73. Assessing the Relationship between Cognitive Load and the Usability of a Mobile Augmented Reality Tutorial System: A Study of Gender Effects
  74. Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System
  75. A comprehensive survey of AR/MR-based co-design in manufacturing
  76. ZenG
  77. Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system
  78. Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration
  79. Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction
  80. On the Shoulder of the Giant
  81. Warping Deixis
  82. An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills
  83. A Mixed Presence Collaborative Mixed Reality System
  84. Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality
  85. Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality
  86. Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?
  87. Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration
  88. The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
  89. The Effects of Sharing Awareness Cues in Collaborative Mixed Reality
  90. 2.5DHANDS: a gesture-based MR remote collaborative platform
  91. Sharing hand gesture and sketch cues in remote collaboration
  92. Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration
  93. A generalized, rapid authoring tool for intelligent tutoring systems
  94. HandsInTouch
  95. The effect of video placement in AR conferencing applications
  96. User virtual costume visualisation in an augmented virtuality immersive cinematic environment
  97. Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration
  98. The Potential of Augmented Reality for Computer Science Education
  99. Design considerations for combining augmented reality with intelligent tutors
  100. Foreword to the Special Section on SVR 2018
  101. Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques
  102. A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks
  103. Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment
  104. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)
  105. Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface
  106. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  107. Effects of Manipulating Physiological Feedback in Immersive Virtual Environments
  108. Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  109. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  110. Do You Know What I Mean? An MR-Based Collaborative Platform
  111. Filtering 3D Shared Surrounding Environments by Social Proximity in AR
  112. Sharing and Augmenting Emotion in Collaborative Mixed Reality
  113. The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation
  114. 3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop
  115. A User Study on MR Remote Collaboration Using Live 360 Video
  116. Band of Brothers and Bolts: Caring About Your Robot Teammate
  117. Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments
  118. Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting
  119. TEAMMATE: A Scalable System for Measuring Affect in Human-Machine Teams
  120. The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration
  121. Counterpoint
  122. Filtering Shared Social Data in AR
  123. Levity
  124. Snow Dome
  125. Pinpointing
  126. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014
  127. He who hesitates is lost (...in thoughts over a robot)
  128. Development of a Multi-Sensory Virtual Reality Training Simulator for Airborne Firefighters Supervising Aerial Wildfire Suppression
  129. The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training
  130. Collaborative Immersive Analytics
  131. Mini-Me
  132. Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit
  133. Real-time visual representations for mobile mixed reality remote collaboration
  134. Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality
  135. Towards optimization of mid-air gestures for in-vehicle interactions
  136. CoVAR
  137. Exploring mixed-scale gesture interaction
  138. Sharedsphere
  139. Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature
  140. [POSTER] CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues
  141. [POSTER] Mutually Shared Gaze in Augmented Video Conference
  142. [POSTER] The Social AR Continuum: Concept and User Study
  143. A Hybrid 2D/3D User Interface for Radiological Diagnosis
  144. Enhancing player engagement through game balancing in digitally augmented physical games
  145. Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See
  146. Estimating Gaze Depth Using Multi-Layer Perceptron
  147. Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay
  148. AR social continuum
  149. Augmented Reality Entertainment: Taking Gaming Out of the Box
  150. Automated enabling of head mounted display using gaze-depth estimation
  151. 6DoF input for hololens using vive controller
  152. Exhibition approach using an AR and VR pillar
  153. Multi-scale gestural interaction for augmented reality
  154. Design of a wearable system for 3D data acquisition and reconstruction for tree climbers
  155. Exploring enhancements for remote mixed reality collaboration
  156. Exploring natural eye-gaze-based interaction for immersive virtual reality
  157. Intelligent Augmented Reality Tutoring for Physical Tasks with Medical Professionals
  158. Mixed reality collaboration through sharing a live panorama
  159. Static local environment capturing and sharing for MR remote collaboration
  160. User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface
  161. Using visual and spatial cues to represent social contacts in AR
  162. LivePhantom: Retrieving Virtual World Light Data to Real Environments
  163. An oriented point-cloud view for MR remote collaboration
  164. Augmented reality annotation for social video sharing
  165. Mobile audible AR experience for medical learning murmurs simulation
  166. Medical learning murmurs simulation with mobile audible augmented reality
  167. Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration
  168. PepperGram with interactive control
  169. Attention Redirection Using Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset
  170. Visual Cues to Reorient Attention from Head Mounted Displays
  171. A Low Cost Optical See-Through HMD - Do-It-Yourself
  172. A Remote Collaboration System with Empathy Glasses
  173. A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014
  174. An Augmented Reality Guide for Assisting Forklift Operation
  175. Challenges for Asynchronous Collaboration in Augmented Reality
  176. Enhancing Immersive Cinematic Experience with Augmented Virtuality
  177. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children
  178. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children
  179. Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality
  180. Workshop on Collaborative Mixed Reality Environments (CoMiRE) Summary
  181. A Study in Virtual Navigation Cues for Forklift Operators
  182. Digitally Augmenting Sports
  183. Empathy Glasses
  184. Climbing With a Head-Mounted Display
  185. A wearable navigation display can improve attentiveness to the surgical field
  186. A comparative study of simulated augmented reality displays for vehicle navigation
  187. The Future of Books and Reading in HCI
  188. Towards an Agenda for Sci-Fi Inspired HCI Research
  189. Using augmented reality to assist forklift operation
  190. A REVIEW OF 3D GESTURE INTERACTION FOR HANDHELD AUGMENTED REALITY
  191. A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments
  192. Free-hand Gesture Interfaces for an Augmented Exhibition Podium
  193. Collaboration in Augmented Reality
  194. An augmented exhibition podium with free-hand gesture interfaces
  195. Augmented reality using high fidelity spherical panorama with HDRI
  196. Augmented reality using high fidelity spherical panorama with HDRI
  197. Extending HMD by chest-worn 3D camera for AR annotation
  198. Tag it!
  199. Message from the Doctoral Consortium Chairs
  200. The Effect of View Independence in a Collaborative AR System
  201. A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment
  202. Digitally Enhanced Reality
  203. Understanding the everyday use of head-worn computers
  204. Automatically Freezing Live Video for Annotation during Remote Collaboration
  205. CoSense
  206. The Glass Class
  207. User Defined Gestures for Augmented Virtual Mirrors
  208. In-Place Sketching for Augmented Reality Games
  209. Rapid Prototyping for Wearables
  210. Vision-Based Technique and Issues for Multimodal Interaction in Augmented Reality
  211. A Survey of Augmented Reality
  212. 3D gesture interaction for handheld augmented reality
  213. Social panoramas
  214. Intelligent Augmented Reality Training for Motherboard Assembly
  215. Wearable Computing from Jewels to Joules [Guest editors' introduction]
  216. [Poster] Social panoramas using wearable computers
  217. [DEMO] G-SIAR: Gesture-speech interface for augmented reality
  218. Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality
  219. Improving co-presence with augmented visual communication cues for sharing experience through video conference
  220. [Poster] View independence in remote collaboration using AR
  221. Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX
  222. MARS spectral molecular imaging of lamb tissue: data collection and image analysis
  223. Evaluating a SLAM-based handheld augmented reality guidance system
  224. Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools
  225. Hands in Space: Gesture Interaction with Augmented-Reality Interfaces
  226. Ora – Save the Forest! Designing a Social Impact Game
  227. Really, it's for your own good...making augmented reality navigation tools harder to use
  228. Towards understanding balancing in exertion games
  229. Using 3D hand gestures and touch input for wearable AR interaction
  230. A component based framework for mobile outdoor AR applications
  231. Building mobile AR applications using the outdoor AR library
  232. Free-hand interaction for handheld augmented reality using an RGB-depth camera
  233. Markerless 3D gesture-based interaction for handheld augmented reality interfaces
  234. Weighted integral rotation and translation for touch interaction
  235. Transform flow: A mobile augmented reality visualisation and evaluation toolkit
  236. A projected augmented reality system for remote collaboration
  237. AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica
  238. Comparing pointing and drawing for remote collaboration
  239. Ego- and Exocentric interaction for mobile AR conferencing
  240. General chairs
  241. Interaction techniques for HMD-HHD hybrid AR systems
  242. KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing
  243. Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces
  244. Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment
  245. Study of augmented gesture communication cues and view sharing in remote collaboration
  246. Using a HHD with a HMD for mobile AR interaction
  247. General chair
  248. Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013)
  249. A usability study of multimodal input in an augmented reality environment
  250. A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation Aides
  251. Visiting a milk factory without gumboots: Students' attitudes towards a virtual field trip
  252. Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace
  253. Symposium chair message
  254. Sound sample detection and numerosity estimation using auditory display
  255. A component based framework for mobile outdoor AR applications
  256. Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization
  257. Classifying users of mobile pedestrian navigation tools
  258. Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management
  259. Hands and speech in space
  260. Hybrid Tracking using Gravity Aligned Edges
  261. If Reality Bites, Bite Back Virtually
  262. Intelligent Augmented Reality Training for Assembly Tasks
  263. Understanding handicapping for balancing exertion games
  264. User-defined gestures for augmented reality
  265. User-Defined Gestures for Augmented Reality
  266. Using the S-PI Algorithm for Interaction in Augmented Reality
  267. Tag Clouds for Software and Information Visualisation
  268. Exploring the use of handheld AR for outdoor navigation
  269. BOF
  270. CityViewAR: A mobile outdoor AR application for city visualization
  271. Augmented Reality in the Classroom
  272. The Effectiveness of Different Levels of Visual Vividness in Delivering Information to Mobile Phone Users
  273. The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces
  274. AR-based Video-Mediated Communication: A Social Presence Enhancing Experience
  275. Poster: AR-based social presence enhancement in video-chat communication
  276. Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene
  277. Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
  278. Preface: A message from the symposium chairs
  279. A desktop virtual reality application for chemical and process engineering education
  280. An interactive 3D movement path manipulation method in an augmented reality environment
  281. Assistive techniques for precise touch interaction in handheld augmented reality environments
  282. Automatic zooming interface for tangible augmented reality applications
  283. Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces
  284. Multimodal Interfaces for Augmented Reality
  285. Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real
  286. Augmented reality micromachines
  287. A user study on the Snap-To-Feature interaction method
  288. Shape Recognition and Pose Estimation for Mobile Augmented Reality
  289. Special Section on Mobile Augmented Reality
  290. Editorial: special issue on augmented reality
  291. Message from the symposium chairs
  292. Evaluating Augmented Reality Systems
  293. Mobile Collaborative Augmented Reality
  294. MozArt
  295. Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum
  296. Seamless interaction in space
  297. An augmented reality interface to contextual information
  298. Contextual information access with Augmented Reality
  299. Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models
  300. Evaluation of Tangible User Interfaces for Desktop AR
  301. Rendering and animating expressive caricatures
  302. Two-handed tangible interaction techniques for composing augmented blocks
  303. In-Place Augmented Reality
  304. In-Place Sketching for content authoring in Augmented Reality games
  305. A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion
  306. Evaluating the augmented reality human-robot collaboration system
  307. Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum
  308. Generating and rendering expressive caricatures
  309. Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
  310. Senior-friendly technologies
  311. Simulator Sickness in Mobile Spatial Sound Spaces
  312. CAVIAR - a visualization tool to enable emergency management
  313. Facial caricature generation using a quadratic deformation model
  314. In-place 3D sketching for authoring and augmenting mechanical systems
  315. Multitouch interaction for Tangible User Interfaces
  316. Shape recognition and pose estimation for mobile augmented reality
  317. New perspectives on form
  318. PAD-based multimodal affective fusion
  319. Facial Expression Representation Using a Quadratic Deformation Model
  320. Interaction with large ubiquitous displays using camera-equipped mobile phones
  321. A Quadratic Deformation Model for Facial Expression Recognition
  322. Advanced Interaction Techniques for Augmented Reality Applications
  323. Data in Social Network Analysis
  324. Towards Ambient Augmented Reality with Tangible Interfaces
  325. "Chinese Whispers"
  326. Evaluating visual search performance with a multi layer display
  327. Evaluating the Augmented Reality Human-Robot Collaboration System
  328. Developing mobile phone AR applications using J2ME
  329. 3D natural hand interaction for AR applications
  330. Pen and paper techniques for physical customisation of tabletop interfaces
  331. Augmented assembly using a mobile phone
  332. ComposAR: An intuitive tool for authoring AR applications
  333. In-place Augmented Reality
  334. The design of a mixed-reality book: Is it still a real book?
  335. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
  336. A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems
  337. Face to face with the white rabbit - sharing ideas in Second Life
  338. A user study of auditory versus visual interfaces for use while driving
  339. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  340. "Feed the Fish"
  341. A Wizard of Oz study for an AR multimodal interface
  342. An affective model of user experience for interactive art
  343. Augmented assembly using a mobile phone
  344. Augmented reality and rigid body simulation for edutainment
  345. Directional interfaces for wearable augmented reality
  346. E-tree
  347. Edutainment with a mixed reality book
  348. Experiments in mobile spatial audio-conferencing
  349. Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design
  350. Local Descriptor by Zernike Moments for Real-Time Keypoint Matching
  351. Multimodal Metric Study for Human-Robot Collaboration
  352. Spatial Auditory Interface for an Embedded Communication Device in a Car
  353. TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
  354. Tangible augmented reality
  355. Usability testing of augmented/mixed reality systems
  356. VoodooSketch
  357. A survey of evaluation techniques used in augmented reality studies
  358. A 3D Flexible and Tangible Magic Lens in Augmented Reality
  359. Accelerating Template-Based Matching on the GPU for AR Applications
  360. Improvement of Accuracy for 2D Marker-Based Tracking Using Particle Filter
  361. Human-Centered Development of an AR Handheld Display
  362. The mixed reality book
  363. Human Robot Collaboration: An Augmented Reality Approach—A Literature Review and Analysis
  364. An evaluation of virtual lenses for object selection in augmented reality
  365. Experiments in 3D interaction for mobile phone AR
  366. Experiments in spatial mobile audio-conferencing
  367. Using a mobile phone for 6 DOF mesh editing
  368. Emerging Technologies of Augmented Reality
  369. "Move the couch where?" : developing an augmented reality multimodal interface
  370. Transitional interface: concept, issues and framework
  371. Carpeno: interfacing remote collaborative virtual environments with table-top interaction
  372. AR Tennis
  373. AR tennis
  374. Accounting for user familiarity in user interfaces
  375. An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
  376. Augmented reality authoring
  377. Depth cues for augmented reality stakeout
  378. Handheld AR for Collaborative Edutainment
  379. How real should virtual characters be?
  380. Information visualization and interaction techniques for collaboration across multiple displays
  381. Interaction techniques in large display environments using hand-held devices
  382. Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
  383. Spatial sound localization in an augmented reality environment
  384. Spatiality in videoconferencing
  385. Tangible tiles
  386. The shared design space
  387. A loose and sketchy approach in a mediated reality environment
  388. Immersive authoring
  389. Live three-dimensional content for augmented reality
  390. Inventing the future down under
  391. Designing augmented reality interfaces
  392. A step towards a multimodal AR interface: a new handheld device for 3D interaction
  393. Coeno
  394. Evaluation of mixed-space collaboration
  395. Face to face collaborative AR on mobile phones
  396. Mobile phone based AR scene assembly
  397. More sketchy, more AR, more fun!
  398. OSGARToolKit
  399. User experiences with mobile phone camera game interfaces
  400. Virtual object manipulation using a mobile phone
  401. Communication Behaviors in Colocated Collaborative AR Interfaces
  402. Entertainment Computing
  403. MagicMouse
  404. No more wimps
  405. Return to reality
  406. Real world teleconferencing
  407. Experiments with Face-To-Face Collaborative AR Interfaces
  408. Collaborative augmented reality
  409. Explorations in the Use of Augmented Reality for Geographic Visualization
  410. Developing a generic augmented-reality interface
  411. Special Issue on Wearable Computing
  412. Real-time 3D interaction for augmented and virtual reality
  413. The MagicBook: a transitional AR interface
  414. MagicBook
  415. Adorning VRML worlds with environmental aspects
  416. The best of two worlds: merging virtual and real for face to face collaboration
  417. Embodiment in conversational interfaces
  418. Wearable devices: new ways to manage information
  419. Real world teleconferencing
  420. Shared space
  421. Put that where? voice and gesture at the graphics interface
  422. Shared space: An augmented reality approach for computer supported collaborative work
  423. Spatial information displays on a wearable computer
  424. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  425. A Client/Server Architecture for Augmented Assembly on Mobile Phones
  426. Immersive Authoring of Tangible Augmented Reality Applications
  427. A registration method based on texture tracking using ARToolKit
  428. An occlusion capable optical see-through head mount display for supporting co-located collaboration
  429. Using augmented reality for visualizing complex graphs in three dimensions
  430. WireAR - legacy applications in augmented reality
  431. 3D live: real time captured content for mixed reality
  432. Communication behaviors of co-located users in collaborative AR interfaces
  433. Interactive theatre experience in embodied + wearable mixed reality space
  434. The use of dense stereo range data in augmented reality
  435. Virtual object manipulation on a table-top AR environment
  436. Marker tracking and HMD calibration for a video-based augmented reality conferencing system
  437. A wearable spatial conferencing space