All Stories

  1. The Fusion Nexus: Exploring the Confluence of Virtual and Real Worlds through Biocognitive Audio-Verbal Interface in Immersive XR Environments
  2. NinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks
  3. Fabric Electrodes for Physiological Sensing in a VR HMD
  4. Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality
  5. Towards an Inclusive and Accessible Metaverse
  6. PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game
  7. Towards Immersive Collaborative Sensemaking
  8. The Impact of Sharing Gaze Behaviours in Collaborative Mixed Reality
  9. VRhook: A Data Collection Tool for VR Motion Sickness Research
  10. Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration
  11. VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts
  12. Rapid Prototyping for XR
  13. Inter-brain Synchrony and Eye Gaze Direction During Collaboration in VR
  14. Emotion Recognition in Conversations Using Brain and Physiological Signals
  15. eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues
  16. Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
  17. Towards Understanding Physiological Responses to Emotional Autobiographical Memory Recall in Mobile VR Scenarios
  18. SecondSight: Demonstrating Cross-Device Augmented Reality
  19. Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study
  20. eyemR-Vis: Using Bi-Directional Gaze Behavioural Cues to Improve Mixed Reality Remote Collaboration
  21. A Framework to Combine Mobiles Devices with Augmented Reality Headsets
  22. eyemR-Vis: A Mixed Reality System to Visualise Bi-Directional Gaze Behavioural Cues Between Remote Collaborators
  23. Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR
  24. Adapting Fitts’ Law and N-Back to Assess Hand Proprioception
  25. XRTB: A Cross Reality Teleconference Bridge to incorporate 3D interactivity to 2D Teleconferencing
  26. ShowMeAround: Giving Virtual Tours Using Live 360 Video
  27. Creative Immersive AI:Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media
  28. Rapid Prototyping of XR Experiences
  29. Presenting Crime Scenes to the Jury in Virtual Reality
  30. Usage and Effect of Eye Tracking in Remote Guidance
  31. Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment
  32. OmniGlobeVR
  33. Teaching Augmented Reality to Software Developers - expert lesson plan recommendation
  34. Developing a Model Augmented Reality Curriculum
  35. Time to Get Personal: Individualised Virtual Reality for Mental Health
  36. Rapid Prototyping for AR/VR Experiences
  37. A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing
  38. Haptic Feedback Helps Me? A VR-SAR Remote Collaborative System with Tangible Interaction
  39. Neurophysiological Effects of Presence in Calm Virtual Environments
  40. Using augmented reality with speech input for non-native children's language learning
  41. Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018
  42. An AR/TUI-supported Debugging Teaching Environment
  43. 360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene*
  44. I’m tired of demos: an adaptive MR remote collaborative platform
  45. Extended Reality for Midwifery Learning: MR VR Demonstration
  46. Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration*
  47. SnapChart: an Augmented Reality Analytics Toolkit to Enhance Interactivity in a Collaborative Environment
  48. How a remote user's role changes engagement in Mixed Reality group work
  49. This Land AR: an Australian Music and Sound XR Installation
  50. A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes
  51. Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence
  52. Optical-Reflection Type 3D Augmented Reality Mirrors
  53. In AI We Trust: Investigating the Relationship between Biosignals, Trust and Cognitive Load in VR
  54. A gesture- and head-based multimodal interaction platform for MR remote collaboration
  55. Revisiting collaboration through mixed reality: The evolution of groupware
  56. A Comparison of Desktop and Augmented Reality Scenario Based Training Authoring Tools
  57. AR Tips: Augmented First-Person View Task Instruction Videos
  58. An MR Remote Collaborative Platform Based on 3D CAD Models for Training in Industry
  59. Filtering Mechanisms of Shared Social Surrounding Environments in AR
  60. Holding Virtual Objects Using a Tablet for Tangible 3D Sketching in VR
  61. Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration
  62. Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments
  63. Getting your game on: Using virtual reality to improve real table tennis skills
  64. Assessing the Relationship between Cognitive Load and the Usability of a Mobile Augmented Reality Tutorial System: A Study of Gender Effects
  65. Sharing Emotion by Displaying a Partner Near the Gaze Point in a Telepresence System
  66. A comprehensive survey of AR/MR-based co-design in manufacturing
  67. ZenG
  68. Applying the technology acceptance model to understand maths teachers’ perceptions towards an augmented reality tutoring system
  69. Evaluating the Combination of Visual Communication Cues for HMD-based Mixed Reality Remote Collaboration
  70. Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction
  71. On the Shoulder of the Giant
  72. Warping Deixis
  73. An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills
  74. A Mixed Presence Collaborative Mixed Reality System
  75. Creating a Stressful Decision Making Environment for Aerial Firefighter Training in Virtual Reality
  76. Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality
  77. Head Pointer or Eye Gaze: Which Helps More in MR Remote Collaboration?
  78. Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration
  79. The Effect of Avatar Appearance on Social Presence in an Augmented Reality Remote Collaboration
  80. The Effects of Sharing Awareness Cues in Collaborative Mixed Reality
  81. 2.5DHANDS: a gesture-based MR remote collaborative platform
  82. Sharing hand gesture and sketch cues in remote collaboration
  83. Using Freeze Frame and Visual Notifications in an Annotation Drawing Interface for Remote Collaboration
  84. A generalized, rapid authoring tool for intelligent tutoring systems
  85. HandsInTouch
  86. The effect of video placement in AR conferencing applications
  87. User virtual costume visualisation in an augmented virtuality immersive cinematic environment
  88. Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration
  89. The Potential of Augmented Reality for Computer Science Education
  90. Design considerations for combining augmented reality with intelligent tutors
  91. Foreword to the Special Section on SVR 2018
  92. Designing an Augmented Reality Multimodal Interface for 6DOF Manipulation Techniques
  93. A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks
  94. Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment
  95. Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)
  96. Superman vs Giant: A Study on Spatial Perception for a Multi-Scale Mixed Reality Flying Telepresence Interface
  97. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  98. Effects of Manipulating Physiological Feedback in Immersive Virtual Environments
  99. Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  100. Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
  101. Do You Know What I Mean? An MR-Based Collaborative Platform
  102. Filtering 3D Shared Surrounding Environments by Social Proximity in AR
  103. Sharing and Augmenting Emotion in Collaborative Mixed Reality
  104. The Effect of AR Based Emotional Interaction Among Personified Physical Objects in Manual Operation
  105. 3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop
  106. A User Study on MR Remote Collaboration Using Live 360 Video
  107. Band of Brothers and Bolts: Caring About Your Robot Teammate
  108. Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments
  109. Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting
  110. TEAMMATE: A Scalable System for Measuring Affect in Human-Machine Teams
  111. The Effect of Collaboration Styles and View Independence on Video-Mediated Remote Collaboration
  112. Counterpoint
  113. Filtering Shared Social Data in AR
  114. Levity
  115. Snow Dome
  116. Pinpointing
  117. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014
  118. He who hesitates is lost (...in thoughts over a robot)
  119. Development of a Multi-Sensory Virtual Reality Training Simulator for Airborne Firefighters Supervising Aerial Wildfire Suppression
  120. The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor Training
  121. Collaborative Immersive Analytics
  122. Mini-Me
  123. Robust Tracking Through the Design of High Quality Fiducial Markers: An Optimization Tool for ARToolKit
  124. Real-time visual representations for mobile mixed reality remote collaboration
  125. Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality
  126. Towards optimization of mid-air gestures for in-vehicle interactions
  127. CoVAR
  128. Exploring mixed-scale gesture interaction
  129. Sharedsphere
  130. Factors Influencing the Acceptance of Augmented Reality in Education: A Review of the Literature
  131. [POSTER] CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues
  132. [POSTER] Mutually Shared Gaze in Augmented Video Conference
  133. [POSTER] The Social AR Continuum: Concept and User Study
  134. A Hybrid 2D/3D User Interface for Radiological Diagnosis
  135. Enhancing player engagement through game balancing in digitally augmented physical games
  136. Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See
  137. Estimating Gaze Depth Using Multi-Layer Perceptron
  138. Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay
  139. AR social continuum
  140. Augmented Reality Entertainment: Taking Gaming Out of the Box
  141. Automated enabling of head mounted display using gaze-depth estimation
  142. 6DoF input for hololens using vive controller
  143. Exhibition approach using an AR and VR pillar
  144. Multi-scale gestural interaction for augmented reality
  145. Design of a wearable system for 3D data acquisition and reconstruction for tree climbers
  146. Exploring enhancements for remote mixed reality collaboration
  147. Exploring natural eye-gaze-based interaction for immersive virtual reality
  148. Intelligent Augmented Reality Tutoring for Physical Tasks with Medical Professionals
  149. Mixed reality collaboration through sharing a live panorama
  150. Static local environment capturing and sharing for MR remote collaboration
  151. User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface
  152. Using visual and spatial cues to represent social contacts in AR
  153. LivePhantom: Retrieving Virtual World Light Data to Real Environments
  154. An oriented point-cloud view for MR remote collaboration
  155. Augmented reality annotation for social video sharing
  156. Mobile audible AR experience for medical learning murmurs simulation
  157. Medical learning murmurs simulation with mobile audible augmented reality
  158. Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration
  159. PepperGram with interactive control
  160. Attention Redirection Using Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset
  161. Visual Cues to Reorient Attention from Head Mounted Displays
  162. A Low Cost Optical See-Through HMD - Do-It-Yourself
  163. A Remote Collaboration System with Empathy Glasses
  164. A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014
  165. An Augmented Reality Guide for Assisting Forklift Operation
  166. Challenges for Asynchronous Collaboration in Augmented Reality
  167. Enhancing Immersive Cinematic Experience with Augmented Virtuality
  168. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children
  169. TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children
  170. Using Visual Effects to Facilitate Depth Perception for Spatial Tasks in Virtual and Augmented Reality
  171. Workshop on Collaborative Mixed Reality Environments (CoMiRE) Summary
  172. A Study in Virtual Navigation Cues for Forklift Operators
  173. Digitally Augmenting Sports
  174. Empathy Glasses
  175. Climbing With a Head-Mounted Display
  176. A wearable navigation display can improve attentiveness to the surgical field
  177. A comparative study of simulated augmented reality displays for vehicle navigation
  178. The Future of Books and Reading in HCI
  179. Towards an Agenda for Sci-Fi Inspired HCI Research
  180. Using augmented reality to assist forklift operation
  181. A REVIEW OF 3D GESTURE INTERACTION FOR HANDHELD AUGMENTED REALITY
  182. A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments
  183. Free-hand Gesture Interfaces for an Augmented Exhibition Podium
  184. Collaboration in Augmented Reality
  185. An augmented exhibition podium with free-hand gesture interfaces
  186. Augmented reality using high fidelity spherical panorama with HDRI
  187. Augmented reality using high fidelity spherical panorama with HDRI
  188. Extending HMD by chest-worn 3D camera for AR annotation
  189. Tag it!
  190. Message from the Doctoral Consortium Chairs
  191. The Effect of View Independence in a Collaborative AR System
  192. A combination of static and stroke gesture with speech for multimodal interaction in a virtual environment
  193. Digitally Enhanced Reality
  194. Understanding the everyday use of head-worn computers
  195. Automatically Freezing Live Video for Annotation during Remote Collaboration
  196. CoSense
  197. The Glass Class
  198. User Defined Gestures for Augmented Virtual Mirrors
  199. In-Place Sketching for Augmented Reality Games
  200. Rapid Prototyping for Wearables
  201. Vision-Based Technique and Issues for Multimodal Interaction in Augmented Reality
  202. A Survey of Augmented Reality
  203. 3D gesture interaction for handheld augmented reality
  204. Social panoramas
  205. Intelligent Augmented Reality Training for Motherboard Assembly
  206. Wearable Computing from Jewels to Joules [Guest editors' introduction]
  207. [Poster] Social panoramas using wearable computers
  208. [DEMO] G-SIAR: Gesture-speech interface for augmented reality
  209. Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality
  210. Improving co-presence with augmented visual communication cues for sharing experience through video conference
  211. [Poster] View independence in remote collaboration using AR
  212. Reducing beam hardening effects and metal artefacts in spectral CT using Medipix3RX
  213. MARS spectral molecular imaging of lamb tissue: data collection and image analysis
  214. Evaluating a SLAM-based handheld augmented reality guidance system
  215. Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools
  216. Hands in Space: Gesture Interaction with Augmented-Reality Interfaces
  217. Ora – Save the Forest! Designing a Social Impact Game
  218. Really, it's for your own good...making augmented reality navigation tools harder to use
  219. Towards understanding balancing in exertion games
  220. Using 3D hand gestures and touch input for wearable AR interaction
  221. A component based framework for mobile outdoor AR applications
  222. Building mobile AR applications using the outdoor AR library
  223. Free-hand interaction for handheld augmented reality using an RGB-depth camera
  224. Markerless 3D gesture-based interaction for handheld augmented reality interfaces
  225. Weighted integral rotation and translation for touch interaction
  226. Transform flow: A mobile augmented reality visualisation and evaluation toolkit
  227. A projected augmented reality system for remote collaboration
  228. AntarcticAR: An outdoor AR experience of a virtual tour to Antarctica
  229. Comparing pointing and drawing for remote collaboration
  230. Ego- and Exocentric interaction for mobile AR conferencing
  231. General chairs
  232. Interaction techniques for HMD-HHD hybrid AR systems
  233. KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing
  234. Markerless 3D gesture-based interaction for handheld Augmented Reality interfaces
  235. Motion capturing empowered interaction with a virtual agent in an Augmented Reality environment
  236. Study of augmented gesture communication cues and view sharing in remote collaboration
  237. Using a HHD with a HMD for mobile AR interaction
  238. General chair
  239. Welcome to the twelfth IEEE and ACM international symposium on mixed and augmented reality (ISMAR 2013)
  240. A usability study of multimodal input in an augmented reality environment
  241. A Study of User Perception, Interface Performance, and Actual Usage of Mobile Pedestrian Navigation Aides
  242. Visiting a milk factory without gumboots: Students' attitudes towards a virtual field trip
  243. Poster: Markerless fingertip-based 3D interaction for handheld augmented reality in a small workspace
  244. Symposium chair message
  245. Sound sample detection and numerosity estimation using auditory display
  246. A component based framework for mobile outdoor AR applications
  247. Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization
  248. Classifying users of mobile pedestrian navigation tools
  249. Designing a NUI Workstation for Courier Dispatcher Command and Control Task Management
  250. Hands and speech in space
  251. Hybrid Tracking using Gravity Aligned Edges
  252. If Reality Bites, Bite Back Virtually
  253. Intelligent Augmented Reality Training for Assembly Tasks
  254. Understanding handicapping for balancing exertion games
  255. User-defined gestures for augmented reality
  256. User-Defined Gestures for Augmented Reality
  257. Using the S-PI Algorithm for Interaction in Augmented Reality
  258. Tag Clouds for Software and Information Visualisation
  259. Exploring the use of handheld AR for outdoor navigation
  260. BOF
  261. CityViewAR: A mobile outdoor AR application for city visualization
  262. Augmented Reality in the Classroom
  263. The Effectiveness of Different Levels of Visual Vividness in Delivering Information to Mobile Phone Users
  264. The Impact of Collaborative Style on the Perception of 2D and 3D Videoconferencing Interfaces
  265. AR-based Video-Mediated Communication: A Social Presence Enhancing Experience
  266. Poster: AR-based social presence enhancement in video-chat communication
  267. Poster: Manipulation techniques of 3D objects represented as multi-viewpoint images in a 3D scene
  268. Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop
  269. Preface: A message from the symposium chairs
  270. A desktop virtual reality application for chemical and process engineering education
  271. An interactive 3D movement path manipulation method in an augmented reality environment
  272. Assistive techniques for precise touch interaction in handheld augmented reality environments
  273. Automatic zooming interface for tangible augmented reality applications
  274. Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces
  275. Multimodal Interfaces for Augmented Reality
  276. Proposal for the 4th Workshop on Mobile Gaming, Mobile Life – Interweaving the Virtual and the Real
  277. Augmented reality micromachines
  278. A user study on the Snap-To-Feature interaction method
  279. Shape Recognition and Pose Estimation for Mobile Augmented Reality
  280. Special Section on Mobile Augmented Reality
  281. Editorial: special issue on augmented reality
  282. Message from the symposium chairs
  283. Evaluating Augmented Reality Systems
  284. Mobile Collaborative Augmented Reality
  285. MozArt
  286. Navigation Techniques in Augmented and Mixed Reality: Crossing the Virtuality Continuum
  287. Seamless interaction in space
  288. An augmented reality interface to contextual information
  289. Contextual information access with Augmented Reality
  290. Expressive MPEG-4 Facial Animation Using Quadratic Deformation Models
  291. Evaluation of Tangible User Interfaces for Desktop AR
  292. Rendering and animating expressive caricatures
  293. Two-handed tangible interaction techniques for composing augmented blocks
  294. In-Place Augmented Reality
  295. In-Place Sketching for content authoring in Augmented Reality games
  296. A Dynamic Programming Approach to Maximizing Tracks for Structure from Motion
  297. Evaluating the augmented reality human-robot collaboration system
  298. Exhibition of lunar surface navigation system facilitating collaboration between children and parents in science museum
  299. Generating and rendering expressive caricatures
  300. Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
  301. Senior-friendly technologies
  302. Simulator Sickness in Mobile Spatial Sound Spaces
  303. CAVIAR - a visualization tool to enable emergency management
  304. Facial caricature generation using a quadratic deformation model
  305. In-place 3D sketching for authoring and augmenting mechanical systems
  306. Multitouch interaction for Tangible User Interfaces
  307. Shape recognition and pose estimation for mobile augmented reality
  308. New perspectives on form
  309. PAD-based multimodal affective fusion
  310. Facial Expression Representation Using a Quadratic Deformation Model
  311. Interaction with large ubiquitous displays using camera-equipped mobile phones
  312. A Quadratic Deformation Model for Facial Expression Recognition
  313. Advanced Interaction Techniques for Augmented Reality Applications
  314. Data in Social Network Analysis
  315. Towards Ambient Augmented Reality with Tangible Interfaces
  316. "Chinese Whispers"
  317. Evaluating visual search performance with a multi layer display
  318. Evaluating the Augmented Reality Human-Robot Collaboration System
  319. Developing mobile phone AR applications using J2ME
  320. 3D natural hand interaction for AR applications
  321. Pen and paper techniques for physical customisation of tabletop interfaces
  322. Augmented assembly using a mobile phone
  323. ComposAR: An intuitive tool for authoring AR applications
  324. In-place Augmented Reality
  325. The design of a mixed-reality book: Is it still a real book?
  326. Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
  327. A Sensor-Based Interaction for Ubiquitous Virtual Reality Systems
  328. Face to face with the white rabbit - sharing ideas in Second Life
  329. A user study of auditory versus visual interfaces for use while driving
  330. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  331. "Feed the Fish"
  332. A Wizard of Oz study for an AR multimodal interface
  333. An affective model of user experience for interactive art
  334. Augmented assembly using a mobile phone
  335. Augmented reality and rigid body simulation for edutainment
  336. Directional interfaces for wearable augmented reality
  337. E-tree
  338. Edutainment with a mixed reality book
  339. Experiments in mobile spatial audio-conferencing
  340. Human-Robot Collaboration: A Literature Review and Augmented Reality Approach in Design
  341. Local Descriptor by Zernike Moments for Real-Time Keypoint Matching
  342. Multimodal Metric Study for Human-Robot Collaboration
  343. Spatial Auditory Interface for an Embedded Communication Device in a Car
  344. TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
  345. Tangible augmented reality
  346. Usability testing of augmented/mixed reality systems
  347. VoodooSketch
  348. A survey of evaluation techniques used in augmented reality studies
  349. A 3D Flexible and Tangible Magic Lens in Augmented Reality
  350. Accelerating Template-Based Matching on the GPU for AR Applications
  351. Improvement of Accuracy for 2D Marker-Based Tracking Using Particle Filter
  352. Human-Centered Development of an AR Handheld Display
  353. The mixed reality book
  354. Human Robot Collaboration: An Augmented Reality Approach—A Literature Review and Analysis
  355. An evaluation of virtual lenses for object selection in augmented reality
  356. Experiments in 3D interaction for mobile phone AR
  357. Experiments in spatial mobile audio-conferencing
  358. Using a mobile phone for 6 DOF mesh editing
  359. Emerging Technologies of Augmented Reality
  360. "Move the couch where?" : developing an augmented reality multimodal interface
  361. Transitional interface: concept, issues and framework
  362. Carpeno: interfacing remote collaborative virtual environments with table-top interaction
  363. AR Tennis
  364. AR tennis
  365. Accounting for user familiarity in user interfaces
  366. An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures
  367. Augmented reality authoring
  368. Depth cues for augmented reality stakeout
  369. Handheld AR for Collaborative Edutainment
  370. How real should virtual characters be?
  371. Information visualization and interaction techniques for collaboration across multiple displays
  372. Interaction techniques in large display environments using hand-held devices
  373. Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup
  374. Spatial sound localization in an augmented reality environment
  375. Spatiality in videoconferencing
  376. Tangible tiles
  377. The shared design space
  378. A loose and sketchy approach in a mediated reality environment
  379. Immersive authoring
  380. Live three-dimensional content for augmented reality
  381. Inventing the future down under
  382. Designing augmented reality interfaces
  383. A step towards a multimodal AR interface: a new handheld device for 3D interaction
  384. Coeno
  385. Evaluation of mixed-space collaboration
  386. Face to face collaborative AR on mobile phones
  387. Mobile phone based AR scene assembly
  388. More sketchy, more AR, more fun!
  389. OSGARToolKit
  390. User experiences with mobile phone camera game interfaces
  391. Virtual object manipulation using a mobile phone
  392. Communication Behaviors in Colocated Collaborative AR Interfaces
  393. Entertainment Computing
  394. MagicMouse
  395. No more wimps
  396. Return to reality
  397. Real world teleconferencing
  398. Experiments with Face-To-Face Collaborative AR Interfaces
  399. Collaborative augmented reality
  400. Explorations in the Use of Augmented Reality for Geographic Visualization
  401. Developing a generic augmented-reality interface
  402. Special Issue on Wearable Computing
  403. Real-time 3D interaction for augmented and virtual reality
  404. The MagicBook: a transitional AR interface
  405. MagicBook
  406. Adorning VRML worlds with environmental aspects
  407. The best of two worlds: merging virtual and real for face to face collaboration
  408. Embodiment in conversational interfaces
  409. Wearable devices: new ways to manage information
  410. Real world teleconferencing
  411. Shared space
  412. Put that where? voice and gesture at the graphics interface
  413. Shared space: An augmented reality approach for computer supported collaborative work
  414. Spatial information displays on a wearable computer
  415. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  416. A Client/Server Architecture for Augmented Assembly on Mobile Phones
  417. Immersive Authoring of Tangible Augmented Reality Applications
  418. A registration method based on texture tracking using ARToolKit
  419. An occlusion capable optical see-through head mount display for supporting co-located collaboration
  420. Using augmented reality for visualizing complex graphs in three dimensions
  421. WireAR - legacy applications in augmented reality
  422. 3D live: real time captured content for mixed reality
  423. Communication behaviors of co-located users in collaborative AR interfaces
  424. Interactive theatre experience in embodied + wearable mixed reality space
  425. The use of dense stereo range data in augmented reality
  426. Virtual object manipulation on a table-top AR environment
  427. Marker tracking and HMD calibration for a video-based augmented reality conferencing system
  428. A wearable spatial conferencing space