All Stories

  1. Interpretable Gradient-Scored sparse polynomial network for seizure detection
  2. Model predictive torque control for SRM with switching states restructuration and online torque compensation
  3. Optimal design of the rectangular transmission coils for dual-load wireless power transfer system
  4. Luminescent guardians: A comprehensive review of photoluminescent materials for anti-counterfeiting and invisible ink
  5. Emotion Recognition Using Affective Touch: A Survey
  6. Mathematical Insights for Cutting-Edge Solutions in Theoretical Physics
  7. Digital-Twin-Based Modeling and Fault Prediction Method for Industrial Robots
  8. Technocracy
  9. Unveiling the genesis of remote control: Nikola Tesla’s teleautomaton and its technological legacy
  10. On the same origin of quantum physics and general relativity from Riemannian geometry and Planck scale formalism
  11. Power Switch Short-Circuit Fault Diagnosis for SRM Drives With Cross-Branch Current Sensors Connection
  12. Wearable and Portable Electric Taste Device and the Characterization of the Electrical Taste Sensations Produced
  13. Overview of Coupling Coil Design for Magnetic Coupled Resonance Wireless Charging System of Electric Vehicles
  14. Artificial Intelligence-Enhanced Scattering Modeling for Intelligent Transportation Systems: A New Approach
  15. CRGAN: A Context-Aware Clothing Design and Recommendation System for Young Sri Lankan Females Using Generative Adversarial Networks
  16. Asymmetric Drive-Based Commutation Control of A Decoupled Multifrequency Multiphase Wireless Power Transfer SRM Drive System
  17. A New Technology of Jute Geotextiles Developed for River Bank Protection in Different Geographical Places of Bangladesh
  18. A Revolutionary Framework for Transforming National Innovation
  19. Agribusiness Innovation
  20. Computer Intelligence-Based Analysis of Post-Pandemic Future eCommerce Business
  21. Generative Innovation
  22. Quantum Bridge Analytics II
  23. Strengths and Weaknesses of National Agricultural Research Systems in Enhancing Agribusiness of Bangladesh
  24. The Barriers to the Career Progression of Women Employees in Malaysian University
  25. Anarchism and Heterarchy Rethinking Governance in a Postinternational Era
  26. Magnetic Coupled Wireless Motor Driving Systems–An Overview
  27. The Convergence of Traditionalism and Populism in American Politics
  28. Unraveling Populism: Senator Fraser Anning and the Australian Political Landscape
  29. Optimal Design and Control of a Decoupled Multi-Frequency Multi-Phase Wireless Switched Reluctance Motor Drive System
  30. Overview of the Direct Torque Control Strategy in Switched Reluctance Motor Drives
  31. A Soft Decoding S trategy For The Resolver in Motor Drive System
  32. Flux-Linkage Loop-Based Model Predictive Torque Control for Switched Reluctance Motor
  33. Model Predictive Control Strategies in Switched Reluctance Motor Drives – An Overview
  34. A Survey of Phase-locked Loop Technologies in Sensorless Position Estimation of Permanent Magnet Synchronous Motor Drives
  35. Real-time Power Switch Short-Circuit Fault Diagnosis for the Power Converter in SRM Drives
  36. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  37. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  38. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  39. Instrumentation and High-Speed Photodetector-Based Measurements Reveal Limited Support for the Existence of the Human Aura
  40. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Capabilities of Generative Models
  41. Exploring the Extension of Virtual Reality beyond the Five Senses: A Study on Human Aura Detection
  42. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  43. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  44. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  45. Numerical Simulation and Computational Fluid Dynamics Analysis of Two-Dimensional Lid-Driven Cavity Flow Within the Weapon Bay of an Autonomous Fighter Drone
  46. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  47. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  48. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  49. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  50. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  51. A Comprehensive Study on the Calibration and Measurement of High-Speed Photodetectors for Human Aura Detection
  52. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  53. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  54. Deciphering Avian Emotions: A Novel AI and Machine Learning Approach to Understanding Chicken Vocalizations
  55. MobiNET 3D: 3D live virtual robots on mobile devices over the Internet
  56. HOW TO ESTABLISH A NEW AI LABORATORY
  57. HOW TO ESTABLISH A NEW AI LABORATORY
  58. A Computing System for Measuring the Relationship of Smell and Pain
  59. A Computing System for Measuring the Relationship of Smell and Pain
  60. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  61. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  62. SARS-CoV-2 Is a Robot Bioweapon
  63. Unusual Features of the SARS-CoV-2 Genome Suggesting Sophisticated Laboratory Modification as a Biological Robot
  64. Analyzing Current and Future Global Trends in Populism
  65. Emerging Learning Technologies in Next Generation Learning Spaces: Implications for Learning and Cognition
  66. Emerging Technologies for Next Generation Learning Spaces
  67. Remote Internet Kissing Machine
  68. InnerBody: Using Interactive and Multisensory Interfaces to Design Behavioral Change
  69. Artificial intelligence snapchat: Visual conversation agent
  70. An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test
  71. Automatic knowledge extraction of any Chatbot from conversation
  72. A Story of Female Research Engineers in Malaysia: Chipping Away at Long-Entrenched Gender Stereotypes [WIE From Around the World]
  73. The Effects of Multi-Sensory Augmented Reality on Students’ Motivation in English Language Learning
  74. Designing Behavioral Changes in Smart Cities Using Interactive Smart Spaces
  75. An Overview of Love Between Humans and Artificial Partners
  76. Are Robots Alive?
  77. Can Robots and Humans Make Babies Together?
  78. Emotional Priming of Text Messages Using Colour and Tactile Expressions
  79. Emotional Relationships with Robotic Companions
  80. Huggy Pajama: Remote Hug System for Family Communication
  81. Kissenger: Transmitting Kiss Through the Internet
  82. Robots and Humans: Similar and Different Ways of Thinking
  83. Sex and a History of Sex Technologies
  84. The Ethical Treatment of Artificially Conscious Robots
  85. Transactions on Edutainment XV
  86. Why Not Marry a Robot?
  87. A Virtual Confucius Chatbot
  88. A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
  89. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
  90. Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage
  91. The taste of typefaces in different countries and languages.
  92. New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
  93. A multi-sensory interactive reading experience for visually impaired children; a user evaluation
  94. Magnetic Table for Levitating Food for Entertainment
  95. Open-Domain Neural Conversational Agents: The Step Towards Artificial General Intelligence
  96. Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation
  97. Advances in Computer Entertainment Technology
  98. Love and Sex with Robots
  99. FarmJam 2017
  100. Exploring the role of robotic kissing “Kissenger” in digital communication through alan turing's imitation game
  101. Machines as an assistants for humans' creativity: A conceptual model
  102. Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments
  103. Side channel attacks on smart home systems: A short overview
  104. The Impact of Augmented Reality on Vocabulary Acquisition in Iran
  105. Changing the influence of portion size on consumer behavior via imagined consumption
  106. Kissenger – Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones
  107. Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots
  108. Love and Sex with Robots
  109. Confucius computer: a philosophical digital agent for intergenerational philosophical play
  110. Eating with our eyes: From visual hunger to digital satiation
  111. From Playable to Playful: The Humorous City
  112. Forming Intimate Human-Robot Relationships Through A Kissing Machine
  113. Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions
  114. Thermal Sweet Taste Machine for Multisensory Internet
  115. Colour–taste correspondences: Designing food experiences to meet expectations or to surprise
  116. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review
  117. Sensing the future of HCI
  118. Love and Sex with Robots
  119. Health and Pleasure in Consumers' Dietary Food Choices: Individual Differences in the Brain's Value System
  120. Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation
  121. Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
  122. The semantic basis of taste-shape associations
  123. A networked device for reproducing multisensory kissing
  124. Alice and Her Friend
  125. Conclusion
  126. Electrical stimulation of olfactory receptors for digitizing smell
  127. Hyperconnectivity
  128. Implementing new food interactions using magnetic dining table platform and magnetic foods
  129. Introduction
  130. Kissenger
  131. Magnetic Dining Table and Magnetic Foods
  132. Touch, Taste, & Smell User Interfaces
  133. Emotional priming of digital images through mobile telesmell and virtual food
  134. Electric and Magnetic User Interfaces for Digital Smell and Taste
  135. Love and Sex with Robots
  136. Modeling Literary Culture Through Interactive Digital Media
  137. Social Impact of Hyperconnectivity
  138. Virtual Touch
  139. Consumer sensory neuroscience in the context of food marketing
  140. Delivering haptic sensations in mobile marketing
  141. Initial basic concept of thermal sweet taste interface
  142. Sensory marketing in light of new technologies
  143. Using scent actuation for engaging user experiences
  144. Augmented reality using high fidelity spherical panorama with HDRI
  145. Augmented reality using high fidelity spherical panorama with HDRI
  146. Embarrassing Interactions
  147. Reviving Traditional Chinese Culture Through an Interactive Chat Application
  148. Multisensory fashion communication media towards impression management
  149. Transactions on Edutainment XI
  150. Virtual reality 360 interactive panorama reproduction obstacles and issues
  151. Animal-computer interaction (ACI)
  152. Mediating intimacy in long-distance relationships using kiss messaging
  153. Interacting with Traditional Chinese Culture through Natural Language
  154. Development of smart infant-parents affective telepresence system
  155. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
  156. Ring*U
  157. Towards an olfactory computer-dream interface
  158. Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication
  159. Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System
  160. Multi-sense interface in a confucius game platform for millennium dialog
  161. Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
  162. AmbiKraf Byobu: Merging Technology with Traditional Craft
  163. Simulating the sensation of taste for immersive experiences
  164. Touch, Taste, and Smell: Multi-sensory Entertainment
  165. Transactions on Edutainment X
  166. Sound perfume
  167. Games bridging cultural communications
  168. AmbiKraf
  169. Sensorless Control of Switched Reluctance Motors
  170. Keep in touch
  171. Foodie: play with your food promote interaction and fun with edible interface
  172. Command Center: Authoring tool to supervise augmented reality session
  173. Mobile implementation and user evaluation of the Huggy Pajama system
  174. Fuzzy Online Reputation Analysis Framework
  175. Kissenger
  176. Let's have dinner together
  177. Taste/IP
  178. FoodGenie
  179. Low cost infant monitoring and communication system
  180. Foodie: Play with your food Extend social cooking game with novel edible interface
  181. Kawaii/Cute interactive media
  182. Conceptualizing Third Space in Networked Social Media
  183. Exploring the Spatiality of Networked Social Media as the Third Space
  184. Personalized Cultural Information for Mobile Devices
  185. Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
  186. AmbiKraf
  187. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
  188. Portality - The portal between virtuality and reality
  189. Kawaii: Cute Interactive Media
  190. Connected online and offline safe social networking for children
  191. An affective interactive audio interface for Lovotics
  192. Letter from the editors
  193. Liquid interface
  194. Poetry mix-up
  195. Squeeze me, but don't tease me: Human and mechanical touch enhance visual attention and emotion discrimination
  196. From human-robot relationship to robot-based leadership
  197. Message from the Symposium and program chairs
  198. Ambient Intelligence
  199. Exploring the Concept of Third Space within Networked Social Media
  200. Digital Taste and Smell Communication
  201. Poster Abstract: Digital Taste & Smell for Remote Multisensory Interactions
  202. A Design Process for Lovotics
  203. A Dynamic AR Marker for a Paper Based Temperature Sensor
  204. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation
  205. CoDine
  206. dMarkers
  207. Digital taste for remote multisensory interactions
  208. Digital taste interface
  209. Digital Taste: Electronic Stimulation of Taste Sensations
  210. Electronic taste stimulation
  211. Flexible, Non-emissive Textile Display
  212. Food Media
  213. Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
  214. Mixed reality lab Singapore
  215. Motor Drives
  216. Petimo: Sharing Experiences through Physically Extended Social Networking
  217. Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
  218. Selective Inductive Powering in Hardware-Based Paper Computing
  219. Selective inductive powering system for paper computing
  220. Sound perfume
  221. ClayStation
  222. E-letter
  223. Welcome address for NetGames2010
  224. Probability of love between robots and humans
  225. Flavor visualization: Taste guidance in co-cooking system for coexistence
  226. Origami recognition system using natural feature tracking
  227. Origami recognition system using natural feature tracking
  228. Towards a formulation of love in human - robot interaction
  229. Age Invaders: Entertainment for Elderly and Young
  230. Art and Technology of Entertainment Computing and Communication
  231. Culture Computing: Interactive Technology to Explore Culture
  232. Design and evaluation of a wearable remote social touch device
  233. Food internet communication
  234. Huggy Pajama: A Remote Interactive Touch and Hugging System
  235. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing
  236. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound
  237. Introduction
  238. Investigation of software patterns of user experience
  239. Kawaii/Cute Interactive Media
  240. Liquid interface
  241. Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
  242. Multipresence-Enabled Mobile Spatial Audio Interfaces
  243. Myglobe
  244. Poultry Internet
  245. Moving Slit Light Field Display
  246. Internet-Enabled User Interfaces for Distance Learning
  247. Confucius Computer: bridging intergenerational communication through illogical and cultural computing
  248. Modeling literary culture through interactive digital media
  249. Physical interfaces for tabletop games
  250. Poetry mix-up
  251. Petimo
  252. Poetry mix-up
  253. Urban treasure
  254. Yaminabe YAMMY
  255. Designing physical and social intergenerational family entertainment
  256. Energy and touch-information for body-worn ubiquitous computing
  257. Huggy pajama
  258. Paruresis
  259. Petimo
  260. Augmented reality authoring for artists and designers
  261. Metazoa Ludens: Mixed Reality Interactions and Play for Small Pets and Humans
  262. Real-time camera tracking for marker-less and unprepared augmented reality environments
  263. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  264. Age invaders: social and physical inter-generational mixed reality family entertainment
  265. Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models
  266. Interactive theatre via mixed reality and Ambient Intelligence
  267. "Calakmul: the adventure"
  268. Empathetic living media
  269. Film informing design for contemplative gameplay
  270. Huggy Pajama
  271. New teaching and learning experience with mixed reality technologies
  272. Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  273. BioMedia for Entertainment
  274. Interactive Play and Learning for Children
  275. DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors
  276. Science Museum Mixed Reality Digital Media Exhibitions for Children
  277. Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality
  278. Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
  279. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
  280. Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system
  281. BlogWall
  282. BlogWall
  283. BlogWall
  284. Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
  285. Feature Guided Texture Synthesis (FGTS) for artistic style transfer
  286. Mobile spatial audio interfaces
  287. Motor Drives
  288. Introduction
  289. Adrian David Cheok
  290. Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
  291. Virtual reality and mixed reality for virtual learning environments
  292. Age invaders
  293. Age invaders
  294. Internet pajama
  295. Magic Asian art
  296. Metazoa Ludens
  297. Metazoa Ludens
  298. Metazoa Ludens
  299. Mixed reality for fun learning in primary school
  300. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
  301. Poultry.Internet and Internet Pajama
  302. Poultry.Internet
  303. Advances in Artificial Reality and Tele-Existence
  304. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet
  305. Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
  306. Pervasive games
  307. Fuzzy Logic Rotor Position Estimation Based Switched Reluctance Motor DSP Drive With Accuracy Enhancement
  308. Live three-dimensional content for augmented reality
  309. Magic cubes for social and physical family entertainment
  310. Magic land
  311. MOBILE COMPUTING WITH PERSONAL AREA NETWORK AND HUMAN POWER GENERATION
  312. Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
  313. Age invaders
  314. Combining the real and cyber worlds using mixed reality and human centered media
  315. Free network visible network
  316. Internet.Pajama
  317. An experimental study on the role of 3D sound in augmented reality environment
  318. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
  319. Analysis of Lip Geometric Features for Audio-Visual Speech Recognition
  320. Multisensory musical entertainment systems
  321. Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis
  322. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
  323. ACM SIGCHI international conference on advances in computer entertainment technology
  324. 3D augmented reality comic book and notes for children using mobile phones
  325. An interactive 3D exploration narrative interface for storytelling
  326. Human pacman
  327. Visual registration for unprepared augmented reality environments
  328. Entertainment Computing
  329. Automatic Asian art
  330. Human Pacman
  331. Touchy.Internet
  332. 3D Live Humans in Mixed Reality Entertainment
  333. A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
  334. Magic Music Desk: A Multi-Modal Embodied Interactive Desk
  335. Touch Space: An Embodied Computing Mixed Reality Game Space
  336. Real world teleconferencing
  337. Augmented reality camera tracking with homographies
  338. Real-time computer-based torque measurement of switched reluctance motors
  339. Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system
  340. A new torque and flux control method for switched reluctance motor drives
  341. Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors
  342. Real-time 3D interaction for augmented and virtual reality
  343. Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors
  344. HMM modeling for audio-visual speech recognition
  345. Hardware and software tracking for smart pen interface in wearable computing and mixed reality
  346. Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model
  347. High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives
  348. Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications
  349. High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules
  350. Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives
  351. BlogWall
  352. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  353. 3D live: real time captured content for mixed reality
  354. Interactive theatre experience in embodied + wearable mixed reality space
  355. A User Acceptance Study on a Plant Mixed Reality System for Primary School Children
  356. Social and Physical Interactive Paradigms for Mixed Reality Entertainment
  357. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
  358. Age invader: human media for natural social-physical inter-generational interaction with elderly and young
  359. Capture the Flag: A Multiplayer Online Game for Phone Users
  360. Free networks visible networks
  361. Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space
  362. Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications
  363. Online 6 DOF augmented reality registration from natural features
  364. Visual registration for geographical labeling in wearable computing
  365. Audio-visual modeling for bimodal speech recognition
  366. Real-time lip tracking for virtual lip implementation in virtual environments and computer games
  367. Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic
  368. Use of a novel generalized fuzzy hidden Markov model for speech recognition
  369. A new torque control method for switched reluctance motor drives
  370. Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector