All Stories

  1. Model predictive torque control for SRM with switching states restructuration and online torque compensation
  2. Luminescent guardians: A comprehensive review of photoluminescent materials for anti-counterfeiting and invisible ink
  3. Mathematical Insights for Cutting-Edge Solutions in Theoretical Physics
  4. Digital-Twin-Based Modeling and Fault Prediction Method for Industrial Robots
  5. Unveiling the genesis of remote control: Nikola Tesla’s teleautomaton and its technological legacy
  6. On the same origin of quantum physics and general relativity from Riemannian geometry and Planck scale formalism
  7. Power Switch Short-Circuit Fault Diagnosis for SRM Drives With Cross-Branch Current Sensors Connection
  8. Wearable and Portable Electric Taste Device and the Characterization of the Electrical Taste Sensations Produced
  9. Overview of Coupling Coil Design for Magnetic Coupled Resonance Wireless Charging System of Electric Vehicles
  10. Artificial Intelligence-Enhanced Scattering Modeling for Intelligent Transportation Systems: A New Approach
  11. CRGAN: A Context-Aware Clothing Design and Recommendation System for Young Sri Lankan Females Using Generative Adversarial Networks
  12. Asymmetric Drive-Based Commutation Control of A Decoupled Multifrequency Multiphase Wireless Power Transfer SRM Drive System
  13. A New Technology of Jute Geotextiles Developed for River Bank Protection in Different Geographical Places of Bangladesh
  14. A Revolutionary Framework for Transforming National Innovation
  15. Agribusiness Innovation
  16. Computer Intelligence-Based Analysis of Post-Pandemic Future eCommerce Business
  17. Generative Innovation
  18. Quantum Bridge Analytics II
  19. Strengths and Weaknesses of National Agricultural Research Systems in Enhancing Agribusiness of Bangladesh
  20. The Barriers to the Career Progression of Women Employees in Malaysian University
  21. Anarchism and Heterarchy Rethinking Governance in a Postinternational Era
  22. Magnetic Coupled Wireless Motor Driving Systems–An Overview
  23. The Convergence of Traditionalism and Populism in American Politics
  24. Unraveling Populism: Senator Fraser Anning and the Australian Political Landscape
  25. Optimal Design and Control of a Decoupled Multi-Frequency Multi-Phase Wireless Switched Reluctance Motor Drive System
  26. Overview of the Direct Torque Control Strategy in Switched Reluctance Motor Drives
  27. A Soft Decoding S trategy For The Resolver in Motor Drive System
  28. Flux-Linkage Loop-Based Model Predictive Torque Control for Switched Reluctance Motor
  29. Model Predictive Control Strategies in Switched Reluctance Motor Drives – An Overview
  30. A Survey of Phase-locked Loop Technologies in Sensorless Position Estimation of Permanent Magnet Synchronous Motor Drives
  31. Real-time Power Switch Short-Circuit Fault Diagnosis for the Power Converter in SRM Drives
  32. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  33. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  34. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  35. Instrumentation and High-Speed Photodetector-Based Measurements Reveal Limited Support for the Existence of the Human Aura
  36. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Capabilities of Generative Models
  37. Exploring the Extension of Virtual Reality beyond the Five Senses: A Study on Human Aura Detection
  38. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  39. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  40. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  41. Numerical Simulation and Computational Fluid Dynamics Analysis of Two-Dimensional Lid-Driven Cavity Flow Within the Weapon Bay of an Autonomous Fighter Drone
  42. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  43. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  44. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  45. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  46. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  47. A Comprehensive Study on the Calibration and Measurement of High-Speed Photodetectors for Human Aura Detection
  48. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  49. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  50. Deciphering Avian Emotions: A Novel AI and Machine Learning Approach to Understanding Chicken Vocalizations
  51. MobiNET 3D: 3D live virtual robots on mobile devices over the Internet
  52. HOW TO ESTABLISH A NEW AI LABORATORY
  53. HOW TO ESTABLISH A NEW AI LABORATORY
  54. A Computing System for Measuring the Relationship of Smell and Pain
  55. A Computing System for Measuring the Relationship of Smell and Pain
  56. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  57. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  58. SARS-CoV-2 Is a Robot Bioweapon
  59. Unusual Features of the SARS-CoV-2 Genome Suggesting Sophisticated Laboratory Modification as a Biological Robot
  60. Analyzing Current and Future Global Trends in Populism
  61. Emerging Learning Technologies in Next Generation Learning Spaces: Implications for Learning and Cognition
  62. Emerging Technologies for Next Generation Learning Spaces
  63. Remote Internet Kissing Machine
  64. InnerBody: Using Interactive and Multisensory Interfaces to Design Behavioral Change
  65. Artificial intelligence snapchat: Visual conversation agent
  66. An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test
  67. Automatic knowledge extraction of any Chatbot from conversation
  68. A Story of Female Research Engineers in Malaysia: Chipping Away at Long-Entrenched Gender Stereotypes [WIE From Around the World]
  69. The Effects of Multi-Sensory Augmented Reality on Students’ Motivation in English Language Learning
  70. Designing Behavioral Changes in Smart Cities Using Interactive Smart Spaces
  71. An Overview of Love Between Humans and Artificial Partners
  72. Are Robots Alive?
  73. Can Robots and Humans Make Babies Together?
  74. Emotional Priming of Text Messages Using Colour and Tactile Expressions
  75. Emotional Relationships with Robotic Companions
  76. Huggy Pajama: Remote Hug System for Family Communication
  77. Kissenger: Transmitting Kiss Through the Internet
  78. Robots and Humans: Similar and Different Ways of Thinking
  79. Sex and a History of Sex Technologies
  80. The Ethical Treatment of Artificially Conscious Robots
  81. Transactions on Edutainment XV
  82. Why Not Marry a Robot?
  83. A Virtual Confucius Chatbot
  84. A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
  85. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
  86. Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage
  87. The taste of typefaces in different countries and languages.
  88. New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
  89. A multi-sensory interactive reading experience for visually impaired children; a user evaluation
  90. Magnetic Table for Levitating Food for Entertainment
  91. Open-Domain Neural Conversational Agents: The Step Towards Artificial General Intelligence
  92. Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation
  93. Advances in Computer Entertainment Technology
  94. Love and Sex with Robots
  95. FarmJam 2017
  96. Exploring the role of robotic kissing “Kissenger” in digital communication through alan turing's imitation game
  97. Machines as an assistants for humans' creativity: A conceptual model
  98. Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments
  99. Side channel attacks on smart home systems: A short overview
  100. The Impact of Augmented Reality on Vocabulary Acquisition in Iran
  101. Changing the influence of portion size on consumer behavior via imagined consumption
  102. Kissenger – Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones
  103. Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots
  104. Love and Sex with Robots
  105. Confucius computer: a philosophical digital agent for intergenerational philosophical play
  106. Eating with our eyes: From visual hunger to digital satiation
  107. From Playable to Playful: The Humorous City
  108. Forming Intimate Human-Robot Relationships Through A Kissing Machine
  109. Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions
  110. Thermal Sweet Taste Machine for Multisensory Internet
  111. Colour–taste correspondences: Designing food experiences to meet expectations or to surprise
  112. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review
  113. Sensing the future of HCI
  114. Love and Sex with Robots
  115. Health and Pleasure in Consumers' Dietary Food Choices: Individual Differences in the Brain's Value System
  116. Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation
  117. Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
  118. The semantic basis of taste-shape associations
  119. A networked device for reproducing multisensory kissing
  120. Alice and Her Friend
  121. Conclusion
  122. Electrical stimulation of olfactory receptors for digitizing smell
  123. Hyperconnectivity
  124. Implementing new food interactions using magnetic dining table platform and magnetic foods
  125. Introduction
  126. Kissenger
  127. Magnetic Dining Table and Magnetic Foods
  128. Touch, Taste, & Smell User Interfaces
  129. Emotional priming of digital images through mobile telesmell and virtual food
  130. Electric and Magnetic User Interfaces for Digital Smell and Taste
  131. Love and Sex with Robots
  132. Modeling Literary Culture Through Interactive Digital Media
  133. Social Impact of Hyperconnectivity
  134. Virtual Touch
  135. Consumer sensory neuroscience in the context of food marketing
  136. Delivering haptic sensations in mobile marketing
  137. Initial basic concept of thermal sweet taste interface
  138. Sensory marketing in light of new technologies
  139. Using scent actuation for engaging user experiences
  140. Augmented reality using high fidelity spherical panorama with HDRI
  141. Augmented reality using high fidelity spherical panorama with HDRI
  142. Embarrassing Interactions
  143. Reviving Traditional Chinese Culture Through an Interactive Chat Application
  144. Multisensory fashion communication media towards impression management
  145. Transactions on Edutainment XI
  146. Virtual reality 360 interactive panorama reproduction obstacles and issues
  147. Animal-computer interaction (ACI)
  148. Mediating intimacy in long-distance relationships using kiss messaging
  149. Interacting with Traditional Chinese Culture through Natural Language
  150. Development of smart infant-parents affective telepresence system
  151. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
  152. Ring*U
  153. Towards an olfactory computer-dream interface
  154. Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication
  155. Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System
  156. Multi-sense interface in a confucius game platform for millennium dialog
  157. Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
  158. AmbiKraf Byobu: Merging Technology with Traditional Craft
  159. Simulating the sensation of taste for immersive experiences
  160. Touch, Taste, and Smell: Multi-sensory Entertainment
  161. Transactions on Edutainment X
  162. Sound perfume
  163. Games bridging cultural communications
  164. AmbiKraf
  165. Sensorless Control of Switched Reluctance Motors
  166. Keep in touch
  167. Foodie: play with your food promote interaction and fun with edible interface
  168. Command Center: Authoring tool to supervise augmented reality session
  169. Mobile implementation and user evaluation of the Huggy Pajama system
  170. Fuzzy Online Reputation Analysis Framework
  171. Kissenger
  172. Let's have dinner together
  173. Taste/IP
  174. FoodGenie
  175. Low cost infant monitoring and communication system
  176. Foodie: Play with your food Extend social cooking game with novel edible interface
  177. Kawaii/Cute interactive media
  178. Conceptualizing Third Space in Networked Social Media
  179. Exploring the Spatiality of Networked Social Media as the Third Space
  180. Personalized Cultural Information for Mobile Devices
  181. Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
  182. AmbiKraf
  183. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
  184. Portality - The portal between virtuality and reality
  185. Kawaii: Cute Interactive Media
  186. Connected online and offline safe social networking for children
  187. An affective interactive audio interface for Lovotics
  188. Letter from the editors
  189. Liquid interface
  190. Poetry mix-up
  191. Squeeze me, but don't tease me: Human and mechanical touch enhance visual attention and emotion discrimination
  192. From human-robot relationship to robot-based leadership
  193. Message from the Symposium and program chairs
  194. Ambient Intelligence
  195. Exploring the Concept of Third Space within Networked Social Media
  196. Digital Taste and Smell Communication
  197. Poster Abstract: Digital Taste & Smell for Remote Multisensory Interactions
  198. A Design Process for Lovotics
  199. A Dynamic AR Marker for a Paper Based Temperature Sensor
  200. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation
  201. CoDine
  202. dMarkers
  203. Digital taste for remote multisensory interactions
  204. Digital taste interface
  205. Digital Taste: Electronic Stimulation of Taste Sensations
  206. Electronic taste stimulation
  207. Flexible, Non-emissive Textile Display
  208. Food Media
  209. Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
  210. Mixed reality lab Singapore
  211. Motor Drives
  212. Petimo: Sharing Experiences through Physically Extended Social Networking
  213. Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
  214. Selective Inductive Powering in Hardware-Based Paper Computing
  215. Selective inductive powering system for paper computing
  216. Sound perfume
  217. ClayStation
  218. E-letter
  219. Welcome address for NetGames2010
  220. Probability of love between robots and humans
  221. Flavor visualization: Taste guidance in co-cooking system for coexistence
  222. Origami recognition system using natural feature tracking
  223. Origami recognition system using natural feature tracking
  224. Towards a formulation of love in human - robot interaction
  225. Age Invaders: Entertainment for Elderly and Young
  226. Art and Technology of Entertainment Computing and Communication
  227. Culture Computing: Interactive Technology to Explore Culture
  228. Design and evaluation of a wearable remote social touch device
  229. Food internet communication
  230. Huggy Pajama: A Remote Interactive Touch and Hugging System
  231. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing
  232. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound
  233. Introduction
  234. Investigation of software patterns of user experience
  235. Kawaii/Cute Interactive Media
  236. Liquid interface
  237. Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
  238. Multipresence-Enabled Mobile Spatial Audio Interfaces
  239. Myglobe
  240. Poultry Internet
  241. Moving Slit Light Field Display
  242. Internet-Enabled User Interfaces for Distance Learning
  243. Confucius Computer: bridging intergenerational communication through illogical and cultural computing
  244. Modeling literary culture through interactive digital media
  245. Physical interfaces for tabletop games
  246. Poetry mix-up
  247. Petimo
  248. Poetry mix-up
  249. Urban treasure
  250. Yaminabe YAMMY
  251. Designing physical and social intergenerational family entertainment
  252. Energy and touch-information for body-worn ubiquitous computing
  253. Huggy pajama
  254. Paruresis
  255. Petimo
  256. Augmented reality authoring for artists and designers
  257. Metazoa Ludens: Mixed Reality Interactions and Play for Small Pets and Humans
  258. Real-time camera tracking for marker-less and unprepared augmented reality environments
  259. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  260. Age invaders: social and physical inter-generational mixed reality family entertainment
  261. Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models
  262. Interactive theatre via mixed reality and Ambient Intelligence
  263. "Calakmul: the adventure"
  264. Empathetic living media
  265. Film informing design for contemplative gameplay
  266. Huggy Pajama
  267. New teaching and learning experience with mixed reality technologies
  268. Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  269. BioMedia for Entertainment
  270. Interactive Play and Learning for Children
  271. DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors
  272. Science Museum Mixed Reality Digital Media Exhibitions for Children
  273. Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality
  274. Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
  275. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
  276. Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system
  277. BlogWall
  278. BlogWall
  279. BlogWall
  280. Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
  281. Feature Guided Texture Synthesis (FGTS) for artistic style transfer
  282. Mobile spatial audio interfaces
  283. Motor Drives
  284. Introduction
  285. Adrian David Cheok
  286. Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
  287. Virtual reality and mixed reality for virtual learning environments
  288. Age invaders
  289. Age invaders
  290. Internet pajama
  291. Magic Asian art
  292. Metazoa Ludens
  293. Metazoa Ludens
  294. Metazoa Ludens
  295. Mixed reality for fun learning in primary school
  296. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
  297. Poultry.Internet and Internet Pajama
  298. Poultry.Internet
  299. Advances in Artificial Reality and Tele-Existence
  300. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet
  301. Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
  302. Pervasive games
  303. Fuzzy Logic Rotor Position Estimation Based Switched Reluctance Motor DSP Drive With Accuracy Enhancement
  304. Live three-dimensional content for augmented reality
  305. Magic cubes for social and physical family entertainment
  306. Magic land
  307. MOBILE COMPUTING WITH PERSONAL AREA NETWORK AND HUMAN POWER GENERATION
  308. Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
  309. Age invaders
  310. Combining the real and cyber worlds using mixed reality and human centered media
  311. Free network visible network
  312. Internet.Pajama
  313. An experimental study on the role of 3D sound in augmented reality environment
  314. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
  315. Analysis of Lip Geometric Features for Audio-Visual Speech Recognition
  316. Multisensory musical entertainment systems
  317. Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis
  318. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
  319. ACM SIGCHI international conference on advances in computer entertainment technology
  320. 3D augmented reality comic book and notes for children using mobile phones
  321. An interactive 3D exploration narrative interface for storytelling
  322. Human pacman
  323. Visual registration for unprepared augmented reality environments
  324. Entertainment Computing
  325. Automatic Asian art
  326. Human Pacman
  327. Touchy.Internet
  328. 3D Live Humans in Mixed Reality Entertainment
  329. A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
  330. Magic Music Desk: A Multi-Modal Embodied Interactive Desk
  331. Touch Space: An Embodied Computing Mixed Reality Game Space
  332. Real world teleconferencing
  333. Augmented reality camera tracking with homographies
  334. Real-time computer-based torque measurement of switched reluctance motors
  335. Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system
  336. A new torque and flux control method for switched reluctance motor drives
  337. Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors
  338. Real-time 3D interaction for augmented and virtual reality
  339. Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors
  340. HMM modeling for audio-visual speech recognition
  341. Hardware and software tracking for smart pen interface in wearable computing and mixed reality
  342. Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model
  343. High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives
  344. Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications
  345. High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules
  346. Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives
  347. BlogWall
  348. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  349. 3D live: real time captured content for mixed reality
  350. Interactive theatre experience in embodied + wearable mixed reality space
  351. A User Acceptance Study on a Plant Mixed Reality System for Primary School Children
  352. Social and Physical Interactive Paradigms for Mixed Reality Entertainment
  353. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
  354. Age invader: human media for natural social-physical inter-generational interaction with elderly and young
  355. Capture the Flag: A Multiplayer Online Game for Phone Users
  356. Free networks visible networks
  357. Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space
  358. Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications
  359. Online 6 DOF augmented reality registration from natural features
  360. Visual registration for geographical labeling in wearable computing
  361. Audio-visual modeling for bimodal speech recognition
  362. Real-time lip tracking for virtual lip implementation in virtual environments and computer games
  363. Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic
  364. Use of a novel generalized fuzzy hidden Markov model for speech recognition
  365. A new torque control method for switched reluctance motor drives
  366. Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector