All Stories

  1. Model predictive torque control for SRM with switching states restructuration and online torque compensation
  2. Optimal design of the rectangular transmission coils for dual-load wireless power transfer system
  3. Luminescent guardians: A comprehensive review of photoluminescent materials for anti-counterfeiting and invisible ink
  4. Emotion Recognition Using Affective Touch: A Survey
  5. Mathematical Insights for Cutting-Edge Solutions in Theoretical Physics
  6. Digital-Twin-Based Modeling and Fault Prediction Method for Industrial Robots
  7. Technocracy
  8. Unveiling the genesis of remote control: Nikola Tesla’s teleautomaton and its technological legacy
  9. On the same origin of quantum physics and general relativity from Riemannian geometry and Planck scale formalism
  10. Power Switch Short-Circuit Fault Diagnosis for SRM Drives With Cross-Branch Current Sensors Connection
  11. Wearable and Portable Electric Taste Device and the Characterization of the Electrical Taste Sensations Produced
  12. Overview of Coupling Coil Design for Magnetic Coupled Resonance Wireless Charging System of Electric Vehicles
  13. Artificial Intelligence-Enhanced Scattering Modeling for Intelligent Transportation Systems: A New Approach
  14. CRGAN: A Context-Aware Clothing Design and Recommendation System for Young Sri Lankan Females Using Generative Adversarial Networks
  15. Asymmetric Drive-Based Commutation Control of A Decoupled Multifrequency Multiphase Wireless Power Transfer SRM Drive System
  16. A New Technology of Jute Geotextiles Developed for River Bank Protection in Different Geographical Places of Bangladesh
  17. A Revolutionary Framework for Transforming National Innovation
  18. Agribusiness Innovation
  19. Computer Intelligence-Based Analysis of Post-Pandemic Future eCommerce Business
  20. Generative Innovation
  21. Quantum Bridge Analytics II
  22. Strengths and Weaknesses of National Agricultural Research Systems in Enhancing Agribusiness of Bangladesh
  23. The Barriers to the Career Progression of Women Employees in Malaysian University
  24. Anarchism and Heterarchy Rethinking Governance in a Postinternational Era
  25. Magnetic Coupled Wireless Motor Driving Systems–An Overview
  26. The Convergence of Traditionalism and Populism in American Politics
  27. Unraveling Populism: Senator Fraser Anning and the Australian Political Landscape
  28. Optimal Design and Control of a Decoupled Multi-Frequency Multi-Phase Wireless Switched Reluctance Motor Drive System
  29. Overview of the Direct Torque Control Strategy in Switched Reluctance Motor Drives
  30. A Soft Decoding S trategy For The Resolver in Motor Drive System
  31. Flux-Linkage Loop-Based Model Predictive Torque Control for Switched Reluctance Motor
  32. Model Predictive Control Strategies in Switched Reluctance Motor Drives – An Overview
  33. A Survey of Phase-locked Loop Technologies in Sensorless Position Estimation of Permanent Magnet Synchronous Motor Drives
  34. Real-time Power Switch Short-Circuit Fault Diagnosis for the Power Converter in SRM Drives
  35. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  36. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  37. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  38. Instrumentation and High-Speed Photodetector-Based Measurements Reveal Limited Support for the Existence of the Human Aura
  39. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Capabilities of Generative Models
  40. Exploring the Extension of Virtual Reality beyond the Five Senses: A Study on Human Aura Detection
  41. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  42. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  43. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  44. Numerical Simulation and Computational Fluid Dynamics Analysis of Two-Dimensional Lid-Driven Cavity Flow Within the Weapon Bay of an Autonomous Fighter Drone
  45. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  46. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  47. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  48. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  49. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  50. A Comprehensive Study on the Calibration and Measurement of High-Speed Photodetectors for Human Aura Detection
  51. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  52. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  53. Deciphering Avian Emotions: A Novel AI and Machine Learning Approach to Understanding Chicken Vocalizations
  54. MobiNET 3D: 3D live virtual robots on mobile devices over the Internet
  55. HOW TO ESTABLISH A NEW AI LABORATORY
  56. HOW TO ESTABLISH A NEW AI LABORATORY
  57. A Computing System for Measuring the Relationship of Smell and Pain
  58. A Computing System for Measuring the Relationship of Smell and Pain
  59. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  60. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  61. SARS-CoV-2 Is a Robot Bioweapon
  62. Unusual Features of the SARS-CoV-2 Genome Suggesting Sophisticated Laboratory Modification as a Biological Robot
  63. Analyzing Current and Future Global Trends in Populism
  64. Emerging Learning Technologies in Next Generation Learning Spaces: Implications for Learning and Cognition
  65. Emerging Technologies for Next Generation Learning Spaces
  66. Remote Internet Kissing Machine
  67. InnerBody: Using Interactive and Multisensory Interfaces to Design Behavioral Change
  68. Artificial intelligence snapchat: Visual conversation agent
  69. An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test
  70. Automatic knowledge extraction of any Chatbot from conversation
  71. A Story of Female Research Engineers in Malaysia: Chipping Away at Long-Entrenched Gender Stereotypes [WIE From Around the World]
  72. The Effects of Multi-Sensory Augmented Reality on Students’ Motivation in English Language Learning
  73. Designing Behavioral Changes in Smart Cities Using Interactive Smart Spaces
  74. An Overview of Love Between Humans and Artificial Partners
  75. Are Robots Alive?
  76. Can Robots and Humans Make Babies Together?
  77. Emotional Priming of Text Messages Using Colour and Tactile Expressions
  78. Emotional Relationships with Robotic Companions
  79. Huggy Pajama: Remote Hug System for Family Communication
  80. Kissenger: Transmitting Kiss Through the Internet
  81. Robots and Humans: Similar and Different Ways of Thinking
  82. Sex and a History of Sex Technologies
  83. The Ethical Treatment of Artificially Conscious Robots
  84. Transactions on Edutainment XV
  85. Why Not Marry a Robot?
  86. A Virtual Confucius Chatbot
  87. A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
  88. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
  89. Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage
  90. The taste of typefaces in different countries and languages.
  91. New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
  92. A multi-sensory interactive reading experience for visually impaired children; a user evaluation
  93. Magnetic Table for Levitating Food for Entertainment
  94. Open-Domain Neural Conversational Agents: The Step Towards Artificial General Intelligence
  95. Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation
  96. Advances in Computer Entertainment Technology
  97. Love and Sex with Robots
  98. FarmJam 2017
  99. Exploring the role of robotic kissing “Kissenger” in digital communication through alan turing's imitation game
  100. Machines as an assistants for humans' creativity: A conceptual model
  101. Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments
  102. Side channel attacks on smart home systems: A short overview
  103. The Impact of Augmented Reality on Vocabulary Acquisition in Iran
  104. Changing the influence of portion size on consumer behavior via imagined consumption
  105. Kissenger – Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones
  106. Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots
  107. Love and Sex with Robots
  108. Confucius computer: a philosophical digital agent for intergenerational philosophical play
  109. Eating with our eyes: From visual hunger to digital satiation
  110. From Playable to Playful: The Humorous City
  111. Forming Intimate Human-Robot Relationships Through A Kissing Machine
  112. Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions
  113. Thermal Sweet Taste Machine for Multisensory Internet
  114. Colour–taste correspondences: Designing food experiences to meet expectations or to surprise
  115. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review
  116. Sensing the future of HCI
  117. Love and Sex with Robots
  118. Health and Pleasure in Consumers' Dietary Food Choices: Individual Differences in the Brain's Value System
  119. Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation
  120. Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
  121. The semantic basis of taste-shape associations
  122. A networked device for reproducing multisensory kissing
  123. Alice and Her Friend
  124. Conclusion
  125. Electrical stimulation of olfactory receptors for digitizing smell
  126. Hyperconnectivity
  127. Implementing new food interactions using magnetic dining table platform and magnetic foods
  128. Introduction
  129. Kissenger
  130. Magnetic Dining Table and Magnetic Foods
  131. Touch, Taste, & Smell User Interfaces
  132. Emotional priming of digital images through mobile telesmell and virtual food
  133. Electric and Magnetic User Interfaces for Digital Smell and Taste
  134. Love and Sex with Robots
  135. Modeling Literary Culture Through Interactive Digital Media
  136. Social Impact of Hyperconnectivity
  137. Virtual Touch
  138. Consumer sensory neuroscience in the context of food marketing
  139. Delivering haptic sensations in mobile marketing
  140. Initial basic concept of thermal sweet taste interface
  141. Sensory marketing in light of new technologies
  142. Using scent actuation for engaging user experiences
  143. Augmented reality using high fidelity spherical panorama with HDRI
  144. Augmented reality using high fidelity spherical panorama with HDRI
  145. Embarrassing Interactions
  146. Reviving Traditional Chinese Culture Through an Interactive Chat Application
  147. Multisensory fashion communication media towards impression management
  148. Transactions on Edutainment XI
  149. Virtual reality 360 interactive panorama reproduction obstacles and issues
  150. Animal-computer interaction (ACI)
  151. Mediating intimacy in long-distance relationships using kiss messaging
  152. Interacting with Traditional Chinese Culture through Natural Language
  153. Development of smart infant-parents affective telepresence system
  154. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
  155. Ring*U
  156. Towards an olfactory computer-dream interface
  157. Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication
  158. Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System
  159. Multi-sense interface in a confucius game platform for millennium dialog
  160. Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
  161. AmbiKraf Byobu: Merging Technology with Traditional Craft
  162. Simulating the sensation of taste for immersive experiences
  163. Touch, Taste, and Smell: Multi-sensory Entertainment
  164. Transactions on Edutainment X
  165. Sound perfume
  166. Games bridging cultural communications
  167. AmbiKraf
  168. Sensorless Control of Switched Reluctance Motors
  169. Keep in touch
  170. Foodie: play with your food promote interaction and fun with edible interface
  171. Command Center: Authoring tool to supervise augmented reality session
  172. Mobile implementation and user evaluation of the Huggy Pajama system
  173. Fuzzy Online Reputation Analysis Framework
  174. Kissenger
  175. Let's have dinner together
  176. Taste/IP
  177. FoodGenie
  178. Low cost infant monitoring and communication system
  179. Foodie: Play with your food Extend social cooking game with novel edible interface
  180. Kawaii/Cute interactive media
  181. Conceptualizing Third Space in Networked Social Media
  182. Exploring the Spatiality of Networked Social Media as the Third Space
  183. Personalized Cultural Information for Mobile Devices
  184. Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
  185. AmbiKraf
  186. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
  187. Portality - The portal between virtuality and reality
  188. Kawaii: Cute Interactive Media
  189. Connected online and offline safe social networking for children
  190. An affective interactive audio interface for Lovotics
  191. Letter from the editors
  192. Liquid interface
  193. Poetry mix-up
  194. Squeeze me, but don't tease me: Human and mechanical touch enhance visual attention and emotion discrimination
  195. From human-robot relationship to robot-based leadership
  196. Message from the Symposium and program chairs
  197. Ambient Intelligence
  198. Exploring the Concept of Third Space within Networked Social Media
  199. Digital Taste and Smell Communication
  200. Poster Abstract: Digital Taste & Smell for Remote Multisensory Interactions
  201. A Design Process for Lovotics
  202. A Dynamic AR Marker for a Paper Based Temperature Sensor
  203. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation
  204. CoDine
  205. dMarkers
  206. Digital taste for remote multisensory interactions
  207. Digital taste interface
  208. Digital Taste: Electronic Stimulation of Taste Sensations
  209. Electronic taste stimulation
  210. Flexible, Non-emissive Textile Display
  211. Food Media
  212. Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
  213. Mixed reality lab Singapore
  214. Motor Drives
  215. Petimo: Sharing Experiences through Physically Extended Social Networking
  216. Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
  217. Selective Inductive Powering in Hardware-Based Paper Computing
  218. Selective inductive powering system for paper computing
  219. Sound perfume
  220. ClayStation
  221. E-letter
  222. Welcome address for NetGames2010
  223. Probability of love between robots and humans
  224. Flavor visualization: Taste guidance in co-cooking system for coexistence
  225. Origami recognition system using natural feature tracking
  226. Origami recognition system using natural feature tracking
  227. Towards a formulation of love in human - robot interaction
  228. Age Invaders: Entertainment for Elderly and Young
  229. Art and Technology of Entertainment Computing and Communication
  230. Culture Computing: Interactive Technology to Explore Culture
  231. Design and evaluation of a wearable remote social touch device
  232. Food internet communication
  233. Huggy Pajama: A Remote Interactive Touch and Hugging System
  234. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing
  235. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound
  236. Introduction
  237. Investigation of software patterns of user experience
  238. Kawaii/Cute Interactive Media
  239. Liquid interface
  240. Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
  241. Multipresence-Enabled Mobile Spatial Audio Interfaces
  242. Myglobe
  243. Poultry Internet
  244. Moving Slit Light Field Display
  245. Internet-Enabled User Interfaces for Distance Learning
  246. Confucius Computer: bridging intergenerational communication through illogical and cultural computing
  247. Modeling literary culture through interactive digital media
  248. Physical interfaces for tabletop games
  249. Poetry mix-up
  250. Petimo
  251. Poetry mix-up
  252. Urban treasure
  253. Yaminabe YAMMY
  254. Designing physical and social intergenerational family entertainment
  255. Energy and touch-information for body-worn ubiquitous computing
  256. Huggy pajama
  257. Paruresis
  258. Petimo
  259. Augmented reality authoring for artists and designers
  260. Metazoa Ludens: Mixed Reality Interactions and Play for Small Pets and Humans
  261. Real-time camera tracking for marker-less and unprepared augmented reality environments
  262. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  263. Age invaders: social and physical inter-generational mixed reality family entertainment
  264. Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models
  265. Interactive theatre via mixed reality and Ambient Intelligence
  266. "Calakmul: the adventure"
  267. Empathetic living media
  268. Film informing design for contemplative gameplay
  269. Huggy Pajama
  270. New teaching and learning experience with mixed reality technologies
  271. Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  272. BioMedia for Entertainment
  273. Interactive Play and Learning for Children
  274. DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors
  275. Science Museum Mixed Reality Digital Media Exhibitions for Children
  276. Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality
  277. Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
  278. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
  279. Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system
  280. BlogWall
  281. BlogWall
  282. BlogWall
  283. Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
  284. Feature Guided Texture Synthesis (FGTS) for artistic style transfer
  285. Mobile spatial audio interfaces
  286. Motor Drives
  287. Introduction
  288. Adrian David Cheok
  289. Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
  290. Virtual reality and mixed reality for virtual learning environments
  291. Age invaders
  292. Age invaders
  293. Internet pajama
  294. Magic Asian art
  295. Metazoa Ludens
  296. Metazoa Ludens
  297. Metazoa Ludens
  298. Mixed reality for fun learning in primary school
  299. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
  300. Poultry.Internet and Internet Pajama
  301. Poultry.Internet
  302. Advances in Artificial Reality and Tele-Existence
  303. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet
  304. Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
  305. Pervasive games
  306. Fuzzy Logic Rotor Position Estimation Based Switched Reluctance Motor DSP Drive With Accuracy Enhancement
  307. Live three-dimensional content for augmented reality
  308. Magic cubes for social and physical family entertainment
  309. Magic land
  310. MOBILE COMPUTING WITH PERSONAL AREA NETWORK AND HUMAN POWER GENERATION
  311. Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
  312. Age invaders
  313. Combining the real and cyber worlds using mixed reality and human centered media
  314. Free network visible network
  315. Internet.Pajama
  316. An experimental study on the role of 3D sound in augmented reality environment
  317. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
  318. Analysis of Lip Geometric Features for Audio-Visual Speech Recognition
  319. Multisensory musical entertainment systems
  320. Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis
  321. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
  322. ACM SIGCHI international conference on advances in computer entertainment technology
  323. 3D augmented reality comic book and notes for children using mobile phones
  324. An interactive 3D exploration narrative interface for storytelling
  325. Human pacman
  326. Visual registration for unprepared augmented reality environments
  327. Entertainment Computing
  328. Automatic Asian art
  329. Human Pacman
  330. Touchy.Internet
  331. 3D Live Humans in Mixed Reality Entertainment
  332. A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
  333. Magic Music Desk: A Multi-Modal Embodied Interactive Desk
  334. Touch Space: An Embodied Computing Mixed Reality Game Space
  335. Real world teleconferencing
  336. Augmented reality camera tracking with homographies
  337. Real-time computer-based torque measurement of switched reluctance motors
  338. Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system
  339. A new torque and flux control method for switched reluctance motor drives
  340. Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors
  341. Real-time 3D interaction for augmented and virtual reality
  342. Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors
  343. HMM modeling for audio-visual speech recognition
  344. Hardware and software tracking for smart pen interface in wearable computing and mixed reality
  345. Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model
  346. High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives
  347. Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications
  348. High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules
  349. Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives
  350. BlogWall
  351. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  352. 3D live: real time captured content for mixed reality
  353. Interactive theatre experience in embodied + wearable mixed reality space
  354. A User Acceptance Study on a Plant Mixed Reality System for Primary School Children
  355. Social and Physical Interactive Paradigms for Mixed Reality Entertainment
  356. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
  357. Age invader: human media for natural social-physical inter-generational interaction with elderly and young
  358. Capture the Flag: A Multiplayer Online Game for Phone Users
  359. Free networks visible networks
  360. Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space
  361. Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications
  362. Online 6 DOF augmented reality registration from natural features
  363. Visual registration for geographical labeling in wearable computing
  364. Audio-visual modeling for bimodal speech recognition
  365. Real-time lip tracking for virtual lip implementation in virtual environments and computer games
  366. Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic
  367. Use of a novel generalized fuzzy hidden Markov model for speech recognition
  368. A new torque control method for switched reluctance motor drives
  369. Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector