All Stories

  1. Interpretable Gradient-Scored sparse polynomial network for seizure detection
  2. Model predictive torque control for SRM with switching states restructuration and online torque compensation
  3. Optimal design of the rectangular transmission coils for dual-load wireless power transfer system
  4. Luminescent guardians: A comprehensive review of photoluminescent materials for anti-counterfeiting and invisible ink
  5. Emotion Recognition Using Affective Touch: A Survey
  6. Multi-objective Collaborative Optimization of the Passive Components and Voltage Closed-loop Controller Parameters of Γ-Z Source Converter
  7. Mathematical Insights for Cutting-Edge Solutions in Theoretical Physics
  8. Digital-Twin-Based Modeling and Fault Prediction Method for Industrial Robots
  9. Technocracy
  10. Unveiling the genesis of remote control: Nikola Tesla’s teleautomaton and its technological legacy
  11. On the same origin of quantum physics and general relativity from Riemannian geometry and Planck scale formalism
  12. Power Switch Short-Circuit Fault Diagnosis for SRM Drives With Cross-Branch Current Sensors Connection
  13. Wearable and Portable Electric Taste Device and the Characterization of the Electrical Taste Sensations Produced
  14. Overview of Coupling Coil Design for Magnetic Coupled Resonance Wireless Charging System of Electric Vehicles
  15. Artificial Intelligence-Enhanced Scattering Modeling for Intelligent Transportation Systems: A New Approach
  16. CRGAN: A Context-Aware Clothing Design and Recommendation System for Young Sri Lankan Females Using Generative Adversarial Networks
  17. Asymmetric Drive-Based Commutation Control of A Decoupled Multifrequency Multiphase Wireless Power Transfer SRM Drive System
  18. A New Technology of Jute Geotextiles Developed for River Bank Protection in Different Geographical Places of Bangladesh
  19. A Revolutionary Framework for Transforming National Innovation
  20. Agribusiness Innovation
  21. Computer Intelligence-Based Analysis of Post-Pandemic Future eCommerce Business
  22. Generative Innovation
  23. Quantum Bridge Analytics II
  24. Strengths and Weaknesses of National Agricultural Research Systems in Enhancing Agribusiness of Bangladesh
  25. The Barriers to the Career Progression of Women Employees in Malaysian University
  26. Anarchism and Heterarchy Rethinking Governance in a Postinternational Era
  27. Magnetic Coupled Wireless Motor Driving Systems–An Overview
  28. The Convergence of Traditionalism and Populism in American Politics
  29. Unraveling Populism: Senator Fraser Anning and the Australian Political Landscape
  30. Optimal Design and Control of a Decoupled Multi-Frequency Multi-Phase Wireless Switched Reluctance Motor Drive System
  31. Overview of the Direct Torque Control Strategy in Switched Reluctance Motor Drives
  32. A Soft Decoding S trategy For The Resolver in Motor Drive System
  33. Flux-Linkage Loop-Based Model Predictive Torque Control for Switched Reluctance Motor
  34. Model Predictive Control Strategies in Switched Reluctance Motor Drives – An Overview
  35. A Survey of Phase-locked Loop Technologies in Sensorless Position Estimation of Permanent Magnet Synchronous Motor Drives
  36. Real-time Power Switch Short-Circuit Fault Diagnosis for the Power Converter in SRM Drives
  37. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  38. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  39. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  40. Instrumentation and High-Speed Photodetector-Based Measurements Reveal Limited Support for the Existence of the Human Aura
  41. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Capabilities of Generative Models
  42. Exploring the Extension of Virtual Reality beyond the Five Senses: A Study on Human Aura Detection
  43. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  44. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  45. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  46. Numerical Simulation and Computational Fluid Dynamics Analysis of Two-Dimensional Lid-Driven Cavity Flow Within the Weapon Bay of an Autonomous Fighter Drone
  47. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  48. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  49. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  50. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  51. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  52. A Comprehensive Study on the Calibration and Measurement of High-Speed Photodetectors for Human Aura Detection
  53. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  54. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  55. Deciphering Avian Emotions: A Novel AI and Machine Learning Approach to Understanding Chicken Vocalizations
  56. MobiNET 3D: 3D live virtual robots on mobile devices over the Internet
  57. HOW TO ESTABLISH A NEW AI LABORATORY
  58. HOW TO ESTABLISH A NEW AI LABORATORY
  59. A Computing System for Measuring the Relationship of Smell and Pain
  60. A Computing System for Measuring the Relationship of Smell and Pain
  61. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  62. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  63. SARS-CoV-2 Is a Robot Bioweapon
  64. Unusual Features of the SARS-CoV-2 Genome Suggesting Sophisticated Laboratory Modification as a Biological Robot
  65. Analyzing Current and Future Global Trends in Populism
  66. Emerging Learning Technologies in Next Generation Learning Spaces: Implications for Learning and Cognition
  67. Emerging Technologies for Next Generation Learning Spaces
  68. Remote Internet Kissing Machine
  69. InnerBody: Using Interactive and Multisensory Interfaces to Design Behavioral Change
  70. Artificial intelligence snapchat: Visual conversation agent
  71. An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test
  72. Automatic knowledge extraction of any Chatbot from conversation
  73. A Story of Female Research Engineers in Malaysia: Chipping Away at Long-Entrenched Gender Stereotypes [WIE From Around the World]
  74. The Effects of Multi-Sensory Augmented Reality on Students’ Motivation in English Language Learning
  75. Designing Behavioral Changes in Smart Cities Using Interactive Smart Spaces
  76. An Overview of Love Between Humans and Artificial Partners
  77. Are Robots Alive?
  78. Can Robots and Humans Make Babies Together?
  79. Emotional Priming of Text Messages Using Colour and Tactile Expressions
  80. Emotional Relationships with Robotic Companions
  81. Huggy Pajama: Remote Hug System for Family Communication
  82. Kissenger: Transmitting Kiss Through the Internet
  83. Robots and Humans: Similar and Different Ways of Thinking
  84. Sex and a History of Sex Technologies
  85. The Ethical Treatment of Artificially Conscious Robots
  86. Transactions on Edutainment XV
  87. Why Not Marry a Robot?
  88. A Virtual Confucius Chatbot
  89. A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
  90. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
  91. Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage
  92. The taste of typefaces in different countries and languages.
  93. New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
  94. A multi-sensory interactive reading experience for visually impaired children; a user evaluation
  95. Magnetic Table for Levitating Food for Entertainment
  96. Open-Domain Neural Conversational Agents: The Step Towards Artificial General Intelligence
  97. Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation
  98. Advances in Computer Entertainment Technology
  99. Love and Sex with Robots
  100. FarmJam 2017
  101. Exploring the role of robotic kissing “Kissenger” in digital communication through alan turing's imitation game
  102. Machines as an assistants for humans' creativity: A conceptual model
  103. Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments
  104. Side channel attacks on smart home systems: A short overview
  105. The Impact of Augmented Reality on Vocabulary Acquisition in Iran
  106. Changing the influence of portion size on consumer behavior via imagined consumption
  107. Kissenger – Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones
  108. Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots
  109. Love and Sex with Robots
  110. Confucius computer: a philosophical digital agent for intergenerational philosophical play
  111. Eating with our eyes: From visual hunger to digital satiation
  112. From Playable to Playful: The Humorous City
  113. Forming Intimate Human-Robot Relationships Through A Kissing Machine
  114. Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions
  115. Thermal Sweet Taste Machine for Multisensory Internet
  116. Colour–taste correspondences: Designing food experiences to meet expectations or to surprise
  117. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review
  118. Sensing the future of HCI
  119. Love and Sex with Robots
  120. Health and Pleasure in Consumers' Dietary Food Choices: Individual Differences in the Brain's Value System
  121. Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation
  122. Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
  123. The semantic basis of taste-shape associations
  124. A networked device for reproducing multisensory kissing
  125. Alice and Her Friend
  126. Conclusion
  127. Electrical stimulation of olfactory receptors for digitizing smell
  128. Hyperconnectivity
  129. Implementing new food interactions using magnetic dining table platform and magnetic foods
  130. Introduction
  131. Kissenger
  132. Magnetic Dining Table and Magnetic Foods
  133. Touch, Taste, & Smell User Interfaces
  134. Emotional priming of digital images through mobile telesmell and virtual food
  135. Electric and Magnetic User Interfaces for Digital Smell and Taste
  136. Love and Sex with Robots
  137. Modeling Literary Culture Through Interactive Digital Media
  138. Social Impact of Hyperconnectivity
  139. Virtual Touch
  140. Consumer sensory neuroscience in the context of food marketing
  141. Delivering haptic sensations in mobile marketing
  142. Initial basic concept of thermal sweet taste interface
  143. Sensory marketing in light of new technologies
  144. Using scent actuation for engaging user experiences
  145. Augmented reality using high fidelity spherical panorama with HDRI
  146. Augmented reality using high fidelity spherical panorama with HDRI
  147. Embarrassing Interactions
  148. Reviving Traditional Chinese Culture Through an Interactive Chat Application
  149. Multisensory fashion communication media towards impression management
  150. Transactions on Edutainment XI
  151. Virtual reality 360 interactive panorama reproduction obstacles and issues
  152. Animal-computer interaction (ACI)
  153. Mediating intimacy in long-distance relationships using kiss messaging
  154. Interacting with Traditional Chinese Culture through Natural Language
  155. Development of smart infant-parents affective telepresence system
  156. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
  157. Ring*U
  158. Towards an olfactory computer-dream interface
  159. Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication
  160. Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System
  161. Multi-sense interface in a confucius game platform for millennium dialog
  162. Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
  163. AmbiKraf Byobu: Merging Technology with Traditional Craft
  164. Simulating the sensation of taste for immersive experiences
  165. Touch, Taste, and Smell: Multi-sensory Entertainment
  166. Transactions on Edutainment X
  167. Sound perfume
  168. Games bridging cultural communications
  169. AmbiKraf
  170. Sensorless Control of Switched Reluctance Motors
  171. Keep in touch
  172. Foodie: play with your food promote interaction and fun with edible interface
  173. Command Center: Authoring tool to supervise augmented reality session
  174. Mobile implementation and user evaluation of the Huggy Pajama system
  175. Fuzzy Online Reputation Analysis Framework
  176. Kissenger
  177. Let's have dinner together
  178. Taste/IP
  179. FoodGenie
  180. Low cost infant monitoring and communication system
  181. Foodie: Play with your food Extend social cooking game with novel edible interface
  182. Kawaii/Cute interactive media
  183. Conceptualizing Third Space in Networked Social Media
  184. Exploring the Spatiality of Networked Social Media as the Third Space
  185. Personalized Cultural Information for Mobile Devices
  186. Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
  187. AmbiKraf
  188. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
  189. Portality - The portal between virtuality and reality
  190. Kawaii: Cute Interactive Media
  191. Connected online and offline safe social networking for children
  192. An affective interactive audio interface for Lovotics
  193. Letter from the editors
  194. Liquid interface
  195. Poetry mix-up
  196. Squeeze me, but don't tease me: Human and mechanical touch enhance visual attention and emotion discrimination
  197. From human-robot relationship to robot-based leadership
  198. Message from the Symposium and program chairs
  199. Ambient Intelligence
  200. Exploring the Concept of Third Space within Networked Social Media
  201. Digital Taste and Smell Communication
  202. Poster Abstract: Digital Taste & Smell for Remote Multisensory Interactions
  203. A Design Process for Lovotics
  204. A Dynamic AR Marker for a Paper Based Temperature Sensor
  205. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation
  206. CoDine
  207. dMarkers
  208. Digital taste for remote multisensory interactions
  209. Digital taste interface
  210. Digital Taste: Electronic Stimulation of Taste Sensations
  211. Electronic taste stimulation
  212. Flexible, Non-emissive Textile Display
  213. Food Media
  214. Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
  215. Mixed reality lab Singapore
  216. Motor Drives
  217. Petimo: Sharing Experiences through Physically Extended Social Networking
  218. Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
  219. Selective Inductive Powering in Hardware-Based Paper Computing
  220. Selective inductive powering system for paper computing
  221. Sound perfume
  222. ClayStation
  223. E-letter
  224. Welcome address for NetGames2010
  225. Probability of love between robots and humans
  226. Flavor visualization: Taste guidance in co-cooking system for coexistence
  227. Origami recognition system using natural feature tracking
  228. Origami recognition system using natural feature tracking
  229. Towards a formulation of love in human - robot interaction
  230. Age Invaders: Entertainment for Elderly and Young
  231. Art and Technology of Entertainment Computing and Communication
  232. Culture Computing: Interactive Technology to Explore Culture
  233. Design and evaluation of a wearable remote social touch device
  234. Food internet communication
  235. Huggy Pajama: A Remote Interactive Touch and Hugging System
  236. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing
  237. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound
  238. Introduction
  239. Investigation of software patterns of user experience
  240. Kawaii/Cute Interactive Media
  241. Liquid interface
  242. Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
  243. Multipresence-Enabled Mobile Spatial Audio Interfaces
  244. Myglobe
  245. Poultry Internet
  246. Moving Slit Light Field Display
  247. Internet-Enabled User Interfaces for Distance Learning
  248. Confucius Computer: bridging intergenerational communication through illogical and cultural computing
  249. Modeling literary culture through interactive digital media
  250. Physical interfaces for tabletop games
  251. Poetry mix-up
  252. Petimo
  253. Poetry mix-up
  254. Urban treasure
  255. Yaminabe YAMMY
  256. Designing physical and social intergenerational family entertainment
  257. Energy and touch-information for body-worn ubiquitous computing
  258. Huggy pajama
  259. Paruresis
  260. Petimo
  261. Augmented reality authoring for artists and designers
  262. Metazoa Ludens: Mixed Reality Interactions and Play for Small Pets and Humans
  263. Real-time camera tracking for marker-less and unprepared augmented reality environments
  264. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  265. Age invaders: social and physical inter-generational mixed reality family entertainment
  266. Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models
  267. Interactive theatre via mixed reality and Ambient Intelligence
  268. "Calakmul: the adventure"
  269. Empathetic living media
  270. Film informing design for contemplative gameplay
  271. Huggy Pajama
  272. New teaching and learning experience with mixed reality technologies
  273. Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  274. BioMedia for Entertainment
  275. Interactive Play and Learning for Children
  276. DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors
  277. Science Museum Mixed Reality Digital Media Exhibitions for Children
  278. Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality
  279. Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
  280. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
  281. Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system
  282. BlogWall
  283. BlogWall
  284. BlogWall
  285. Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
  286. Feature Guided Texture Synthesis (FGTS) for artistic style transfer
  287. Mobile spatial audio interfaces
  288. Motor Drives
  289. Introduction
  290. Adrian David Cheok
  291. Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
  292. Virtual reality and mixed reality for virtual learning environments
  293. Age invaders
  294. Age invaders
  295. Internet pajama
  296. Magic Asian art
  297. Metazoa Ludens
  298. Metazoa Ludens
  299. Metazoa Ludens
  300. Mixed reality for fun learning in primary school
  301. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
  302. Poultry.Internet and Internet Pajama
  303. Poultry.Internet
  304. Advances in Artificial Reality and Tele-Existence
  305. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet
  306. Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
  307. Pervasive games
  308. Fuzzy Logic Rotor Position Estimation Based Switched Reluctance Motor DSP Drive With Accuracy Enhancement
  309. Live three-dimensional content for augmented reality
  310. Magic cubes for social and physical family entertainment
  311. Magic land
  312. MOBILE COMPUTING WITH PERSONAL AREA NETWORK AND HUMAN POWER GENERATION
  313. Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
  314. Age invaders
  315. Combining the real and cyber worlds using mixed reality and human centered media
  316. Free network visible network
  317. Internet.Pajama
  318. An experimental study on the role of 3D sound in augmented reality environment
  319. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
  320. Analysis of Lip Geometric Features for Audio-Visual Speech Recognition
  321. Multisensory musical entertainment systems
  322. Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis
  323. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
  324. ACM SIGCHI international conference on advances in computer entertainment technology
  325. 3D augmented reality comic book and notes for children using mobile phones
  326. An interactive 3D exploration narrative interface for storytelling
  327. Human pacman
  328. Visual registration for unprepared augmented reality environments
  329. Entertainment Computing
  330. Automatic Asian art
  331. Human Pacman
  332. Touchy.Internet
  333. 3D Live Humans in Mixed Reality Entertainment
  334. A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
  335. Magic Music Desk: A Multi-Modal Embodied Interactive Desk
  336. Touch Space: An Embodied Computing Mixed Reality Game Space
  337. Real world teleconferencing
  338. Augmented reality camera tracking with homographies
  339. Real-time computer-based torque measurement of switched reluctance motors
  340. Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system
  341. A new torque and flux control method for switched reluctance motor drives
  342. Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors
  343. Real-time 3D interaction for augmented and virtual reality
  344. Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors
  345. HMM modeling for audio-visual speech recognition
  346. Hardware and software tracking for smart pen interface in wearable computing and mixed reality
  347. Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model
  348. High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives
  349. Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications
  350. High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules
  351. Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives
  352. BlogWall
  353. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  354. 3D live: real time captured content for mixed reality
  355. Interactive theatre experience in embodied + wearable mixed reality space
  356. A User Acceptance Study on a Plant Mixed Reality System for Primary School Children
  357. Social and Physical Interactive Paradigms for Mixed Reality Entertainment
  358. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
  359. Age invader: human media for natural social-physical inter-generational interaction with elderly and young
  360. Capture the Flag: A Multiplayer Online Game for Phone Users
  361. Free networks visible networks
  362. Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space
  363. Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications
  364. Online 6 DOF augmented reality registration from natural features
  365. Visual registration for geographical labeling in wearable computing
  366. Audio-visual modeling for bimodal speech recognition
  367. Real-time lip tracking for virtual lip implementation in virtual environments and computer games
  368. Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic
  369. Use of a novel generalized fuzzy hidden Markov model for speech recognition
  370. A new torque control method for switched reluctance motor drives
  371. Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector