All Stories

  1. Magnetic Coupled Wireless Motor Driving Systems–An Overview
  2. The Convergence of Traditionalism and Populism in American Politics
  3. Unraveling Populism: Senator Fraser Anning and the Australian Political Landscape
  4. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  5. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  6. Instrumentation and High-Speed Photodetector-Based Measurements Reveal Limited Support for the Existence of the Human Aura
  7. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Capabilities of Generative Models
  8. Exploring the Extension of Virtual Reality beyond the Five Senses: A Study on Human Aura Detection
  9. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  10. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  11. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  12. Numerical Simulation and Computational Fluid Dynamics Analysis of Two-Dimensional Lid-Driven Cavity Flow Within the Weapon Bay of an Autonomous Fighter Drone
  13. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  14. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  15. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  16. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  17. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  18. A Comprehensive Study on the Calibration and Measurement of High-Speed Photodetectors for Human Aura Detection
  19. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  20. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  21. Deciphering Avian Emotions: A Novel AI and Machine Learning Approach to Understanding Chicken Vocalizations
  22. MobiNET 3D: 3D live virtual robots on mobile devices over the Internet
  23. HOW TO ESTABLISH A NEW AI LABORATORY
  24. HOW TO ESTABLISH A NEW AI LABORATORY
  25. A Computing System for Measuring the Relationship of Smell and Pain
  26. A Computing System for Measuring the Relationship of Smell and Pain
  27. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  28. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  29. SARS-CoV-2 Is a Robot Bioweapon
  30. Unusual Features of the SARS-CoV-2 Genome Suggesting Sophisticated Laboratory Modification as a Biological Robot
  31. Analyzing Current and Future Global Trends in Populism
  32. Emerging Learning Technologies in Next Generation Learning Spaces: Implications for Learning and Cognition
  33. Emerging Technologies for Next Generation Learning Spaces
  34. Remote Internet Kissing Machine
  35. InnerBody: Using Interactive and Multisensory Interfaces to Design Behavioral Change
  36. Artificial intelligence snapchat: Visual conversation agent
  37. An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test
  38. Automatic knowledge extraction of any Chatbot from conversation
  39. A Story of Female Research Engineers in Malaysia: Chipping Away at Long-Entrenched Gender Stereotypes [WIE From Around the World]
  40. The Effects of Multi-Sensory Augmented Reality on Students’ Motivation in English Language Learning
  41. Designing Behavioral Changes in Smart Cities Using Interactive Smart Spaces
  42. An Overview of Love Between Humans and Artificial Partners
  43. Are Robots Alive?
  44. Can Robots and Humans Make Babies Together?
  45. Emotional Priming of Text Messages Using Colour and Tactile Expressions
  46. Emotional Relationships with Robotic Companions
  47. Huggy Pajama: Remote Hug System for Family Communication
  48. Kissenger: Transmitting Kiss Through the Internet
  49. Robots and Humans: Similar and Different Ways of Thinking
  50. Sex and a History of Sex Technologies
  51. The Ethical Treatment of Artificially Conscious Robots
  52. Transactions on Edutainment XV
  53. Why Not Marry a Robot?
  54. A Virtual Confucius Chatbot
  55. A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
  56. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
  57. Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage
  58. The taste of typefaces in different countries and languages.
  59. New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
  60. A multi-sensory interactive reading experience for visually impaired children; a user evaluation
  61. Magnetic Table for Levitating Food for Entertainment
  62. Open-Domain Neural Conversational Agents: The Step Towards Artificial General Intelligence
  63. Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation
  64. Advances in Computer Entertainment Technology
  65. Love and Sex with Robots
  66. FarmJam 2017
  67. Exploring the role of robotic kissing “Kissenger” in digital communication through alan turing's imitation game
  68. Machines as an assistants for humans' creativity: A conceptual model
  69. Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments
  70. Side channel attacks on smart home systems: A short overview
  71. The Impact of Augmented Reality on Vocabulary Acquisition in Iran
  72. Changing the influence of portion size on consumer behavior via imagined consumption
  73. Kissenger – Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones
  74. Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots
  75. Love and Sex with Robots
  76. Confucius computer: a philosophical digital agent for intergenerational philosophical play
  77. Eating with our eyes: From visual hunger to digital satiation
  78. From Playable to Playful: The Humorous City
  79. Forming Intimate Human-Robot Relationships Through A Kissing Machine
  80. Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions
  81. Thermal Sweet Taste Machine for Multisensory Internet
  82. Colour–taste correspondences: Designing food experiences to meet expectations or to surprise
  83. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review
  84. Sensing the future of HCI
  85. Love and Sex with Robots
  86. Health and Pleasure in Consumers' Dietary Food Choices: Individual Differences in the Brain's Value System
  87. Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation
  88. Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
  89. The semantic basis of taste-shape associations
  90. A networked device for reproducing multisensory kissing
  91. Alice and Her Friend
  92. Conclusion
  93. Electrical stimulation of olfactory receptors for digitizing smell
  94. Hyperconnectivity
  95. Implementing new food interactions using magnetic dining table platform and magnetic foods
  96. Introduction
  97. Kissenger
  98. Magnetic Dining Table and Magnetic Foods
  99. Touch, Taste, & Smell User Interfaces
  100. Emotional priming of digital images through mobile telesmell and virtual food
  101. Electric and Magnetic User Interfaces for Digital Smell and Taste
  102. Love and Sex with Robots
  103. Modeling Literary Culture Through Interactive Digital Media
  104. Social Impact of Hyperconnectivity
  105. Virtual Touch
  106. Consumer sensory neuroscience in the context of food marketing
  107. Delivering haptic sensations in mobile marketing
  108. Initial basic concept of thermal sweet taste interface
  109. Sensory marketing in light of new technologies
  110. Using scent actuation for engaging user experiences
  111. Augmented reality using high fidelity spherical panorama with HDRI
  112. Augmented reality using high fidelity spherical panorama with HDRI
  113. Embarrassing Interactions
  114. Reviving Traditional Chinese Culture Through an Interactive Chat Application
  115. Multisensory fashion communication media towards impression management
  116. Transactions on Edutainment XI
  117. Virtual reality 360 interactive panorama reproduction obstacles and issues
  118. Animal-computer interaction (ACI)
  119. Mediating intimacy in long-distance relationships using kiss messaging
  120. Interacting with Traditional Chinese Culture through Natural Language
  121. Development of smart infant-parents affective telepresence system
  122. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
  123. Ring*U
  124. Towards an olfactory computer-dream interface
  125. Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication
  126. Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System
  127. Multi-sense interface in a confucius game platform for millennium dialog
  128. Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
  129. AmbiKraf Byobu: Merging Technology with Traditional Craft
  130. Simulating the sensation of taste for immersive experiences
  131. Touch, Taste, and Smell: Multi-sensory Entertainment
  132. Transactions on Edutainment X
  133. Sound perfume
  134. Games bridging cultural communications
  135. AmbiKraf
  136. Sensorless Control of Switched Reluctance Motors
  137. Keep in touch
  138. Foodie: play with your food promote interaction and fun with edible interface
  139. Command Center: Authoring tool to supervise augmented reality session
  140. Mobile implementation and user evaluation of the Huggy Pajama system
  141. Fuzzy Online Reputation Analysis Framework
  142. Kissenger
  143. Let's have dinner together
  144. Taste/IP
  145. FoodGenie
  146. Low cost infant monitoring and communication system
  147. Foodie: Play with your food Extend social cooking game with novel edible interface
  148. Kawaii/Cute interactive media
  149. Conceptualizing Third Space in Networked Social Media
  150. Exploring the Spatiality of Networked Social Media as the Third Space
  151. Personalized Cultural Information for Mobile Devices
  152. Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
  153. AmbiKraf
  154. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
  155. Portality - The portal between virtuality and reality
  156. Kawaii: Cute Interactive Media
  157. Connected online and offline safe social networking for children
  158. An affective interactive audio interface for Lovotics
  159. Letter from the editors
  160. Liquid interface
  161. Poetry mix-up
  162. Squeeze me, but don't tease me: Human and mechanical touch enhance visual attention and emotion discrimination
  163. From human-robot relationship to robot-based leadership
  164. Message from the Symposium and program chairs
  165. Ambient Intelligence
  166. Exploring the Concept of Third Space within Networked Social Media
  167. Digital Taste and Smell Communication
  168. Poster Abstract: Digital Taste & Smell for Remote Multisensory Interactions
  169. A Design Process for Lovotics
  170. A Dynamic AR Marker for a Paper Based Temperature Sensor
  171. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation
  172. CoDine
  173. dMarkers
  174. Digital taste for remote multisensory interactions
  175. Digital taste interface
  176. Digital Taste: Electronic Stimulation of Taste Sensations
  177. Electronic taste stimulation
  178. Flexible, Non-emissive Textile Display
  179. Food Media
  180. Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
  181. Mixed reality lab Singapore
  182. Motor Drives
  183. Petimo: Sharing Experiences through Physically Extended Social Networking
  184. Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
  185. Selective Inductive Powering in Hardware-Based Paper Computing
  186. Selective inductive powering system for paper computing
  187. Sound perfume
  188. ClayStation
  189. E-letter
  190. Welcome address for NetGames2010
  191. Probability of love between robots and humans
  192. Flavor visualization: Taste guidance in co-cooking system for coexistence
  193. Origami recognition system using natural feature tracking
  194. Origami recognition system using natural feature tracking
  195. Towards a formulation of love in human - robot interaction
  196. Age Invaders: Entertainment for Elderly and Young
  197. Art and Technology of Entertainment Computing and Communication
  198. Culture Computing: Interactive Technology to Explore Culture
  199. Design and evaluation of a wearable remote social touch device
  200. Food internet communication
  201. Huggy Pajama: A Remote Interactive Touch and Hugging System
  202. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing
  203. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound
  204. Introduction
  205. Investigation of software patterns of user experience
  206. Kawaii/Cute Interactive Media
  207. Liquid interface
  208. Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
  209. Multipresence-Enabled Mobile Spatial Audio Interfaces
  210. Myglobe
  211. Poultry Internet
  212. Moving Slit Light Field Display
  213. Internet-Enabled User Interfaces for Distance Learning
  214. Confucius Computer: bridging intergenerational communication through illogical and cultural computing
  215. Modeling literary culture through interactive digital media
  216. Physical interfaces for tabletop games
  217. Poetry mix-up
  218. Petimo
  219. Poetry mix-up
  220. Urban treasure
  221. Yaminabe YAMMY
  222. Designing physical and social intergenerational family entertainment
  223. Energy and touch-information for body-worn ubiquitous computing
  224. Huggy pajama
  225. Paruresis
  226. Petimo
  227. Augmented reality authoring for artists and designers
  228. Metazoa Ludens: Mixed Reality Interactions and Play for Small Pets and Humans
  229. Real-time camera tracking for marker-less and unprepared augmented reality environments
  230. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  231. Age invaders: social and physical inter-generational mixed reality family entertainment
  232. Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models
  233. Interactive theatre via mixed reality and Ambient Intelligence
  234. "Calakmul: the adventure"
  235. Empathetic living media
  236. Film informing design for contemplative gameplay
  237. Huggy Pajama
  238. New teaching and learning experience with mixed reality technologies
  239. Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  240. BioMedia for Entertainment
  241. Interactive Play and Learning for Children
  242. DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors
  243. Science Museum Mixed Reality Digital Media Exhibitions for Children
  244. Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality
  245. Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
  246. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
  247. Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system
  248. BlogWall
  249. BlogWall
  250. BlogWall
  251. Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
  252. Feature Guided Texture Synthesis (FGTS) for artistic style transfer
  253. Mobile spatial audio interfaces
  254. Motor Drives
  255. Introduction
  256. Adrian David Cheok
  257. Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
  258. Virtual reality and mixed reality for virtual learning environments
  259. Age invaders
  260. Age invaders
  261. Internet pajama
  262. Magic Asian art
  263. Metazoa Ludens
  264. Metazoa Ludens
  265. Metazoa Ludens
  266. Mixed reality for fun learning in primary school
  267. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
  268. Poultry.Internet and Internet Pajama
  269. Poultry.Internet
  270. Advances in Artificial Reality and Tele-Existence
  271. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet
  272. Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
  273. Pervasive games
  274. Fuzzy Logic Rotor Position Estimation Based Switched Reluctance Motor DSP Drive With Accuracy Enhancement
  275. Live three-dimensional content for augmented reality
  276. Magic cubes for social and physical family entertainment
  277. Magic land
  278. MOBILE COMPUTING WITH PERSONAL AREA NETWORK AND HUMAN POWER GENERATION
  279. Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
  280. Age invaders
  281. Combining the real and cyber worlds using mixed reality and human centered media
  282. Free network visible network
  283. Internet.Pajama
  284. An experimental study on the role of 3D sound in augmented reality environment
  285. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
  286. Analysis of Lip Geometric Features for Audio-Visual Speech Recognition
  287. Multisensory musical entertainment systems
  288. Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis
  289. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
  290. ACM SIGCHI international conference on advances in computer entertainment technology
  291. 3D augmented reality comic book and notes for children using mobile phones
  292. An interactive 3D exploration narrative interface for storytelling
  293. Human pacman
  294. Visual registration for unprepared augmented reality environments
  295. Entertainment Computing
  296. Automatic Asian art
  297. Human Pacman
  298. Touchy.Internet
  299. 3D Live Humans in Mixed Reality Entertainment
  300. A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
  301. Magic Music Desk: A Multi-Modal Embodied Interactive Desk
  302. Touch Space: An Embodied Computing Mixed Reality Game Space
  303. Real world teleconferencing
  304. Augmented reality camera tracking with homographies
  305. Real-time computer-based torque measurement of switched reluctance motors
  306. Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system
  307. A new torque and flux control method for switched reluctance motor drives
  308. Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors
  309. Real-time 3D interaction for augmented and virtual reality
  310. Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors
  311. HMM modeling for audio-visual speech recognition
  312. Hardware and software tracking for smart pen interface in wearable computing and mixed reality
  313. Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model
  314. High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives
  315. Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications
  316. High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules
  317. Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives
  318. BlogWall
  319. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  320. 3D live: real time captured content for mixed reality
  321. Interactive theatre experience in embodied + wearable mixed reality space
  322. A User Acceptance Study on a Plant Mixed Reality System for Primary School Children
  323. Social and Physical Interactive Paradigms for Mixed Reality Entertainment
  324. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
  325. Age invader: human media for natural social-physical inter-generational interaction with elderly and young
  326. Capture the Flag: A Multiplayer Online Game for Phone Users
  327. Free networks visible networks
  328. Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space
  329. Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications
  330. Online 6 DOF augmented reality registration from natural features
  331. Visual registration for geographical labeling in wearable computing
  332. Audio-visual modeling for bimodal speech recognition
  333. Real-time lip tracking for virtual lip implementation in virtual environments and computer games
  334. Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic
  335. Use of a novel generalized fuzzy hidden Markov model for speech recognition
  336. A new torque control method for switched reluctance motor drives
  337. Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector