All Stories

  1. Model predictive torque control for SRM with switching states restructuration and online torque compensation
  2. Optimal design of the rectangular transmission coils for dual-load wireless power transfer system
  3. Luminescent guardians: A comprehensive review of photoluminescent materials for anti-counterfeiting and invisible ink
  4. Mathematical Insights for Cutting-Edge Solutions in Theoretical Physics
  5. Digital-Twin-Based Modeling and Fault Prediction Method for Industrial Robots
  6. Technocracy
  7. Unveiling the genesis of remote control: Nikola Tesla’s teleautomaton and its technological legacy
  8. On the same origin of quantum physics and general relativity from Riemannian geometry and Planck scale formalism
  9. Power Switch Short-Circuit Fault Diagnosis for SRM Drives With Cross-Branch Current Sensors Connection
  10. Wearable and Portable Electric Taste Device and the Characterization of the Electrical Taste Sensations Produced
  11. Overview of Coupling Coil Design for Magnetic Coupled Resonance Wireless Charging System of Electric Vehicles
  12. Artificial Intelligence-Enhanced Scattering Modeling for Intelligent Transportation Systems: A New Approach
  13. CRGAN: A Context-Aware Clothing Design and Recommendation System for Young Sri Lankan Females Using Generative Adversarial Networks
  14. Asymmetric Drive-Based Commutation Control of A Decoupled Multifrequency Multiphase Wireless Power Transfer SRM Drive System
  15. A New Technology of Jute Geotextiles Developed for River Bank Protection in Different Geographical Places of Bangladesh
  16. A Revolutionary Framework for Transforming National Innovation
  17. Agribusiness Innovation
  18. Computer Intelligence-Based Analysis of Post-Pandemic Future eCommerce Business
  19. Generative Innovation
  20. Quantum Bridge Analytics II
  21. Strengths and Weaknesses of National Agricultural Research Systems in Enhancing Agribusiness of Bangladesh
  22. The Barriers to the Career Progression of Women Employees in Malaysian University
  23. Anarchism and Heterarchy Rethinking Governance in a Postinternational Era
  24. Magnetic Coupled Wireless Motor Driving Systems–An Overview
  25. The Convergence of Traditionalism and Populism in American Politics
  26. Unraveling Populism: Senator Fraser Anning and the Australian Political Landscape
  27. Optimal Design and Control of a Decoupled Multi-Frequency Multi-Phase Wireless Switched Reluctance Motor Drive System
  28. Overview of the Direct Torque Control Strategy in Switched Reluctance Motor Drives
  29. A Soft Decoding S trategy For The Resolver in Motor Drive System
  30. Flux-Linkage Loop-Based Model Predictive Torque Control for Switched Reluctance Motor
  31. Model Predictive Control Strategies in Switched Reluctance Motor Drives – An Overview
  32. A Survey of Phase-locked Loop Technologies in Sensorless Position Estimation of Permanent Magnet Synchronous Motor Drives
  33. Real-time Power Switch Short-Circuit Fault Diagnosis for the Power Converter in SRM Drives
  34. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  35. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  36. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models
  37. Instrumentation and High-Speed Photodetector-Based Measurements Reveal Limited Support for the Existence of the Human Aura
  38. From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Capabilities of Generative Models
  39. Exploring the Extension of Virtual Reality beyond the Five Senses: A Study on Human Aura Detection
  40. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  41. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  42. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  43. Numerical Simulation and Computational Fluid Dynamics Analysis of Two-Dimensional Lid-Driven Cavity Flow Within the Weapon Bay of an Autonomous Fighter Drone
  44. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  45. Design and Fabrication of a Low-Cost Multi-Purpose Underwater Remotely Operated Vehicle
  46. Exploring the Boundaries of Behavioral Robotics: Understanding the Limitations of Psychokinesis
  47. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  48. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  49. A Comprehensive Study on the Calibration and Measurement of High-Speed Photodetectors for Human Aura Detection
  50. The Influence of Perceived Spiciness on Actual Taste Experience: An Experimental Study
  51. Real-World Efficacy of N95, Surgical, and Cloth Masks in Mitigating SARS-CoV-2 Respiratory Infections: A Comprehensive Comparative Study
  52. Deciphering Avian Emotions: A Novel AI and Machine Learning Approach to Understanding Chicken Vocalizations
  53. MobiNET 3D: 3D live virtual robots on mobile devices over the Internet
  54. HOW TO ESTABLISH A NEW AI LABORATORY
  55. HOW TO ESTABLISH A NEW AI LABORATORY
  56. A Computing System for Measuring the Relationship of Smell and Pain
  57. A Computing System for Measuring the Relationship of Smell and Pain
  58. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  59. Electric Smell: Towards Electrically Reproducing Artificial Smell Sensations
  60. SARS-CoV-2 Is a Robot Bioweapon
  61. Unusual Features of the SARS-CoV-2 Genome Suggesting Sophisticated Laboratory Modification as a Biological Robot
  62. Analyzing Current and Future Global Trends in Populism
  63. Emerging Learning Technologies in Next Generation Learning Spaces: Implications for Learning and Cognition
  64. Emerging Technologies for Next Generation Learning Spaces
  65. Remote Internet Kissing Machine
  66. InnerBody: Using Interactive and Multisensory Interfaces to Design Behavioral Change
  67. Artificial intelligence snapchat: Visual conversation agent
  68. An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test
  69. Automatic knowledge extraction of any Chatbot from conversation
  70. A Story of Female Research Engineers in Malaysia: Chipping Away at Long-Entrenched Gender Stereotypes [WIE From Around the World]
  71. The Effects of Multi-Sensory Augmented Reality on Students’ Motivation in English Language Learning
  72. Designing Behavioral Changes in Smart Cities Using Interactive Smart Spaces
  73. An Overview of Love Between Humans and Artificial Partners
  74. Are Robots Alive?
  75. Can Robots and Humans Make Babies Together?
  76. Emotional Priming of Text Messages Using Colour and Tactile Expressions
  77. Emotional Relationships with Robotic Companions
  78. Huggy Pajama: Remote Hug System for Family Communication
  79. Kissenger: Transmitting Kiss Through the Internet
  80. Robots and Humans: Similar and Different Ways of Thinking
  81. Sex and a History of Sex Technologies
  82. The Ethical Treatment of Artificially Conscious Robots
  83. Transactions on Edutainment XV
  84. Why Not Marry a Robot?
  85. A Virtual Confucius Chatbot
  86. A Physically Embodied Robot Teacher (PERT) as a Facilitator for Peer Learning
  87. Haptic virtual reality and immersive learning for enhanced organic chemistry instruction
  88. Why Not Robot Teachers: Artificial Intelligence for Addressing Teacher Shortage
  89. The taste of typefaces in different countries and languages.
  90. New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet
  91. A multi-sensory interactive reading experience for visually impaired children; a user evaluation
  92. Magnetic Table for Levitating Food for Entertainment
  93. Open-Domain Neural Conversational Agents: The Step Towards Artificial General Intelligence
  94. Perceptions and Responsiveness to Intimacy with Robots; A User Evaluation
  95. Advances in Computer Entertainment Technology
  96. Love and Sex with Robots
  97. FarmJam 2017
  98. Exploring the role of robotic kissing “Kissenger” in digital communication through alan turing's imitation game
  99. Machines as an assistants for humans' creativity: A conceptual model
  100. Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments
  101. Side channel attacks on smart home systems: A short overview
  102. The Impact of Augmented Reality on Vocabulary Acquisition in Iran
  103. Changing the influence of portion size on consumer behavior via imagined consumption
  104. Kissenger – Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones
  105. Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots
  106. Love and Sex with Robots
  107. Confucius computer: a philosophical digital agent for intergenerational philosophical play
  108. Eating with our eyes: From visual hunger to digital satiation
  109. From Playable to Playful: The Humorous City
  110. Forming Intimate Human-Robot Relationships Through A Kissing Machine
  111. Magnetic Dining Table Interface and Magnetic Foods for new Human Food Interactions
  112. Thermal Sweet Taste Machine for Multisensory Internet
  113. Colour–taste correspondences: Designing food experiences to meet expectations or to surprise
  114. Crossmodal correspondences between taste and shape, and their implications for product packaging: A review
  115. Sensing the future of HCI
  116. Love and Sex with Robots
  117. Health and Pleasure in Consumers' Dietary Food Choices: Individual Differences in the Brain's Value System
  118. Pleasure and the Control of Food Intake: An Embodied Cognition Approach to Consumer Self-Regulation
  119. Welcome to MTI—A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction
  120. The semantic basis of taste-shape associations
  121. A networked device for reproducing multisensory kissing
  122. Alice and Her Friend
  123. Conclusion
  124. Electrical stimulation of olfactory receptors for digitizing smell
  125. Hyperconnectivity
  126. Implementing new food interactions using magnetic dining table platform and magnetic foods
  127. Introduction
  128. Kissenger
  129. Magnetic Dining Table and Magnetic Foods
  130. Touch, Taste, & Smell User Interfaces
  131. Emotional priming of digital images through mobile telesmell and virtual food
  132. Electric and Magnetic User Interfaces for Digital Smell and Taste
  133. Love and Sex with Robots
  134. Modeling Literary Culture Through Interactive Digital Media
  135. Social Impact of Hyperconnectivity
  136. Virtual Touch
  137. Consumer sensory neuroscience in the context of food marketing
  138. Delivering haptic sensations in mobile marketing
  139. Initial basic concept of thermal sweet taste interface
  140. Sensory marketing in light of new technologies
  141. Using scent actuation for engaging user experiences
  142. Augmented reality using high fidelity spherical panorama with HDRI
  143. Augmented reality using high fidelity spherical panorama with HDRI
  144. Embarrassing Interactions
  145. Reviving Traditional Chinese Culture Through an Interactive Chat Application
  146. Multisensory fashion communication media towards impression management
  147. Transactions on Edutainment XI
  148. Virtual reality 360 interactive panorama reproduction obstacles and issues
  149. Animal-computer interaction (ACI)
  150. Mediating intimacy in long-distance relationships using kiss messaging
  151. Interacting with Traditional Chinese Culture through Natural Language
  152. Development of smart infant-parents affective telepresence system
  153. Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions
  154. Ring*U
  155. Towards an olfactory computer-dream interface
  156. Light Perfume: A Fashion Accessory for Synchronization of Nonverbal Communication
  157. Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System
  158. Multi-sense interface in a confucius game platform for millennium dialog
  159. Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission
  160. AmbiKraf Byobu: Merging Technology with Traditional Craft
  161. Simulating the sensation of taste for immersive experiences
  162. Touch, Taste, and Smell: Multi-sensory Entertainment
  163. Transactions on Edutainment X
  164. Sound perfume
  165. Games bridging cultural communications
  166. AmbiKraf
  167. Sensorless Control of Switched Reluctance Motors
  168. Keep in touch
  169. Foodie: play with your food promote interaction and fun with edible interface
  170. Command Center: Authoring tool to supervise augmented reality session
  171. Mobile implementation and user evaluation of the Huggy Pajama system
  172. Fuzzy Online Reputation Analysis Framework
  173. Kissenger
  174. Let's have dinner together
  175. Taste/IP
  176. FoodGenie
  177. Low cost infant monitoring and communication system
  178. Foodie: Play with your food Extend social cooking game with novel edible interface
  179. Kawaii/Cute interactive media
  180. Conceptualizing Third Space in Networked Social Media
  181. Exploring the Spatiality of Networked Social Media as the Third Space
  182. Personalized Cultural Information for Mobile Devices
  183. Sound Perfume: Augmenting user's identity using sound and fragrance stimulation
  184. AmbiKraf
  185. Metazoa Ludens: Mixed-Reality Interaction and Play for Small Pets and Humans
  186. Portality - The portal between virtuality and reality
  187. Kawaii: Cute Interactive Media
  188. Connected online and offline safe social networking for children
  189. An affective interactive audio interface for Lovotics
  190. Letter from the editors
  191. Liquid interface
  192. Poetry mix-up
  193. Squeeze me, but don't tease me: Human and mechanical touch enhance visual attention and emotion discrimination
  194. From human-robot relationship to robot-based leadership
  195. Message from the Symposium and program chairs
  196. Ambient Intelligence
  197. Exploring the Concept of Third Space within Networked Social Media
  198. Digital Taste and Smell Communication
  199. Poster Abstract: Digital Taste & Smell for Remote Multisensory Interactions
  200. A Design Process for Lovotics
  201. A Dynamic AR Marker for a Paper Based Temperature Sensor
  202. A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation
  203. CoDine
  204. dMarkers
  205. Digital taste for remote multisensory interactions
  206. Digital taste interface
  207. Digital Taste: Electronic Stimulation of Taste Sensations
  208. Electronic taste stimulation
  209. Flexible, Non-emissive Textile Display
  210. Food Media
  211. Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System
  212. Mixed reality lab Singapore
  213. Motor Drives
  214. Petimo: Sharing Experiences through Physically Extended Social Networking
  215. Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness
  216. Selective Inductive Powering in Hardware-Based Paper Computing
  217. Selective inductive powering system for paper computing
  218. Sound perfume
  219. ClayStation
  220. E-letter
  221. Welcome address for NetGames2010
  222. Probability of love between robots and humans
  223. Flavor visualization: Taste guidance in co-cooking system for coexistence
  224. Origami recognition system using natural feature tracking
  225. Origami recognition system using natural feature tracking
  226. Towards a formulation of love in human - robot interaction
  227. Age Invaders: Entertainment for Elderly and Young
  228. Art and Technology of Entertainment Computing and Communication
  229. Culture Computing: Interactive Technology to Explore Culture
  230. Design and evaluation of a wearable remote social touch device
  231. Food internet communication
  232. Huggy Pajama: A Remote Interactive Touch and Hugging System
  233. Human Pacman: A Mobile Augmented Reality Entertainment System Based on Physical, Social, and Ubiquitous Computing
  234. Interactive Theater Experience with 3D Live Captured Actors and Spatial Sound
  235. Introduction
  236. Investigation of software patterns of user experience
  237. Kawaii/Cute Interactive Media
  238. Liquid interface
  239. Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and Animals
  240. Multipresence-Enabled Mobile Spatial Audio Interfaces
  241. Myglobe
  242. Poultry Internet
  243. Moving Slit Light Field Display
  244. Internet-Enabled User Interfaces for Distance Learning
  245. Confucius Computer: bridging intergenerational communication through illogical and cultural computing
  246. Modeling literary culture through interactive digital media
  247. Physical interfaces for tabletop games
  248. Poetry mix-up
  249. Petimo
  250. Poetry mix-up
  251. Urban treasure
  252. Yaminabe YAMMY
  253. Designing physical and social intergenerational family entertainment
  254. Energy and touch-information for body-worn ubiquitous computing
  255. Huggy pajama
  256. Paruresis
  257. Petimo
  258. Augmented reality authoring for artists and designers
  259. Metazoa Ludens: Mixed Reality Interactions and Play for Small Pets and Humans
  260. Real-time camera tracking for marker-less and unprepared augmented reality environments
  261. Advances in Tangible Interaction and Ubiquitous Virtual Reality
  262. Age invaders: social and physical inter-generational mixed reality family entertainment
  263. Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models
  264. Interactive theatre via mixed reality and Ambient Intelligence
  265. "Calakmul: the adventure"
  266. Empathetic living media
  267. Film informing design for contemplative gameplay
  268. Huggy Pajama
  269. New teaching and learning experience with mixed reality technologies
  270. Virtual Avatar Enhanced Nonverbal Communication from Mobile Phones to PCs
  271. BioMedia for Entertainment
  272. Interactive Play and Learning for Children
  273. DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors
  274. Science Museum Mixed Reality Digital Media Exhibitions for Children
  275. Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality
  276. Humanistic Oriental art created using automated computer processing and non-photorealistic rendering
  277. The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments
  278. Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system
  279. BlogWall
  280. BlogWall
  281. BlogWall
  282. Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house
  283. Feature Guided Texture Synthesis (FGTS) for artistic style transfer
  284. Mobile spatial audio interfaces
  285. Motor Drives
  286. Introduction
  287. Adrian David Cheok
  288. Capture the Flag: Mixed-Reality Social Gaming with Smart Phones
  289. Virtual reality and mixed reality for virtual learning environments
  290. Age invaders
  291. Age invaders
  292. Internet pajama
  293. Magic Asian art
  294. Metazoa Ludens
  295. Metazoa Ludens
  296. Metazoa Ludens
  297. Mixed reality for fun learning in primary school
  298. Poultry.Internet and Internet Pajama: Novel Systems for Remote Haptic Interaction
  299. Poultry.Internet and Internet Pajama
  300. Poultry.Internet
  301. Advances in Artificial Reality and Tele-Existence
  302. A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet
  303. Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
  304. Pervasive games
  305. Fuzzy Logic Rotor Position Estimation Based Switched Reluctance Motor DSP Drive With Accuracy Enhancement
  306. Live three-dimensional content for augmented reality
  307. Magic cubes for social and physical family entertainment
  308. Magic land
  309. MOBILE COMPUTING WITH PERSONAL AREA NETWORK AND HUMAN POWER GENERATION
  310. Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
  311. Age invaders
  312. Combining the real and cyber worlds using mixed reality and human centered media
  313. Free network visible network
  314. Internet.Pajama
  315. An experimental study on the role of 3D sound in augmented reality environment
  316. 3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
  317. Analysis of Lip Geometric Features for Audio-Visual Speech Recognition
  318. Multisensory musical entertainment systems
  319. Lip geometric features for human–computer interaction using bimodal speech recognition: comparison and analysis
  320. Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
  321. ACM SIGCHI international conference on advances in computer entertainment technology
  322. 3D augmented reality comic book and notes for children using mobile phones
  323. An interactive 3D exploration narrative interface for storytelling
  324. Human pacman
  325. Visual registration for unprepared augmented reality environments
  326. Entertainment Computing
  327. Automatic Asian art
  328. Human Pacman
  329. Touchy.Internet
  330. 3D Live Humans in Mixed Reality Entertainment
  331. A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
  332. Magic Music Desk: A Multi-Modal Embodied Interactive Desk
  333. Touch Space: An Embodied Computing Mixed Reality Game Space
  334. Real world teleconferencing
  335. Augmented reality camera tracking with homographies
  336. Real-time computer-based torque measurement of switched reluctance motors
  337. Flux linkage measurement method for switched reluctance motors and inductor/transformers using a real-time DSP system
  338. A new torque and flux control method for switched reluctance motor drives
  339. Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors
  340. Real-time 3D interaction for augmented and virtual reality
  341. Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors
  342. HMM modeling for audio-visual speech recognition
  343. Hardware and software tracking for smart pen interface in wearable computing and mixed reality
  344. Indirect angle estimation in switched reluctance motor drive using fuzzy logic based motor model
  345. High robustness and reliability of fuzzy logic based position estimation for sensorless switched reluctance motor drives
  346. Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications
  347. High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules
  348. Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives
  349. BlogWall
  350. Game-City: a ubiquitous large area multi-interface mixed reality game space for wearable computers
  351. 3D live: real time captured content for mixed reality
  352. Interactive theatre experience in embodied + wearable mixed reality space
  353. A User Acceptance Study on a Plant Mixed Reality System for Primary School Children
  354. Social and Physical Interactive Paradigms for Mixed Reality Entertainment
  355. A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders
  356. Age invader: human media for natural social-physical inter-generational interaction with elderly and young
  357. Capture the Flag: A Multiplayer Online Game for Phone Users
  358. Free networks visible networks
  359. Inexpensive non-sensor based augmented reality modeling of curves and surfaces in physical space
  360. Micro-accelerometer based hardware interfaces for wearable computer mixed reality applications
  361. Online 6 DOF augmented reality registration from natural features
  362. Visual registration for geographical labeling in wearable computing
  363. Audio-visual modeling for bimodal speech recognition
  364. Real-time lip tracking for virtual lip implementation in virtual environments and computer games
  365. Sensorless rotor position estimation algorithm for switched reluctance motors using fuzzy logic
  366. Use of a novel generalized fuzzy hidden Markov model for speech recognition
  367. A new torque control method for switched reluctance motor drives
  368. Indirect angle estimation in switched reluctance motor drives using fuzzy logic based predictor/corrector