All Stories

  1. The People's Gaze: Co-Designing and Refining Gaze Gestures with Users and Experts
  2. Wearing Many Avatars: How Users Express, Shift and Perceive Identity Across Contexts in Social VR
  3. When the World Opens Up: Journeys of People with Intellectual Disabilities in Social Virtual Reality
  4. GazeBlend: Exploring Paired Gaze-Based Input Techniques for Navigation and Selection Tasks on Mobile Devices
  5. "What you think is private is no longer" - Investigating the Aftermath of Shoulder Surfing on Smartphones in Everyday Life through the Eyes of the Victims
  6. Corrigendum for 'Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality'
  7. Safety at Stake: How Individuals Task Prioritization Influences Human–Drone Proxemics
  8. SafeScreen: Evaluating a Screen-Detecting Smartphone Camera App under Benign and Adversarial Use MHCI025
  9. Assessing and Mitigating the Privacy Implications of Eye Tracking on Handheld Mobile Devices
  10. "Abracadabra, Block the Bullies!": Child Perceptions of Manual, Semi-Automated and Automated Interventions against Group Harassment in Social VR
  11. Beyond Mute and Block: Adoption and Effectiveness of Safety Tools in Social VR, from Ubiquitous Harassment to Social Sculpting
  12. Stretch Gaze Targets Out: Experimenting with Target Sizes for Gaze-Enabled Interfaces on Mobile Devices
  13. The Role of Drone’s Digital Facial Emotions and Gaze in Shaping Individuals’ Social Proxemics and Interpretation
  14. Perspectives on DeepFakes for Privacy: Comparing Perceptions of Photo Owners and Obfuscated Individuals towards DeepFake Versus Traditional Privacy-Enhancing Obfuscation
  15. A Systematic Deconstruction of Human-Centric Privacy & Security Threats on Mobile Phones
  16. Investigating Voter Perceptions of Printed Physical Audit Trails for Online Voting
  17. "Pikachu would electrocute people who are misbehaving": Expert, Guardian and Child Perspectives on Automated Embodied Moderators for Safeguarding Children in Social Virtual Reality
  18. Out-of-Device Privacy Unveiled: Designing and Validating the Out-of-Device Privacy Scale (ODPS)
  19. What You Experience is What We Collect: User Experience Based Fine-Grained Permissions for Everyday Augmented Reality
  20. Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds
  21. Beyond Aesthetics: Evaluating Response Widgets for Reliability & Construct Validity of Scale Questionnaires
  22. Where Do You Look When Unlocking Your Phone? : A Field Study of Gaze Behaviour During Smartphone Unlock
  23. What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design
  24. Exploring the Perspectives of Social VR-Aware Non-Parent Adults and Parents on Children's Use of Social Virtual Reality
  25. Co-existing with Drones: A Virtual Exploration of Proxemic Behaviours and Users’ Insights on Social Drones
  26. Expert-Driven Design Considerations for Real-Time Safety Features in Social Vr to Safeguard Children Against Individual and Group Harassment
  27. An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices
  28. Big Buddy: Exploring Child Reactions and Parental Perceptions towards a Simulated Embodied Moderating System for Social Virtual Reality
  29. 2023 Symposium on Eye Tracking Research and Applications
  30. GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public Displays
  31. DynamicRead: Exploring Robust Gaze Interaction Methods for Reading on Handheld Mobile Devices under Dynamic Conditions
  32. Investigating Privacy Perceptions and Subjective Acceptance of Eye Tracking on Handheld Mobile Devices
  33. Impact of Privacy Protection Methods of Lifelogs on Remembered Memories
  34. Re-Evaluating VR User Awareness Needs During Bystander Interactions
  35. Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
  36. Big Buddy: A Simulated Embodied Moderating System to Mitigate Children’s Reaction to Provocative Situations within Social Virtual Reality
  37. Exploring crowdsourced self-care techniques: A study on Parkinson’s disease
  38. ThermoSecure: Investigating the Effectiveness of AI-Driven Thermal Attacks on Commonly Used Computer Keyboards
  39. Conducting and Mitigating Portable Thermal Imaging Attacks on User Authentication using AI-driven Methods
  40. “Do I Run Away?”: Proximity, Stress and Discomfort in Human-Drone Interaction in Real and Virtual Environments
  41. User-Centered Evaluation of Different Configurations of a Touchless Gestural Interface for Interactive Displays
  42. Privacy-Enhancing Technology and Everyday Augmented Reality
  43. Drone Authentication via Acoustic Fingerprint
  44. PIN Scrambler: Assessing the Impact of Randomized Layouts on the Usability and Security of PINs
  45. Implications of XR on Privacy, Security and Behaviour: Insights from Experts
  46. Are Thermal Attacks a Realistic Threat? Investigating the Preconditions of Thermal Attacks in Users’ Daily Lives
  47. Shoulder Surfing through the Social Lens: A Longitudinal Investigation & Insights from an Exploratory Diary Study
  48. Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual Reality
  49. ALIVE: Avatar Learning Impact assessment for Virtual Environments
  50. CueVR: Studying the Usability of Cue-based Authentication for Virtual Reality
  51. Stay Home! Conducting Remote Usability Evaluations of Novel Real-World Authentication Systems Using Virtual Reality
  52. DeepFakes for Privacy: Investigating the Effectiveness of State-of-the-Art Privacy-Enhancing Face Obfuscation Methods
  53. Exploring Manipulating In-VR Audio To Facilitate Verbal Interactions Between VR Users And Bystanders
  54. Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality
  55. User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input
  56. ”Your Eyes Tell You Have Used This Password Before”: Identifying Password Reuse from Gaze and Keystroke Dynamics
  57. VRception: Rapid Prototyping of Cross-Reality Systems in Virtual Reality
  58. The Dark Side of Perceptual Manipulations in Virtual Reality
  59. Co-existing With a Drone: Using Virtual Reality to Investigate the Effect of the Drone’s Height and Cover Story on Proxemic Behaviours
  60. Novel Challenges of Safety, Security and Privacy in Extended Reality
  61. The Feet in Human-Centred Security: Investigating Foot-Based User Authentication for Public Displays
  62. Advanced Techniques for Preventing Thermal Imaging Attacks
  63. Can I Borrow Your ATM? Using Virtual Reality for (Simulated) In Situ Authentication Research
  64. Understanding Shoulder Surfer Behavior Using Virtual Reality
  65. Virtual Reality Observations: Using Virtual Reality to Augment Lab-Based Shoulder Surfing Research
  66. State-of-the-Art in Smart Contact Lenses for Human–Machine Interaction
  67. Transitional Interfaces in Mixed and Cross-Reality: A new frontier?
  68. Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders
  69. The Interplay between Personal Relationships & Shoulder Surfing Mitigation
  70. Prototyping Usable Privacy and Security Systems: Insights from Experts
  71. GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing
  72. Surveying Consumer Understanding & Sentiment Of VR
  73. Observing Virtual Avatars: The Impact of Avatars’ Fidelity on Identifying Interactions
  74. GazeMeter: Exploring the Usage of Gaze Behaviour to Enhance Password Assessments
  75. Special issue on pervasive displays
  76. GazeWheels: Recommendations for using wheel widgets for feedback during dwell-time gaze input
  77. Using Personal Data to Support Authentication: User Attitudes and Suitability
  78. Think Harder! Investigating the Effect of Password Strength on Cognitive Load during Password Creation
  79. RepliCueAuth: Validating the Use of a Lab-Based Virtual Reality Setup for Evaluating Authentication Systems
  80. Toward a roadmap for human-drone interaction
  81. Fast and Secure Authentication in Virtual Reality Using Coordinated 3D Manipulation and Pointing
  82. 634 Views No files have yet been downloaded. 0 Citations See all citations Reviewed article Interorganizational Cooperation in Supply Chain Cybersecurity: A Cross-Industry Study of the Effectiveness of the UK Implementation of the NIS Directive
  83. Passphrases Beat Thermal Attacks: Evaluating Text Input Characteristics Against Thermal Attacks on Laptops and Smartphones
  84. Are my Apps Peeking? Comparing Nudging Mechanisms to Raise Awareness of Access to Mobile Front-facing Camera
  85. International Workshop on Cross-Reality (XR) Interaction
  86. GazeWheels: Comparing Dwell-time Feedback and Methods for Gaze Input
  87. Are Thermal Attacks Ubiquitous?
  88. Don't Use Fingerprint, it's Raining!
  89. Augmenting TV Viewing using Acoustically Transparent Auditory Headsets
  90. Assessing Social Text Placement in Mixed Reality TV
  91. Bystander interruption of VR users
  92. GazeLockPatterns: Comparing Authentication Using Gaze and Touch for Entering Lock Patterns
  93. Predicting Mid-Air Gestural Interaction with Public Displays based on Audience Behaviour
  94. RubikAuth: Fast and Secure Authentication in Virtual Reality
  95. Knowledge-driven Biometric Authentication in Virtual Reality
  96. Virtual Field Studies
  97. The Role of Eye Gaze in Security and Privacy Applications: Survey and Future HCI Research Directions
  98. GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality
  99. ElectroCutscenes: Realistic Haptic Feedback in Cutscenes of Virtual Reality Games Using Electric Muscle Stimulation
  100. Human-centered cybersecurity
  101. Calibration-free text entry using smooth pursuit eye movements
  102. Just gaze and wave
  103. Supporting tourism with public interactive displays
  104. Can Privacy-Aware Lifelogs Alter Our Memories?
  105. Passquerade
  106. iHDI
  107. Introduction
  108. Touchscreens as the de facto interface to complex systems
  109. Orochi
  110. Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World
  111. DialPlates
  112. Securing personal items in public space
  113. What About My Privacy, Habibi?
  114. CueAuth
  115. Design Considerations for Secure and Usable Authentication on Situated Displays
  116. GazeRecall
  117. Smooth Pursuit Target Speeds and Trajectories
  118. eNGAGE
  119. EyeSpot: Leveraging Gaze to Protect Private Text Content on Mobile Devices from Shoulder Surfing
  120. Hidden pursuits
  121. Exploring Participatory Design Methods to Engage with Arab Communities
  122. Lunchocracy
  123. Privacy Invasion Experiences and Perceptions
  124. EyePACT
  125. GazeDrone
  126. Pocket Transfers
  127. Public HMDs
  128. The past, present, and future of gaze-enabled handheld mobile devices
  129. Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild
  130. VRpursuits
  131. Which one is me?
  132. EyeScout
  133. PerDis 2017
  134. GTmoPass
  135. They are looking at me!
  136. Understanding Shoulder Surfing in the Wild
  137. Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
  138. TransparentHMD
  139. Brainatwork
  140. GazeTouchPIN: protecting sensitive data on mobile devices using secure multimodal authentication
  141. Seamless and Secure VR: Adapting and Evaluating Established Authentication Systems for Virtual Reality
  142. They are all after you
  143. Challenges and design space of gaze-enabled public displays
  144. TextPursuits
  145. 6th international workshop on pervasive eye tracking and mobile eye-based interaction
  146. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
  147. Investigating User Needs for Bio-sensing and Affective Wearables
  148. EyeVote in the wild
  149. GazeTouchPass
  150. Introduction and establishment of virtual training in the factory of the future
  151. A field study on spontaneous gaze-based interaction with a public display using pursuits
  152. AirDisplay: Experimenting with Air Flow as a Communication Medium
  153. Tackling challenges of interactive public displays using gaze
  154. AreCAPTCHA: Outsourcing Arabic Text Digitization to Native Speakers