All Stories

  1. Reworlding: Creating the Climate to Change Climate Change
  2. Co-creating Conditions for Social Justice in Digital Societies: Modes of Resistance in HCI Collaborative Endeavors
  3. Make Friends Not Art: Mapping Law, Power and Participation in Designing an Online Platform during documenta fifteen
  4. Giving Voice to Nature: Participatory Design with Non-Human Stakeholders for Sustainable Development
  5. More-than-Human Participatory Approaches for Design: Method and Function in Making Relations
  6. Making Trouble: Techniques for Queering Data and AI Systems
  7. Ecological data for manifesting the entanglement of more-than-human livingness
  8. In Dialogue with the More-than-Human: Affective Prefiguration in Encounters with Others
  9. More-Than-Human Perspectives and Values in Human-Computer Interaction
  10. Processes of Proliferation
  11. Designing for Transformative Futures: Creative Practice, Social Change and Climate Emergency
  12. Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World
  13. Wanting To Live Here: Design After Anthropocentric Functionalism
  14. 'The co-': feminisms, power and research cultures
  15. Sharing & Cooperativism: Designing For Economies
  16. Reconsidering Scale and Scaling in CSCW Research
  17. Designing with More-than-Human Food Practices for Climate-Resilience
  18. Embracing Uncertainty in HCI
  19. Understanding the Past, Present, and Future of Design Fictions
  20. The breakdown of the municipality as caring platform: lessons for co-design and co-learning in the age of platform capitalism
  21. Repositioning CoDesign in the age of platform capitalism: from sharing to caring
  22. Designing at the End of the World
  23. Queer(ing) HCI
  24. More-than-human participation
  25. Design and Social Innovation at the Margins: Finding and Making Cultures of Plurality
  26. Not-equal
  27. Power Struggles in the Digital Economy
  28. Approaching Engagement towards Human-Engaged Computing
  29. Appropriated or Inauthentic Care in Gig-Economy Platforms
  30. Designing against the status quo
  31. Special Topic: Taking Action in a Changing World
  32. Ann Light
  33. The Meaning of Place in Supporting Sociality
  34. Crowdfunding Platforms and the Design of Paying Publics
  35. Situated Encounters with Socially Engaged Art in Community-based Design
  36. What's special about aging
  37. Some Notes on the Design of "World Machines"