All Stories

  1. Tangible Topics: Designing Technology to Enrich the Social Interactions of Older Adults in Community-Based Programs
  2. "More Than Just Holding the iPad": Family Members' Perspectives on the Work of Video Calling in Aged Care
  3. Designing Age-Inclusive Interfaces: Emerging Mobile, Conversational, and Generative AI to Support Interactions across the Life Span
  4. Designing Age-Inclusive Interfaces: Emerging Mobile, Conversational, and Generative AI to Support Interactions across the Life Span
  5. Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs
  6. Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities
  7. Family Caregiver Experiences of Using a Mobile App for Music-based Training to Support Dementia Care
  8. HCI and Aging: New Directions, New Principles
  9. Investigating the social connections of older handicraft vloggers on the social media platform
  10. "Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic
  11. Technology Deployment for Social Connection in Residential Aged Care: Care and Technology Providers' Experiences During the COVID-19 Pandemic
  12. Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study
  13. Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
  14. Supporting Creativity in Aged Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs
  15. Social Robots in Aged Care: Care Staff Experiences and Perspectives on Robot Benefits and Challenges
  16. Understanding Older Adults' Participation in Online Social Activities
  17. The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective
  18. Alexa, Tell Me a Joke!: "Voice Interfaces are Truly Inclusive"
  19. A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments
  20. Swipe a Screen or Say the Word: Older Adults’ Preferences for Information-seeking with Touchscreen and Voice-User Interfaces
  21. Guidelines for Developing the VR Program in Residential Aged Care: A Preliminary Study from Staff Members’ Perspective
  22. Dealing with Ethical Challenges in HCI Fieldwork
  23. Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
  24. Dignity, Autonomy, and Style of Company
  25. Sound and echo to help blind and low-vision people to understand virtual space
  26. School's Back
  27. How older adults respond to the use of Virtual Reality for enrichment: a systematic review
  28. Privacy by Design in Aged Care Monitoring Devices? Well, Not Quite Yet!
  29. Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home
  30. Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study
  31. A summary of issues older adults face in learning to operate and use digital technologies
  32. Dealing with Ethical Challenges in HCI Fieldwork
  33. Designing Interactions for the Ageing Populations - Addressing Global Challenges
  34. 'Imi Pono: Creating an Ethical Framework for User Experience Design
  35. Introducing the Gamer Information-Control Framework
  36. Interrogating Social Virtual Reality as a Communication Medium for Older Adults
  37. Exploring the Design of Social VR Experiences with Older Adults
  38. Playing Blind
  39. Using robot pets instead of companion animals for older people
  40. The challenges in adopting assistive technologies in the workplace for people with visual impairments
  41. Deploying new technology in residential aged care
  42. Echo-house
  43. Postdisaster Posttraumatic Growth: Positive Transformations Following the Black Saturday Bushfires
  44. Negotiating stereotypes of older adults through avatars
  45. Ethical Encounters in HCI
  46. Research Ethics in HCI
  47. What's special about aging
  48. The Challenge of Technology Research in Sensitive Settings
  49. Ethical Encounters in HCI
  50. IT-supported diabetes management
  51. Older adults as digital content producers