All Stories

  1. WigglyEyes : Inferring Eye Movements from Keypress Data
  2. EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning
  3. SIM2VR: Towards Automated Biomechanical Testing in VR
  4. Understanding Human-AI Workflows for Generating Personas
  5. Real-time 3D Target Inference via Biomechanical Simulation
  6. Heads-Up Multitasker: Simulating Attention Switching On Optical Head-Mounted Displays
  7. CRTypist: Simulating Touchscreen Typing Behavior via Computational Rationality
  8. Supporting Task Switching with Reinforcement Learning
  9. Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces
  10. Palette, Purpose, Prototype: The Three Ps of Color Design and How Designers Navigate Them
  11. Transforming HCI Research Cycles using Generative AI and “Large Whatever Models” (LWMs)
  12. Cognitive Modeling: From GOMS to Deep Reinforcement Learning
  13. Cooperative Multi-Objective Bayesian Design Optimization
  14. DesignQuizzer: A Community-Powered Conversational Agent for Learning Visual Design
  15. Interactive Personalization of Classifiers for Explainability using Multi-Objective Bayesian Optimization
  16. CHI Course: Introduction to HCI
  17. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  18. Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning
  19. Amortized Inference with User Simulations
  20. UEyes: Understanding Visual Saliency across User Interface Types
  21. Computational Assistance for User Interface Design: Smarter Generation and Evaluation of Design Ideas
  22. CoColor: Interactive Exploration of Color Designs
  23. Describing UI Screenshots in Natural Language
  24. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  25. How Suitable Is Your Naturalistic Dataset for Theory-based User Modeling?
  26. Computational Rationality as a Theory of Interaction
  27. Rediscovering Affordance: A Reinforcement Learning Perspective
  28. Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques
  29. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  30. Robust and Deployable Gesture Recognition for Smartwatches
  31. Learning GUI Completions with User-defined Constraints
  32. Modeling Gliding-based Target Selection for Blind Touchscreen Users
  33. How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings
  34. Inverse Foraging
  35. Conversations with GUIs
  36. Responsive and Personalized Web Layouts with Integer Programming
  37. RL4HCI: Reinforcement Learning for Humans, Computers, and Interaction
  38. Touchscreen Typing As Optimal Supervisory Control
  39. Adapting User Interfaces with Model-based Reinforcement Learning
  40. An Adaptive Model of Gaze-based Selection
  41. Improving Artificial Teachers by Considering How People Learn and Forget
  42. Interactive Layout Transfer
  43. Understanding Visual Saliency in Mobile User Interfaces
  44. Human Strategic Steering Improves Performance of Interactive Optimization
  45. Press'Em: Simulating Varying Button Tactility via FDVV Models
  46. GRIDS: Interactive Layout Design with Integer Programming
  47. Optimal Sensor Position for a Computer Mouse
  48. How We Type: Eye and Finger Movement Strategies in Mobile Typing
  49. Button Simulation and Design via FDVV Models
  50. AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
  51. Cloud Gaming with Foveated Video Encoding
  52. Individualising Graphical Layouts with Predictive Visual Search Models
  53. It's time to rediscover HCI models
  54. Exploring performance of thumb input for pointing and dragging tasks on mobile device
  55. May AI?
  56. Computer-supported form design using keystroke-level modeling with reinforcement learning
  57. One Button to Rule Them All
  58. Aalto Interface Metrics (AIM)
  59. Observations on Typing from 136 Million Keystrokes
  60. Impact Activation Improves Rapid Button Pressing
  61. Moving Target Selection
  62. Approaching Engagement towards Human-Engaged Computing
  63. Designing Interactions for the Ageing Populations
  64. AdaM
  65. Familiarisation
  66. Control Theoretic Models of Pointing
  67. Designing Mobile Interactions for the Ageing Populations
  68. What Is Interaction?
  69. Evaluation of Prototypes and the Problem of Possible Futures
  70. Inferring Cognitive Models from Data using Approximate Bayesian Computation
  71. Modelling Learning of New Keyboard Layouts
  72. WatchSense
  73. User Interface Design with Combinatorial Optimization
  74. Towards Ability-Based Optimization for Aging Users
  75. Nine questions for HCI researchers in the making
  76. Can computers design interaction?
  77. Sketchplore
  78. How We Type
  79. Rethinking Mobile Interfaces for Older Adults
  80. Principles, Techniques and Perspectives on Optimization and HCI
  81. Text Entry on the Edge
  82. What to Study in HCI?
  83. Performance and Ergonomics of Touch Surfaces
  84. Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry
  85. The Emergence of Interactive Behavior
  86. Informing the Design of Novel Input Methods with Muscle Coactivation Clustering
  87. Spotlights
  88. Demo hour
  89. Improvements to keyboard optimization with integer programming
  90. MenuOptimizer