All Stories

  1. Integrating Multi-Source Feedback in Computational Design
  2. Putting the Human Back in the Loop: A Review of Interactive Bayesian Optimization
  3. Rethinking HCI Education for the Era of AI
  4. WigglyEyes : Inferring Eye Movements from Keypress Data
  5. EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning
  6. SIM2VR: Towards Automated Biomechanical Testing in VR
  7. Understanding Human-AI Workflows for Generating Personas
  8. Real-time 3D Target Inference via Biomechanical Simulation
  9. Heads-Up Multitasker: Simulating Attention Switching On Optical Head-Mounted Displays
  10. CRTypist: Simulating Touchscreen Typing Behavior via Computational Rationality
  11. Supporting Task Switching with Reinforcement Learning
  12. Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces
  13. Palette, Purpose, Prototype: The Three Ps of Color Design and How Designers Navigate Them
  14. Transforming HCI Research Cycles using Generative AI and “Large Whatever Models” (LWMs)
  15. Cognitive Modeling: From GOMS to Deep Reinforcement Learning
  16. Cooperative Multi-Objective Bayesian Design Optimization
  17. DesignQuizzer: A Community-Powered Conversational Agent for Learning Visual Design
  18. Interactive Personalization of Classifiers for Explainability using Multi-Objective Bayesian Optimization
  19. CHI Course: Introduction to HCI
  20. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  21. Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning
  22. Amortized Inference with User Simulations
  23. UEyes: Understanding Visual Saliency across User Interface Types
  24. Computational Assistance for User Interface Design: Smarter Generation and Evaluation of Design Ideas
  25. CoColor: Interactive Exploration of Color Designs
  26. Describing UI Screenshots in Natural Language
  27. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  28. How Suitable Is Your Naturalistic Dataset for Theory-based User Modeling?
  29. Computational Rationality as a Theory of Interaction
  30. Rediscovering Affordance: A Reinforcement Learning Perspective
  31. Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques
  32. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  33. Robust and Deployable Gesture Recognition for Smartwatches
  34. Learning GUI Completions with User-defined Constraints
  35. Modeling Gliding-based Target Selection for Blind Touchscreen Users
  36. How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings
  37. Inverse Foraging
  38. Conversations with GUIs
  39. Responsive and Personalized Web Layouts with Integer Programming
  40. RL4HCI: Reinforcement Learning for Humans, Computers, and Interaction
  41. Touchscreen Typing As Optimal Supervisory Control
  42. Adapting User Interfaces with Model-based Reinforcement Learning
  43. An Adaptive Model of Gaze-based Selection
  44. Improving Artificial Teachers by Considering How People Learn and Forget
  45. Interactive Layout Transfer
  46. Understanding Visual Saliency in Mobile User Interfaces
  47. Human Strategic Steering Improves Performance of Interactive Optimization
  48. Press'Em: Simulating Varying Button Tactility via FDVV Models
  49. GRIDS: Interactive Layout Design with Integer Programming
  50. Optimal Sensor Position for a Computer Mouse
  51. How We Type: Eye and Finger Movement Strategies in Mobile Typing
  52. Button Simulation and Design via FDVV Models
  53. AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
  54. Cloud Gaming with Foveated Video Encoding
  55. Individualising Graphical Layouts with Predictive Visual Search Models
  56. It's time to rediscover HCI models
  57. Exploring performance of thumb input for pointing and dragging tasks on mobile device
  58. May AI?
  59. Computer-supported form design using keystroke-level modeling with reinforcement learning
  60. One Button to Rule Them All
  61. Aalto Interface Metrics (AIM)
  62. Observations on Typing from 136 Million Keystrokes
  63. Impact Activation Improves Rapid Button Pressing
  64. Moving Target Selection
  65. Approaching Engagement towards Human-Engaged Computing
  66. Designing Interactions for the Ageing Populations
  67. AdaM
  68. Familiarisation
  69. Control Theoretic Models of Pointing
  70. Designing Mobile Interactions for the Ageing Populations
  71. What Is Interaction?
  72. Evaluation of Prototypes and the Problem of Possible Futures
  73. Inferring Cognitive Models from Data using Approximate Bayesian Computation
  74. Modelling Learning of New Keyboard Layouts
  75. WatchSense
  76. User Interface Design with Combinatorial Optimization
  77. Towards Ability-Based Optimization for Aging Users
  78. Nine questions for HCI researchers in the making
  79. Can computers design interaction?
  80. Sketchplore
  81. How We Type
  82. Rethinking Mobile Interfaces for Older Adults
  83. Principles, Techniques and Perspectives on Optimization and HCI
  84. Text Entry on the Edge
  85. What to Study in HCI?
  86. Performance and Ergonomics of Touch Surfaces
  87. Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry
  88. The Emergence of Interactive Behavior
  89. Informing the Design of Novel Input Methods with Muscle Coactivation Clustering
  90. Spotlights
  91. Demo hour
  92. Improvements to keyboard optimization with integer programming
  93. MenuOptimizer