All Stories

  1. Rethinking HCI Education for the Era of AI
  2. WigglyEyes : Inferring Eye Movements from Keypress Data
  3. EyeFormer: Predicting Personalized Scanpaths with Transformer-Guided Reinforcement Learning
  4. SIM2VR: Towards Automated Biomechanical Testing in VR
  5. Understanding Human-AI Workflows for Generating Personas
  6. Real-time 3D Target Inference via Biomechanical Simulation
  7. Heads-Up Multitasker: Simulating Attention Switching On Optical Head-Mounted Displays
  8. CRTypist: Simulating Touchscreen Typing Behavior via Computational Rationality
  9. Supporting Task Switching with Reinforcement Learning
  10. Graph4GUI: Graph Neural Networks for Representing Graphical User Interfaces
  11. Palette, Purpose, Prototype: The Three Ps of Color Design and How Designers Navigate Them
  12. Transforming HCI Research Cycles using Generative AI and “Large Whatever Models” (LWMs)
  13. Cognitive Modeling: From GOMS to Deep Reinforcement Learning
  14. Cooperative Multi-Objective Bayesian Design Optimization
  15. DesignQuizzer: A Community-Powered Conversational Agent for Learning Visual Design
  16. Interactive Personalization of Classifiers for Explainability using Multi-Objective Bayesian Optimization
  17. CHI Course: Introduction to HCI
  18. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  19. Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning
  20. Amortized Inference with User Simulations
  21. UEyes: Understanding Visual Saliency across User Interface Types
  22. Computational Assistance for User Interface Design: Smarter Generation and Evaluation of Design Ideas
  23. CoColor: Interactive Exploration of Color Designs
  24. Describing UI Screenshots in Natural Language
  25. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  26. How Suitable Is Your Naturalistic Dataset for Theory-based User Modeling?
  27. Computational Rationality as a Theory of Interaction
  28. Rediscovering Affordance: A Reinforcement Learning Perspective
  29. Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques
  30. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  31. Robust and Deployable Gesture Recognition for Smartwatches
  32. Learning GUI Completions with User-defined Constraints
  33. Modeling Gliding-based Target Selection for Blind Touchscreen Users
  34. How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings
  35. Inverse Foraging
  36. Conversations with GUIs
  37. Responsive and Personalized Web Layouts with Integer Programming
  38. RL4HCI: Reinforcement Learning for Humans, Computers, and Interaction
  39. Touchscreen Typing As Optimal Supervisory Control
  40. Adapting User Interfaces with Model-based Reinforcement Learning
  41. An Adaptive Model of Gaze-based Selection
  42. Improving Artificial Teachers by Considering How People Learn and Forget
  43. Interactive Layout Transfer
  44. Understanding Visual Saliency in Mobile User Interfaces
  45. Human Strategic Steering Improves Performance of Interactive Optimization
  46. Press'Em: Simulating Varying Button Tactility via FDVV Models
  47. GRIDS: Interactive Layout Design with Integer Programming
  48. Optimal Sensor Position for a Computer Mouse
  49. How We Type: Eye and Finger Movement Strategies in Mobile Typing
  50. Button Simulation and Design via FDVV Models
  51. AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
  52. Cloud Gaming with Foveated Video Encoding
  53. Individualising Graphical Layouts with Predictive Visual Search Models
  54. It's time to rediscover HCI models
  55. Exploring performance of thumb input for pointing and dragging tasks on mobile device
  56. May AI?
  57. Computer-supported form design using keystroke-level modeling with reinforcement learning
  58. One Button to Rule Them All
  59. Aalto Interface Metrics (AIM)
  60. Observations on Typing from 136 Million Keystrokes
  61. Impact Activation Improves Rapid Button Pressing
  62. Moving Target Selection
  63. Approaching Engagement towards Human-Engaged Computing
  64. Designing Interactions for the Ageing Populations
  65. AdaM
  66. Familiarisation
  67. Control Theoretic Models of Pointing
  68. Designing Mobile Interactions for the Ageing Populations
  69. What Is Interaction?
  70. Evaluation of Prototypes and the Problem of Possible Futures
  71. Inferring Cognitive Models from Data using Approximate Bayesian Computation
  72. Modelling Learning of New Keyboard Layouts
  73. WatchSense
  74. User Interface Design with Combinatorial Optimization
  75. Towards Ability-Based Optimization for Aging Users
  76. Nine questions for HCI researchers in the making
  77. Can computers design interaction?
  78. Sketchplore
  79. How We Type
  80. Rethinking Mobile Interfaces for Older Adults
  81. Principles, Techniques and Perspectives on Optimization and HCI
  82. Text Entry on the Edge
  83. What to Study in HCI?
  84. Performance and Ergonomics of Touch Surfaces
  85. Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry
  86. The Emergence of Interactive Behavior
  87. Informing the Design of Novel Input Methods with Muscle Coactivation Clustering
  88. Spotlights
  89. Demo hour
  90. Improvements to keyboard optimization with integer programming
  91. MenuOptimizer