All Stories

  1. Cooperative Multi-Objective Bayesian Design Optimization
  2. Interactive Personalization of Classifiers for Explainability using Multi-Objective Bayesian Optimization
  3. CHI Course: Introduction to HCI
  4. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  5. Modeling Touch-based Menu Selection Performance of Blind Users via Reinforcement Learning
  6. Amortized Inference with User Simulations
  7. UEyes: Understanding Visual Saliency across User Interface Types
  8. Computational Assistance for User Interface Design: Smarter Generation and Evaluation of Design Ideas
  9. CoColor: Interactive Exploration of Color Designs
  10. Describing UI Screenshots in Natural Language
  11. AUIT – the Adaptive User Interfaces Toolkit for Designing XR Applications
  12. How Suitable Is Your Naturalistic Dataset for Theory-based User Modeling?
  13. Computational Rationality as a Theory of Interaction
  14. Rediscovering Affordance: A Reinforcement Learning Perspective
  15. Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques
  16. Cognitive Modelling: From GOMS to Deep Reinforcement Learning
  17. Robust and Deployable Gesture Recognition for Smartwatches
  18. Learning GUI Completions with User-defined Constraints
  19. Modeling Gliding-based Target Selection for Blind Touchscreen Users
  20. How We Swipe: A Large-scale Shape-writing Dataset and Empirical Findings
  21. Inverse Foraging
  22. Conversations with GUIs
  23. Responsive and Personalized Web Layouts with Integer Programming
  24. RL4HCI: Reinforcement Learning for Humans, Computers, and Interaction
  25. Touchscreen Typing As Optimal Supervisory Control
  26. Adapting User Interfaces with Model-based Reinforcement Learning
  27. An Adaptive Model of Gaze-based Selection
  28. Improving Artificial Teachers by Considering How People Learn and Forget
  29. Interactive Layout Transfer
  30. Understanding Visual Saliency in Mobile User Interfaces
  31. Human Strategic Steering Improves Performance of Interactive Optimization
  32. Press'Em: Simulating Varying Button Tactility via FDVV Models
  33. GRIDS: Interactive Layout Design with Integer Programming
  34. Optimal Sensor Position for a Computer Mouse
  35. How We Type: Eye and Finger Movement Strategies in Mobile Typing
  36. Button Simulation and Design via FDVV Models
  37. AutoGain: Gain Function Adaptation with Submovement Efficiency Optimization
  38. Cloud Gaming with Foveated Video Encoding
  39. Individualising Graphical Layouts with Predictive Visual Search Models
  40. It's time to rediscover HCI models
  41. Exploring performance of thumb input for pointing and dragging tasks on mobile device
  42. May AI?
  43. Computer-supported form design using keystroke-level modeling with reinforcement learning
  44. One Button to Rule Them All
  45. Aalto Interface Metrics (AIM)
  46. Observations on Typing from 136 Million Keystrokes
  47. Impact Activation Improves Rapid Button Pressing
  48. Moving Target Selection
  49. Approaching Engagement towards Human-Engaged Computing
  50. AdaM
  51. Familiarisation
  52. Control Theoretic Models of Pointing
  53. Designing Mobile Interactions for the Ageing Populations
  54. What Is Interaction?
  55. Evaluation of Prototypes and the Problem of Possible Futures
  56. Inferring Cognitive Models from Data using Approximate Bayesian Computation
  57. Modelling Learning of New Keyboard Layouts
  58. WatchSense
  59. User Interface Design with Combinatorial Optimization
  60. Nine questions for HCI researchers in the making
  61. Can computers design interaction?
  62. Sketchplore
  63. How We Type
  64. Rethinking Mobile Interfaces for Older Adults
  65. Principles, Techniques and Perspectives on Optimization and HCI
  66. Text Entry on the Edge
  67. What to Study in HCI?
  68. Performance and Ergonomics of Touch Surfaces
  69. Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry
  70. The Emergence of Interactive Behavior
  71. Informing the Design of Novel Input Methods with Muscle Coactivation Clustering
  72. Spotlights
  73. Demo hour
  74. Improvements to keyboard optimization with integer programming
  75. MenuOptimizer