All Stories

  1. OSMoSIS: A novel tool for assessing social motor synchrony in autistic children
  2. Concreteness Fading for Primary School Computing
  3. Exploring the Design Space of Children Audio Players
  4. Supporting and understanding autistic children’s non-verbal interactions through OSMoSIS, a motion-based sonic system
  5. 1st Workshop on Child-Centered AI for Empowering Creative and Inclusive Learning Experiences
  6. From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning
  7. Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool
  8. The realities of evaluating educational technology in school settings
  9. Investigating primary school children’s embodied expression of programming concepts
  10. Evaluating Interactional Synchrony in Full-Body Interaction with Autistic Children
  11. How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children
  12. Investigating children's spontaneous gestures when programming using TUIs and GUIs
  13. Disseminating marine weather forecasts and gathering feedback from artisanal fishers in south India
  14. Comparing TUIs and GUIs for Primary School Programming
  15. Investigating Student Preferences on Gesture-Based Interactions in a Vocabulary Game
  16. Editorial — Special Issue on Computational Thinking and Coding in Childhood
  17. The Meaning of Place in Supporting Sociality
  18. Programming language, natural language? Supporting the diverse computational activities of novice programmers
  19. Natural language and programming: Designing effective environments for novices
  20. Narrative support for young game designers' writing
  21. Every child a coder?
  22. "Nearer to Being Characters in a Book": How Older People Make Sense of Online Communities and Social Networking Sites
  23. Learning to communicate computationally with Flip: A bi-modal programming language for game creation
  24. An Evaluation of DTW Approaches for Whole-of-Body Gesture Recognition
  25. Robust evaluation for a maturing field: The train the teacher method
  26. Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
  27. Embedding technology in the classroom
  28. Designing an interface for multimodal narrative creation
  29. Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
  30. Language-based support for computational thinking
  31. Supporting the development of multimodal writing and computational thinking skills through computer game creation
  32. Is Embodied Interaction Beneficial When Learning Programming?
  33. Fostering engaged and directed learning by activity foregrounding and backgrounding
  34. An embodied interface for teaching computational thinking
  35. A Card Based Metaphor for Organising Pervasive Educational Experiences
  36. A learner-centred design approach to developing a visual language for interactive storytelling
  37. Supporting Domain Experts in Creating Pervasive Experiences
  38. Script Cards: A Visual Programming Language for Games Authoring by Young People