All Stories

  1. Concreteness Fading for Primary School Computing
  2. Exploring the Design Space of Children Audio Players
  3. Supporting and understanding autistic children’s non-verbal interactions through OSMoSIS, a motion-based sonic system
  4. 1st Workshop on Child-Centered AI for Empowering Creative and Inclusive Learning Experiences
  5. From Pirate Islands to Routing Tables: Investigating Intermediate Representations in Concreteness Fading through AR Learning
  6. Enhancing Assessment of Social Motor Synchrony Through Full-Body Interaction: A Novel Approach with OSMoSIS Tool
  7. The realities of evaluating educational technology in school settings
  8. Investigating primary school children’s embodied expression of programming concepts
  9. Evaluating Interactional Synchrony in Full-Body Interaction with Autistic Children
  10. How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children
  11. Investigating children's spontaneous gestures when programming using TUIs and GUIs
  12. Disseminating marine weather forecasts and gathering feedback from artisanal fishers in south India
  13. Comparing TUIs and GUIs for Primary School Programming
  14. Investigating Student Preferences on Gesture-Based Interactions in a Vocabulary Game
  15. Editorial — Special Issue on Computational Thinking and Coding in Childhood
  16. The Meaning of Place in Supporting Sociality
  17. Programming language, natural language? Supporting the diverse computational activities of novice programmers
  18. Natural language and programming: Designing effective environments for novices
  19. Narrative support for young game designers' writing
  20. Every child a coder?
  21. "Nearer to Being Characters in a Book": How Older People Make Sense of Online Communities and Social Networking Sites
  22. Learning to communicate computationally with Flip: A bi-modal programming language for game creation
  23. An Evaluation of DTW Approaches for Whole-of-Body Gesture Recognition
  24. Robust evaluation for a maturing field: The train the teacher method
  25. Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games
  26. Embedding technology in the classroom
  27. Designing an interface for multimodal narrative creation
  28. Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study
  29. Language-based support for computational thinking
  30. Supporting the development of multimodal writing and computational thinking skills through computer game creation
  31. Is Embodied Interaction Beneficial When Learning Programming?
  32. Fostering engaged and directed learning by activity foregrounding and backgrounding
  33. An embodied interface for teaching computational thinking
  34. A Card Based Metaphor for Organising Pervasive Educational Experiences
  35. A learner-centred design approach to developing a visual language for interactive storytelling
  36. Supporting Domain Experts in Creating Pervasive Experiences
  37. Script Cards: A Visual Programming Language for Games Authoring by Young People