All Stories

  1. Differential Benefits: The Impact of Computer Clubs in Palestine on Volunteers CSCW012
  2. Exploring Algorithmic Resistance: Responses to Social Media Censorship in Activism
  3. New Opportunities, Risks, and Harm of Generative AI for Fostering Safe Online Communities
  4. Designing for those who are Overlooked - Investigating long-term Impacts of Social Robotics for People with Advanced Dementia, Caregivers and Relatives in a Secured Care Environment
  5. The Collaboration Paradox: Confronting Colonial Legacies in South-North Projects
  6. From Singularity to PlurAIverse: Expanding the AI Design Paradigm
  7. "And this is where we fu***d up!" Lessons learned from Participatory Design in Digital Civic Initiatives
  8. Envisioning Collaborative Futures: Advancing the Frontiers of Embedded Research
  9. Fostering Feminist Community-Led Ethics: Building Tools and Connections
  10. Ethnography at the Edge: Exploring Research Dynamics in Crisis and Conflict Areas
  11. Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis
  12. Lions out of Bounds? Reflections on Digital Technology and Matristic Design to address Human-Wildlife Conflict
  13. From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices
  14. Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative
  15. "We all have skin, we all have blood, we are all human": creating discourse among different conceptualizations of Europe with an interactive art installation
  16. Looking Past the Miracle Box
  17. Creative Practices for Inclusive Future Smart City Design
  18. Digital Security Story Cards for Women with a Refugee and Migrant Background
  19. Creative Entrances to Co-Design
  20. Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch
  21. Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?
  22. Ethical Future Environments: Smart Thinking about Smart Cities means engaging with its Most Vulnerable
  23. Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda
  24. Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World
  25. Messy Fieldwork
  26. Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
  27. The Social Mile - How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison
  28. Digital Participation in Prison - A Public Discourse Analysis of the Use of ICT by Inmates
  29. Finding Language Classes
  30. Technology at/of the border
  31. Designing for Openness in Making
  32. Reflections on a Design Case Study - (Educational) ICT Intervention with Imazighen in Morocco
  33. What is participation?
  34. Facilitating Collaboration and Social Experiences with Videogames in Dementia
  35. HCI and refugees
  36. Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
  37. Refugees & Technology
  38. Video-game based Exergames for People with Dementia and Their Caregivers
  39. MobiAssist - ICT-based Training System for People with Dementia and Their Caregivers
  40. Refugees & HCI Workshop
  41. Challenges of CI Initiatives in a Political Unstable Situation - Case Study of a Computer Club in a Refugee Camp
  42. Bridging (Gender-Related) Barriers
  43. From computational thinking to computational making
  44. Sewing interest in E-textiles