All Stories

  1. Exploring Algorithmic Resistance: Responses to Social Media Censorship in Activism
  2. New Opportunities, Risks, and Harm of Generative AI for Fostering Safe Online Communities
  3. Designing for those who are Overlooked - Investigating long-term Impacts of Social Robotics for People with Advanced Dementia, Caregivers and Relatives in a Secured Care Environment
  4. The Collaboration Paradox: Confronting Colonial Legacies in South-North Projects
  5. From Singularity to PlurAIverse: Expanding the AI Design Paradigm
  6. "And this is where we fu***d up!" Lessons learned from Participatory Design in Digital Civic Initiatives
  7. Envisioning Collaborative Futures: Advancing the Frontiers of Embedded Research
  8. Fostering Feminist Community-Led Ethics: Building Tools and Connections
  9. Ethnography at the Edge: Exploring Research Dynamics in Crisis and Conflict Areas
  10. Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis
  11. Lions out of Bounds? Reflections on Digital Technology and Matristic Design to address Human-Wildlife Conflict
  12. From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices
  13. Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative
  14. "We all have skin, we all have blood, we are all human": creating discourse among different conceptualizations of Europe with an interactive art installation
  15. Looking Past the Miracle Box
  16. Creative Practices for Inclusive Future Smart City Design
  17. Digital Security Story Cards for Women with a Refugee and Migrant Background
  18. Creative Entrances to Co-Design
  19. Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch
  20. Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?
  21. Ethical Future Environments: Smart Thinking about Smart Cities means engaging with its Most Vulnerable
  22. Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda
  23. Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World
  24. Messy Fieldwork
  25. Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
  26. The Social Mile - How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison
  27. Digital Participation in Prison - A Public Discourse Analysis of the Use of ICT by Inmates
  28. Finding Language Classes
  29. Technology at/of the border
  30. Designing for Openness in Making
  31. Reflections on a Design Case Study - (Educational) ICT Intervention with Imazighen in Morocco
  32. What is participation?
  33. Facilitating Collaboration and Social Experiences with Videogames in Dementia
  34. HCI and refugees
  35. Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
  36. Refugees & Technology
  37. Video-game based Exergames for People with Dementia and Their Caregivers
  38. MobiAssist - ICT-based Training System for People with Dementia and Their Caregivers
  39. Refugees & HCI Workshop
  40. Challenges of CI Initiatives in a Political Unstable Situation - Case Study of a Computer Club in a Refugee Camp
  41. Bridging (Gender-Related) Barriers
  42. From computational thinking to computational making
  43. Sewing interest in E-textiles