All Stories

  1. Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis
  2. Lions out of Bounds? Reflections on Digital Technology and Matristic Design to address Human-Wildlife Conflict
  3. Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative
  4. From surplus and scarcity towards abundance: Understanding the use of ICT in food resource sharing practices
  5. "We all have skin, we all have blood, we are all human": creating discourse among different conceptualizations of Europe with an interactive art installation
  6. Looking Past the Miracle Box
  7. Creative Practices for Inclusive Future Smart City Design
  8. Digital Security Story Cards for Women with a Refugee and Migrant Background
  9. Creative Entrances to Co-Design
  10. Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch
  11. Moving beyond illiteracy: Is wearable and touch-sensitive technology the way to go forward?
  12. Ethical Future Environments: Smart Thinking about Smart Cities means engaging with its Most Vulnerable
  13. Artificially Intelligent Technology for the Margins: A Multidisciplinary Design Agenda
  14. Coping with Messiness in Ethnography: Authority, Bias and Immersion in ethnographic Fieldwork in the non-Western World
  15. Messy Fieldwork
  16. Social Technology Appropriation in Dementia: Investigating the Role of Caregivers in Engaging People with Dementia with a Videogame-based Training System
  17. The Social Mile - How (Psychosocial) ICT can Help to Promote Resocialization and to Overcome Prison
  18. Digital Participation in Prison - A Public Discourse Analysis of the Use of ICT by Inmates
  19. Finding Language Classes
  20. Technology at/of the border
  21. Designing for Openness in Making
  22. Reflections on a Design Case Study - (Educational) ICT Intervention with Imazighen in Morocco
  23. What is participation?
  24. Facilitating Collaboration and Social Experiences with Videogames in Dementia
  25. HCI and refugees
  26. Exploring the Potential of Exergames to affect the Social and Daily Life of People with Dementia and their Caregivers
  27. Refugees & Technology
  28. Video-game based Exergames for People with Dementia and Their Caregivers
  29. MobiAssist - ICT-based Training System for People with Dementia and Their Caregivers
  30. Refugees & HCI Workshop
  31. Challenges of CI Initiatives in a Political Unstable Situation - Case Study of a Computer Club in a Refugee Camp
  32. Bridging (Gender-Related) Barriers
  33. From computational thinking to computational making
  34. Sewing interest in E-textiles