All Stories

  1. How we use ! and ? in video games both over time and potentially in the future.
  2. How Video Game Depictions Can Cause Distress in Transgender Players
  3. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  4. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  5. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  6. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  7. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  8. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  9. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  10. Paper to Pixels
  11. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  12. A Vision of Augmented Reality for Urban Search and Rescue
  13. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  14. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  15. "It Started as a Joke"
  16. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  17. A distributed solver for multi-agent path finding problems
  18. Making Maps Available for Play
  19. Larping (Live Action Role Playing) as an Embodied Design Research Method
  20. Distributed Creativity in Play
  21. Collaborative Mixed Reality Games
  22. Mapping in the Wild
  23. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  24. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  25. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  26. Playing to Wait
  27. Games and Play SIG
  28. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  29. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  30. Augmented Tabletop Games Workshop
  31. The Maze
  32. Understanding Dangerous Play
  33. From Joysticks to Pokémon Go
  34. "The Collecting Itself Feels Good"
  35. Evaluating Display Modalities Using a Mixed Reality Game
  36. Playing at Planning
  37. Initial Design Implications for Early Algebra Games
  38. Can a team coordination game help student software project teams?
  39. Understanding Player Attitudes Towards Digital Game Objects
  40. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  41. Collaborative Planning Gameplay from Disaster Response Practice
  42. Designing to Split Attention in a Mixed Reality Game
  43. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  44. A framework for cooperative communication game mechanics from grounded theory
  45. A theory of game mechanic signaling for interface design
  46. Mixed reality games
  47. Culturally based design
  48. The Team Coordination Game
  49. Zero-fidelity simulation of fire emergency response
  50. Game design principles for engaging cooperative play
  51. Emergent team coordination
  52. Synchronized communication and coordinated views
  53. A concise XML binding framework facilitates practical object-oriented document engineering
  54. Implicit coordination in firefighting practice
  55. Censor chair