All Stories

  1. The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis
  2. True Sight: How Transgender Perspectives Can Shape Values for Designing Embodied Interactions
  3. Learning to Fail Beautifully: Pole Dancing as a Case Study of Gender Euphoria & Dysphoria for Embodied Interaction Design
  4. How we use ! and ? in video games both over time and potentially in the future.
  5. How Video Game Depictions Can Cause Distress in Transgender Players
  6. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  7. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  8. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  9. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  10. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  11. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  12. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  13. Paper to Pixels
  14. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  15. A Vision of Augmented Reality for Urban Search and Rescue
  16. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  17. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  18. "It Started as a Joke"
  19. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  20. A distributed solver for multi-agent path finding problems
  21. Making Maps Available for Play
  22. Larping (Live Action Role Playing) as an Embodied Design Research Method
  23. Distributed Creativity in Play
  24. Collaborative Mixed Reality Games
  25. Mapping in the Wild
  26. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  27. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  28. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  29. Playing to Wait
  30. Games and Play SIG
  31. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  32. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  33. Augmented Tabletop Games Workshop
  34. The Maze
  35. Understanding Dangerous Play
  36. From Joysticks to Pokémon Go
  37. "The Collecting Itself Feels Good"
  38. Evaluating Display Modalities Using a Mixed Reality Game
  39. Playing at Planning
  40. Initial Design Implications for Early Algebra Games
  41. Can a team coordination game help student software project teams?
  42. Understanding Player Attitudes Towards Digital Game Objects
  43. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  44. Collaborative Planning Gameplay from Disaster Response Practice
  45. Designing to Split Attention in a Mixed Reality Game
  46. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  47. A framework for cooperative communication game mechanics from grounded theory
  48. A theory of game mechanic signaling for interface design
  49. Mixed reality games
  50. Culturally based design
  51. The Team Coordination Game
  52. Zero-fidelity simulation of fire emergency response
  53. Game design principles for engaging cooperative play
  54. Emergent team coordination
  55. Synchronized communication and coordinated views
  56. A concise XML binding framework facilitates practical object-oriented document engineering
  57. Implicit coordination in firefighting practice
  58. Censor chair