All Stories

  1. Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
  2. CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue
  3. Wildfire@Home: Personalized Immersive Training for Household Situation Awareness
  4. Exploring the Role of Interactive Technology to Enrich Surfing
  5. The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media
  6. Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games
  7. Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners
  8. This Game SUX: Why & How to Design Sh@*!y User Experiences
  9. Transnational lgbTq+ SIG
  10. Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking
  11. The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis
  12. True Sight: How Transgender Perspectives Can Shape Values for Designing Embodied Interactions
  13. Learning to Fail Beautifully: Pole Dancing as a Case Study of Gender Euphoria & Dysphoria for Embodied Interaction Design
  14. Human Use of Vintage Beings: How to Harness the Shock of the Old
  15. How we use ! and ? in video games both over time and potentially in the future.
  16. How Video Game Depictions Can Cause Distress in Transgender Players
  17. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  18. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  19. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  20. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  21. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  22. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  23. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  24. Paper to Pixels
  25. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  26. A Vision of Augmented Reality for Urban Search and Rescue
  27. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  28. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  29. "It Started as a Joke"
  30. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  31. A distributed solver for multi-agent path finding problems
  32. Making Maps Available for Play
  33. Larping (Live Action Role Playing) as an Embodied Design Research Method
  34. Distributed Creativity in Play
  35. Collaborative Mixed Reality Games
  36. Mapping in the Wild
  37. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  38. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  39. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  40. Playing to Wait
  41. Games and Play SIG
  42. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  43. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  44. Augmented Tabletop Games Workshop
  45. The Maze
  46. Understanding Dangerous Play
  47. From Joysticks to Pokémon Go
  48. "The Collecting Itself Feels Good"
  49. Evaluating Display Modalities Using a Mixed Reality Game
  50. Playing at Planning
  51. Initial Design Implications for Early Algebra Games
  52. Can a team coordination game help student software project teams?
  53. Understanding Player Attitudes Towards Digital Game Objects
  54. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  55. Collaborative Planning Gameplay from Disaster Response Practice
  56. Designing to Split Attention in a Mixed Reality Game
  57. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  58. A framework for cooperative communication game mechanics from grounded theory
  59. A theory of game mechanic signaling for interface design
  60. Mixed reality games
  61. Culturally based design
  62. The Team Coordination Game
  63. Zero-fidelity simulation of fire emergency response
  64. Game design principles for engaging cooperative play
  65. Emergent team coordination
  66. Synchronized communication and coordinated views
  67. A concise XML binding framework facilitates practical object-oriented document engineering
  68. Implicit coordination in firefighting practice
  69. Censor chair