All Stories

  1. The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media
  2. The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis
  3. True Sight: How Transgender Perspectives Can Shape Values for Designing Embodied Interactions
  4. Learning to Fail Beautifully: Pole Dancing as a Case Study of Gender Euphoria & Dysphoria for Embodied Interaction Design
  5. How we use ! and ? in video games both over time and potentially in the future.
  6. How Video Game Depictions Can Cause Distress in Transgender Players
  7. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  8. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  9. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  10. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  11. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  12. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  13. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  14. Paper to Pixels
  15. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  16. A Vision of Augmented Reality for Urban Search and Rescue
  17. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  18. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  19. "It Started as a Joke"
  20. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  21. A distributed solver for multi-agent path finding problems
  22. Making Maps Available for Play
  23. Larping (Live Action Role Playing) as an Embodied Design Research Method
  24. Distributed Creativity in Play
  25. Collaborative Mixed Reality Games
  26. Mapping in the Wild
  27. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  28. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  29. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  30. Playing to Wait
  31. Games and Play SIG
  32. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  33. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  34. Augmented Tabletop Games Workshop
  35. The Maze
  36. Understanding Dangerous Play
  37. From Joysticks to Pokémon Go
  38. "The Collecting Itself Feels Good"
  39. Evaluating Display Modalities Using a Mixed Reality Game
  40. Playing at Planning
  41. Initial Design Implications for Early Algebra Games
  42. Can a team coordination game help student software project teams?
  43. Understanding Player Attitudes Towards Digital Game Objects
  44. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  45. Collaborative Planning Gameplay from Disaster Response Practice
  46. Designing to Split Attention in a Mixed Reality Game
  47. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  48. A framework for cooperative communication game mechanics from grounded theory
  49. A theory of game mechanic signaling for interface design
  50. Mixed reality games
  51. Culturally based design
  52. The Team Coordination Game
  53. Zero-fidelity simulation of fire emergency response
  54. Game design principles for engaging cooperative play
  55. Emergent team coordination
  56. Synchronized communication and coordinated views
  57. A concise XML binding framework facilitates practical object-oriented document engineering
  58. Implicit coordination in firefighting practice
  59. Censor chair