All Stories

  1. Wildfire@Home: Personalized Immersive Training for Household Situation Awareness
  2. Exploring the Role of Interactive Technology to Enrich Surfing
  3. The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media
  4. Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games
  5. Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners
  6. This Game SUX: Why & How to Design Sh@*!y User Experiences
  7. Transnational lgbTq+ SIG
  8. Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking
  9. The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis
  10. True Sight: How Transgender Perspectives Can Shape Values for Designing Embodied Interactions
  11. Learning to Fail Beautifully: Pole Dancing as a Case Study of Gender Euphoria & Dysphoria for Embodied Interaction Design
  12. Human Use of Vintage Beings: How to Harness the Shock of the Old
  13. How we use ! and ? in video games both over time and potentially in the future.
  14. How Video Game Depictions Can Cause Distress in Transgender Players
  15. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  16. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  17. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  18. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  19. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  20. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  21. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  22. Paper to Pixels
  23. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  24. A Vision of Augmented Reality for Urban Search and Rescue
  25. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  26. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  27. "It Started as a Joke"
  28. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  29. A distributed solver for multi-agent path finding problems
  30. Making Maps Available for Play
  31. Larping (Live Action Role Playing) as an Embodied Design Research Method
  32. Distributed Creativity in Play
  33. Collaborative Mixed Reality Games
  34. Mapping in the Wild
  35. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  36. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  37. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  38. Playing to Wait
  39. Games and Play SIG
  40. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  41. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  42. Augmented Tabletop Games Workshop
  43. The Maze
  44. Understanding Dangerous Play
  45. From Joysticks to Pokémon Go
  46. "The Collecting Itself Feels Good"
  47. Evaluating Display Modalities Using a Mixed Reality Game
  48. Playing at Planning
  49. Initial Design Implications for Early Algebra Games
  50. Can a team coordination game help student software project teams?
  51. Understanding Player Attitudes Towards Digital Game Objects
  52. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  53. Collaborative Planning Gameplay from Disaster Response Practice
  54. Designing to Split Attention in a Mixed Reality Game
  55. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  56. A framework for cooperative communication game mechanics from grounded theory
  57. A theory of game mechanic signaling for interface design
  58. Mixed reality games
  59. Culturally based design
  60. The Team Coordination Game
  61. Zero-fidelity simulation of fire emergency response
  62. Game design principles for engaging cooperative play
  63. Emergent team coordination
  64. Synchronized communication and coordinated views
  65. A concise XML binding framework facilitates practical object-oriented document engineering
  66. Implicit coordination in firefighting practice
  67. Censor chair