All Stories

  1. SurfSync: Towards the Design of Wearables to Enrich Surfing
  2. SymbioSip: Human-Plant Symbiosis through a Bidirectional Hydration System
  3. Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
  4. CoMap: A Collaborative 3D Sketch Mapping Game to Engage Spatial Communication in Search and Rescue
  5. Wildfire@Home: Personalized Immersive Training for Household Situation Awareness
  6. Exploring the Role of Interactive Technology to Enrich Surfing
  7. The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media
  8. Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games
  9. Towards Understanding Interactive Sonic Gastronomy with Chefs and Diners
  10. This Game SUX: Why & How to Design Sh@*!y User Experiences
  11. Transnational lgbTq+ SIG
  12. Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking
  13. The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis
  14. True Sight: How Transgender Perspectives Can Shape Values for Designing Embodied Interactions
  15. Learning to Fail Beautifully: Pole Dancing as a Case Study of Gender Euphoria & Dysphoria for Embodied Interaction Design
  16. Human Use of Vintage Beings: How to Harness the Shock of the Old
  17. How we use ! and ? in video games both over time and potentially in the future.
  18. How Video Game Depictions Can Cause Distress in Transgender Players
  19. The Challenge of Mass Casualty Incident Response Simulation Exercise Design and Creation: A Modified Delphi Study
  20. “I See You!”: A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames
  21. Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster
  22. [Hidden] / [Caution] / [Danger]: How Video Games Can Inform the Design of Sight Cues for Agents
  23. Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay
  24. An Activity Theory Analysis of Search & Rescue Collective Sensemaking and Planning Practices
  25. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
  26. Paper to Pixels
  27. Games and Play SIG: Shaping the Next Decade of Games & HCI Research
  28. A Vision of Augmented Reality for Urban Search and Rescue
  29. A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design
  30. A Taxonomy for Selecting Wearable Input Devices for Mixed Reality
  31. "It Started as a Joke"
  32. Proceedings of the Annual Symposium on Computer-Human Interaction in Play
  33. A distributed solver for multi-agent path finding problems
  34. Making Maps Available for Play
  35. Larping (Live Action Role Playing) as an Embodied Design Research Method
  36. Distributed Creativity in Play
  37. Collaborative Mixed Reality Games
  38. Mapping in the Wild
  39. Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games
  40. Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
  41. A Design Framework for Awareness Cues in Distributed Multiplayer Games
  42. Playing to Wait
  43. Games and Play SIG
  44. Designing Future Disaster Response Team Wearables from a Grounding in Practice
  45. A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play
  46. Augmented Tabletop Games Workshop
  47. The Maze
  48. Understanding Dangerous Play
  49. From Joysticks to Pokémon Go
  50. "The Collecting Itself Feels Good"
  51. Evaluating Display Modalities Using a Mixed Reality Game
  52. Playing at Planning
  53. Initial Design Implications for Early Algebra Games
  54. Can a team coordination game help student software project teams?
  55. Understanding Player Attitudes Towards Digital Game Objects
  56. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  57. Collaborative Planning Gameplay from Disaster Response Practice
  58. Designing to Split Attention in a Mixed Reality Game
  59. Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team Coordination
  60. A framework for cooperative communication game mechanics from grounded theory
  61. A theory of game mechanic signaling for interface design
  62. Mixed reality games
  63. Culturally based design
  64. The Team Coordination Game
  65. Zero-fidelity simulation of fire emergency response
  66. Game design principles for engaging cooperative play
  67. Emergent team coordination
  68. Synchronized communication and coordinated views
  69. A concise XML binding framework facilitates practical object-oriented document engineering
  70. Implicit coordination in firefighting practice
  71. Censor chair