All Stories

  1. Heating and Cooling Virtual Reality (VR) Drawing
  2. How can we can create an equitable CHI
  3. How to Design Games to Reduce Mental Health Stigma
  4. HybridPointing for Touch
  5. Above Water: Learning to design games for things that are hard to talk about
  6. Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games
  7. The Development of "Orbit"
  8. Crushed it!
  9. Vanishing Importance
  10. Towards a Trait Model of Video Game Preferences
  11. A Framework and Taxonomy of Videogame Playing Preferences
  12. Leave Them 4 Dead
  13. How small, incremental changes in game design factor impact difficulty
  14. ABOVE WATER
  15. CHI PLAYGUE
  16. "The Collecting Itself Feels Good"
  17. ABOVE WATER
  18. The Gamification User Types Hexad Scale
  19. Tackling User Research Challenges within the Finance Industry
  20. CHI PLAYGUE
  21. Towards Understanding the Importance of Co-Located Gameplay
  22. Understanding Player Attitudes Towards Digital Game Objects
  23. Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2
  24. Understanding difficulty, your brain and challenge
  25. Design guidelines for Gamifying reading applications
  26. Time's up! Gamifying being on time for work
  27. EEG-based assessment of video and in-game learning
  28. Exploring social interaction in co-located multiplayer games