All Stories

  1. Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body Perception
  2. Technology, Movement, and Play Is Hampering and Boosting Interactive Play
  3. Intercorporeal Biofeedback for Movement Learning
  4. Edu-larp @ CHI
  5. Exploring and Materialising Bodily Experiences of Security through Lenses of Feminist HCI practices
  6. Anywear Academy: A Larp-based Camp to Inspire Computational Interest in Middle School Girls
  7. The Design Space of Wearables for Sports and Fitness Practices
  8. Physical Warm-up Games
  9. Chasing Play with Instagram: How Can We Capture Mundane Play Potentials to Inspire Interaction Design?
  10. Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
  11. Technology for Situated and Emergent Play: A Bridging Concept and Design Agenda
  12. Training Body Awareness and Control with Technology Probes
  13. A social wearable that affords vulnerability
  14. Workshop presentation of a social wearable that affords vulnerability
  15. Enlightened Yoga
  16. Chasing Play Potentials
  17. Larping (Live Action Role Playing) as an Embodied Design Research Method
  18. ExerCube vs. Personal Trainer
  19. Designing 'True Colors'
  20. Body-centric computing
  21. Designing Future Social Wearables with Live Action Role Play (Larp) Designers
  22. Social Affordances at Play
  23. Firefly
  24. 'Not Too Much, Not Too Little' Wearables For Group Discussions
  25. SpokeIt
  26. Exteriorizing Body Alignment in Collocated Physical Training
  27. Designing for Transformative Play
  28. Soma-Based Design Theory
  29. Playification