All Stories

  1. Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe
  2. Technology, Movement, and Play Is Hampering and Boosting Interactive Play
  3. Design Resources in Movement-based Design Methods: a Practice-based Characterization
  4. Intercorporeal Biofeedback for Movement Learning
  5. Edu-larp @ CHI
  6. Playing Games with Tito
  7. Moving Embodied Design Education Online.
  8. The Design Space of Wearables for Sports and Fitness Practices
  9. Physical Warm-up Games
  10. Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting
  11. Sensitizing Scenarios
  12. Training Body Awareness and Control with Technology Probes
  13. Enlightened Yoga
  14. Circus, Play and Technology Probes
  15. Larping (Live Action Role Playing) as an Embodied Design Research Method
  16. Sensory bodystorming for collocated physical training design
  17. Frictional Realities
  18. Exteriorizing Body Alignment in Collocated Physical Training
  19. Designing for Transformative Play
  20. Activity as the Ultimate Particular of Interaction Design
  21. Play, Participation and Empowerment
  22. Embodied Sketching
  23. The Ethics of Unaware Participation in Public Interventions
  24. Framing IxD knowledge
  25. Embarrassing Interactions
  26. Pervasive Game Design Strategies
  27. Designing Pervasive Games for Mobile Phones
  28. Designing Social Expansion
  29. Information Technology in Pervasive Games
  30. Designing Spatial Expansion
  31. Vem Gråter
  32. The Ethics of Pervasive Gaming
  33. The art of game-mastering pervasive games
  34. Social learning through gaming
  35. Social navigation of food recipes
  36. Modelling the Interests of a News Service User
  37. ConCall
  38. Local plan recognition in direct manipulation interfaces
  39. Inferring complex plans
  40. The Ubiquitous Interactor — Device Independent Access to Mobile Services