All Stories

  1. 2019 Access SIGCHI report
  2. Autism Technology Research has a Problem: They’re Designing for Neurotypical People
  3. "It Started as a Joke"
  4. Disability Interactions in Digital Games
  5. Adapting Gameplay to Eye Movements - An Exploration with TETRIS
  6. How to do better with gender on surveys
  7. Larping (Live Action Role Playing) as an Embodied Design Research Method
  8. Distributed Creativity in Play
  9. Negotiating Gender and Disability Identities in Participatory Design
  10. Nurturing Constructive Disagreement - Agonistic Design with Neurodiverse Children
  11. Queer(ing) HCI
  12. Collaborative Mixed Reality Games
  13. The Things We Play with Roles of Technology in Social Play
  14. Feminist HCI
  15. Fitter, Happier, More Productive?