All Stories

  1. Design Citizenship: Reflections on the Value of Participatory Design in Cultivating Democratic Cultures in Design Projects with Children
  2. Pushing the Boundaries of Computational Empowerment of Children
  3. Navigating the Future of Data-Driven Systems: Children’s perspectives on data and agency
  4. Conceptualizing IT Artefacts for Policymaking – How IT Artefacts Evolve as Policy Objects
  5. Youth, Imagination, and the Postdigital: Reflections from Participatory Speculative Design Activities
  6. A nexus analysis of future ICT professionals’ views on sustainable digital technology development
  7. Technology-Assisted Sign Language Learning for Elementary Schoolchildren - A Cross-Country Study
  8. Promoting Criticality with Design Futuring with Young Children
  9. Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT
  10. Making sense of making: bringing a design and making project to school
  11. Emerging Technologies in Global South Classrooms: Teachers Imagining Future of Education
  12. Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin
  13. Transformative agency – the next step towards children's computational empowerment
  14. "We are in this together": Supporting Neurodiverse Children in Participatory Design through Design Partnering
  15. Nurturing systems thinking among young people by developing business ideas on sustainable AI
  16. Challenges in starting to design and make together: Examining family engagement in Fab Labs
  17. Age against the machine: Exploring ethical AI design and use by, with, and for children
  18. Enabling children’s genuine participation in digital design and fabrication: instructors’ perspective
  19. Educational Participatory Design in the Crossroads of Histories and Practices – Aiming for Digital Transformation in Language Pedagogy
  20. Dimensions of Influence in Trucking: Beyond Work Community
  21. “We were proud of our idea”: How teens and teachers gained value in an entrepreneurship and making project
  22. Increasing Secondary Education Students’ Understanding of the Information Systems Field
  23. To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India
  24. A literature review on digital twins in human-computer interaction research
  25. Familiarizing Children with Artificial Intelligence
  26. Age Against the Machine: A Call for Designing Ethical AI for and with Children
  27. Brave and Kind Superheroes – Children's Reflections on the Design Protagonist Role
  28. Uncovering Children's Situated Design Capital – A Nexus Analytic Inquiry
  29. Imagining Better Futures for Everybody – Sustainable Entrepreneurship Education for Future Design Protagonists
  30. A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children
  31. Obstacles and challenges identified by practitioners of non-formal science learning activities in Europe
  32. In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children
  33. Finding fun in non-formal technology education
  34. The show must go on! Strategies for making and makerspaces during pandemic
  35. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction
  36. Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers
  37. Researchers’ Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)
  38. Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children
  39. Manifesto for children’s genuine participation in digital technology design and making
  40. Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry
  41. Assessing MyData Scenarios: Ethics, Concerns, and the Promise
  42. Embedded assumptions in design and Making projects with children
  43. Researchers' Toolbox for the Future: Empowering Children to Shape Their Future
  44. Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study
  45. Examining relational digital transformation through the unfolding of local practices of the Finnish taxi industry
  46. Gathering garbage or going green?
  47. "Arseing around was Fun!" – Humor as a Resource in Design and Making
  48. Career Choice and Gendered Perceptions of IT – A Nexus Analytic Inquiry
  49. Children’s design recommendations for online safety education
  50. Actor's Interaction order and Historical body involved in children's digital fabrication activities
  51. The role of age and gender on implementing informal and non-formal science learning activities for children
  52. Empowered to Make a Change
  53. A Literature Review of the Practice of Educating Children About Technology Making
  54. Socializers, achievers or both? Value-based roles of children in technology design projects
  55. ‘Worksome but Rewarding’ –Stakeholder Perceptions on Value in Collaborative Design Work
  56. Exclusions in social inclusion projects: Struggles in involving children in digital technology development
  57. Empowering children through design and making
  58. You have to start somewhere
  59. What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan Perspective
  60. Finding common ground: comparing children’s and parents’ views on children’s online skills and safety
  61. Service Interaction Flow Analysis Technique for Service Personalization
  62. “Maybe Some Learn It the Hard Way”: A Nexus Analysis of Teachers Mediating Children’s Online Safety
  63. Should We Design for Control, Trust or Involvement?
  64. ‘It Has to Be Useful for the Pupils, of Course’ – Teachers as Intermediaries in Design with Children
  65. Inclusive or Inflexible
  66. The planning and building of a new residential community: A discourses survey
  67. Switching perspectives: from a language teacher to a designer of language learning with new technologies
  68. Requirements and challenges of children’s genuine participation in the technology design context
  69. Different, often invisible, participants affecting the design
  70. Designing for young people's ICT use
  71. Children and Web 2.0: What They Do, What We Fear, and What Is Done to Make Them Safe
  72. Participation in Open Strategy: Sharing Performances and Opening Backstages in Acts of Strategy
  73. Video diary as a means for data gathering with children – Encountering identities in the making
  74. A Nexus Analysis of Participation in Building an Information Infrastructure for the "Future School"
  75. Understanding technological change in schools: the entwinement of strategy and technology
  76. Who's there?
  77. Differences between success factors of IS quasi-outsourcing and conventional outsourcing collaboration: a case study of two Finnish companies
  78. "It would be handy if it had pictures, if you can't read"
  79. On the brink of adulthood
  80. Children’s Participation in Constructing the Future School
  81. Understanding human values in adopting new technology—A case study and methodological discussion
  82. Investigating the Differences between Success Factors of Conventional IS Outsourcing and Quasi-Outsourcing
  83. Imitating is a natural phenomenon when doing participatory design
  84. Evaluating Human Values in the Adoption of New Technology in School Environment
  85. Experiences from NFC Supported School Attendance Supervision for Children
  86. Bringing technology into school
  87. Examining human values in adopting ubiquitous technology in school
  88. The Formation and Management of a Software Outsourcing Partnership Process
  89. Comparing Global (Multi-site) SPI Program Activities to SPI Program Models