All Stories

  1. Reflecting on Successes and Challenges when Conducting Research Studies in Schools
  2. "Robots should not be used for household chores because that would make us lazy": How Scaffolding Shapes Children’s Capacity to Imagine Educational Futures
  3. A Series of Fortunate Events: Reflecting on Lessons Learnt from Challenges and Failures in CCI Research
  4. Unpacking Computational Empowerment in Participatory Design with Children: Opportunities, Tensions, and Emerging Questions
  5. A Child as a Project Member - Project Managerial Challenges in Intergenerational Teams
  6. Theatre of the Tech-Oppressed: Exploring Algorithmic Injustice Through Participatory Performances
  7. Extending the Child-Centered Ethics Framework: Researchers' Reflections on Multiple Projects with Children and Teenagers
  8. A Tale of Many Futures: Children in Finland and India Envision the Future of Education
  9. Youth AI designs meet eternal values: responsible digital technology design and innovation education
  10. “I'd love a microchip in my brain because there would be no homework.” – School Children Reimagine the Future of Education with Emerging Technologies
  11. Design Citizenship: Reflections on the Value of Participatory Design in Cultivating Democratic Cultures in Design Projects with Children
  12. Pushing the Boundaries of Computational Empowerment of Children
  13. Navigating the Future of Data-Driven Systems: Children’s perspectives on data and agency
  14. Conceptualizing IT Artefacts for Policymaking – How IT Artefacts Evolve as Policy Objects
  15. Youth, Imagination, and the Postdigital: Reflections from Participatory Speculative Design Activities
  16. A nexus analysis of future ICT professionals’ views on sustainable digital technology development
  17. Technology-Assisted Sign Language Learning for Elementary Schoolchildren - A Cross-Country Study
  18. Promoting Criticality with Design Futuring with Young Children
  19. Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT
  20. Making sense of making: bringing a design and making project to school
  21. Emerging Technologies in Global South Classrooms: Teachers Imagining Future of Education
  22. Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin
  23. Transformative agency – the next step towards children's computational empowerment
  24. "We are in this together": Supporting Neurodiverse Children in Participatory Design through Design Partnering
  25. Nurturing systems thinking among young people by developing business ideas on sustainable AI
  26. Challenges in starting to design and make together: Examining family engagement in Fab Labs
  27. Age against the machine: Exploring ethical AI design and use by, with, and for children
  28. Enabling children’s genuine participation in digital design and fabrication: instructors’ perspective
  29. Educational Participatory Design in the Crossroads of Histories and Practices – Aiming for Digital Transformation in Language Pedagogy
  30. Dimensions of Influence in Trucking: Beyond Work Community
  31. “We were proud of our idea”: How teens and teachers gained value in an entrepreneurship and making project
  32. Increasing Secondary Education Students’ Understanding of the Information Systems Field
  33. To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India
  34. A literature review on digital twins in human-computer interaction research
  35. Familiarizing Children with Artificial Intelligence
  36. Age Against the Machine: A Call for Designing Ethical AI for and with Children
  37. Brave and Kind Superheroes – Children's Reflections on the Design Protagonist Role
  38. Uncovering Children's Situated Design Capital – A Nexus Analytic Inquiry
  39. Imagining Better Futures for Everybody – Sustainable Entrepreneurship Education for Future Design Protagonists
  40. A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children
  41. Obstacles and challenges identified by practitioners of non-formal science learning activities in Europe
  42. Challenges in Starting to Design and Make Together - Examining Family Engagement in Fab Lab. A Nexus Analytic Inquiry
  43. In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children
  44. Finding fun in non-formal technology education
  45. The show must go on! Strategies for making and makerspaces during pandemic
  46. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction
  47. Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers
  48. Researchers’ Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)
  49. Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children
  50. Manifesto for children’s genuine participation in digital technology design and making
  51. Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry
  52. Assessing MyData Scenarios: Ethics, Concerns, and the Promise
  53. Embedded assumptions in design and Making projects with children
  54. Researchers' Toolbox for the Future: Empowering Children to Shape Their Future
  55. Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study
  56. Examining relational digital transformation through the unfolding of local practices of the Finnish taxi industry
  57. Gathering garbage or going green?
  58. "Arseing around was Fun!" – Humor as a Resource in Design and Making
  59. Career Choice and Gendered Perceptions of IT – A Nexus Analytic Inquiry
  60. Children’s design recommendations for online safety education
  61. Actor's Interaction order and Historical body involved in children's digital fabrication activities
  62. The role of age and gender on implementing informal and non-formal science learning activities for children
  63. Empowered to Make a Change
  64. A Literature Review of the Practice of Educating Children About Technology Making
  65. Socializers, achievers or both? Value-based roles of children in technology design projects
  66. ‘Worksome but Rewarding’ –Stakeholder Perceptions on Value in Collaborative Design Work
  67. Exclusions in social inclusion projects: Struggles in involving children in digital technology development
  68. Empowering children through design and making
  69. You have to start somewhere
  70. What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan Perspective
  71. Finding common ground: comparing children’s and parents’ views on children’s online skills and safety
  72. Service Interaction Flow Analysis Technique for Service Personalization
  73. “Maybe Some Learn It the Hard Way”: A Nexus Analysis of Teachers Mediating Children’s Online Safety
  74. Should We Design for Control, Trust or Involvement?
  75. ‘It Has to Be Useful for the Pupils, of Course’ – Teachers as Intermediaries in Design with Children
  76. Inclusive or Inflexible
  77. The planning and building of a new residential community: A discourses survey
  78. Switching perspectives: from a language teacher to a designer of language learning with new technologies
  79. Requirements and challenges of children’s genuine participation in the technology design context
  80. Different, often invisible, participants affecting the design
  81. Designing for young people's ICT use
  82. Children and Web 2.0: What They Do, What We Fear, and What Is Done to Make Them Safe
  83. Participation in Open Strategy: Sharing Performances and Opening Backstages in Acts of Strategy
  84. Video diary as a means for data gathering with children – Encountering identities in the making
  85. A Nexus Analysis of Participation in Building an Information Infrastructure for the "Future School"
  86. Understanding technological change in schools: the entwinement of strategy and technology
  87. Who's there?
  88. Differences between success factors of IS quasi-outsourcing and conventional outsourcing collaboration: a case study of two Finnish companies
  89. "It would be handy if it had pictures, if you can't read"
  90. On the brink of adulthood
  91. Children’s Participation in Constructing the Future School
  92. Understanding human values in adopting new technology—A case study and methodological discussion
  93. Investigating the Differences between Success Factors of Conventional IS Outsourcing and Quasi-Outsourcing
  94. Imitating is a natural phenomenon when doing participatory design
  95. Evaluating Human Values in the Adoption of New Technology in School Environment
  96. Experiences from NFC Supported School Attendance Supervision for Children
  97. Bringing technology into school
  98. Examining human values in adopting ubiquitous technology in school
  99. The Formation and Management of a Software Outsourcing Partnership Process
  100. Comparing Global (Multi-site) SPI Program Activities to SPI Program Models