All Stories

  1. Extending the Child-Centered Ethics Framework: Researchers' Reflections on Multiple Projects with Children and Teenagers
  2. A Tale of Many Futures: Children in Finland and India Envision the Future of Education
  3. Youth AI designs meet eternal values: responsible digital technology design and innovation education
  4. “I'd love a microchip in my brain because there would be no homework.” – School Children Reimagine the Future of Education with Emerging Technologies
  5. Design Citizenship: Reflections on the Value of Participatory Design in Cultivating Democratic Cultures in Design Projects with Children
  6. Pushing the Boundaries of Computational Empowerment of Children
  7. Navigating the Future of Data-Driven Systems: Children’s perspectives on data and agency
  8. Conceptualizing IT Artefacts for Policymaking – How IT Artefacts Evolve as Policy Objects
  9. Youth, Imagination, and the Postdigital: Reflections from Participatory Speculative Design Activities
  10. A nexus analysis of future ICT professionals’ views on sustainable digital technology development
  11. Technology-Assisted Sign Language Learning for Elementary Schoolchildren - A Cross-Country Study
  12. Promoting Criticality with Design Futuring with Young Children
  13. Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT
  14. Making sense of making: bringing a design and making project to school
  15. Emerging Technologies in Global South Classrooms: Teachers Imagining Future of Education
  16. Moving Between the Virtual and Real - Children Trying Out a Metaverse Digital Twin
  17. Transformative agency – the next step towards children's computational empowerment
  18. "We are in this together": Supporting Neurodiverse Children in Participatory Design through Design Partnering
  19. Nurturing systems thinking among young people by developing business ideas on sustainable AI
  20. Challenges in starting to design and make together: Examining family engagement in Fab Labs
  21. Age against the machine: Exploring ethical AI design and use by, with, and for children
  22. Enabling children’s genuine participation in digital design and fabrication: instructors’ perspective
  23. Educational Participatory Design in the Crossroads of Histories and Practices – Aiming for Digital Transformation in Language Pedagogy
  24. Dimensions of Influence in Trucking: Beyond Work Community
  25. “We were proud of our idea”: How teens and teachers gained value in an entrepreneurship and making project
  26. Increasing Secondary Education Students’ Understanding of the Information Systems Field
  27. To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India
  28. A literature review on digital twins in human-computer interaction research
  29. Familiarizing Children with Artificial Intelligence
  30. Age Against the Machine: A Call for Designing Ethical AI for and with Children
  31. Brave and Kind Superheroes – Children's Reflections on the Design Protagonist Role
  32. Uncovering Children's Situated Design Capital – A Nexus Analytic Inquiry
  33. Imagining Better Futures for Everybody – Sustainable Entrepreneurship Education for Future Design Protagonists
  34. A Series of Fortunate Accidents: Lessons Learned When Things Go Sideways in Making Projects with Children
  35. Obstacles and challenges identified by practitioners of non-formal science learning activities in Europe
  36. In Pursuit of Inclusive and Diverse Digital Futures: Exploring the Potential of Design Fiction in Education of Children
  37. Finding fun in non-formal technology education
  38. The show must go on! Strategies for making and makerspaces during pandemic
  39. From Mild to Wild: Reimagining Friendships and Romance in the Time of Pandemic Using Design Fiction
  40. Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers
  41. Researchers’ Toolbox for the Future: Understanding and Designing Accessible and Inclusive Artificial Intelligence (AIAI)
  42. Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children
  43. Manifesto for children’s genuine participation in digital technology design and making
  44. Making Sense of 3D Modelling and 3D Printing Activities of Young People: A Nexus Analytic Inquiry
  45. Assessing MyData Scenarios: Ethics, Concerns, and the Promise
  46. Embedded assumptions in design and Making projects with children
  47. Researchers' Toolbox for the Future: Empowering Children to Shape Their Future
  48. Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study
  49. Examining relational digital transformation through the unfolding of local practices of the Finnish taxi industry
  50. Gathering garbage or going green?
  51. "Arseing around was Fun!" – Humor as a Resource in Design and Making
  52. Career Choice and Gendered Perceptions of IT – A Nexus Analytic Inquiry
  53. Children’s design recommendations for online safety education
  54. Actor's Interaction order and Historical body involved in children's digital fabrication activities
  55. The role of age and gender on implementing informal and non-formal science learning activities for children
  56. Empowered to Make a Change
  57. A Literature Review of the Practice of Educating Children About Technology Making
  58. Socializers, achievers or both? Value-based roles of children in technology design projects
  59. ‘Worksome but Rewarding’ –Stakeholder Perceptions on Value in Collaborative Design Work
  60. Exclusions in social inclusion projects: Struggles in involving children in digital technology development
  61. Empowering children through design and making
  62. You have to start somewhere
  63. What if it Switched on the Sun? Exploring Creativity in a Brainstorming Session with Children Through a Vygotskyan Perspective
  64. Finding common ground: comparing children’s and parents’ views on children’s online skills and safety
  65. Service Interaction Flow Analysis Technique for Service Personalization
  66. “Maybe Some Learn It the Hard Way”: A Nexus Analysis of Teachers Mediating Children’s Online Safety
  67. Should We Design for Control, Trust or Involvement?
  68. ‘It Has to Be Useful for the Pupils, of Course’ – Teachers as Intermediaries in Design with Children
  69. Inclusive or Inflexible
  70. The planning and building of a new residential community: A discourses survey
  71. Switching perspectives: from a language teacher to a designer of language learning with new technologies
  72. Requirements and challenges of children’s genuine participation in the technology design context
  73. Different, often invisible, participants affecting the design
  74. Designing for young people's ICT use
  75. Children and Web 2.0: What They Do, What We Fear, and What Is Done to Make Them Safe
  76. Participation in Open Strategy: Sharing Performances and Opening Backstages in Acts of Strategy
  77. Video diary as a means for data gathering with children – Encountering identities in the making
  78. A Nexus Analysis of Participation in Building an Information Infrastructure for the "Future School"
  79. Understanding technological change in schools: the entwinement of strategy and technology
  80. Who's there?
  81. Differences between success factors of IS quasi-outsourcing and conventional outsourcing collaboration: a case study of two Finnish companies
  82. "It would be handy if it had pictures, if you can't read"
  83. On the brink of adulthood
  84. Children’s Participation in Constructing the Future School
  85. Understanding human values in adopting new technology—A case study and methodological discussion
  86. Investigating the Differences between Success Factors of Conventional IS Outsourcing and Quasi-Outsourcing
  87. Imitating is a natural phenomenon when doing participatory design
  88. Evaluating Human Values in the Adoption of New Technology in School Environment
  89. Experiences from NFC Supported School Attendance Supervision for Children
  90. Bringing technology into school
  91. Examining human values in adopting ubiquitous technology in school
  92. The Formation and Management of a Software Outsourcing Partnership Process
  93. Comparing Global (Multi-site) SPI Program Activities to SPI Program Models