All Stories

  1. Co-Design of an Escape Room for e-Mental Health Training of Mental Health Care Professionals: Research Through Design Study
  2. Promoting Criticality with Design Futuring with Young Children
  3. Co-Design of an Escape Room for e-Mental Health Training of Mental Health Care Professionals: Research Through Design Study (Preprint)
  4. Begrijp jij het? Mixed-method monitor van overheidsteksten
  5. Design Principles for Actual Security
  6. Games to stay on top of professional skills in mental health
  7. Design of a Game-Based Training Environment to Enhance Health Care Professionals’ E–Mental Health Skills: Protocol for a User Requirements Analysis (Preprint)
  8. Playful Cognitive Behavioral Therapy Apps
  9. Measuring and comparing novelty for design solutions generated by young children through different design methods
  10. Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move
  11. Development and application of a framework for comparing early design methods for young children
  12. Comparing the creativity of children's design solutions based on expert assessment
  13. Comparing early design methods for children
  14. How to optimize early design methods with children?
  15. Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read