Multiple voices in ICT design with children – a nexus analytical enquiry

Tonja Molin-Juustila, Marianne Kinnula, Netta Iivari, Leena Kuure, Eija Halkola
  • Behaviour and Information Technology, February 2015, Taylor & Francis
  • DOI: 10.1080/0144929x.2014.1003327

Different, often invisible, participants affecting the design

What is it about?

When analysing data e.g. from participatory design sessions it is possible to notice that many of the ideas and thoughts of the users originate from somewhere else: from the people's previous experiences and knowledge and also from someone else's sayings and thoughts. We suggest two concepts, historical body and interaction order, to be used to explain this phenomenon, not only when working with children but also with adults.

Why is it important?

The concepts of historical body and interaction order can be used in different phases: when planning the study, implementing it, and analysing the results. They help researchers in formalising the process and in making conscious choices between different possibilities in the design process. They are particularly useful in giving the name to the phenomenon.

Read Publication

The following have contributed to this page: Marianne Kinnula

In partnership with: