All Stories

  1. Explanation User Interfaces: A Systematic Literature Review
  2. MORPHEUS: A Multidimensional Framework for Modeling, Measuring, and Mitigating Human Factors in Cybersecurity
  3. From Navigation to Intention: Reframing the Web Experience through Goal-Driven Interfaces
  4. APOLLO: A GPT-based tool to detect phishing emails and generate explanations that warn users
  5. Towards a human factors assessment questionnaire for cybersecurity incidents
  6. From Conversational Web to Inclusive Conversations with LLMs
  7. Detection And Mitigation Of Cyber attacks that exploit human vuLnerabilitiES (DAMOCLES 2024)
  8. "This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code.
  9. To Automate or To Augment Humans? That is the Question for AI, and The Answer Depends on Users
  10. Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum
  11. Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study
  12. Improving Customer Service Through Rapid Prototyping of Data Exploration Chatbots
  13. Poster: Enriching people’s experience at CH sites with IoT technology
  14. PACMHCI V7, MHCI, September 2023 Editorial
  15. Defining Patterns for a Conversational Web
  16. Let warnings interrupt the interaction and explain: designing and evaluating phishing email warnings
  17. Human Factors in Phishing Attacks: A Systematic Literature Review
  18. SERENE: a Web platform for the UX semi-automatic evaluation of website
  19. Ready, Steady, Go: Playing and Rapidly Designing with IoTgo
  20. A Phygital Toolkit for Rapidly Designing Smart Things at School
  21. SMARTER: an IoT learning game to teach math
  22. End-User Programming and Math Teachers: an Initial Study
  23. Exploring challenges for Conversational Web Browsing with Blind and Visually Impaired Users
  24. Rapid prototyping of chatbots for data exploration
  25. A System to Support Children in Speech Therapies at Home
  26. Children's Beliefs and Understanding of Smart Objects
  27. EMPATHY
  28. Analysing trade-offs in frameworks for the design of smart environments
  29. Empowering End Users to Customize their Smart Environments
  30. SERVE
  31. Interaction with Large Displays
  32. Visual composition of data sources by end users