All Stories

  1. Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science Museum
  2. Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study
  3. Improving Customer Service Through Rapid Prototyping of Data Exploration Chatbots
  4. Poster: Enriching people’s experience at CH sites with IoT technology
  5. PACMHCI V7, MHCI, September 2023 Editorial
  6. Defining Patterns for a Conversational Web
  7. Let warnings interrupt the interaction and explain: designing and evaluating phishing email warnings
  8. Human Factors in Phishing Attacks: A Systematic Literature Review
  9. SERENE: a Web platform for the UX semi-automatic evaluation of website
  10. Ready, Steady, Go: Playing and Rapidly Designing with IoTgo
  11. A Phygital Toolkit for Rapidly Designing Smart Things at School
  12. SMARTER: an IoT learning game to teach math
  13. End-User Programming and Math Teachers: an Initial Study
  14. Exploring challenges for Conversational Web Browsing with Blind and Visually Impaired Users
  15. Rapid prototyping of chatbots for data exploration
  16. A System to Support Children in Speech Therapies at Home
  17. Children's Beliefs and Understanding of Smart Objects
  18. EMPATHY
  19. Analysing trade-offs in frameworks for the design of smart environments
  20. Empowering End Users to Customize their Smart Environments
  21. SERVE
  22. Interaction with Large Displays
  23. Visual composition of data sources by end users