All Stories

  1. Analysing trade-offs in frameworks for the design of smart environments
  2. From smart objects to smart experiences: An end-user development approach
  3. Empowering End Users to Customize their Smart Environments
  4. Specification of Complex Logical Expressions for Task Automation: An EUD Approach
  5. End-User Development for the Internet of Things: EFESTO and the 5W Composition Paradigm
  6. On the Role of Context in the Design of Mobile Mashups
  7. Adaptive Interfaces
  8. Dynamic Web Pages
  9. Web Mashups
  10. Distributing the User Interface Logics along Actionable Components: the EFESTO Approach
  11. Exploiting Visual Notations for Data Exploration
  12. EFESTO: A Platform for the End-User Development of Interactive Workspaces for Data Exploration
  13. Identifying Relevant Dimensions for the Quality of Web Mashups: An Empirical Study
  14. A Quality Model for Linked Data Exploration
  15. Supporting professional guides to create personalized visit experiences
  16. A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments
  17. A UI-Centric Approach for the End-User Development of Multidevice Mashups
  18. Designing and Developing Context-Aware Mobile Mashups: The CAMUS Approach
  19. Making Mashups Actionable Through Elastic Design Principles
  20. Hands-on Actionable Mashups
  21. Creation and use of service-based Distributed Interactive Workspaces
  22. Foreword of the Thematic Track: Quality in Web Engineering
  23. User-driven visual composition of service-based interactive spaces
  24. Visual composition of data sources by end users
  25. Mashups
  26. Mashups
  27. Outlook
  28. Introduction
  29. Web Mash-ups
  30. Mashup Components
  31. Model-Driven Software Development
  32. Advanced Mashups
  33. Data and Application Integration
  34. Quality in Mashup Development
  35. Tool-Aided Mashup Development
  36. Mashups and End-User Development
  37. Usability Inspection in Model-Driven Web Development: Empirical Validation in WebML
  38. End-User Development of Mobile Mashups
  39. PEUDOM: A Mashup Platform for the End User Development of Common Information Spaces
  40. Enabling End Users to Create, Annotate and Share Personal Information Spaces
  41. Personal information spaces in the context of visits to archaeological parks
  42. Trends in Mobile Web Information Systems
  43. Evaluating the Usability of Mashups Applications
  44. Quality-Aware Mashup Composition: Issues, Techniques and Tools
  45. A comparison of recommender systems for mashup composition
  46. Informing observers
  47. MobiMash
  48. Further analysis on the validation of a usability inspection method for model-driven web development
  49. User profile based activities in flexible processes
  50. Composition of situational interactive spaces by end users
  51. Next in Mashup Development: User-Created Apps on the Web
  52. Process flexibility through customizable activities: A mashup-based approach
  53. A Quality Model for Mashups
  54. DashMash: A Mashup Environment for End User Development
  55. Impact of MDE Approaches on the Maintainability of Web Applications: An Experimental Evaluation
  56. Model-Based Dynamic and Adaptive Visualization for Multi-domain Search Results
  57. Enabling End User Development through Mashups: Requirements, Abstractions and Innovation Toolkits
  58. Enhancing the Selection of Web Sources: A Reputation Based Approach
  59. Visualization of Multi-domain Ranked Data
  60. Information Quality in Mashups
  61. Managing Adaptivity in Web Collaborative Processes Using Policies and User Profiles
  62. Quality-Based Recommendations for Mashup Composition
  63. Providing Flexible Process Support to Project-Centered Learning
  64. Engineering Web Applications
  65. A Quality Model for Mashup Components
  66. Turning Web Applications into Mashup Components: Issues, Models, and Solutions
  67. Technologies
  68. Introduction
  69. Adaptation
  70. The Development Process
  71. Web Application Design
  72. Requirements Engineering
  73. Quality Assessment
  74. Implementation, Deployment, and Maintenance
  75. Semantic Web and Web 2.0
  76. Bridging the Gap Between Instructional Design and Double-Loop Learning
  77. Data and web management research at Politecnico di Milano
  78. The UM-MAIS Methodology for Multi-channel Adaptive Web Information Systems
  79. Understanding UI Integration: A Survey of Problems, Technologies, and Opportunities
  80. Designing data-intensive web applications for content accessibility using web marts
  81. Model-driven Engineering of Active Context-awareness
  82. Model-driven development of context-aware Web applications
  83. A framework for rapid integration of presentation components
  84. Specification, authoring and prototyping of personalised workplace learning solutions
  85. Evaluating the semantic memory of web interactions in the xMem project
  86. Integrating Web Conceptual Modeling and Web Usage Mining
  87. Combining conceptual modeling and active rules for the design of adaptive web applications
  88. Preface to AEWSE'06
  89. Employing Inductive Databases in Concrete Applications
  90. COOPER: Towards a Collaborative Open Environment of Project-Centred Learning
  91. Extended memory (xMem) of web interactions
  92. Methods and Tools for the Development of Adaptive Applications
  93. Special issue on ubiquitous mobile information and collaboration systems (UMICS)
  94. Editorial message
  95. A Framework for Exploiting Conceptual Modeling in the Evaluation of Web Application Quality
  96. Model-Driven Design of Web Applications with Client-Side Adaptation
  97. Editorial message
  98. A Model and an XSL Framework for Analysing the Quality of WebML Conceptual Schemas
  99. Model-driven design of collaborative Web applications
  100. Editorial message
  101. Editorial message
  102. Conceptual modeling of data-intensive Web applications
  103. SUE inspection: an effective method for systematic usability evaluation of hypermedia
  104. Guidelines for hypermedia usability inspection
  105. Proposing Guidelines for Usability Inspection
  106. Validating the SUE inspection technique
  107. Model-based heuristic evaluation of hypermedia usability
  108. Model-based heuristic evaluation of hypermedia usability
  109. A semantics-based approach to designing presentations for multimedia database query results
  110. Visual metaphors for interacting with databases
  111. Web Usability: Principles and Evaluation Methods
  112. Designing and Mining Web Applications
  113. Designing Web Applications with Webml and Webratio
  114. Flexible Processes in Project-Centred Learning
  115. Mashing Up Context-Aware Web Applications: A Component-Based Development Approach
  116. Mixup: A Development and Runtime Environment for Integration at the Presentation Layer
  117. IWWUA 2008 Workshop PC Chairs’ Message
  118. The Usability Dimension in the Development of Web Applications
  119. Designing and Mining Web Applications
  120. Evaluating WIMP interfaces through the SUE approach
  121. The Usability Dimension in the Development of Web Applications
  122. Designing and Mining Web Applications
  123. Workshop PC Chairs’ Message
  124. Designing and Mining Web Applications