All Stories

  1. V-Cockpit: A Platform for the Design, Testing, and Validation of Car Infotainment Systems through Virtual Reality
  2. Designing Inclusive Future Augmented Realities
  3. The AI4Autism Project: A Multimodal and Interdisciplinary Approach to Autism Diagnosis and Stratification
  4. Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study
  5. Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offs
  6. MOVES: Going beyond hardwired multisensory environments for children
  7. Fine-Grained Human Activity Recognition - A new paradigm
  8. Polifactory. Transforming Playful Movement into Sound: Co-create a Smart System for Children with Cerebral Palsy
  9. Phygital interfaces for people with intellectual disability: an exploratory study at a social care center
  10. COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability
  11. Interactive Technologies and Autism, Second Edition
  12. Embodied Learning in Immersive Smart Spaces
  13. Magika, a Multisensory Environment for Play, Education and Inclusion
  14. Emotify
  15. GENIEL
  16. Reflex
  17. WIYE
  18. Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot
  19. Meeting the needs of people with neuro-developmental disorder through a phygital approach
  20. ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
  21. On the Effects of a Nomadic Multisensory Solution for Children's Playful Learning
  22. Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality
  23. Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017
  24. Engaging Children with Neurodevelopmental Disorder Through Multisensory Interactive Experiences in a Smart Space
  25. Museum for All: Wearable Immersive Virtual Tours in Museums for People with Neurodevelopmental Disorders
  26. ABBOT
  27. IDROPO, A Hydroponic Planting System to Teach Gardening Through Play
  28. Puffy, a Friendly Inflatable Social Robot
  29. Reflex
  30. Designing Wearable Immersive “Social Stories” for Persons with Neurodevelopmental Disorder
  31. Magic Room: A Smart Space for Children with Neurodevelopmental Disorder
  32. WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills
  33. KidRec: Children & Recommender Systems
  34. Exploring engagement with robots among persons with neurodevelopmental disorders
  35. Puffy — An inflatable robotic companion for pre-schoolers
  36. Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
  37. Designing a Robot Companion for Children with Neuro-Developmental Disorders
  38. Wearable Immersive Virtual Reality for Children with Disability
  39. Puffy - an Inflatable Mobile Interactive Companion for Children with Neurodevelopmental Disorders
  40. Backchannel opportunity prediction for social robot listeners
  41. Polipo
  42. Engaging Children as a Storyteller
  43. Telling Stories to Robots
  44. Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder
  45. XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours
  46. Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders
  47. An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder
  48. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space
  49. Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability
  50. Dolphin Sam
  51. Monitoring and Adaptation in Smart Spaces for Disabled Children
  52. Wearable Immersive Storytelling for Disabled Children
  53. Using Brain Signals in Adaptive Smart Spaces for Disabled Children
  54. Integrating Virtual Worlds and Mobile Robots in Game-Based Treatment for Children with Intellectual Disability
  55. Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs
  56. Blending robots and full-body interaction with large screens for children with intellectual disability
  57. Designing motion-based activities to engage students with autism in classroom settings
  58. Designing and evaluating touchless playful interaction for ASD children
  59. Integrating human-robot and motion-based touchless interaction for children with intellectual disability
  60. From desktop to touchless interfaces
  61. Motion-based touchless interaction for ASD children
  62. Touchless Motion-Based Interaction for Therapy of Autistic Children
  63. Exploring motion-based touchless games for autistic children's learning