All Stories

  1. Towards minding the disability achievement gap: the case of technology-enhanced inclusive embodied design for integer arithmetic
  2. Uxy the Friendly Sensor: Making Inertial Sensors Child-Acceptable
  3. GOOSE: a Tool to Co-create Spatial Experiences
  4. Designing for Attention: Evaluating an Affordable Immersive VR Platform for Neurodiverse Children
  5. Students’ experience and learning outcomes in multisensory environments: the moderating role of interaction modalities
  6. The Human Condition: Modal and Interactive Advantages of Teacher over AI Feedback on Children's Mathematical Performance
  7. Exploring children’s embodied interactions through digitally facilitated enactment: A case study when math education MOVES
  8. Generative AI and multimodal data for educational feedback: Insights from embodied math learning
  9. Hybrid teaching intelligence: Lessons learned from an embodied mathematics learning experience
  10. V-Cockpit: A Platform for the Design, Testing, and Validation of Car Infotainment Systems through Virtual Reality
  11. Designing Inclusive Future Augmented Realities
  12. The AI4Autism Project: A Multimodal and Interdisciplinary Approach to Autism Diagnosis and Stratification
  13. Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study
  14. Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offs
  15. MOVES: Going beyond hardwired multisensory environments for children
  16. Designing integrated physical–digital systems for children–nature interaction
  17. Fine-Grained Human Activity Recognition - A new paradigm
  18. Polifactory. Transforming Playful Movement into Sound: Co-create a Smart System for Children with Cerebral Palsy
  19. Phygital interfaces for people with intellectual disability: an exploratory study at a social care center
  20. COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability
  21. Interactive Technologies and Autism, Second Edition
  22. Embodied Learning in Immersive Smart Spaces
  23. Magika, a Multisensory Environment for Play, Education and Inclusion
  24. Emotify
  25. GENIEL
  26. Reflex
  27. WIYE
  28. Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot
  29. Meeting the needs of people with neuro-developmental disorder through a phygital approach
  30. ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
  31. On the Effects of a Nomadic Multisensory Solution for Children's Playful Learning
  32. Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality
  33. Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017
  34. Engaging Children with Neurodevelopmental Disorder Through Multisensory Interactive Experiences in a Smart Space
  35. Museum for All: Wearable Immersive Virtual Tours in Museums for People with Neurodevelopmental Disorders
  36. ABBOT
  37. IDROPO, A Hydroponic Planting System to Teach Gardening Through Play
  38. Puffy, a Friendly Inflatable Social Robot
  39. Reflex
  40. Designing Wearable Immersive “Social Stories” for Persons with Neurodevelopmental Disorder
  41. Magic Room: A Smart Space for Children with Neurodevelopmental Disorder
  42. WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills
  43. KidRec: Children & Recommender Systems
  44. Exploring engagement with robots among persons with neurodevelopmental disorders
  45. Puffy — An inflatable robotic companion for pre-schoolers
  46. Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
  47. Designing a Robot Companion for Children with Neuro-Developmental Disorders
  48. Wearable Immersive Virtual Reality for Children with Disability
  49. Puffy - an Inflatable Mobile Interactive Companion for Children with Neurodevelopmental Disorders
  50. Backchannel opportunity prediction for social robot listeners
  51. Polipo
  52. Engaging Children as a Storyteller
  53. Telling Stories to Robots
  54. Proceedings of the 2017 ACM/IEEE International Conference on Human-Robot Interaction
  55. Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder
  56. XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours
  57. Web Engineering
  58. Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders
  59. An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder
  60. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space
  61. Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability
  62. Dolphin Sam
  63. Monitoring and Adaptation in Smart Spaces for Disabled Children
  64. Wearable Immersive Storytelling for Disabled Children
  65. Using Brain Signals in Adaptive Smart Spaces for Disabled Children
  66. Integrating Virtual Worlds and Mobile Robots in Game-Based Treatment for Children with Intellectual Disability
  67. Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs
  68. Blending robots and full-body interaction with large screens for children with intellectual disability
  69. Designing motion-based activities to engage students with autism in classroom settings
  70. Designing and evaluating touchless playful interaction for ASD children
  71. Integrating human-robot and motion-based touchless interaction for children with intellectual disability
  72. From desktop to touchless interfaces
  73. Motion-based touchless interaction for ASD children
  74. Touchless Motion-Based Interaction for Therapy of Autistic Children
  75. Exploring motion-based touchless games for autistic children's learning