All Stories

  1. The AI4Autism Project: A Multimodal and Interdisciplinary Approach to Autism Diagnosis and Stratification
  2. Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study
  3. Interaction Modalities and Children’s Learning in Multisensory Environments: Challenges and Trade-offs
  4. MOVES: Going beyond hardwired multisensory environments for children
  5. Interactive Technologies and Autism, Second Edition
  6. Embodied Learning in Immersive Smart Spaces
  7. Magika, a Multisensory Environment for Play, Education and Inclusion
  8. Emotify
  9. GENIEL
  10. Reflex
  11. WIYE
  12. Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot
  13. Meeting the needs of people with neuro-developmental disorder through a phygital approach
  14. ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
  15. On the Effects of a Nomadic Multisensory Solution for Children's Playful Learning
  16. Improving Museum Accessibility through Storytelling in Wearable Immersive Virtual Reality
  17. Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017
  18. Engaging Children with Neurodevelopmental Disorder Through Multisensory Interactive Experiences in a Smart Space
  19. Museum for All: Wearable Immersive Virtual Tours in Museums for People with Neurodevelopmental Disorders
  20. ABBOT
  21. IDROPO, A Hydroponic Planting System to Teach Gardening Through Play
  22. Puffy, a Friendly Inflatable Social Robot
  23. Reflex
  24. Designing Wearable Immersive “Social Stories” for Persons with Neurodevelopmental Disorder
  25. Magic Room: A Smart Space for Children with Neurodevelopmental Disorder
  26. WAYZ: A Co-designed Touch-Ready Game for Children with Special Needs to Assess and Improve Visual Perception Skills
  27. KidRec: Children & Recommender Systems
  28. Exploring engagement with robots among persons with neurodevelopmental disorders
  29. Puffy — An inflatable robotic companion for pre-schoolers
  30. Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders
  31. Designing a Robot Companion for Children with Neuro-Developmental Disorders
  32. Wearable Immersive Virtual Reality for Children with Disability
  33. Puffy - an Inflatable Mobile Interactive Companion for Children with Neurodevelopmental Disorders
  34. Backchannel opportunity prediction for social robot listeners
  35. Polipo
  36. Engaging Children as a Storyteller
  37. Telling Stories to Robots
  38. Puffy: A Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder
  39. XOOM: An End-User Development Tool for Web-Based Wearable Immersive Virtual Tours
  40. Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders
  41. An Affordable Virtual Reality Learning Framework for Children with Neuro-Developmental Disorder
  42. A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space
  43. Wildcard: A wearable virtual reality storytelling tool for children with intellectual developmental disability
  44. Dolphin Sam
  45. Monitoring and Adaptation in Smart Spaces for Disabled Children
  46. Wearable Immersive Storytelling for Disabled Children
  47. Using Brain Signals in Adaptive Smart Spaces for Disabled Children
  48. Integrating Virtual Worlds and Mobile Robots in Game-Based Treatment for Children with Intellectual Disability
  49. Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs
  50. Blending robots and full-body interaction with large screens for children with intellectual disability
  51. Designing motion-based activities to engage students with autism in classroom settings
  52. Designing and evaluating touchless playful interaction for ASD children
  53. Integrating human-robot and motion-based touchless interaction for children with intellectual disability
  54. From desktop to touchless interfaces
  55. Motion-based touchless interaction for ASD children
  56. Touchless Motion-Based Interaction for Therapy of Autistic Children
  57. Exploring motion-based touchless games for autistic children's learning