All Stories

  1. How to Playfully Teach AI to Young Learners: a Systematic Literature Review
  2. A Tool for Guiding Teachers and their Learners: the Case Study of an Art Class
  3. Ready, Steady, Go: Playing and Rapidly Designing with IoTgo
  4. A Phygital Toolkit for Rapidly Designing Smart Things at School
  5. At the Frontiers of Art and IoT: the IoTgo Toolkit as a Probe for Artists
  6. Engaging Children in Remotely Ideating and Programming Smart Things
  7. Children's Beliefs and Understanding of Smart Objects
  8. Towards Making Children Independent in Design
  9. From TurnTalk to ClassTalk: the emergence of tangibles for class conversations in primary school classrooms
  10. Tangibles for Graph Algorithmic Thinking
  11. "There Is No Rose Without A Thorn"
  12. PALX: Player and Learner Experience Design
  13. From Game Design with Children to Game Development with University Students
  14. Challenges in Quality of Temporal Data — Starting with Gold Standards
  15. Gamified children universities