All Stories

  1. Beyond the tool: A two-case study of faculty engagement with curriculum analytics for actionable insights
  2. Ensino secundário geral e profissional e a transição para o ensino superior em Portugal
  3. Assessing 21st Century Competencies
  4. Factors associated with 21st-century learning outcomes in higher education: A learning analytics model grounded in social cognitive theory
  5. AI-Powered DICOM Image Segmentation: A Collaborative Platform for Continuous Expert Feedback
  6. Social Adaptability in Higher Education
  7. Tres escenarios para la IA en educación: del apoyo responsable a la cocreación
  8. Agile Change Approach for Collaborative Software Development Contexts: A Systematic Literature Review
  9. Inteligencia artificial generativa y autonomía educativa: metáforas históricas y principios éticos para la transformación pedagógica
  10. Direct measurement of learning outcomes in higher education: A proposal of nine standardized scales for continuous improvement in engineering programs
  11. Semantic and Visual Pathways to Artificial intelligence Literacy. Challenges and Lessons Learned in the Medical Domain
  12. La ética de la inteligencia artificial generativa en educación a debate. Perspectiva desde el desarrollo de un caso de estudio teórico-práctico
  13. Aligning EMR Structure with Treatment Cycles: Enhancing Data Management and CDSS Functionality
  14. Optimizing Clinical Decision Support System Functionality by Leveraging Specific Human-Computer Interaction Elements: Insights From a Systematic Review
  15. A Synergistic Bridge Between Human–Computer Interaction and Data Management Within CDSS
  16. Evaluating Learning Outcomes Through Curriculum Analytics: Actionable Insights for Curriculum Decision-making
  17. LAMB: An open-source software framework to create artificial intelligence assistants deployed and integrated into learning management systems
  18. Ambientes coeducativos STEM que combinan Robótica Educativa y Pensamiento Computacional
  19. Models and references that influence gender stereotypes in STEM
  20. Development of an Artificial Intelligence-Based Smart Education Framework
  21. Learning Outcomes Evaluation Through Learning Analytics Systems in Higher Education: A Systematic Literature Review
  22. A Bibliometric Analysis of AI Literacy and Educational Readiness Among University Students: A Study from 2020 to 2024
  23. ChatGPT as a Flipped Learning Tool in Education: A Case Study in Chemical Engineering
  24. Clinical Competencies and Complexity in Students: Systematic Literature Review
  25. Conditions for the Application of Intelligent and Dynamic Rubrics in Collaborative Environments: New Possibilities and Approaches in Their Implementation
  26. Design of a Methodological Guide for the Implementation of Inclusion and Cultural Diversity Projects Supported by Technology in European Educational Institutions
  27. Digital Ecosystem with Artificial Intelligence: Evaluation of Complex and Computational Thinking* “Doctoral Thesis Research Project”
  28. Integrating GDPR in the School Through Digital Tools – The Teacher as a Mediator
  29. Model of Characterization of Teamwork Competence Based on Three Types of Capabilities
  30. ROBOSTEAMSEN Taxonomy to Support Teachers in Fostering STEAM Education for Students with Intellectual and Developmental Disabilities
  31. Understanding and Simplifying Text with Generative AI: A Performance Comparison
  32. User Experience in Digital Ecosystems with the Integration of Artificial Intelligence: A Systematic Literature Mapping from 2010 to 2024
  33. Data-Driven Learning Analytics and Artificial Intelligence in Higher Education: A Systematic Review
  34. Educational Technologies as a Tool for Eco-Efficiency in Traditional Universities
  35. Safeguarding Knowledge: Ethical Artificial Intelligence Governance in the University Digital Transformation
  36. Herramienta administrativa para la eco-eficiencia universitaria: hacia una gestión energética sostenible
  37. Herramienta de intervención educativa para promover la eco-eficiencia universitaria
  38. Safe, Transparent, and Ethical Artificial Intelligence
  39. Optimizing Clinical Decision Support System Functionality by Leveraging Specific Human-Computer Interaction Elements: Insights From a Systematic Review (Preprint)
  40. Use of Technology to Empower and Connect Women in STEM
  41. Comparing Natural Language Processing and Quantum Natural Processing approaches in text classification tasks
  42. Designing Games for GDPR: Negotiating Understandings of GDPR in EU Schools.
  43. Gender Mainstreaming and Diversity in Higher Education: An Experience in Software Engineering Education
  44. Designing and Generating Lesson Plans combining Open Educational Content and Generative AI
  45. Heuristic Evaluation of MetaViz: Insights and Strategic Recommendations to Elevate User Experience in an Automated Data Visualization Platform
  46. Data visualization and domain knowledge: Insights through focus groups of researchers in Spain
  47. Assessing the Effectiveness of Textual Recommendations in KoopaML
  48. Exploring the Connection between the TDD Practice and Test Smells—A Systematic Literature Review
  49. A new frontier in dashboard design: Evaluating an innovative meta‐modelling approach through expert insights
  50. Systematic literature review: Quantum machine learning and its applications
  51. A Study on Sensors in Higher Education
  52. A Gamified Learning Experience for Teaching European Values in English Lessons
  53. A Qualitative Case Study of Perceptions and Attitudes Towards Remote Internships and a Model for Their Implementation
  54. Assessing and Promoting Data Fragility in Schools: Open Questionnaires for Auto-evaluation in Educational Roles
  55. Cultivating Higher Order Competencies: Complex Thinking in Latin American University Context
  56. D-AI-COM: A DICOM Reception Node to Automate the Application of Artificial Intelligence Scripts to Medical Imaging Data
  57. Enhancing Language Learning Through Human-Computer Interaction and Generative AI: LATILL Platform
  58. Integrating Individual and Collective Skills: A Rubric-Based Model for Teamwork Competence Assessment
  59. Leveraging ChatGPT for Semantic Analysis of TED Talks on Data Privacy and Security in Society
  60. Management and Application of AI to DICOM Image Processing: A Systematic Mapping Literature Review
  61. ModelViz: A Model-Driven Engineering Approach for Visual Analytics System Design
  62. Optimizing Data Entry Management in Healthcare: Leveraging HCI to Enhance Medical Decision Accuracy
  63. Strengthening Women’s Footprints Through Digital Tools: Focus Groups in Spain
  64. Teachers’ Perspective on the Implementation of GDPR in Schools – A Design-Oriented Case Study
  65. Trends in Studies Developed in Europe About Inclusion and Diversity in Schools: A Systematic Research Projects Review
  66. Trends on Communication, Educational Assessment, Educational Innovation, Identity, Smart Learning, and Doctoral Consortium at TEEM 2023
  67. Understanding User Perspectives on an Educational Game for Civic and Social Inclusion
  68. Unlocking Education Together: A Meta-model Emphasizing Usability and Reuse of Open Educational Resources
  69. Using Quantum Natural Language Processing for Sentiment Classification and Next-Word Prediction in Sentences Without Fixed Syntactic Structure
  70. Analíticas de aprendizaje en la Educación Primaria y Secundaria en España: Una revisión sistemática de la literatura
  71. Systematic review of Erasmus+ projects labelled as good practice and related to e-learning and ICT: Some case studies
  72. What Do We Mean by GenAI? A Systematic Mapping of The Evolution, Trends, and Techniques Involved in Generative AI.
  73. Pensamiento computacional en el profesorado de primaria: una revisión sistemática
  74. USO DE LAS TIC Y LOS PROYECTOS DE BUENAS PRÁCTICAS ERASMUS+
  75. Refactoring User Interfaces Through a Data-Driven Framework: a Case Study in the Health Domain
  76. Análisis de proyectos de buenas prácticas en el marco del programa Erasmus+ centrados en el eLearning o TIC
  77. Towards Personalized Learning Paths to Empower Competence Development in Model Driven Engineering Through the ENCORE Platform
  78. Precautionary principle for students' data protection
  79. Design and development of the LATILL platform for retrieving adequate texts to foster reading skills in German
  80. How to share the leadership competence among the team members in active learning scenarios: Before, during and after COVID-19 pandemic
  81. La nueva realidad de la educación ante los avances de la inteligencia artificial generativa
  82. Towards a TDD maturity model through an anti-patterns framework
  83. Characterizing the visualization design space of distant and close reading of poetic rhythm
  84. La percepción de la Inteligencia Artificial en contextos educativos tras el lanzamiento de ChatGPT: disrupción o pánico
  85. Synergistic Effect of Medical Information Systems Integration: To What Extent Will It Affect the Accuracy Level in the Reports and Decision-Making Systems?
  86. Trends on Computational Thinking, Engineering Education, Technology in Medicine, Qualitative and Mixed Methods, Diversity in STEM, Lab-Based Education, Technology and Education, Gamification and Games for Learning and Smart Learning at TEEM 2022
  87. Trends on Communication, Educational Assessment, Sustainable Development, Educational Innovation, Mechatronics and Learning Analytics at TEEM 2022
  88. A Review on Modular Framework and Artificial Intelligence-Based Smart Education
  89. Reflections on the ethics, potential, and challenges of artificial intelligence in the framework of quality education (SDG4)
  90. A Grey Web Analysis of Existing STEAM Diversity Initiatives
  91. Accompaniment Methodology of Open Innovation in Local Universities After COVID-19
  92. An Overview of European Projects About Computational Thinking
  93. Analysis, Progress and Comparative of the European Digital Competence Framework DIGCOMP
  94. Are Textual Recommendations Enough? Guiding Physicians Toward the Design of Machine Learning Pipelines Through a Visual Platform
  95. Assess Informal Learning, Through Technology, in Science Centers or Science Museums
  96. Complex Thinking in Interdisciplinarity: An Exploratory Study in Latin American Population
  97. Data Literacy for the Development of Learning Analytics in K-12 Environments
  98. Design of Didactic Units Focused on Improving Diversity Gaps Within New Multidisciplinary Spaces: The STEAM-Labs
  99. Development of Algorithms and Methods for the Simulation and Improvement in the Quantum Natural Language Processing Area
  100. Evaluation of Learning Attributes in Higher Education: A Methodological Guide Validation
  101. Examples of Games for Learning in Erasmus+
  102. Explainable Rules and Heuristics in AI Algorithm Recommendation Approaches—A Systematic Literature Review and Mapping Study
  103. Flexible Heuristics for Supporting Recommendations Within an AI Platform Aimed at Non-expert Users
  104. Gamified Values Education for Fostering Migrant Integration at Schools
  105. Get the Most Out of Erasmus+ Good Practices
  106. Learning Analytics’ Privacy in the Fog and Edge Computing: A Systematic Mapping Review
  107. Main Gaps in the Training and Assessment of Teamwork Competency in the University Context
  108. Plant Disease Detection using Image Processing
  109. Preliminary Validation of ENGAME: Fostering Civic Participation and Social Inclusion Through an E-Learning Game
  110. Private Health Record System: Improving the Patient’s Medical Knowledge with an e-Learning Approach
  111. Security and Privacy in Academic Data Management at Schools: SPADATAS Project
  112. Testing and Improvements of KoopaML: A Platform to Ease the Development of Machine Learning Pipelines in the Medical Domain
  113. The Way for Learning Initial Programming: Activities, Feedback, and Predict Model
  114. Typology of Processes in the Shared Leadership of Academic Work Teams
  115. Visualising Bibliographic Metadata Using CAQDAS in the Research on the Gender Gap in STEM Studies in Higher Education
  116. Towards Closing STEAM Diversity Gaps: A Grey Review of Existing Initiatives
  117. Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes
  118. A Cloud-Based Model for Driver Drowsiness Detection and Prediction Based on Facial Expressions and Activities
  119. Empowering preschool teachers and parents for digital education: Influence of the pandemic on children and preschools
  120. Strategies to increase success in learning programming
  121. Design science research applied to difficulties of teaching and learning initial programming
  122. Sustainable Stock Market Prediction Framework Using Machine Learning Models
  123. Mobile Cloud Computing and Sustainable Development
  124. Analysis of Protein Structure for Drug Repurposing Using Computational Intelligence and ML Algorithm
  125. Towards an ethical data literacy proficiency: a Moodle logs analytical tool
  126. Preliminary study of the usability of the INGAME game for social inclusion and civic participation
  127. MetaViz - A graphical meta-model instantiator for generating information dashboards and visualizations
  128. Integrating Emotion Recognition Tools for Developing Emotionally Intelligent Agents.
  129. KoopaML, a Machine Learning platform for medical data analysis
  130. More than surgical tools: a systematic review of robots as didactic tools for the education of professionals in health sciences
  131. Catch the Open! A Gamified Interactive Immersion Into Open Educational Practices for Higher Education Educators
  132. Preface
  133. Towards more integrated Medical Information Systems: How HIS and MIS hand in hand will be able to be beneficial increasingly?
  134. Habilitadores tecnológicos 4.0 para impulsar la educación abierta: aportaciones para las recomendaciones de la UNESCO
  135. Measurement of the social construction of knowledge: validation and reliability of the K-Social-C instrument
  136. Desarrollo de estados de la cuestión robustos: Revisiones Sistemáticas de Literatura
  137. Método basado en Educación 4.0 para mejorar el aprendizaje: lecciones aprendidas de la COVID-19
  138. E-Mentoring Pilot Program in Academic Internships: Effectiveness in Improving Participants’ Competencies
  139. Editorial: Using Technology to Combat Diseases and Help People With Disabilities
  140. Metodologías educativas de éxito: proyectos Erasmus+ relacionados con e-learning o TIC
  141. La evaluación de la producción científica a debate
  142. A Case Study on Gaming Implementation for Social Inclusion and Civic Participation
  143. A Model for Bridging the Gender Gap in STEM in Higher Education Institutions
  144. Agile CTMTC: Adapting Stages for a Shorter Application of the Teamwork Method
  145. An Instrument for Self-assessment of Data Literacy at the Micro, Meso, and Macro Educational Levels
  146. Characterization of Spaces and Didactic Units for the Improvement of Diversity Gaps
  147. Conceptualizing a Teacher Training for Identifying STEAM-Lab Spaces to Address Diversity Gaps
  148. Deep-Learning and Machine-Learning-Based Techniques for Malware Detection and Data-Driven Network Security
  149. Examples of Good Practices in Erasmus+ Projects that Integrate Gender and STEM in Higher Education
  150. Fostering Decision-Making Processes in Health Ecosystems Through Visual Analytics and Machine Learning
  151. Global Indicators for Measuring the Learning of the Active Students
  152. HProgramming: a Helping Tool for Teach and Learn Programming
  153. Introduction
  154. Personalized Education for a Programming Course in Higher Education
  155. Security and Privacy of Cloud-Based Online Online Social Media: A Survey
  156. Spammer Detection Approaches in Online Social Network (OSNs): A Survey
  157. Successful Erasmus+ Projects: Some Case Studies
  158. The Role of Data in Health Sciences Ecosystems
  159. Using Exergames to Promote Healthy Habits in Schools
  160. Multimedia Analysis of Spanish Female Role Models in Science, Technology, Engineering and Mathematics
  161. Proof‐of‐concept of an information visualization classification approach based on their fine‐grained features
  162. Improving Institutional Repositories through User-Centered Design: Indicators from a Focus Group
  163. Emotional AI in Healthcare: a pilot architecture proposal to merge emotion recognition tools
  164. A platform to support the visual analysis of the SALMANTICOR study outcomes: conveying cardiological data to lay users
  165. Bringing machine learning closer to non-experts: proposal of a user-friendly machine learning tool in the healthcare domain
  166. ICT tools highlighted and their usefulness during the pandemic
  167. Virtualization of the academic offer of the business Administration Career in a local public university
  168. Flipped classroom insights after nine-year experience applying the method
  169. An overview of passive students’ characteristics
  170. Initial performance analysis in the evaluation of computational thinking from a gender perspective in higher education
  171. Multimodal Learning Analytics in Students with Learning Difficulties: How the Environment Can Affect their Learning Positively or Negatively
  172. Teaching and Learning Strategies for Introductory Programming in University Courses
  173. CreaSTEAM. Towards the improvement of diversity gaps through the compilation of projects, best practices and STEAM-Lab spaces
  174. Computational thinking competences training for primary education teachers
  175. Open approach of scaled agile for organizations and communities dedicated to the development of Open-Source projects
  176. TEEM 2021 Preface
  177. Heuristic evaluation of a mentoring portal
  178. RoboSTEAM project the pilot phases
  179. Proposal of a multivariate analysis model to evaluate the learning outcomes of students in higher education
  180. An introduction to TEEM 2021 Track 15: The Doctoral Consortium
  181. Current trends in robotics in education and computational thinking
  182. Outstanding methodologies in Erasmus+ projects related to eLearning
  183. A Tool Help for Introductory Programming Courses
  184. Learning Analytics Icons for analytics' transparency, information, and easy comprehension of data treatment of students
  185. An Analysis of LGBTQIA+ University Students’ Perceptions about Sexual and Gender Diversity
  186. DDoS Attack Detection in Vehicular Ad-Hoc Network (VANET) for 5G Networks
  187. Social innovation laboratories for the social construction of knowledge
  188. Redefiniendo las modalidades docentes a raíz de la crisis por la COVID-19
  189. Science, technology, and innovation articulation of local public university with economic and social agents
  190. COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages
  191. Nurturing Grandchildren With Down Syndrome: A Qualitative Study on Grandparents’ Needs Using Digital Tools†
  192. Psychosocial care in dementia in European higher education: Evidence from the SiDECar (“Skills in DEmentia Care”) project
  193. Preface
  194. Systematic Literature Review of Realistic Simulators Applied in Educational Robotics Context
  195. Application of Artificial Intelligence Algorithms Within the Medical Context for Non-Specialized Users: the CARTIER-IA Platform.
  196. Deep Learning Based Approach for Secure Web of Things (WoT)
  197. Filtering of Distributed Denial of Services (DDoS) Attacks in Cloud Computing Environment
  198. Improvement of Learning Outcomes in Software Engineering: Active Methodologies Supported Through the Virtual Campus
  199. Impact of Transparency in the Teamwork Development through Cloud Computing
  200. Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish
  201. Towards a Technological Ecosystem to Provide Information Dashboards as a Service: A Dynamic Proposal for Supplying Dashboards Adapted to Specific Scenarios
  202. The Integration of Psychosocial Care into National Dementia Strategies across Europe: Evidence from the Skills in DEmentia Care (SiDECar) Project
  203. Transformación digital en las universidades: Implicaciones de la pandemia de la COVID-19
  204. The Digital Competence of Pre-Service Educators: The Influence of Personal Variables
  205. Planificación, comunicación y metodologías activas: Evaluación online de la asignatura ingeniería de software durante la crisis del COVID-19
  206. Rompiendo brechas: propuesta de orientación sociolaboral con víctimas de violencia de género
  207. Avoiding the Dark Side of Digital Transformation in Teaching. An Institutional Reference Framework for eLearning in Higher Education
  208. Active Game-Based Solutions for the Treatment of Childhood Obesity
  209. A cross-cultural study on the influence of cultural values and teacher beliefs on university teachers’ information and communications technology acceptance
  210. Classification Based Machine Learning for Detection of DDoS attack in Cloud Computing
  211. Learning analytics in Ecuador: a systematic review supported by statistical implicative analysis
  212. A Meta-modeling Approach to Take into Account Data Domain Characteristics and Relationships in Information Visualizations
  213. User-Centered Design Approach for a Machine Learning Platform for Medical Purpose
  214. Education in Latin America: Toward the Digital Transformation in Universities
  215. Architectural View of an App for Walking Through a City in a Safe Way
  216. Erasmus+ Educational Projects on eLearning and Related Methodologies
  217. Impact of the COVID-19 on Higher Education
  218. Information Technology in the Search for Employment
  219. Usability Study of CARTIER-IA: A Platform for Medical Data and Imaging Management
  220. Work-in-Progress: Blended Learning in Engineering Education in Peru. A Systematic Review of University Theses
  221. Towards an Intelligent System for the Territorial Planning
  222. Recommendations for Mandatory Online Assessment in Higher Education During the COVID-19 Pandemic
  223. The institutional decisions to support remote learning and teaching during the COVID-19 pandemic
  224. Recommendation of technological profiles to collaborate in software projects using document embeddings
  225. A Dashboard to Support Decision-Making Processes in Learning Ecosystems
  226. New methods and technologies for enhancing usability and accessibility of educational data
  227. Developing a design phase for a mentoring mobile app
  228. Introduction for the TEEM 2020 Doctoral Consortium track
  229. Methodological guide for the successful use of digital technologies in education
  230. Advances in Computational thinking and robotics in education
  231. A platform for management and visualization of medical data and medical imaging
  232. Promoting Open Education Through Gamification in Higher Education: the OpenGame project
  233. Online instrument: Perception of virtual learning of the doctorate in the context of COVID-19
  234. Overview of European educational projects on eLearning and related methodologies
  235. Validation of the K-Social-C questionnaire for measuring the Social Construction of Knowledge from Open Innovation in Social Innovation Laboratories
  236. Ecuadorian Higher Education in COVID-19: A Sentiment Analysis
  237. Adaption of RoboSTEAM Project to the Pandemic Situation
  238. Hybrid Flipped Classroom: adaptation to the COVID situation
  239. Intelligent Tutoring Systems approach to Introductory Programming Courses
  240. Advances in the use of domain engineering to support feature identification and generation of information visualizations
  241. Towards an Open Science technological ecosystem for a Mexican University
  242. The Use of Instagram as a Digital Marketing Tool by the Brazilian Library Councils in times of Covid-19
  243. Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review
  244. Smart Learning
  245. European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis
  246. A Meta-Model Integration for Supporting Knowledge Discovery in Specific Domains: A Case Study in Healthcare
  247. The influence of university students’ learning beliefs on their intentions to use mobile technologies in learning: a study in China and Spain
  248. Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data
  249. Achievements and challenges in learning analytics in Spain: The view of SNOLA
  250. La investigación universitaria sobre el blended learning en Perú: campos de conocimiento y tendencias metodológicas
  251. Privacidad, seguridad y legalidad en soluciones educativas basadas en Blockchain: Una Revisión Sistemática de la Literatura
  252. A meta-model to develop learning ecosystems with support for knowledge discovery and decision-making processes
  253. Guidelines for performing Systematic Research Projects Reviews.
  254. CISTI 2020 Preface
  255. E-Mentoring in Higher Education: A Structured Literature Review and Implications for Future Research
  256. Nextmed: Automatic Imaging Segmentation, 3D Reconstruction, and 3D Model Visualization Platform Using Augmented and Virtual Reality
  257. La evaluación online en la educación superior en tiempos de la COVID-19
  258. La evaluación online en la educación superior en tiempos de la COVID-19
  259. Evaluation of an interactive educational system in urban knowledge acquisition and representation based on students' profiles
  260. Evaluación del pensamiento computacional para el aprendizaje de programación de computadoras en educación superior
  261. C4 model in a Software Engineering subject to ease the comprehension of UML and the software
  262. Gender equality in STEM programs: a proposal to analyse the situation of a university about the gender gap
  263. Increasing student motivation in computer programming with gamification
  264. RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics
  265. Strategies to introduce gender perspective in Engineering studies: a proposal based on self-diagnosis
  266. Representing Data Visualization Goals and Tasks Through Meta-Modeling to Tailor Information Dashboards
  267. Protected Users: A Moodle Plugin To Improve Confidentiality and Privacy Support through User Aliases
  268. Technological Ecosystems in Citizen Science: A Framework to Involve Children and Young People
  269. Los retos de EKS para 2020
  270. Los retos de EKS para 2020
  271. Aggregation Bias: A Proposal to Raise Awareness Regarding Inclusion in Visual Analytics
  272. An Online Sales System to Be Managed by People with Mental Illness
  273. AI-Driven Assessment of Students: Current Uses and Research Trends
  274. Generating Dashboards Using Fine-Grained Components: A Case Study for a PhD Programme
  275. App Design and Implementation for Learning Human Anatomy Through Virtual and Augmented Reality
  276. Didactic Interaction in Blended Learning: Analysis Models
  277. Evaluación de la percepción de los niveles de dominio competencial en práctica laboral
  278. Exchanging Challenge Based Learning Experiences in the Context of RoboSTEAM Erasmus+ Project
  279. Facilitating Access to the Role Models of Women in STEM: W-STEM Mobile App
  280. Global Impact of Local Educational Innovation
  281. Learning Analytics as a Breakthrough in Educational Improvement
  282. User Experience in Institutional Repositories
  283. Acciones, políticas y estrategias para el balance de género en el ámbito STEM: Resultados de una dinámica World Café
  284. Digital competence of early childhood education teachers: attitude, knowledge and use of ICT
  285. Engineering Education and Technological/Professional Learning
  286. Sensor Technologies for Caring People with Disabilities
  287. Connecting domain-specific features to source code: towards the automatization of dashboard generation
  288. Automatic generation of software interfaces for supporting decision-making processes. An application of domain engineering and machine learning
  289. A method to propose good practices of teaching educational innovation
  290. An app based on cooperative learning for the detection of danger points and the prevention of risk areas in a city
  291. Capturing high-level requirements of information dashboards' components through meta-modeling
  292. Computational thinking and robotics in education
  293. Development of a toolkit for a mentoring program
  294. Didactical use of a remote lab
  295. Engaging women into STEM in Latin America
  296. GDPR Security and Confidentiality compliance in LMS' a problem analysis and engineering solution proposal
  297. How to Measure Teachers' Acceptance of AI-driven Assessment in eLearning
  298. Impact indicators of educational innovations based on active methodologies
  299. Initial learning scenarios based on the computational thinking evaluation for the course Programming fundamentals at INACAP
  300. Interpretation of computational thinking evaluation results for enrollment prediction
  301. Learning Analytics in Ecuador
  302. Modelling the business structure of a digital health ecosystem
  303. NextMed, Augmented and Virtual Reality platform for 3D medical imaging visualization
  304. Predicting Student Failure in an Introductory Programming Course with Multiple Back-Propagation
  305. RoboSTEAM - A Challenge Based Learning Approach for integrating STEAM and develop Computational Thinking
  306. Teaching and learning strategies of programming for university courses
  307. Organizational change management
  308. The role of basic mathematics concepts in programming teaching and learning
  309. Track 16
  310. Different Didactical Approaches Using a Remote Lab: Identification of Impact Factors
  311. Interactive and collaborative technological ecosystems for improving academic motivation and engagement
  312. Engagement in the course of programming in higher education through the use of gamification
  313. Analyzing the usability of the WYRED Platform with undergraduate students to improve its features
  314. This research explains how to generate customized user interfaces for decision-making
  315. Effects of a Gamified Educational Program in the Nutrition of Children with Obesity
  316. Exploring the unknown: The effect of resistance to change and attachment on mobile adoption among secondary pre‐service teachers
  317. Veinte aniversario de la revista EKS
  318. Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree
  319. Technological Ecosystems in the Health Sector: a Mapping Study of European Research Projects
  320. Applications of Virtual and Augmented Reality in Biomedical Imaging
  321. Technological Ecosystems in Care and Assistance: A Systematic Literature Review
  322. La red Openergy
  323. Break the Walls! Second-Order Barriers and the Acceptance of mLearning by First-Year Pre-Service Teachers
  324. Cultural values and technology adoption: A model comparison with university teachers from China and Spain
  325. A Model to Define an eHealth Technological Ecosystem for Caregivers
  326. Addressing Fine-Grained Variability in User-Centered Software Product Lines: A Case Study on Dashboards
  327. Personal Data Broker Instead of Blockchain for Students’ Data Privacy Assurance
  328. Tailored information dashboards
  329. An App to Support Yoga Teachers to Implement a Yoga-Based Approach to Promote Wellbeing Among Young People: Usability Study
  330. Measuring Students’ Acceptance to AI-Driven Assessment in eLearning: Proposing a First TAM-Based Research Model
  331. Study of the Usability of the WYRED Ecosystem Using Heuristic Evaluation
  332. The Neuro-Subject: A Living Entity with Learnability
  333. Information Dashboards and Tailoring Capabilities - A Systematic Literature Review
  334. Active Peer-Based Flip Teaching
  335. Data Analysis Platform for the Optimization of Employability in Technological Profiles
  336. Personal Data Broker: A Solution to Assure Data Privacy in EdTech
  337. Trends in studies developed in Europe focused on the gender gap in STEM
  338. Clickstream for learning analytics to assess students’ behavior with Scratch
  339. 4 Elements Proposed to Offer Personalized Education in the University Superior Technical Level
  340. Interacción en los ecosistemas tecnológicos de aprendizaje
  341. Interacción en los ecosistemas tecnológicos de aprendizaje
  342. Information retrieval methodology for aiding scientific database search
  343. Analyzing the software architectures supporting HCI/HMI processes through a systematic review of the literature
  344. Learning Objects to Strengthen Learning. Experience in Regular Basic Education in Perú
  345. Towards equality in higher education
  346. Validation of the learning ecosystem metamodel using transformation rules
  347. Posicionamiento de la investigación en Ciencias Sociales
  348. Empirical evaluation of educational interactive systems
  349. Identidad digital como investigadores. La evidencia y la transparencia de la producción científica
  350. Empleabilidad de los titulados universitarios en España. Proyecto OEEU
  351. Las competencias transversales de los egresados de los másteres universitarios
  352. Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in tertiary education
  353. Pilot experience applying an active learning methodology in a software engineering classroom
  354. Exploring the computational thinking effects in pre-university education
  355. USING WEB ANALYTICS TOOLS TO IMPROVE THE QUALITY OF EDUCATIONAL RESOURCES AND THE LEARNING PROCESS OF STUDENTS IN A GAMIFIED SITUATION
  356. Editorial Computational Thinking
  357. Learning Scenarios for the Subject Methodology of Programming From Evaluating the Computational Thinking of New Students
  358. Virtual Reality as an Educational and Training Tool for Medicine
  359. Co-creation and open innovation: Systematic literature review
  360. User Experience in Institutional Repositories
  361. Preface
  362. Enabling Adaptability in Web Forms Based on User Characteristics Detection Through A/B Testing and Machine Learning
  363. Learning Ecosystem Metamodel Quality Assurance
  364. How Different Versions of Layout and Complexity of Web Forms Affect Users After They Start It? A Pilot Experience
  365. Proposing a Machine Learning Approach to Analyze and Predict Employment and its Factors
  366. A Deep-Learning-Based Proposal to Aid Users in Quantum Computing Programming
  367. Application of Domain Engineering to Generate Customized Information Dashboards
  368. Human Interaction in Learning Ecosystems Based on Open Source Solutions
  369. Micro Flip Teaching with Collective Intelligence
  370. Usability Test of WYRED Platform
  371. Domain engineering for generating dashboards to analyze employment and employability in the academic context
  372. Macro Analysis on how to Potentiate Experimental Competences Using VISIR
  373. A system of indicators for assessing scientific and technological capacity at local universities
  374. Academic digital books
  375. Building Skills in Introductory Programming
  376. Computational thinking and programming education principles
  377. Decision support tools for SLR search string construction
  378. Delphi study to identify the young people priorities about digital society
  379. Inclusion of the students in schools with an intercultural profile
  380. Increase of confidence for the solution of problems in preuniversity students through Computational Thinking
  381. Influence of the didactical design in the perception of knowledge management in MOOCs
  382. Learning Analytics' Privacy on the Blockchain
  383. MAIN
  384. Mapping the systematic literature studies about software ecosystems
  385. Methodology for Improvement in Energy Efficiency Training Programs in Professional Environments
  386. Mobile Acceptance and Learning Beliefs
  387. NextMed
  388. Ontological Search for Academic Resources
  389. Privacy and identity management in Learning Analytics processes with Blockchain
  390. The PhD Corner
  391. Trends in European research projects focused on technological ecosystems in the health sector
  392. Utilizing technological ecosystems to support graduate students in their practicum experiences
  393. Validity and reliability of a survey to know the technological acceptance of an institutional repository
  394. El futuro de los repositorios institucionales
  395. Special issue on exploring new Natural User Experiences
  396. A recommender system of open educational resources based on the purpose of learning
  397. El Proyecto WYRED
  398. May I teach you? Students' behavior when lectured by robotic vs. human teachers
  399. An adaptive hybrid MOOC model: Disrupting the MOOC concept in higher education
  400. We worked with AR and mobile pedestrian navigation in learning about heritage expierience.
  401. Usability Evaluation of a Private Social Network on Mental Health for Relatives
  402. La enseñanza de la informática, la programación y el pensamiento computacional en los estudios preuniversitarios
  403. Improving the information society skills: Is knowledge accessible for all?
  404. Ontological Flip Teaching: a Flip Teaching model based on knowledge management
  405. A Mixed Methods Research of Pre-service Teachers’ Perceptions about the Benefits of Wiki-Based Tasks and Discussion Boards
  406. The VISIR+ project-helping contextualize math in an engineering course
  407. Co-operative Networks and their Influence on Engagement: A Study with Students of a Degree in Nursing
  408. Presentación. La integración efectiva del dispositivo móvil en la educación y en el aprendizaje
  409. Motivación e innovación: Aceptación de tecnologías móviles en los maestros en formación
  410. Entornos personales de aprendizaje móvil: una revisión sistemática de la literatura
  411. Building, coding and programming 3D models via a visual programming environment
  412. Mitos y Realidades del Acceso Abierto
  413. Aprendizaje a partir de maneras complementarias de desarrollar capacidades experimentales
  414. Teamwork assessment in the educational web of data: A learning analytics approach towards ISO 10018
  415. Aprendizaje, Innovación y Competitividad: La Sociedad del Aprendizaje
  416. La modalidad semipresencial y la pronunciación de la lengua inglesa: Resultados de un modelo apoyado con TIC
  417. ¿Utilizarán los futuros docentes las tecnologías móviles? Validación de una propuesta de modelo TAM extendido
  418. Adjusting Higher Education Competences to Companies Professional Needs:
  419. Learning communities in social networks and their relationship with the MOOCs
  420. Open Source Solutions for Knowledge Management and Technological Ecosystems
  421. 360° vision applications for medical training
  422. A Metamodel Proposal for Developing Learning Ecosystems
  423. APFT
  424. Adaptive and Cooperative Model of Knowledge Management in MOOCs
  425. An architectural proposal to explore the data of a private community through visual analytic
  426. Assessment of the Disposition of Future Secondary Education Teachers Towards Mobile Learning
  427. Can We Apply Learning Analytics Tools in Challenge Based Learning Contexts?
  428. Computational thinking issues
  429. Digital competence, social networks and apps in education
  430. Do Students Really Understand the Difference Between Simulation and Remote Labs?
  431. ECoLab: A Cooperative System to Improve Training Processes
  432. Improving Computational Thinking Using Follow and Give Instructions
  433. Improving Success/Completion Ratio in Large Surveys: A Proposal Based on Usability and Engagement
  434. Improving the OEEU's data-driven technological ecosystem's interoperability with GraphQL
  435. Interaction Design Principles in WYRED Platform
  436. Personalized education using computational thinking and b-learning environment
  437. Pilot test for validation of an instrument of knowledge management in the massive open online context
  438. Preliminary validation of the metamodel for developing learning ecosystems
  439. Promoting Computational Thinking in K-12 students by applying unplugged methods and robotics
  440. TEEM 2017 Doctoral Consortium Track
  441. Virtual Simulation for Scoliosis Surgery
  442. Comparing Hierarchical Trees in Statistical Implicative Analysis & Hierarchical Cluster in Learning Analytics
  443. Definición de ecosistemas de aprendizaje independientes de plataforma - [Definición de ecosistemas de aprendizaje independientes de plataforma]
  444. Inteligencia colectiva en el aula. Un paradigma cooperativo - [Collective Intelligence in the classroom. A cooperative paradigm]
  445. Introducción de la Perspectiva de Género en la docencia de Ingeniería del Software - [Introduction of the Gender Perspective in the Teaching of Software Engineering]
  446. The Use of Online Quizzes in Blended Learning Modality
  447. Trabajo en equipo y Flip Teaching para mejorar el aprendizaje activo del alumnado - [Peer to Peer Flip Teaching]
  448. Usability evaluation focused on user experience of repositories related to energy sustainability
  449. Validación de un instrumento para la medida de los procesos de gestión del conocimiento en entornos masivos en línea - [Validation of an instrument to assess the knowledge management processes in massive open online enviroment, a MOOC]
  450. Information Technology Research
  451. ¿Son conscientes las universidades de los cambios que se están produciendo en la Educación Superior?
  452. La mentorización Intercultural – El proyecto INTO
  453. A technology-based approach to revitalise indigenous languages and cultures in online environments
  454. Analyzing navigation logs in MOOC
  455. Education in the knowledge society doctoral consortium
  456. Enjoyment, resistance to change and mlearning acceptance among pre-service teachers
  457. How wiki-based tasks, and forums favor university students' writing skills and promote collaborative autonomy
  458. Methodological proposal for massive training of Ecuador's civil servants, in the educational field, through MOOC courses on virtual learning environments
  459. Open access to educational resources in energy and sustainability
  460. Open innovation laboratories for social modeling sustainable society sensitive to social needs
  461. Personalized contents based on cognitive level of student's computational thinking for learning basic competencies of programming using an environment b-learning
  462. Systematic mapping of the literature
  463. The use of online quizzes for continuous assessment and self-assessment of second-language learners
  464. VISIR's usage as an educational resource
  465. A survey of resources for introducing coding into schools
  466. Analysing the attitude of students towards robots when lectured on programming by robotic or human teachers
  467. Approximation of statistical implicative analysis to learning analytics
  468. Assessment of pre-primary education pre-service teachers dispositional resistance to change using RCS
  469. Computational thinking in pre-university education
  470. Developing computational thinking via the visual programming tool
  471. Discovery tools for open access repositories
  472. Exploring mobile learning apps for medical students and health care professionals
  473. Heuristic evaluation of socialnet, the private social network for psychiatric patients and their relatives
  474. Internet technologies as a tool in indigenous education
  475. Ne-course for learning programming
  476. Networked youth research for empowerment in digital society
  477. Relationship of knowledge to learn in programming methodology and evaluation of computational thinking
  478. The systematic review of literature in LIS
  479. Learning analytics to identify the influence of leadership on the academic performance of work teams
  480. Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
  481. Architectural pattern to improve the definition and implementation of eLearning ecosystems
  482. Delay in diagnosis of influenza A (H1N1)pdm09 virus infection in critically ill patients and impact on clinical outcome
  483. MLearning and pre-service teachers: An assessment of the behavioral intention using an expanded TAM model
  484. Providing open access to PhD theses: visibility and citation benefits
  485. A brief introduction to TACCLE 3 — coding European project
  486. Integration of the methods CBL and CBI for their application in the management of cooperative academic resources
  487. Preface
  488. SWOT analysis of the Mi Compu.MX ICT skills simulator
  489. Subjective norm and behavioral intention to use mobile technologies: A descriptive study on the attitudes of future primary education teachers
  490. Usalpharma: A Software Architecture to Support Learning in Virtual Worlds
  491. La socialización como proceso clave en la gestión del conocimiento
  492. hMOOC
  493. Knowledge discovery in software teams by means of evolutionary visual software analytics
  494. Psychiatric Patients Tracking Through a Private Social Network for Relatives: Development and Pilot Study
  495. Learning with mobile technologies – Students’ behavior
  496. Students’ perceptions and attitudes towards asynchronous technological tools in blended-learning training to improve grammatical competence in English as a second language
  497. Effects of Mobile Learning in Medical Education: A Counterfactual Evaluation
  498. Towards a social and context-aware mobile recommendation system for tourism
  499. Supporting, evaluating and validating informal learning. A social approach
  500. Informal tools in formal contexts: Development of a model to assess the acceptance of mobile technologies among teachers
  501. Virtual Placements Management Process Supported by Technology: Proposal and First Results of the Semester of Code
  502. Technological Ecosystems
  503. Informal learning recognition and management
  504. Comprendiendo las barreras para el desarrollo de las prácticas virtuales de los estudiantes en el Semester of Code
  505. La tercera misión
  506. PLEs in Mobile Contexts: New Ways to Personalize Learning
  507. Software Architectures Supporting Human-Computer Interaction Analysis: A Literature Review
  508. iMOOC Platform: Adaptive MOOCs
  509. Assessing the Effectiveness of Interactive and Collaborative Resources to Improve Reading and Writing in English
  510. Cooperative Micro Flip Teaching
  511. Evaluation of the CTMTC Methodology for Assessment of Teamwork Competence Development and Acquisition in Higher Education
  512. Handbook of Research on Mobile Devices and Applications in Higher Education Settings
  513. Study of the Usability of the Private Social Network SocialNet using Heuristic Evaluation
  514. Future Trends in the Design Strategies and Technological Affordances of E-Learning
  515. Difluoromethylation of N-arylsulfonyl hydrazones with difluorocarbene leading to difluoromethyl aryl sulfones
  516. A focus on teaching and learning the sustainability and social compromise skills
  517. Informática Educativa y Educación en Informática
  518. Mapa de tendencias en Innovación Educativa
  519. Exploring Software Engineering Subjects by Using Visual Learning Analytics Techniques
  520. non-formal and informal learning supported by social networks in cooperative MOOC
  521. Behavioral intention of use of mobile technologies among pre-service teachers: Implementation of a technology adoption model based on TAM with the constructs of compatibility and resistance to change
  522. Un punto de reflexión
  523. An Empirical Assessment of a Technology Acceptance Model for Apps in Medical Education
  524. Epistemological and ontological spirals
  525. Cómo entender el concepto de presencialidad en los procesos educativos en el siglo XXI
  526. Using Learning Analytics to improve teamwork assessment
  527. Tap into visual analysis of customization of grouping of activities in eLearning
  528. Discovering usage behaviors and engagement in an Educational Virtual World
  529. Artesanía digital y modernidad educativa
  530. Una revisión actualizada del concepto de eLearning. Décimo Aniversario
  531. Espirales de conocimiento, espirales de reconocimiento, espirales de amistad
  532. Semester of Code: Piloting virtual placements for informatics across Europe
  533. Personal Learning Environments and Online Classrooms: An Experience With University Students
  534. Engineering Contributions to a Multicultural Perspective of the Knowledge Society
  535. To Be or Not to Be Successful?
  536. Exploring Student Interactions: Learning Analytics Tools for Student Tracking
  537. Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
  538. Analysis and Improvement of Knowledge Management Processes in Organizations Using the Business Process Model Notation
  539. A Knowledge Management System to Classify Social Educational Resources Within a Subject Using Teamwork Techniques
  540. Extending MOOC ecosystems using web services and software architectures
  541. Analysis of knowledge management experiences in spanish public administration
  542. Analyzing the employability and employment factors of graduate students in Spain
  543. Learning services-based technological ecosystems
  544. Definition of a technological ecosystem for scientific knowledge management in a PhD programme
  545. Design of an innovative approach based on service learning for information technology governance teaching
  546. Level of innovation in health establishments.
  547. Designing an informal learning support framework
  548. Developing a VLE to enable the innovative learning of english pronunciation
  549. Doctoral consortium
  550. Educational innovation management
  551. Mobile acceptance among pre-service teachers
  552. Mobile personal learning environments
  553. Open access repositories as channel of publication scientific grey literature
  554. Rethinking informal learning
  555. Student perception of the use of a blended-learning model to improve grammatical competence
  556. Synopsis of discussion session on defining a new quality protocol for medical apps
  557. Faat
  558. Identifying educational innovation characteristics
  559. A repository of students' resources to improve the teamwork competence acquisition
  560. Editorial
  561. Innovating in the Engineering Processes: Engineering as a Means of Innovation
  562. Using software architectures to retrieve interaction information in eLearning environments
  563. Learning content management systems for the definition of adaptive learning environments
  564. Architectural pattern for the definition of eLearning ecosystems based on Open Source developments
  565. A systematic review of using mobile devices in medical education
  566. Visual learning analytics techniques applied in software engineering subjects
  567. Virtual placements for informatics students in open source business across Europe
  568. The impact of a mobile personal learning environment in different educational contexts
  569. Implementation and design of a service-based framework to integrate personal and institutional learning environments
  570. Mobile Personal Learning Applied to a Software Engineering Subject
  571. Defining Generic Data Collectors for Learning Analytics
  572. Visual analytical model for educational data
  573. Monitoring and feedback of learning processes in virtual worlds through analytics architectures
  574. Design and development of a Learning Analytics system to evaluate group work competence
  575. Using informal learning for business decision making and knowledge management
  576. Educational Software: Case Studies and Development Methods [Guest editorial]
  577. Development of e-Learning Solutions: Different Approaches, a Common Mission
  578. Analítica visual en e-learning
  579. A case study for measuring Informal Learning in PLEs
  580. Impact of the Objective Evaluation of Clinical and Surgical Basic Skills (CSBS) On Medicine Students (Spain)
  581. A field experiment with an animated intelligent tutor in Portugal
  582. Informal learning recognition through a cloud ecosystem
  583. A method of assessing academic learning experiences in virtual learning environments.
  584. Learning management system: evolving from silos to structures
  585. Teachers’ attitude regarding the use of ICT. A factor reliability and validity study
  586. Human behaviors in computer-based education systems
  587. Perceived openness of Learning Management Systems by students and teachers in education and technology courses
  588. TRAILER
  589. Usalpharma: A Cloud-Based Architecture to Support Quality Assurance Training Processes in Health Area Using Virtual Worlds
  590. SABUMO-dTest: Design and evaluation of an intelligent collaborative distributed testing framework
  591. Online Tutor 2.0
  592. Mobile Apps for Older Users – The Development of a Mobile Apps Repository for Older People
  593. Knowledge Spirals in Higher Education Teaching Innovation
  594. Educational Innovation Successful Cases: Part 1
  595. Analytics of information flows and decision making in heterogeneous learning ecosystems
  596. Developing win-win solutions for virtual placements in informatics
  597. A social framework for supporting, evaluating and validating informal learning
  598. Analysis of certificated mobile application for medical education purposes
  599. Applied educational innovation MOOC
  600. Assessing the effectiveness of a technological model to improve written skills in english in higher education
  601. Comparison of the use of personal learning environments (PLE) between students from Chile and Ecuador
  602. ICTs integration in education
  603. Improving the MOOC learning outcomes throughout informal learning activities
  604. Knowledge management ecosystem based on drupal platform for promoting the collaboration between public administrations
  605. Mobile apps repository for older people
  606. Mobile learning adoption from informal into formal
  607. Playing with SHULE
  608. Problems and opportunities in the use of technology to manage informal learning
  609. Social network analysis approaches for social learning support
  610. Students' essential characteristics for learning english in a hypermedia modular model
  611. Technological ecosystems for enhancing multiculturality doctoral consortium
  612. Transferring knowledge and experiences from informal to formal learning contexts
  613. Validation of informal learning
  614. Differences and similarities in use and acceptance of PLEs between universities in Ecuador and Spain
  615. Towards mobile personal learning environments (MPLE) in higher education
  616. First approach of mobile applications study for medical education purposes
  617. Managing informal learning in engineering contexts: The learners' perspective
  618. Application of a mobile personal learning environment to a computer science subject
  619. Relationships among Students Participation and Their Outcomes on E-Learning Environments
  620. Human–computer interaction in evolutionary visual software analytics
  621. Experimental evaluation of the impact of b-learning methodologies on engineering students in Spain
  622. Competence gaps in software personnel: A multi-organizational study
  623. Advanced human–computer interaction
  624. Science 2.0
  625. Impact of scientific content in open access institutional repositories
  626. Using the TRAILER tool for managing informal learning in academic and professional contexts
  627. Project managers in global software development teams: a study of the effects on productivity and performance
  628. The evolution of the technological ecosystems
  629. Tap into visual analysis of the customization of grouping of activities in eLearning
  630. Students’ Active Role on the Assessment of Learning Results in Blended-Learning Environments in Engineering in Spain
  631. Personal Learning Environments and the Integration with Learning Management Systems
  632. Modeling TRAILER project methodology for the recognition, tagging and acknowledge of informal learning activities
  633. Mobile learning
  634. Mobile Learning as an Asset for Development: Challenges and Oportunities
  635. Knowledge management system for applying educational innovative experiences
  636. Knowledge Co-Creation Process Based on Informal Learning Competences Tagging and Recognition
  637. Integration of Google Docs as a Collaborative Activity within the LMS Using IMS BasicLTI
  638. Formal and informal learning experiences in multicultural scopes
  639. Education in knowledge society
  640. Contribution of virtual classrooms to the personal learning environments (PLE) of the students of the career of informatics applied to education of National University of Chimborazo
  641. Analyzing users' movements in virtual worlds
  642. A Tool to Aid Institutions Recognize Their Employees Competences Acquired by Informal Learning
  643. A methodology proposal for developing adaptive cMOOC
  644. A Framework for the Evolutionary Visual Software Analytics Process
  645. Multiculturalism in Technology-Based Education
  646. A Mobile Personal Learning Environment Approach
  647. Join the board
  648. An evolving Learning Management System for new educational environments using 2.0 tools
  649. Towards an ontology modeling tool. A validation in software engineering scenarios
  650. Using OWL-VisMod through a decision-making process for reusing OWL ontologies
  651. SEffEst: Effort estimation in software projects using fuzzy logic and neural networks
  652. Informal learning in work environments: training with the Social Web in the workplace
  653. Analyzing Human Resource Management Practices Within the GSD Context
  654. Is the astronomical forcing a reliable and unique pacemaker for climate? A conceptual model study
  655. Through the Data Modelling Process of an Ontology-Based Project for Mobile Intelligent Systems
  656. Improving Learning Object Quality
  657. Adaptive Assessments using Open Specifications
  658. MyElvin
  659. Clustering Projects for eLearning Interoperability
  660. How to Define and Apply Mobile Personal Learning Environments
  661. Metodología para determinar atributos y métricas de calidad en sistemas hipermedia adaptativos educativos basados en estilos de aprendizaje
  662. Interoperability Scenarios to Measure Informal Learning Carried Out in PLEs
  663. De los recursos didácticos para el aula a los contenidos para espacios virtuales educativos con componentes activos y herramientas de autor
  664. Analysis of the OWL ontologies: A survey
  665. An evolutionary visual software analysis tool for providing insights into software evolution
  666. An evolutionary visual software analysis tool for providing insights into software evolution
  667. AHKME eLearning Information System
  668. How to apply open learning environments to Software Engineering subject
  669. Supporting Moodle-Based Lesson through Visual Analysis
  670. Learning European history and geography in a multicultural and ICT perspective
  671. Semantic Zoom: A Details on Demand Visualisation Technique for Modelling OWL Ontologies
  672. Continuous assessment in software engineering
  673. Promoting quality during learning-object management through experts and users
  674. Web services layer for Moodle 2.0: a new area of possibilities in web based learning
  675. Towards eLearning 2.0 University
  676. Open knowledge
  677. Open knowledge management in higher education
  678. Applying Web Services to Define Open Learning Environments
  679. Retrieval Information Model for Moodle Data Visualization
  680. Metadata and Knowledge Management driven Web-based Learning Information System towards Web/e-Learning 3.0
  681. Verification and Unmasking of Widely Used Human Esophageal Adenocarcinoma Cell Lines
  682. Qualified Dublin Core Metadata
  683. Defining Coupling Metrics among Classes in an OWL Ontology
  684. Web-Based Learning Information System for Web 3.0
  685. Use of the Question and Test Specification to Define Adaptive Test
  686. Open Integrated Personal Learning Environment: Towards a New Conception of the ICT-Based Learning Processes
  687. Adaptive Assessments using Open Standards
  688. A Survey on Ontology Metrics
  689. A European Languages Virtual Network Proposal
  690. A middleware framework to create data structures for a visual analytics object oriented approach
  691. Visualising Semantic Coupling among Entities in an OWL Ontology
  692. Moodle HEODAR implementation and its implantation in an academic context
  693. Applying CIPP Model for Learning-Object Management
  694. Assessment of a blended-learning methodology in engineering
  695. Interoperability for LMS: the missing piece to become the common place for e-learning innovation
  696. Multicultural Interdisciplinary Handbook (MIH): Tools for Learning History and Geography in a Multicultural and ICT Perspective
  697. Efficiency Assessment of a Blended-Learning Educational Methodology in Engineering
  698. Moodle 2.0 Web Services Layer and Its New Application Contexts
  699. Visualization of Large Software Projects by using Advanced Techniques
  700. Defining Adaptive Assessments Using Open Specifications
  701. A student-centered learning model applied in an introductory Software Engineering course
  702. SOA Initiatives for eLearning: A Moodle Case
  703. Supporting user-oriented analysis for multi-view domain-specific visual languages
  704. Software Advances in Education Computing
  705. Supporting the Quality of Learning Objects Through Their Ranking Visualization
  706. Personal Health Monitor
  707. Adapting LMS Architecture to the SOA: An Architectural Approach
  708. A Visual Analytics Tool for Software Project Structure and Relationships among Classes
  709. A Middleware Framework to Create and Manage Data Structures for Visual Analytics
  710. Combined visualization of structural and metric information for software evolution analysis
  711. Learning Objects Quality: Moodle HEODAR Implementation
  712. Learning objects quality management for e-learning systems
  713. APPLICATIONS OF SERVICE ORIENTED ARCHITECTURE FOR THE INTEGRATION OF LMS AND m-LEARNING APPLICATIONS
  714. Interoperability for LMS: The Missing Piece to Become the Common Place for Elearning Innovation
  715. Metadata and knowledge management driven web-based learning information system
  716. Effects of Everolimus Monotherapy on Hematological Parameters and Iron Homeostasis in De Novo Liver Transplant Recipients: Preliminary Results
  717. Multiagent system for learning objects retrieval with context attributes
  718. An association rule mining method for estimating the impact of project management policies on software quality, development time and effort
  719. Advances in E-Learning
  720. Supporting the understanding of the evolution of software items
  721. Understanding Educational Relationships in Moodle with ViMoodle
  722. AN EVALUATION INSTRUMENT FOR LEARNING OBJECT QUALITY AND MANAGEMENT
  723. OPEN SOURCE LMS CUSTOMIZATION - A Moodle Stadistical Control Aplication
  724. Recent Advances in Learning and Control
  725. RESEARCH ON LEARNING-OBJECT MANAGEMENT
  726. Learning Object Evaluation
  727. Online Tutoring and Mentoring
  728. Purchasing as an Integrated Competence
  729. Quality Learning Objective in Instructional Design
  730. Excellence in Virtual Education
  731. Collaborative multimedia environment for chess teaching
  732. The Use of Information Visualization to Support Software Configuration Management
  733. DEFINING ADAPTIVE ASSESSMENTS - Construction of Adaptive Assessments Based in the Learning Style of the Students
  734. KEY ISSUES FOR LEARNING OBJECTS EVALUATION
  735. Lifelong learning online tutoring methodology approach
  736. Authoring Adaptive Learning Designs Using IMS LD
  737. AN AUTHORING TOOL TO DEVELOP ADAPTIVE ASSESSMENTS - Proposal Model to Construct Adaptive Assessment Items
  738. E-Docent: A Tool For The Creation Of Teaching Environments With Support For Educator Coordination
  739. LEARNING OBJECT MANAGEMENT AND EVALUATION - Working with IMS Specifications and Metadata on AHKME LOM Tool
  740. An Authoring Tool for Adaptative Assessment Items
  741. Modelling adaptive navigation support techniques using the IMS learning design specification
  742. IMS LD reusable elements for adaptive learning designs
  743. Educational hypermedia resources facilitator
  744. The impact of metadata on AHKME e-learning platform
  745. Authoring tools for adaptive learning designs in computer-based education
  746. Learning technology specifications: semantic objects for adaptive learning environments
  747. Building knowledge discovery-driven models for decision support in project management
  748. Software Modeling Techniques for a First Course in Software Engineering: A Workshop-Based Approach
  749. HyCo – An Authoring Tool to Create Semantic Learning Objects for Web-Based E-learning Systems
  750. Towards Adaptive Learning Designs
  751. Mining Interesting Association Rules for Prediction in the Software Project Management Area
  752. A open model to define adaptive educational hypermedia systems based on learning technology specifications
  753. Adaptive Educational Hypermedia Proposal Based on Learning Styles and Quality Evaluation
  754. An Architecture for Personalized Systems Based on Web Mining Agents
  755. Using Association Analysis of Web Data in Recommender Systems
  756. DocFlow: workflow based requirements elicitation
  757. Introducing systematic reuse in mainstream software process
  758. Software Process and Reuse: A Required Unification
  759. User Profiling Capabilities in OOWS
  760. A Web-Based E-commerce Facilitator Intermediary for Small and Medium Enterprises: A B2B/B2C Hybrid Proposal
  761. Automatic Generation of Use Cases from Workflows: A Petri Net Based Approach
  762. An Adaptive Agent Model for e-Commerce Architecture
  763. Effect of a hydride source (water, hydrogen, p -toluenesulfonic acid) on the hydroesterification of ethylene to methyl propionate using a Pd(PPh 3 ) 2 (TsO) 2 (TsO = p -toluenesulfonate anion) catalyst precursor
  764. Early metrics for object oriented information systems
  765. HyCo Authoring Features
  766. Pedagogical Patterns and Online Teaching
  767. AHKME eLearning Information System
  768. Multicultural Approach to Learning History and Geography at School in Europe
  769. Learning Object Model and Framework Design for the Digital Modules Production
  770. Electronic Government Systems for e-Procurement Procedure in the EU
  771. Philosophical and Epistemological Basis for Building a Quality Online Training Methodology
  772. Construction of Assessments with Double Adaptation Processes
  773. An Authoring Tool to Construct Adaptive Assessments
  774. Towards semantic metadata for i learning elements , i
  775. A Research Contribution to the Analysis of Mobile Devices in Higher Education from Medical Students' Point of View
  776. Assessing the Effectiveness of Interactive and Collaborative Resources to Improve Reading and Writing in English
  777. Do Mobile Technologies Have a Place in Universities?
  778. Enhancing Education for the Knowledge Society Era with Learning Ecosystems
  779. To Be or Not to Be Successful?
  780. Educational Technological Specifications to support Distance Education in an E-Learning Platform
  781. A Research on Students' Perceptions on a B-Learning English Environment to Improve Written Skills
  782. Students Skills in a Blended Learning Environment
  783. Current Situation and Appraisal Tendencies of M-Learning
  784. Scaffolding the OEEU's Data-Driven Ecosystem to Analyze the Employability of Spanish Graduates
  785. Towards an Intelligent System for the Territorial Planning
  786. The Role of Gender in Technology Acceptance for Medical Education
  787. Join The Board
  788. Framework Entrepreneurship Process
  789. Learning Objects for eLearning Systems
  790. Metadata and Knowledge Management Driven Web-Based Learning Information System
  791. A Web-Based Learning Information System - AHKME
  792. An experience of a CORBA based architecture for computer integrated manufacturing
  793. C-requirements specification teaching