All Stories

  1. Design and Evaluation of a RAG-Based Educational Assistant Grounded in Course Materials: A Case Study in Vocational Training
  2. Design and Evaluation of a RAG-Based Educational Assistant Grounded in Course Materials: A Case Study in Vocational Training
  3. Un juego narrativo serio para motivar al estudiante universitario
  4. Gamificación y educación: teoría, diseño y aplicaciones con IA
  5. An AI assistant to help teachers design gamified activities without technical knowledge
  6. Cómo motivar a los futuros maestros a través de aula invertida y el uso de insignias digitales
  7. Using AI to Help Future Teachers Learn Robotics and Computational Thinking
  8. El oficio de aprender: innovación docente en la universidad digital
  9. AI-Generated Context for Teaching Robotics to Improve Computational Thinking in Early Childhood Education
  10. A mix of real-world and digital escape room activities designed to motivate and teach programming
  11. Effects of a Personal Learning Environment Approach in a Master’s Program for Future Teachers
  12. digital Educational Escape Room for hybrid-teaching learning
  13. En busca del consenso: encuentro usando Wooclap para la reflexión sobre la Innovación Docente - [Seeking consensus: Wooclap-facilitated gathering for reflecting on Teaching Innovation]
  14. How learning styles shape the effectiveness of digital escape rooms in hybrid teaching
  15. Professional and Academic Digital Identity Workshop for Higher Education Students
  16. Analyzing the Influence of Belbin’s Roles on the Quality of Collaborative Learning for the Study of Business Fundamentals
  17. USANDO MENTIMETER EN EDUCACIÓN SUPERIOR: HERRAMIENTA DIGITAL EN LÍNEA PARA INCENTIVAR Y POTENCIAR LA ADQUISICIÓN DE CONOCIMIENTO DE MANERA LÚDICA
  18. Students and Teachers Using Mentimeter: Technological Innovation to Face the Challenges of the COVID-19 Pandemic and Post-Pandemic in Higher Education
  19. A Guided Scratch Visual Execution Environment to Introduce Programming Concepts to CS1 Students
  20. Educational Hall Escape: Increasing Motivation and Raising Emotions in Higher Education Students
  21. Do open badges motivate learners in MOOCs? A cross-platform perception study
  22. Enhancing Fun Through Gamification to Improve Engagement in MOOC
  23. Empowering MOOC Participants: Dynamic Content Adaptation Through External Tools
  24. Teaching FEM software in formal and non-formal environment with MOOCs
  25. Use of digital badges for training in digital skills within higher education
  26. PERSONAL LEARNING ENVIRONMENTS AS THE BASIS OF A NEW COURSE FOR MASTER'S PROGRAMMES
  27. Addressing Knowledge Management and Virtual Learning Communities in MOOC Using Open Resources and Gamification
  28. Diseño de asignatura para la competencia digital del estudiante universitario = Design of a course for the digital competence of university students
  29. Micro flip teaching ‒ An innovative model to promote the active involvement of students
  30. Learning communities in social networks and their relationship with the MOOCs
  31. Uso de Hangouts como recurso educativo en abierto en MOOC - [Using Hangouts as an Open Educational Resource in MOOC]
  32. Virtual Learning Communities in Google Plus, Implications, and Sustainability in MOOCs
  33. GAMIFIED OPEN Q&A FORUM MODEL AS A PLATFORM FOR A CMOOCS
  34. non-formal and informal learning supported by social networks in cooperative MOOC
  35. Evolution of the Conversation and Knowledge Acquisition in Social Networks Related to a MOOC Course
  36. Extending MOOC ecosystems using web services and software architectures
  37. Gamification in MOOC
  38. Social community in MOOCs