All Stories

  1. "Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic
  2. Technology Deployment for Social Connection in Residential Aged Care: Care and Technology Providers' Experiences During the COVID-19 Pandemic
  3. Key Considerations for The Design of Technology for Enrichment in Residential Aged Care: An Ethnographic Study
  4. Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
  5. Supporting Creativity in Aged Care: Lessons from Group Singing, Music Therapy, and Immersive Virtual Reality Programs
  6. Social Robots in Aged Care: Care Staff Experiences and Perspectives on Robot Benefits and Challenges
  7. Understanding Older Adults' Participation in Online Social Activities
  8. The Role of Staff in Facilitating Immersive Virtual Reality for Enrichment in Aged Care: An Ethic of Care Perspective
  9. Alexa, Tell Me a Joke!: "Voice Interfaces are Truly Inclusive"
  10. A Participatory Design Approach to Creating Echolocation-Enabled Virtual Environments
  11. Swipe a Screen or Say the Word: Older Adults’ Preferences for Information-seeking with Touchscreen and Voice-User Interfaces
  12. Guidelines for Developing the VR Program in Residential Aged Care: A Preliminary Study from Staff Members’ Perspective
  13. Dealing with Ethical Challenges in HCI Fieldwork
  14. Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
  15. Dignity, Autonomy, and Style of Company
  16. Sound and echo to help blind and low-vision people to understand virtual space
  17. School's Back
  18. How older adults respond to the use of Virtual Reality for enrichment: a systematic review
  19. Privacy by Design in Aged Care Monitoring Devices? Well, Not Quite Yet!
  20. Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home
  21. Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study
  22. A summary of issues older adults face in learning to operate and use digital technologies
  23. Dealing with Ethical Challenges in HCI Fieldwork
  24. Designing Interactions for the Ageing Populations - Addressing Global Challenges
  25. 'Imi Pono: Creating an Ethical Framework for User Experience Design
  26. Introducing the Gamer Information-Control Framework
  27. Interrogating Social Virtual Reality as a Communication Medium for Older Adults
  28. Exploring the Design of Social VR Experiences with Older Adults
  29. Playing Blind
  30. Using robot pets instead of companion animals for older people
  31. The challenges in adopting assistive technologies in the workplace for people with visual impairments
  32. Deploying new technology in residential aged care
  33. Echo-house
  34. Postdisaster Posttraumatic Growth: Positive Transformations Following the Black Saturday Bushfires
  35. Negotiating stereotypes of older adults through avatars
  36. Ethical Encounters in HCI
  37. Research Ethics in HCI
  38. What's special about aging
  39. The Challenge of Technology Research in Sensitive Settings
  40. Ethical Encounters in HCI
  41. IT-supported diabetes management
  42. Older adults as digital content producers