All Stories

  1. "Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic
  2. The Hidden Rules of Hanabi: How Humans Outperform AI Agents
  3. Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
  4. The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
  5. Understanding Older Adults' Participation in Online Social Activities
  6. Observing Multiplayer Boardgame Play at a Distance
  7. More Than a Gimmick - Digital Tools for Boardgame Play
  8. Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model
  9. Introducing the Gamer Information-Control Framework
  10. Playing Blind
  11. Cooperating to Compete
  12. What can We Learn from Eye Tracking Boardgame Play?
  13. Finding Time for Tabletop
  14. "I Love All the Bits"