All Stories

  1. (Un)Becoming the Museum Visitor: the Value of Playing an (un)Serious Game in a Museum
  2. Tangible Topics: Designing Technology to Enrich the Social Interactions of Older Adults in Community-Based Programs
  3. Human-AI Collaboration in Cooperative Games: A Study of Playing Codenames with an LLM Assistant
  4. Designing for Inclusive Experiences: Investigating Opportunities for Supporting Older Adults in Community-based Social Programs
  5. Older Adults Imagining Future Technologies in Participatory Design Workshops: Supporting Continuity in the Pursuit of Meaningful Activities
  6. "Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic
  7. The Hidden Rules of Hanabi: How Humans Outperform AI Agents
  8. Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
  9. The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play
  10. Understanding Older Adults' Participation in Online Social Activities
  11. Observing Multiplayer Boardgame Play at a Distance
  12. More Than a Gimmick - Digital Tools for Boardgame Play
  13. Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model
  14. Introducing the Gamer Information-Control Framework
  15. Playing Blind
  16. Cooperating to Compete
  17. What can We Learn from Eye Tracking Boardgame Play?
  18. Finding Time for Tabletop
  19. "I Love All the Bits"