All Stories

  1. How Good are Large Language Models at Generating Subgoal Labels?
  2. Curriculum for a Comprehensive Statewide In-Service CS Teacher Training Program
  3. Parsons Problems and Beyond
  4. Subgoals for CS1 in Python
  5. Planning a Multi-institutional and Multi-national Study of the Effectiveness of Parsons Problems
  6. Using Subgoal Labeling in Teaching CS1
  7. Piecing Together the Next 15 Years of Computing Education Research Workshop Report
  8. K-12 Computing Education and Education Research Resources
  9. Evidence for Teaching Practices that Broaden Participation for Women in Computing
  10. EngageCSEduAssignments
  11. The curious case of loops
  12. Guest Editorial
  13. Cellphone Usage in Academia
  14. Using Subgoals to Improve Student Performance in CS1
  15. Dual Modality Code Explanations for Novices
  16. Growing computer science education into a STEM education discipline
  17. Identifying Design Principles for CS Teacher Ebooks through Design-Based Research
  18. Learning Loops
  19. Information Seeking Practices of Parents
  20. Subgoals Help Students Solve Parsons Problems
  21. An eBook for teachers learning CS principles
  22. Usability and Usage of Interactive Features in an Online Ebook for CS Teachers
  23. Position paper: Assessing knowledge in blocks-based and text-based programming languages
  24. Computer Science Is Different!
  25. Subgoals, Context, and Worked Examples in Learning Computing Problem Solving
  26. Analysis of Interactive Features Designed to Enhance Learning in an Ebook
  27. Panel on Flipped Classrooms
  28. Khan academy gamifies computer science
  29. Measuring cognitive load in introductory CS
  30. It seemed like a good idea at the time
  31. Using cognitive load theory to improve the efficiency of learning to program
  32. Requirements and design strategies for open source interactive computer science eBooks
  33. Adapting the disciplinary commons model for high school teachers
  34. Building a community to support HS CS teachers
  35. Applying data structures in exams
  36. Making sense of data structures exams
  37. Engagement
  38. Engagement
  39. Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education
  40. Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education
  41. For me, programming is ...
  42. DCER
  43. It seemed like a good idea at the time
  44. Women catch up
  45. A multi-institutional, multinational study of programming concepts using card sort data
  46. What do successful computer science students know? An integrative analysis using card sort measures and content analysis to evaluate graduating students' knowledge of programming concepts
  47. The dimensions of variation in the teaching of data structures
  48. Board 37: Developing Subgoal Labels for Imperative Programming to Improve Student Learning Outcomes