All Stories

  1. Managing Work Activities on the Horizon of 2040: What Challenges for Occupational Safety and Health at Work? A Foresight Study
  2. Managing Work Activities on the Horizon of 2040: Which Challenges for Occupational Safety and Health at Work? A Foresight Study
  3. Correction: Marti et al. Gamification of Orthodontic Treatment with Personalised Facemasks: Enhancing Patient Compliance Through Playful Engagement. Future Internet 2024, 16, 446
  4. Influence of Printing Orientation on Surface Roughness and Gloss of 3D Printed Resins for Orthodontic Devices
  5. Culture Is a Right: Designing Multisensory Experiences for an Accessible Cultural Heritage Beyond the Museum’s Walls
  6. Gamification of Orthodontic Treatment with Personalised Facemasks: Enhancing Patient Compliance Through Playful Engagement
  7. Grand challenges in human-food interaction
  8. Designing digital technologies for sustainable transformations of food systems
  9. Transformational design for food systems: Cultural, social and technological challenges1
  10. Designing inclusion: a smart learning ecosystem for hearing parents of deaf children
  11. Preface - Smart Learning Ecosystems: toward the polyphonic construction of a new normality
  12. 3D Printed Customized Facemask for Maxillary Protraction in the Early Treatment of a Class III Malocclusion: Proof-of-Concept Clinical Case
  13. Balancing guidance and flexibility in the design of an inclusive handweaving loom
  14. Sustainable Fitness
  15. Touching virtual objects in mid-air: a study on shape recognition
  16. BIT Special Issue ECCE2021 Editorial
  17. Enabling inner creativity to surface: the design of an inclusive handweaving loom to promote self-reliance, autonomy and wellbeing
  18. Special issue on “drones as enablers of novel services: operational and technology challenges”
  19. Trends in use of 3D printing in vascular surgery: a survey
  20. Social Coordination in Human–Robot Interaction Through Reciprocal Engagement
  21. Teaching Experience Design Using Poems as Cultural Probes
  22. Offensive acts and helping behavior on the internet: An analysis of the relationships between moral disengagement, empathy and use of social media in a sample of Italian students
  23. Is Deafness a Disability?
  24. UNAGI'19 - Workshop on UNmanned aerial vehicle Applications in the Smart City: from Guidance technology to enhanced system Interaction - Welcome and Committees
  25. From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women
  26. Experiencing Sound Through Interactive Jewellery and Fashion Accessories
  27. The future of computing and food
  28. Embracing First-Person Perspectives in Soma-Based Design
  29. Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women
  30. What are the preferred characteristics of a service robot for the elderly? A multi-country focus group study with older adults and caregivers
  31. Robots supporting play for children with physical disabilities: Exploring the potential of IROMEC
  32. A multi-perspective evaluation of a service robot for seniors: the voice of different stakeholders
  33. Soma-Based Design Theory
  34. Poetry as a cross-cultural analysis and sensitizing tool in design
  35. Gaming Archaeology
  36. Anticipated, Momentary, Episodic, Remembered: the many facets of User eXperience
  37. Data-Enabled Design for Social Change: Two Case Studies
  38. Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy
  39. Experience over time: evaluating the experience of use of a squeezable interface in the medium term
  40. Itinerarium
  41. Move to be Moved
  42. Evaluating the Experience of Use of a Squeezable Interface
  43. Social and empathic behaviours: Novel interfaces and interaction modalities
  44. Embodying culture: Interactive installation on women’s rights
  45. Engaging older people with participatory design
  46. Rapping dyslexia
  47. Exploring movement qualities in reciprocal engagement
  48. The temptation of mimicry
  49. Remixing playware
  50. Expression-rich communication through a squeezable device
  51. Robot companions for children with down syndrome
  52. Ballade of Women
  53. Beyond the Optimal Flow: Pause, Detachment, Serendipity, and Action
  54. In Praise of Beauty and Enchantment
  55. Shaping empathy through perspective taking
  56. Accompany: Acceptable robotiCs COMPanions for AgeiNG Years — Multidimensional aspects of human-system interactions
  57. Dreamy eyes
  58. Exploring Empathy in Interaction
  59. The legal case
  60. Instilling cultural values through bodily engagement with human rights
  61. Scenarios of robot-assisted play for children with cognitive and physical disabilities
  62. Materials of embodied interaction
  63. Squeeze me
  64. Smart material interfaces
  65. Smart material interfaces
  66. Designing complexity in context
  67. Robots as social mediators for children with Autism - A preliminary analysis comparing two different robotic platforms
  68. Collective Memories
  69. Bringing aesthetically-minded design to devices for disabilities
  70. 'Make it move'
  71. Learning Through Play With a Robot Companion
  72. Human-centred design methods: Developing scenarios for robot assisted play informed by user panels and field trials
  73. Robot companions
  74. A robot companion for inclusive games: A user-centred design perspective
  75. Bringing playfulness to disabilities
  76. Exploring play styles with a robot companion
  77. Designing modular robotic playware
  78. A robotic toy for children with special needs: From requirements to design
  79. The Role of Modular Robotics in Mediating Nonverbal Social Exchanges
  80. Exploring User-Centred Design in Practice: Some Caveats
  81. Critical Interaction Analysis in the Flight Deck
  82. Creative interactive play for disabled children
  83. Designing Interaction for Next Generation Personal Computing
  84. Robots as Social Mediators: Field Trials with Children with Special Needs
  85. Pervasive technology in Neonatal Intensive Care Unit: A prototype for newborns unobtrusive monitoring
  86. Envisioning Probe Kit: Creativity and Storytelling to Capture the Inner Thoughts of People
  87. Game of Stimuli
  88. End-user composition and re-use of technologies in the Neonatal Intensive Care Unit
  89. Interpretative Dynamics in Human Robot Interaction
  90. Modular Robotics for Novel Tools in Dementia Treatment
  91. Tacit knowledge and frugal artifacts
  92. Active surfaces
  93. Designing manipulative technologies for children with different abilities
  94. Palpable time for heterogeneous care communities
  95. Experiencing the flow
  96. Scaling Ambient Intelligence
  97. Physical and conceptual constructions in advanced learning environments
  98. On presence
  99. The Design of POGO World
  100. Media composition and narrative performance at school
  101. Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World
  102. EXTERNAL AIDS FOR SOCIAL MEMORY
  103. Situated Interaction in Art
  104. EXTERNAL AIDS FOR SOCIAL MEMORY
  105. “I Enjoyed That This Much!” Techniques for Measuring Usability in Leisure-Oriented Applications
  106. Human work in call centres: A challenge for cognitive ergonomics
  107. Structured task analysis in complex domains
  108. Bridging Software Design and Usability Analysis through Task Modelling
  109. Experiencing the Unexpected
  110. Serving Visitor Communities: A Mediated Experience of the Arts
  111. Coupling the Digital and the Physical in Therapeutic Environments
  112. Socially Assistive Robotics in the Treatment of Behavioural and Psychological Symptoms of Dementia
  113. HIPS: hyper-interaction within physical space