All Stories

  1. Reimagining Corporate Food Museums as Living Labs: A Heritage-Driven Model for Sustainable, Inclusive, and ICT-Enhanced Food Innovation
  2. Edible data: Multisensory food-based physicalization of environmental footprints
  3. Reshaping fashion towards inclusion and social responsibility
  4. Therapy gamification to improve children compliance. A systematic literature review.
  5. Managing Work Activities on the Horizon of 2040: What Challenges for Occupational Safety and Health at Work? A Foresight Study
  6. Managing Work Activities on the Horizon of 2040: Which Challenges for Occupational Safety and Health at Work? A Foresight Study
  7. Correction: Marti et al. Gamification of Orthodontic Treatment with Personalised Facemasks: Enhancing Patient Compliance Through Playful Engagement. Future Internet 2024, 16, 446
  8. Influence of Printing Orientation on Surface Roughness and Gloss of 3D Printed Resins for Orthodontic Devices
  9. Culture Is a Right: Designing Multisensory Experiences for an Accessible Cultural Heritage Beyond the Museum’s Walls
  10. Gamification of Orthodontic Treatment with Personalised Facemasks: Enhancing Patient Compliance Through Playful Engagement
  11. Grand challenges in human-food interaction
  12. Designing digital technologies for sustainable transformations of food systems
  13. Transformational design for food systems: Cultural, social and technological challenges1
  14. Designing inclusion: a smart learning ecosystem for hearing parents of deaf children
  15. Preface - Smart Learning Ecosystems: toward the polyphonic construction of a new normality
  16. 3D Printed Customized Facemask for Maxillary Protraction in the Early Treatment of a Class III Malocclusion: Proof-of-Concept Clinical Case
  17. Balancing guidance and flexibility in the design of an inclusive handweaving loom
  18. Sustainable Fitness
  19. Touching virtual objects in mid-air: a study on shape recognition
  20. BIT Special Issue ECCE2021 Editorial
  21. Enabling inner creativity to surface: the design of an inclusive handweaving loom to promote self-reliance, autonomy and wellbeing
  22. Special issue on “drones as enablers of novel services: operational and technology challenges”
  23. Trends in use of 3D printing in vascular surgery: a survey
  24. Social Coordination in Human–Robot Interaction Through Reciprocal Engagement
  25. Teaching Experience Design Using Poems as Cultural Probes
  26. Offensive acts and helping behavior on the internet: An analysis of the relationships between moral disengagement, empathy and use of social media in a sample of Italian students
  27. Is Deafness a Disability?
  28. UNAGI'19 - Workshop on UNmanned aerial vehicle Applications in the Smart City: from Guidance technology to enhanced system Interaction - Welcome and Committees
  29. From Stigma to Objects of Desire: Participatory Design of Interactive Jewellery for Deaf Women
  30. Experiencing Sound Through Interactive Jewellery and Fashion Accessories
  31. The future of computing and food
  32. Embracing First-Person Perspectives in Soma-Based Design
  33. Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women
  34. What are the preferred characteristics of a service robot for the elderly? A multi-country focus group study with older adults and caregivers
  35. Robots supporting play for children with physical disabilities: Exploring the potential of IROMEC
  36. A multi-perspective evaluation of a service robot for seniors: the voice of different stakeholders
  37. Soma-Based Design Theory
  38. Poetry as a cross-cultural analysis and sensitizing tool in design
  39. Gaming Archaeology
  40. Anticipated, Momentary, Episodic, Remembered: the many facets of User eXperience
  41. Data-Enabled Design for Social Change: Two Case Studies
  42. Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy
  43. Experience over time: evaluating the experience of use of a squeezable interface in the medium term
  44. Itinerarium
  45. Move to be Moved
  46. Evaluating the Experience of Use of a Squeezable Interface
  47. Social and empathic behaviours: Novel interfaces and interaction modalities
  48. Embodying culture: Interactive installation on women’s rights
  49. Engaging older people with participatory design
  50. Rapping dyslexia
  51. Exploring movement qualities in reciprocal engagement
  52. The temptation of mimicry
  53. Remixing playware
  54. Expression-rich communication through a squeezable device
  55. Robot companions for children with down syndrome
  56. Ballade of Women
  57. Beyond the Optimal Flow: Pause, Detachment, Serendipity, and Action
  58. In Praise of Beauty and Enchantment
  59. Shaping empathy through perspective taking
  60. Accompany: Acceptable robotiCs COMPanions for AgeiNG Years — Multidimensional aspects of human-system interactions
  61. Dreamy eyes
  62. Exploring Empathy in Interaction
  63. The legal case
  64. Instilling cultural values through bodily engagement with human rights
  65. Scenarios of robot-assisted play for children with cognitive and physical disabilities
  66. Materials of embodied interaction
  67. Squeeze me
  68. Smart material interfaces
  69. Smart material interfaces
  70. Designing complexity in context
  71. Robots as social mediators for children with Autism - A preliminary analysis comparing two different robotic platforms
  72. Collective Memories
  73. Bringing aesthetically-minded design to devices for disabilities
  74. 'Make it move'
  75. Learning Through Play With a Robot Companion
  76. Human-centred design methods: Developing scenarios for robot assisted play informed by user panels and field trials
  77. Robot companions
  78. A robot companion for inclusive games: A user-centred design perspective
  79. Bringing playfulness to disabilities
  80. Exploring play styles with a robot companion
  81. Designing modular robotic playware
  82. A robotic toy for children with special needs: From requirements to design
  83. The Role of Modular Robotics in Mediating Nonverbal Social Exchanges
  84. Exploring User-Centred Design in Practice: Some Caveats
  85. Critical Interaction Analysis in the Flight Deck
  86. Creative interactive play for disabled children
  87. Designing Interaction for Next Generation Personal Computing
  88. Robots as Social Mediators: Field Trials with Children with Special Needs
  89. Pervasive technology in Neonatal Intensive Care Unit: A prototype for newborns unobtrusive monitoring
  90. Envisioning Probe Kit: Creativity and Storytelling to Capture the Inner Thoughts of People
  91. Game of Stimuli
  92. End-user composition and re-use of technologies in the Neonatal Intensive Care Unit
  93. Interpretative Dynamics in Human Robot Interaction
  94. Modular Robotics for Novel Tools in Dementia Treatment
  95. Tacit knowledge and frugal artifacts
  96. Active surfaces
  97. Designing manipulative technologies for children with different abilities
  98. Palpable time for heterogeneous care communities
  99. Experiencing the flow
  100. Scaling Ambient Intelligence
  101. Physical and conceptual constructions in advanced learning environments
  102. On presence
  103. The Design of POGO World
  104. Media composition and narrative performance at school
  105. Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World
  106. EXTERNAL AIDS FOR SOCIAL MEMORY
  107. Situated Interaction in Art
  108. EXTERNAL AIDS FOR SOCIAL MEMORY
  109. “I Enjoyed That This Much!” Techniques for Measuring Usability in Leisure-Oriented Applications
  110. Human work in call centres: A challenge for cognitive ergonomics
  111. Structured task analysis in complex domains
  112. Bridging Software Design and Usability Analysis through Task Modelling
  113. Experiencing the Unexpected
  114. Serving Visitor Communities: A Mediated Experience of the Arts
  115. Coupling the Digital and the Physical in Therapeutic Environments
  116. Socially Assistive Robotics in the Treatment of Behavioural and Psychological Symptoms of Dementia
  117. HIPS: hyper-interaction within physical space