All Stories

  1. Digitalisation of Society: Blended Places and Spaces
  2. Aesthetics of Connectivity for Empowerment – Considerations and Challenges
  3. Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management
  4. MathKingdom: Teaching Children Mathematical Language Through Speaking at Home via a Voice-Guided Game
  5. Incubation and Verification Processes in Information Seeking: A Case Study in the Context of Autonomous Learning
  6. An Integrated Application of Motion Sensing and Eye Movement Tracking Techniques in Perceiving User Behaviors in a Large Display Interaction
  7. Research on Transparency Design Based on Shared Situation Awareness in Semi-Automatic Driving
  8. Asymmetric Free-Hand Interaction on a Large Display and Inspirations for Designing Natural User Interfaces
  9. Menstrual Monster: A Tangible Interactive Co-educational Game Designed for Teenagers
  10. Pababy: An Interactive System for First-time Parents to Learn Neonatal Nursing
  11. SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture Recognition
  12. Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual Reality
  13. Experimental Study on Abstract Expression of Human-Robot Emotional Communication
  14. Paint with Your Mind: Designing EEG-based Interactive Installation for Traditional Chinese Artworks
  15. Rethinking Sustainability Towards a Regenerative Economy
  16. Agile research
  17. SKIN+
  18. Effects of User’s Hand Orientation and Spatial Movements on Free Hand Interactions with Large Displays
  19. Take-Over Requests Analysis in Conditional Automated Driving and Driver Visual Research Under Encountering Road Hazard of Highway
  20. AnimSkin
  21. Exploring Student and Supervisor Interaction During the SciPro Thesis Process
  22. Research agenda for social and collaborative information seeking
  23. Composting as Interior Design
  24. Crafting Concrete as a Material for Enhancing Meaningful Interactions
  25. Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction
  26. Developing a Curriculum of Maker Education in Taiwan Higher Education
  27. HeartBeats
  28. Takt
  29. Transform Your Kids Into Self Sustainable Power Plants
  30. On the Influence of Distance in the Interaction With Large Displays
  31. Search as Learning (SAL) Workshop 2016
  32. model of collaborative information seeking in information culture
  33. Workshop on Social and Collaborative Information Seeking (SCIS)
  34. Searching as learning processes. Collaborative searching. Collaborative learning
  35. Towards searching as a learning process: A review of current perspectives and future directions
  36. Interacting with Technology to Interact Physically: Investigating Affordances of Tabletops to Facilitate Collaboration for Conflicting Users
  37. Optimising Free Hand Selection in Large Displays by Adapting to User's Physical Movements
  38. The Design of Augmented Reality-Based Learning System Applied in U-Learning Environment
  39. Compost table – participatory design towards sustainability
  40. Improving the User Engagement in Large Display Using Distance-Driven Adaptive Interface
  41. Collaborative Information Seeking
  42. Studying Collaborative Information Seeking: Experiences with Three Methods
  43. Situating CIS: The Importance of Context in Collaborative Information Seeking
  44. Optimizing Student and Supervisor Interaction During the SciPro Thesis Process – Concepts and Design
  45. Collaborative Information Seeking [Guest editors' introduction]
  46. Professional Search in the Modern World
  47. Searching as learning (SAL) workshop 2014
  48. A Use Case Framework for Information Access Evaluation
  49. Exploring manual and automatic query formulation in patent IR
  50. How Was Your Day? Evaluating a Conversational Companion
  51. Report on EuroHCIR 2013
  52. Collaborative information seeking
  53. Evaluation for operational IR applications
  54. EuroHCIR2013
  55. PROMISE retreat report prospects and opportunities for information access evaluation
  56. Going beyond CLEF-IP: The ‘Reality’ for Patent Searchers?
  57. Interaction Strategies for an Affective Conversational Agent
  58. Multimodal and mobile conversational Health and Fitness Companions
  59. Use cases as a component of information access evaluation
  60. Design, Implementation and Evaluation of a User Generated Content Service for Europeana
  61. UTA and SICS at CLEF-IP’09
  62. Evaluation of digital libraries
  63. An experimental framework for comparative digital library evaluation
  64. A Logging Scheme for Comparative Digital Library Evaluation
  65. Effects of foreign language and task scenario on relevance assessment
  66. Collaborative Information Retrieval in an information-intensive domain
  67. Cooperation, Bookmarking, and Thesaurus in Interactive Bilingual Question Answering
  68. Conceptual framework for tasks in information studies
  69. Continued Experiments on Cross-Language Relevance Assessment
  70. Observing users, designing clarity: A case study on the user-centered design of a cross-language information retrieval system
  71. SICS at iCLEF 2002: Cross-Language Relevance Assessment and Task Context
  72. User-centered interface design for cross-language information retrieval
  73. User-centered interface design for cross-language information retrieval
  74. Digital Libraries: A Generic Classification and Evaluation Scheme
  75. A Virtual Community Library: SICS Digital Library Infrastructure Project
  76. Information Sharing
  77. Evaluation and Requirements Elicitation of a DL Annotation System for Collaborative Information Sharing
  78. The ERCIM Technical Reference Digital Library