All Stories

  1. Data-to-music sonification and user engagement
  2. Asynchronous industrial collaboration: How virtual reality and virtual tools aid the process of maintenance method development and documentation creation
  3. Enhancing Remote Industrial Training Experiences with Asymmetric Virtual Reality: Experiences, Tools and Guidelines
  4. Evaluating the Benefits of Collaborative VR Review for Maintenance Documentation and Risk Assessment
  5. Distributed Asymmetric Virtual Reality in Industrial Context: Enhancing the Collaboration of Geographically Dispersed Teams in the Pipeline of Maintenance Method Development and Technical Documentation Creation
  6. Technologies for Multimodal Interaction in Extended Reality—A Scoping Review
  7. Multimodal Warnings in Remote Operation: The Case Study on Remote Driving
  8. Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System Development
  9. Design Space for Voice-Based Professional Reporting
  10. Design for AI-Enhanced Operator Information Ergonomics in a Time-Critical Environment
  11. Using 3D modelling and AI driven Clustering to Enhance Information Ergonomics in Time-critical Activity
  12. Socio-Technical Aspirations for Children with Special Needs
  13. Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance
  14. Promoting local culture and enriching airport experiences through interactive storytelling
  15. Acceptance and perceptions of interactive location-tracking displays
  16. Exploring Globally Inclusive Online Collaboration for Indian and Finnish Schoolchildren
  17. What Are Others Looking at? Exploring 360° Videos on HMDs with Visual Cues about Other Viewers
  18. The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos
  19. Building Rural Renaissance and Suburban Development with Interactive Technology Solutions in India
  20. CityCompass VR - A Collaborative Virtual Language Learning Environment
  21. Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays
  22. The Finnish You
  23. Guidelines for Development and Evaluation of Usage Data Analytics Tools for Human-Machine Interactions with Industrial Manufacturing Systems
  24. 'Wow! You're Wearing a Fitbit, You're a Young Boy Now!"
  25. Overcoming socio-technical challenges for cross-cultural collaborative applications
  26. Sonification with Musical Characteristics: A Path Guided by User-Engagement
  27. Designing Gesture-Based Applications for Individuals with Developmental Disabilities
  28. Omnidirectional Video in Museums – Authentic, Immersive and Entertaining
  29. Usage Data Analytics for Human-Machine Interactions with Flexible Manufacturing Systems: Opportunities and Challenges
  30. Utilizing Experience Goals in Design of Industrial Systems
  31. Challenges in Public Display Deployments
  32. A creative prototype illustrating the ambient user experience of an intelligent future factory
  33. "It's Natural to Grab and Pull": Retrieving Content from Large Displays Using Mid-Air Gestures
  34. Effect of gender on immersion in collaborative iODV applications
  35. Guidelines for Designing Interactive Omnidirectional Video Applications
  36. Interaction with WebVR 360° video player: Comparing three interaction paradigms
  37. Evaluating Future Automation Work in Process Plants with an Experience-Driven Science Fiction Prototype
  38. Multimodal interaction in process control rooms
  39. Promoting Joint Attention with Computer Supported Collaboration in Children with Autism
  40. Kirana
  41. Gesture-based Interaction for Individuals with Developmental Disabilities in India
  42. Collaborative Conversational Language Learning with CityCompass
  43. Information Visualization Heuristics in Practical Expert Evaluation
  44. Evaluating a Future Remote Control Environment with an Experience-Driven Science Fiction Prototype
  45. Berlin Kompass: Multimodal Gameful Empowerment for Foreign Language Learning
  46. Defining user experience goals to guide the design of industrial systems
  47. Collaborative navigation in virtual worlds
  48. Human Factors Challenges in Unmanned Ship Operations – Insights from Other Domains
  49. Schoolchildren’s user experiences on a physical exercise game utilizing lighting and audio
  50. Body-touching
  51. Evaluation of User Experience Goal Fulfillment: Case Remote Operator Station
  52. Enhancing the Conference Experience with a Multi-Device, Multimodal, Multi-User Program Guide
  53. Mobile Interaction with Elevators
  54. Spatial Control Framework for Interactive Lighting
  55. Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren
  56. Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments
  57. 'AIE-studio' - a pragmatist aesthetic approach for procedural sound design
  58. Designing Gesture-Based Control for Factory Automation
  59. Evaluating the experiential user experience of public display applications in the wild
  60. Mobile dictation for healthcare professionals
  61. Software: Infrastructure, Standards, Technologies
  62. Architecture of Mobile Speech-Based and Multimodal Dialog Systems
  63. Multimodal and mobile conversational Health and Fitness Companions
  64. Multimodal multi-device program guide for smart conferences
  65. Accessible Multimodal Media Center Application for Blind and Partially Sighted People
  66. Visualization of Multi-sensory Meeting Information to Support Awareness
  67. Multimodal interaction with speech and physical touch interface in a media center application
  68. User expectations and user experience with different modalities in a mobile phone controlled home entertainment system
  69. Multimodal Interaction with Speech, Gestures and Haptic Feedback in a Media Center Application
  70. Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback
  71. User experience of speech controlled media center for physically disabled users
  72. Evaluation of predictive text and speech inputs in a multimodal mobile route guidance application
  73. Evaluation of Software Tutoring for a Speech Interface
  74. An architecture and applications for speech-based accessibility systems
  75. Adaptivity in speech-based multilingual e-mail client
  76. Presentation agents for speech user interfaces
  77. Integrating Planning and Dialogue in a Lifestyle Agent