All Stories

  1. 'Can I Decorate My Teeth With Diamonds?': Exploring Multi-Stakeholder Perspectives on Using VR to Reduce Children's Dental Anxiety
  2. TherAIssist: Assisting Art Therapy Homework and Client-Practitioner Collaboration through Human-AI Interaction
  3. EMooly: Supporting Autistic Children in Collaborative Social-Emotional Learning with Caregiver Participation through Interactive AI-infused and AR Activities
  4. FlowGPT: Exploring Domains, Output Modalities, and Goals of Community-Generated AI Chatbots
  5. MultiSurf-GPT: Facilitating Context-Aware Reasoning with Large-Scale Language Model Agents for Multimodal Surface Sensing
  6. EmoWear: Exploring Emotional Teasers for Voice Message Interaction on Smartwatches
  7. "When He Feels Cold, He Goes to the Seahorse"—Blending Generative AI into Multimaterial Storymaking for Family Expressive Arts Therapy
  8. 'My lollipop dropped...'–Probing Design Opportunities for SEL Agents through Children's Peer Co-Creation of Social-Emotional Stories
  9. PeerGPT: Probing the Roles of LLM-based Peer Agents as Team Moderators and Participants in Children's Collaborative Learning
  10. Affective Affordance of Message Balloon Animations: An Early Exploration of AniBalloons
  11. Co-constructing Stories Based on Users Lived Experiences to Investigate Visualization Design for Collective Stress Management
  12. Eggly
  13. A User Interface for Sense-making of the Reasoning Process while Interacting with Robots
  14. Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality
  15. Dancing with the Unexpected and Beyond
  16. Multi-sensory Interaction for Meditation
  17. A Multi-media Entry to Traditional Chinese Art
  18. Classroom Dandelions: Visualising Participant Position, Trajectory and Body Orientation Augments Teachers’ Sensemaking
  19. VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication
  20. Leveraging Generative Conversational AI to Develop a Creative Learning Environment for Computational Thinking
  21. Explainability via Interactivity? Supporting Nonexperts’ Sensemaking of pre-trained CNN by Interacting with Their Daily Surroundings
  22. Designing Mobile EEG Neurofeedback Games for Children with Autism
  23. A Mobile Tool that Helps Nonexperts Make Sense of Pretrained CNN by Interacting with Their Daily Surroundings
  24. What Can Analytics for Teamwork Proxemics Reveal About Positioning Dynamics In Clinical Simulations?
  25. Designing Interaction for Multi-agent Cooperative System in an Office Environment
  26. How Peripheral Interactive Systems Can Support Teachers with Differentiated Instruction
  27. NaMemo
  28. Weaving Healthy Behaviors into New Technology Routines
  29. Dandelion Diagram: Aggregating Positioning and Orientation Data in the Visualization of Classroom Proxemics
  30. The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms
  31. Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information