All Stories

  1. Capturing Emotions: Revealing the Potential of Volumetric Video Technology
  2. Advancing a Rigorous and Multidisciplinary Tradition of Nature and Applied Science in J
  3. A new method of exploring affect dynamics in music: A psychometric model based on stochastic processes
  4. Applying the networked flow model in a real-world music contest
  5. A Scientometric Analysis of User Experience: Exploring Evolution, Emerging Themes, and Impacts
  6. In Medio Stat Virtus: Moderate Cognitive Flexibility as a Key to Affective Flexibility Responses in Long-Term HRV
  7. Exploring How Older Adults Experience semAPP, a 360° Media–Based Tool for Memory Assessment: Qualitative Study
  8. Reporting Guidelines for the Early-Phase Clinical Evaluation of Applications Using Extended Reality: RATE-XR Qualitative Study Guideline
  9. Autonomic Modulation in Parkinson’s Disease Using Whole-Body Cryostimulation: A Pilot Study
  10. Linking Affect Dynamics and Well-Being: A Novel Methodological Approach for Mental Health
  11. IAVRS—International Affective Virtual Reality System: Psychometric Assessment of 360° Images by Using Psychophysiological Data
  12. Mapping the landscape of research on 360-degree videos and images: a network and cluster analysis
  13. Exploring How Older Adults Experience semAPP, a 360° Media–Based Tool for Memory Assessment: Qualitative Study (Preprint)
  14. Reporting Guidelines for the Early-Phase Clinical Evaluation of Applications Using Extended Reality: RATE-XR Qualitative Study Guideline (Preprint)
  15. Exploring Biomarkers of Mental Flexibility in Healthy Aging: A Computational Psychometric Study
  16. Public Punitiveness Towards Individuals with Sexual Convictions in Italy: A Vignette Study
  17. The neuropsychology of healthy aging: the positive context of the University of the Third Age during the COVID-19 pandemic
  18. “Standing Up for Earth Rights”: Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors
  19. Affects affect affects: A Markov Chain
  20. Psychometric Calibration of a Tool Based on 360 Degree Videos for the Assessment of Executive Functions
  21. Machine learning in biosignals processing for mental health: A narrative review
  22. Reporting the early stage clinical evaluation of virtual-reality-based intervention trials: RATE-VR
  23. Usability of an embodied CAVE system for spatial navigation rehabilitation in mild cognitive impairment
  24. Corrigendum: Available virtual reality-based tools for executive functions: A systematic review
  25. ObReco-2: Two-step validation of a tool to assess memory deficits using 360° videos
  26. Cognition Meets Gait: Where and How Mind and Body Weave Each Other in a Computational Psychometrics Approach in Aging
  27. Brain M-App’s Structure and Usability: A New Application for Cognitive Rehabilitation at Home
  28. Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update
  29. Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review
  30. A Psychometric Tool for Evaluating Executive Functions in Parkinson’s Disease
  31. Problematic internet use as a moderator between personality dimensions and internalizing and externalizing symptoms in adolescence
  32. Continuous measurement of stress levels in naturalistic settings using heart rate variability: An experience-sampling study driving a machine learning approach
  33. Efficacy of bio- and neurofeedback for depression: a meta-analysis
  34. EXecutive-Functions Innovative Tool (EXIT 360°): A Usability and User Experience Study of an Original 360°-Based Assessment Instrument
  35. EXIT 360°—EXecutive-Functions Innovative Tool 360°—A Simple and Effective Way to Study Executive Functions in Parkinson’s Disease by Using 360° Videos
  36. The Moderating Role of Emotion Regulation in the Recall of Negative Autobiographical Memories
  37. A New Application for the Motor Rehabilitation at Home: Structure and Usability of Bal-App
  38. The ObReco-360°: a new ecological tool to memory assessment using 360° immersive technology
  39. Pilot study on effectiveness of a virtual game training on executive functions
  40. A Simple and Effective Way to Study Executive Functions by Using 360° Videos
  41. Italia Ti Ascolto [Italy, I am listening]: an app-based group psychological intervention during the COVID-19 pandemic
  42. Assessment of Personality Functioning in Adolescence: Development of the Adolescent Personality Structure Questionnaire
  43. Italia Ti Ascolto [Italy, I am listening]: an app-based group psychological intervention during the COVID-19 pandemic
  44. Executive Functions Are Associated with Fall Risk but not Balance in Chronic Cerebrovascular Disease
  45. The Relevance of Online Social Relationships Among the Elderly: How Using the Web Could Enhance Quality of Life?
  46. Virtual Reality Meets Non-invasive Brain Stimulation: Integrating Two Methods for Cognitive Rehabilitation of Mild Cognitive Impairment
  47. COVID Feel Good—An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus
  48. All the Faces of Research on Borderline Personality Pathology: Drawing Future Trajectories through a Network and Cluster Analysis of the Literature
  49. Changing Body Representation Through Full Body Ownership Illusions Might Foster Motor Rehabilitation Outcome in Patients With Stroke
  50. Digital Biomarkers for the Early Detection of Mild Cognitive Impairment: Artificial Intelligence Meets Virtual Reality
  51. Transcranial Magnetic Stimulation Meets Virtual Reality: The Potential of Integrating Brain Stimulation With a Simulative Technology for Food Addiction
  52. The Efficacy of Bio- and Neurofeedback for Depression: A Meta-analysis
  53. Biased Affective Forecasting: A Potential Mechanism That Enhances Resilience and Well-Being
  54. Affect Recall Bias: Being Resilient by Distorting Reality
  55. COVID Feel Good – An Easy Self-Help Virtual Reality Protocol to Overcome the Psychological Burden of Coronavirus
  56. Neuroimaging the consciousness of self: Review, and conceptual-methodological framework
  57. The need for change: Understanding emotion regulation antecedents and consequences using ecological momentary assessment.
  58. The differential effect of normal and pathological aging on egocentric and allocentric spatial memory in navigational and reaching space
  59. Networked Flow in Creative Collaboration: A Mixed Method Study
  60. Editorial: Parsing Psychology: Statistical and Computational Methods Using Physiological, Behavioral, Social, and Cognitive Data
  61. A Computational Approach for the Assessment of Executive Functions in Patients with Obsessive–Compulsive Disorder
  62. An Immersive Motor Protocol for Frailty Rehabilitation
  63. Neurorehabilitation of Spatial Memory Using Virtual Environments: A Systematic Review
  64. New Technologies for the Understanding, Assessment, and Intervention of Emotion Regulation
  65. Looking at One's Self Through Facebook Increases Mental Stress: A Computational Psychometric Analysis by Using Eye-Tracking and Psychophysiology
  66. An ecological measure to screen executive functioning in MS: the Picture Interpretation Test (PIT) 360°
  67. Current State and Future Directions of Technology-Based Ecological Momentary Assessment and Intervention for Major Depressive Disorder: A Systematic Review
  68. Virtual Reality as a Possible Tool for the Assessment of Self-Awareness
  69. Computational Psychometrics Using Psychophysiological Measures for the Assessment of Acute Mental Stress
  70. Effects of Interpersonal Sensorimotor Synchronization on Dyadic Creativity: Gender Matters
  71. A Social Virtual Reality-Based Application for the Physical and Cognitive Training of the Elderly at Home
  72. Anthropometry and Scan: A Computational Exploration on Measuring and Imaging
  73. Beyond Cognitive Rehabilitation: Immersive but Noninvasive Treatment for Elderly
  74. Exploring Affect Recall Bias and the Impact of Mild Depressive Symptoms: An Ecological Momentary Study
  75. Testing a Deactivated Virtual Environment in Pathological Gamblers’ Anxiety
  76. Current state and future directions of technology-based ecological momentary assessments and interventions for major depressive disorder: protocol for a systematic review
  77. Assessment of Unilateral Spatial Neglect Using a Free Mobile Application for Italian Clinicians
  78. The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature
  79. Assessing the Relationship Between Attitudinal and Perceptual Component of Body Image Disturbance Using Virtual Reality
  80. An Immersive Cognitive Rehabilitation Program: A Case Study
  81. The Arrows and Colors Cognitive Test (ACCT): A new verbal-motor free cognitive measure for executive functions in ALS
  82. Toward an Embodied Medicine: A Portable Device with Programmable Interoceptive Stimulation for Heart Rate Variability Enhancement
  83. Characteristics, Usability, and Users Experience of a System Combining Cognitive and Physical Therapy in a Virtual Environment: Positive Bike
  84. Intervention for physician burnout: A systematic review
  85. Disentangling the Contribution of Spatial Reference Frames to Executive Functioning in Healthy and Pathological Aging: An Experimental Study with Virtual Reality
  86. Awe Enhances Creative Thinking: An Experimental Study
  87. Feel the Time. Time Perception as a Function of Interoceptive Processing
  88. A Process for Selecting and Validating Awe-Inducing Audio-Visual Stimuli
  89. COLLEGO: An Interactive Platform for Studying Joint Action During an Ecological Collaboration Task
  90. Exploring Virtual Reality for the Assessment and Rehabilitation of Executive Functions
  91. A “First Look” on Frailty: A Scientometric Analysis
  92. Extraversion Affects Attentive Processes of Personal Images
  93. Psychophysiological Specificity of Four Basic Emotions Through Autobiographical Recall and Videos
  94. Reading Between the Lines: A Computational Bibliometric Analysis on Emotion Regulation
  95. The Use of 3D Body Scanner in Medicine and Psychology: A Narrative Review
  96. Towards Emotionally-Adaptive Virtual Reality for Mental Health Applications
  97. Using an Aging Simulator Suit for Modeling Visuo-Motor Limitations of Elderly Users Interacting with a Mobile Application: Feasibility Study
  98. iStim. A New Portable Device for Interoceptive Stimulation
  99. Back to the Future of Quantitative Psychology and Measurement: Psychometrics in the Twenty-First Century
  100. The Stability of Individual Well-Being in Short Windows of Time: Women’s Perceptions across the Ovulatory Cycle
  101. The Relationship Between Personality and Neurocognition Among the American Elderly: An Epidemiologic Study
  102. Picture Interpretation Test (PIT) 360°: An Innovative Measure of Executive Functions
  103. Multilevel Behavioral Synchronization in a Joint Tower-Building Task
  104. Egocentric and allocentric spatial reference frames in aging: A systematic review
  105. Setting-up a clinical trial: Some methodological recommendations
  106. Computational Psychometrics for Modeling System Dynamics during Stressful Disasters
  107. Spatial reorientation decline in aging: the combination of geometry and landmarks
  108. An eye-tracker controlled cognitive battery: overcoming verbal-motor limitations in ALS
  109. Self-managing type 2 diabetes is a unique challenge for older patients. A systematic review and thematic synthesis of barriers and facilitators
  110. Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study
  111. E-mental Health for Elderly: Challenges and Proposals for Sustainable Integrated Psychological Interventions in Primary Care
  112. An eye-tracking controlled neuropsychological battery for cognitive assessment in neurological diseases
  113. Computational Paradigms for Mental Health
  114. Brain-Computer Interface for Clinical Purposes: Cognitive Assessment and Rehabilitation
  115. Beyond Sentiment
  116. Assessing the Emotional State of Job Applicants Through a Virtual Reality Simulation: A Psycho-Physiological Study
  117. Computational Psychometrics Meets Hollywood: The Complexity in Emotional Storytelling
  118. Ghosts in the Machine. Interoceptive Modeling for Chronic Pain Treatment
  119. Cognitive assessment in Amyotrophic Lateral Sclerosis by means of P300-Brain Computer Interface: a preliminary study
  120. Personality Assessment in Ecological Settings by Means of Virtual Reality
  121. Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
  122. Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study
  123. Integrating Technology in Positive Psychology Practice
  124. How can technology help intergenerational reminiscence? A pilot study
  125. Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality
  126. Pervasive Computing Paradigms for Mental Health
  127. The Psychology of Social Networking Vol.1
  128. Out of body, out of space: Impaired reference frame processing in eating disorders
  129. Modeling behavior dynamics using computational psychometrics within virtual worlds
  130. Assessing Unilateral Spatial Neglect using advanced technologies: The potentiality of mobile virtual reality
  131. Visual exploration patterns of human figures in action: an eye tracker study with art paintings
  132. Assessment and rehabilitation of neglect using virtual reality: a systematic review
  133. Do not get lost in translation: The role of egocentric heading in spatial orientation
  134. Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
  135. Automatic imitation of the arm kinematic profile in interacting partners
  136. Interventions for active ageing
  137. When music “flows”. State and trait in musical performance, composition and listening: a systematic review
  138. The Social Appearance Anxiety Scale in Italian Adolescent Populations: Construct Validation and Group Discrimination in Community and Clinical Eating Disorders Samples
  139. Neuro-Fuzzy Physiological Computing to Assess Stress Levels in Virtual Reality Therapy
  140. Virtual action and real action have different impacts on comprehension of concrete verbs
  141. Smartphone para la autogestión del estrés psicológico: Una evaluación preliminar de una aplicación de Tecnología Positiva.
  142. Neglect App. Usability of a new application for assessment and rehabilitation of neglect
  143. Computational Psychometrics in Communication and Implications in Decision Making
  144. Visual Hallucinations as Incidental Negative Effects of Virtual Reality on Parkinson’s Disease Patients: A Link with Neurodegeneration?
  145. Advances in Computational Psychometrics
  146. Being Present In Space: The Role Of Allocentric And Egocentric Reference Frames
  147. Virtual Reality for Artificial Intelligence: human-centered simulation for social science
  148. Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease
  149. Effectiveness of group reminiscence for improving wellbeing of institutionalized elderly adults: study protocol for a randomized controlled trial
  150. Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial
  151. The role of egocentric and allocentric abilities in Alzheimer's disease: A systematic review
  152. Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging
  153. Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
  154. Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform
  155. The Pursuit of Happiness Measurement: A Psychometric Model Based on Psychophysiological Correlates
  156. Psychometric Assessment Using Classic Neuropsychological and Virtual Reality Based Test: A Study in Obsessive-Compulsive Disorder (OCD) and Schizophrenic Patients
  157. NeuroVirtual 3D: A Multiplatform 3D Simulation System for Application in Psychology and Neuro-Rehabilitation
  158. The Role of Virtual Reality in Neuropsychology: The Virtual Multiple Errands Test for the Assessment of Executive Functions in Parkinson’s Disease
  159. Pervasive Computing Paradigms for Mental Health
  160. A Decision Support System for Real-Time Stress Detection During Virtual Reality Exposure
  161. A Virtual Reality Platform for Assessment and Rehabilitation of Neglect Using a Kinect
  162. Assessing the Mental Frame Syncing in the Elderly: A Virtual Reality Protocol
  163. Positive Technology for Healthy Living and Active Ageing
  164. Positive Technology: A Free Mobile Platform for the Self-Management of Psychological Stress
  165. Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review
  166. Break in volition: a virtual reality study in patients with obsessive-compulsive disorder
  167. Special Issue “Technology for Mental Health”
  168. Computerized experience-sampling approach for realtime assessment of stress
  169. Cognitive assessment of executive functions using brain computer interface and eye-tracking
  170. Is virtual reality always an effective stressors for exposure treatments? some insights from a controlled trial
  171. New Technologies for Improving the Psychological Treatment
  172. The Potential of Pervasive Sensors and Computing for Positive Technology: The Interreality Paradigm
  173. The effects of rTMS over the primary motor cortex: The link between action and language
  174. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  175. Self-help stress management training through mobile phones: An experience with oncology nurses.
  176. A mobile biosensor to detect cardiorespiratory activity for stress tracking
  177. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  178. Smartphone Based Experience Sampling of Stress-Related Events
  179. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  180. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  181. Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial
  182. Psychophysiological Correlates of Flow During Daily Activities
  183. Virtual Multiple Errands Test: Reliability, Usability and Possible Applications
  184. Using Activity-Related Behavioural Features towards More Effective Automatic Stress Detection
  185. May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview
  186. The use of P300‐based BCIs in amyotrophic lateral sclerosis: from augmentative and alternative communication to cognitive assessment
  187. Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures
  188. Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results
  189. How to Create Memorizable and Strong Passwords
  190. Stress Diffusion through Complex Networks
  191. Real Emotions for Simulated Social Networks
  192. 1.056 SLEEP DESTRUCTURATION IN EARLY EXECUTIVE DYSFUNCTIONS: A VIRTUAL AND NEUROPSYCHOLOGICAL STUDY IN PARKINSON'S DISEASE
  193. An Event-driven Psychophysiological Assessment for Health Care
  194. Brain Computer Interface and Eye-tracking for Neuropsychological Assessment of Executive Functions: A Pilot Study
  195. Sedentary Work Style and Heart Rate Variability: A Short Term Analysis
  196. A System for Automatic Detection of Momentary Stress in Naturalistic Settings
  197. An Open Source Mobile Platform for Psychophysiological Self Tracking
  198. EEG Alpha Asymmetry in Virtual Environments for the Assessment of Stress-Related Disorders
  199. Electro-Physiological Data Fusion for Stress Detection
  200. Inter-Reality in the Evaluation and Treatment of Psychological Stress Disorders: the INTERSTRESS Project
  201. Learning Island: The Development of a Virtual Reality System for the Experiential Training of Stress Management
  202. Modeling the Social Networking Experience Objectifying the Subjective
  203. Real-time Monitoring of Behavioural Parameters Related to Psychological Stress
  204. The Effects of a Mobile Stress Management Protocol on Nurses Working with Cancer Patients: a Preliminary Controlled Study
  205. Virtual Help for Real Surgery: The Case of Awake Surgery
  206. Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook
  207. Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial
  208. A mobile data collection platform for mental health research
  209. The combined use of Brain Computer Interface and Eye-Tracking technology for cognitive assessment in Amyotrophic Lateral Sclerosis
  210. NeuroVR 2 – A Free Virtual Reality Platform for the Assessment and Treatment in Behavioral Health Care
  211. Ubiquitous Health in Practice: The Interreality Paradigm
  212. Psychophysiological signals associated with affective states
  213. BIO-INSPIRED ICT FOR EVOLUTIONARY EMOTIONAL INTELLIGENCE
  214. Modeling the Diffusion of Psychological Stress
  215. Positive Technology:
  216. Positive Technology for Helping People Cope with Stress
  217. The Use of Virtual Reality Tools for the Assessment of Executive Functions and Unilateral Spatial Neglect
  218. 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments
  219. An Emotional Perspective for Agent-Based Computational Economics
  220. Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform