All Stories

  1. Digital “we”: Human sociality and culture in the era of social media and artificial intelligence.
  2. Awe Enhances Creative Thinking: An Experimental Study
  3. Letter to the Editor: Virtual reality in the treatment of eating and weight disorders
  4. Brain-Computer Interface for Clinical Purposes: Cognitive Assessment and Rehabilitation
  5. Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift
  6. Predictors of initiation and persistence of recurrent binge eating and inappropriate weight compensatory behaviors in college men
  7. CyberEurope
  8. Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
  9. Prospective Psychosocial Predictors of Onset and Cessation of Eating Pathology amongst College Women
  10. Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body
  11. CyberEurope
  12. Virtual Worlds versus Real Body: Virtual Reality Meets Eating and Weight Disorders
  13. Virtual Reality in the Assessment and Treatment of Weight-Related Disorders
  14. Future Directions: How Virtual Reality Can Further Improve the Assessment and Treatment of Eating Disorders and Obesity
  15. Virtual Reality–Enhanced Cognitive–Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up
  16. Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study
  17. Eating Disorders and Obesity in Virtual Reality: A Comprehensive Research Chart
  18. Being Present in Action: A Theoretical Model About the “Interlocking” Between Intentions and Environmental Affordances
  19. eHealth for Patient Engagement: A Systematic Review
  20. Integrating Technology in Positive Psychology Practice
  21. CyberEurope
  22. How can technology help intergenerational reminiscence? A pilot study
  23. Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol
  24. Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality
  25. Press to grasp: how action dynamics shape object categorization
  26. Out of body, out of space: Impaired reference frame processing in eating disorders
  27. CyberEurope
  28. CyberEurope
  29. Assessing Unilateral Spatial Neglect using advanced technologies: The potentiality of mobile virtual reality
  30. Visual exploration patterns of human figures in action: an eye tracker study with art paintings
  31. Enhancing self-efficacy through a blended training: A pilot study with basketball players
  32. Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension
  33. Do not get lost in translation: The role of egocentric heading in spatial orientation
  34. Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
  35. Automatic imitation of the arm kinematic profile in interacting partners
  36. When music “flows”. State and trait in musical performance, composition and listening: a systematic review
  37. Altered resting state functional connectivity of anterior cingulate cortex in drug naïve adolescents at the earliest stages of anorexia nervosa
  38. Tecnologie positive per il benessere: proposte di intervento
  39. CyberEurope
  40. Detecting early egocentric and allocentric impairments deficits in Alzheimer’s disease: an experimental study with virtual reality
  41. The Social Appearance Anxiety Scale in Italian Adolescent Populations: Construct Validation and Group Discrimination in Community and Clinical Eating Disorders Samples
  42. Mechanisms of influence of body checking on binge eating
  43. CyberEurope
  44. Identifying specific cues and contexts related to bingeing behavior for the development of effective virtual environments
  45. CyberEurope
  46. CyberEurope
  47. Virtual action and real action have different impacts on comprehension of concrete verbs
  48. How different spatial representations interact in virtual environments: the role of mental frame syncing
  49. CyberEurope
  50. Smartphone para la autogestión del estrés psicológico: Una evaluación preliminar de una aplicación de Tecnología Positiva.
  51. Positive Technology for Enhancing the Patient Engagement Experiences
  52. Engaging Users to Design Positive Technologies for Patient Engagement: the Perfect Interaction Model
  53. Evaluating Patient Engagement and User Experience of a Positive Technology Intervention: The H-CIM Case
  54. Enabling Positive Change: Flow and Complexity in Daily Experience
  55. Why do anorexics want to lose weight? This paper tries to explain why...
  56. The creative link: Investigating the relationship between social network indices, creative performance and flow in blended teams
  57. Presence-Inducing Media for Mental Health Applications
  58. CyberEurope
  59. Presence: Form, Content and Consciousness
  60. Intention, Action, Self and Other: An Evolutionary Model of Presence
  61. Neglect App. Usability of a new application for assessment and rehabilitation of neglect
  62. Does a Meditation Protocol Supported by a Mobile Application Help People Reduce Stress? Suggestions from a Controlled Pragmatic Trial
  63. Computational Psychometrics in Communication and Implications in Decision Making
  64. Visual Hallucinations as Incidental Negative Effects of Virtual Reality on Parkinson’s Disease Patients: A Link with Neurodegeneration?
  65. Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders
  66. Cyberpsychology and Affective Computing
  67. Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease
  68. CyberEurope
  69. Testing the cognitive-behavioural maintenance models across DSM-5 bulimic-type eating disorder diagnostic groups: a multi-centre study
  70. The developmental effects of media-ideal internalization and self-objectification processes on adolescents’ negative body-feelings, dietary restraint, and binge eating
  71. Feeling Present in the Physical World and in Computer-Mediated Environments
  72. Testing the original and the extended dual-pathway model of lack of control over eating in adolescent girls. A two-year longitudinal study
  73. CyberEurope
  74. Effectiveness of group reminiscence for improving wellbeing of institutionalized elderly adults: study protocol for a randomized controlled trial
  75. Nonvisual Multisensory Impairment of Body Perception in Anorexia Nervosa: A Systematic Review of Neuropsychological Studies
  76. CyberEurope
  77. Efforts to make clearer the relationship between body dissatisfaction and binge eating
  78. CyberEurope
  79. Psychological treatments: Smart tools boost mental-health care
  80. CyberEurope
  81. Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial
  82. Affect and Wellbeing: Introduction to Special Section
  83. CyberEurope
  84. The role of egocentric and allocentric abilities in Alzheimer's disease: A systematic review
  85. Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia: A Systematic Review
  86. CyberEurope
  87. How Can Virtual Reality Interventions Help Reduce Prescription Opioid Drug Misuse?
  88. Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management
  89. Out of my real body: cognitive neuroscience meets eating disorders
  90. CyberEurope
  91. Erratum to: Presence and digital tourism
  92. CyberEurope
  93. Why Do Only a Minority of Men Report Severe Levels of Eating Disorder Symptomatology, When so Many Report Substantial Body Dissatisfaction? Examination of Exacerbating Factors
  94. What is the role of spatial processing in the decline of episodic memory in Alzheimer’s disease? The “mental frame syncing” hypothesis
  95. CyberEurope
  96. CyberEurope
  97. Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments
  98. Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging
  99. Comprehensive examination of the trans-diagnostic cognitive behavioral model of eating disorders in males
  100. Attachment insecurities, maladaptive perfectionism, and eating disorder symptoms: A latent mediated and moderated structural equation modeling analysis across diagnostic groups
  101. CyberEurope
  102. Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
  103. Serious Games as Positive Technologies for Individual and Group Flourishing
  104. Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform
  105. The Pursuit of Happiness Measurement: A Psychometric Model Based on Psychophysiological Correlates
  106. Psychometric Assessment Using Classic Neuropsychological and Virtual Reality Based Test: A Study in Obsessive-Compulsive Disorder (OCD) and Schizophrenic Patients
  107. NeuroVirtual 3D: A Multiplatform 3D Simulation System for Application in Psychology and Neuro-Rehabilitation
  108. Medical Clinical Uses of Virtual Worlds
  109. Being Present in a Virtual World
  110. Italian version of the Dutch Eating Behavior Questionnaire. Psychometric proprieties and measurement invariance across sex, BMI-status and age
  111. CyberEurope
  112. From allo- to egocentric spatial ability in early Alzheimer’s disease: A study with virtual reality spatial tasks
  113. CyberEurope
  114. Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review
  115. CyberEurope
  116. How to Make Health Information Technology Effective: The Challenge of Patient Engagement
  117. I’m in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa
  118. CyberEurope
  119. Presence and digital tourism
  120. CyberEurope
  121. Wayfinding in elderly and Alzheimer's disease populations: A study in the vr-maze test
  122. Virtual Reality Based Treatments in Eating Disorders and Obesity: A Review
  123. Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up
  124. Ensuring the Best Care for Our Increasing Aging Population: Health Engagement and Positive Technology Can Help Patients Achieve a More Active Role in Future Healthcare
  125. Erratum to: Break in volition: a virtual reality study in patients with obsessive-compulsive disorder
  126. CyberEurope
  127. Body Image in Anorexia Nervosa: The Link Between Functional Connectivity Alterations and Spatial Reference Frames
  128. CyberEurope
  129. Getting lost in Alzheimer’s disease: A break in the mental frame syncing
  130. Break in volition: a virtual reality study in patients with obsessive-compulsive disorder
  131. CyberEurope
  132. Is virtual reality always an effective stressors for exposure treatments? some insights from a controlled trial
  133. CyberEurope
  134. New Technologies for Improving the Psychological Treatment
  135. Dutch Eating Behavior Questionnaire--Italian Version
  136. Networked Flow
  137. CyberEurope
  138. The Potential of Pervasive Sensors and Computing for Positive Technology: The Interreality Paradigm
  139. The effects of rTMS over the primary motor cortex: The link between action and language
  140. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  141. Building collective memories on the web: the Nostalgia Bits project
  142. Self-help stress management training through mobile phones: An experience with oncology nurses.
  143. A mobile biosensor to detect cardiorespiratory activity for stress tracking
  144. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  145. Smartphone Based Experience Sampling of Stress-Related Events
  146. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  147. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  148. Smartphone Based Experience Sampling of Stress-Related Events
  149. Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial
  150. VEPSY Updated - Virtual reality in eating disorders
  151. CyberEurope
  152. CyberEurope
  153. The Cognitive Foundations of Networked Flow: Intentions, Presence, and Social Presence
  154. The Emergence of Networked Flow
  155. Analyzing the Experience of Networked Flow Through Social Network Analysis
  156. Conclusion Networked Flow: A Future Vision
  157. Introduction from Creativity to Creative Networks
  158. Using Activity-Related Behavioural Features towards More Effective Automatic Stress Detection
  159. Disordered Eating Behaviors Among Italian Men: Objectifying Media and Sexual Orientation Differences
  160. Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change
  161. CyberEurope
  162. CyberEurope
  163. Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence
  164. Allocentric lock in anorexia nervosa: New evidences from neuroimaging studies
  165. CyberEurope
  166. From the body to the tools and back: A general framework for presence in mediated interactions
  167. The use of P300‐based BCIs in amyotrophic lateral sclerosis: from augmentative and alternative communication to cognitive assessment
  168. Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures
  169. CyberEurope
  170. CyberEurope
  171. CyberEurope
  172. Positive Technology: Using Interactive Technologies to Promote Positive Functioning
  173. The Present and Future of Positive Technologies
  174. Positive Technology Supports Shift to Preventive, Integrative Health
  175. Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results
  176. How to Create Memorizable and Strong Passwords
  177. Stress Diffusion through Complex Networks
  178. Personal experience in positive psychology may offer a new focus for a growing discipline.
  179. Real Emotions for Simulated Social Networks
  180. Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study
  181. Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook
  182. Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial
  183. A mobile data collection platform for mental health research
  184. The Effectiveness of Technology-Enhanced Relaxation Techniques for Military Medical Warriors
  185. CyberEurope
  186. Mirroring avatars: dissociation of action and intention in human motor resonance
  187. CyberEurope
  188. Spatial orientation decline in elderly population
  189. CyberEurope
  190. CyberEurope
  191. CyberEurope
  192. Interreality: The Experiential Use of Technology in the Treatment of Obesity
  193. CyberEurope
  194. The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience
  195. From virtual reality to interreality in the treatment of anxiety disorders
  196. Flow for Presence Questionnaire
  197. From intention to action: The role of presence
  198. The transfer from survey (map-like) to route representations into Virtual Reality Mazes: effect of age and cerebral lesion
  199. CyberEurope
  200. CyberEurope
  201. Nonhomogeneous results in place learning among panic disorder patients with agoraphobia
  202. CyberEurope
  203. CyberEurope
  204. CyberEurope
  205. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders
  206. UbiHealth 2010
  207. Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders
  208. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders
  209. CyberEurope
  210. Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process
  211. The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
  212. CyberEurope
  213. A virtual reality based tool for the assessment of “survey to route” spatial organization ability in elderly population: preliminary data
  214. Virtual reality: an experiential tool for clinical psychology
  215. Therapeutic applications of the mobile phone
  216. Can Relaxation Training Reduce Emotional Eating in Women with Obesity? An Exploratory Study with 3 Months of Follow-Up
  217. CyberEurope
  218. Implementation of the multiple errand test in a NeuroVR-supermarket
  219. Is presence a technology issue? Some insights from cognitive sciences
  220. CyberEurope
  221. The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters
  222. CyberEurope
  223. Interreality: A new paradigm for e-health
  224. A free tool for motor rehabilitation: NeuroVR 1.5 with CamSpace
  225. CyberEurope
  226. Are Robots Present? From Motor Simulation to “Being There”
  227. CyberEurope
  228. A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology
  229. CyberEurope
  230. A virtual reality paradigm for the assessment and rehabilitation of executive function deficits post stroke: Feasibility study
  231. Prof. Giuseppe Riva at Cybertherapy 08 launching the new NeuroVR 1.5 virtual reality software
  232. Prof Giuseppe Riva - La realtà virtuale nella riabilitazione dell'obeso
  233. CyberEurope
  234. CyberEurope
  235. CyberEurope
  236. Virtual reality in anxiety disorders: the past and the future
  237. The potential of Virtual Reality as anxiety management tool: a randomized controlled study in a sample of patients affected by Generalized Anxiety Disorder
  238. CyberEurope
  239. CyberEurope
  240. A Free, Open-Source Virtual Reality Platform for the Rehabilitation of Cognitive and Psychological Disorders
  241. Prospects for the Use of Multiplayer Online Games in Psychological Rehabilitation
  242. A context-based interactive evaluation of neglect syndrome in virtual reality
  243. Computer-enhanced mental practice in upper-limb rehabilitation after cerebrovascular accident: a case series study
  244. CyberEurope
  245. CyberEurope
  246. CyberEurope
  247. CyberEurope
  248. Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
  249. New technologies for relaxation: The role of presence.
  250. A virtual reality extended neuropsychological assessment for topographical disorientation: a feasibility study
  251. CyberEurope
  252. CyberEurope
  253. CyberEurope
  254. Is Severe Obesity a Form of Addiction?: Rationale, Clinical Approach, and Controlled Clinical Trial
  255. Linguistic Intergroup Bias in Political Communication
  256. Cybereurope
  257. Transformation of flow in rehabilitation: The role of advanced communication technologies
  258. Virtual Reality
  259. CyberEurope
  260. CyberEurope
  261. CyberEurope
  262. CyberEurope
  263. CyberEurope
  264. Effects of Group Experiential Cognitive Therapy for the Treatment of Panic Disorder with Agoraphobia
  265. CyberEurope
  266. Virtual Reality in Psychotherapy: Review
  267. CyberEurope
  268. Cybereurope
  269. Personality of People Using Chat: An On-Line Research
  270. A telemedicine survey among Milan doctors
  271. CyberEurope
  272. CyberEurope
  273. CyberEurope
  274. The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments
  275. CyberEurope
  276. CyberEurope
  277. Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments, edited by Giuseppe Riva, Fabrizio Davide, and Wijnand Ijsselsteijn
  278. Virtual Reality Training for Health-Care Professionals
  279. From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings
  280. The Use of Technology-Supported Mental Imagery in Neurological Rehabilitation: A Research Protocol
  281. Ambient Intelligence in Health Care
  282. Virtual environments in clinical psychology.
  283. From stethoscope to ambient intelligence: the evolution of healthcare
  284. The Use of the Internet in Psychological Research: Comparison of Online and Offline Questionnaires
  285. New and old tools in psychotherapy: The use of technology for the integration of the traditional clinical treatments.
  286. The Sociocognitive Psychology of Computer-Mediated Communication: The Present and Future of Technology-Based Interactions
  287. Virtual Reality for Health Care: The Status of Research
  288. Panic and Agoraphobia in a Virtual World
  289. Virtual reality: a new tool for panic disorder therapy
  290. CyberEurope
  291. Communications through Virtual Technologies
  292. The emergence of e-health: using virtual reality and the internet for providing advanced healthcare services
  293. Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence
  294. Shared Hypermedia: Communication and Interaction in Web-Based Learning Environments
  295. CyberEurope
  296. Music-enhanced Immersive Virtual Reality in the Rehabilitation of Memoryrelated Cognitive Processes and Functional Abilities: A Case Report
  297. CyberEurope
  298. CyberEurope
  299. The Mind in the Web: Psychology in the Internet Age
  300. Communication and Cooperation in Networked Environments: An Experimental Analysis
  301. The Mind Over the Web: The Quest for the Definition of a Method for Internet Research
  302. From real to Virtual Communities
  303. From Telehealth to E-Health: Internet and Distributed Virtual Reality in Health Care
  304. CyberEurope
  305. Virtual Reality in Telemedicine
  306. CyberEurope
  307. Virtual Reality Environment for Body Image Modification: A Multidimensional Therapy for the Treatment of Body Image in Obesity and Related Pathologies
  308. CyberEurope
  309. Body image and eating restraint: A structural modeling analysis
  310. CyberEurope
  311. Virtual reality in rehabilitation of spinal cord injuries: A case report.
  312. Virtual reality in rehabilitation of spinal cord injuries: A case report.
  313. Virtual reality-based experiential cognitive treatment of obesity and binge-eating disorders
  314. CyberEurope
  315. Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project
  316. CyberEurope
  317. “Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
  318. Virtual reality based experiential cognitive treatment of anorexia nervosa
  319. CyberEurope
  320. Virtual Reality as Communication Tool: A Sociocognitive Analysis
  321. From Technology to Communication: Psycho-social Issues in Developing Virtual Environments
  322. Virtual environment for body image modification: virtual reality system for the treatment of body image disturbances
  323. Experiential cognitive therapy in anorexia nervosa
  324. Obesity, psychopathology and eating attitudes: Are they related?
  325. Factor Structure of the Italian Version of the Body Satisfaction Scale: A Multisample Analysis
  326. Replicated Factor Analysis of the Italian Version of the Body Image Avoidance Questionnaire
  327. An Examination of the Reliability and Validity of Scores on the Italian Version of the Dieter's Inventory of Eating Temptations
  328. Modifications of Body-Image Induced by Virtual Reality
  329. Interbrain Frame: Interaction and Cognition in Computer-Mediated Communication
  330. Virtual Reality in Psychological Assessment: The Body Image Virtual Reality Scale
  331. A Bibliography of Articles Relevant to the Application of Virtual Reality in the Mental Health Field
  332. Virtual Reality vs. Virtual Body: The Use of Virtual Environments in the Treatment of Body Experience Disturbances
  333. Treating body-image disturbances
  334. The psychology of cyberspace: A socio-cognitive framework to computer-mediated communication
  335. Representations of Eating Among Adolescent Italian Girls
  336. The Virtual Environment for Body-Image Modification (VEBIM): Development and Preliminary Evaluation
  337. Self-Others Perception in a Clinical Sample of Obese Women
  338. Body Image and Social Attitude in Growth-Hormone-Deficient Adults
  339. 4 Positive Change and Networked Flow: From Creative Individuals to Creative Networks
  340. An Open-Source Virtual Reality Platform for Clinical and Research Applications
  341. Presence in clinical virtual environments: From technology to culture
  342. Ambient intelligence in health care
  343. BIVRS: VR for psychological assessment
  344. Virtual reality in health care: An introduction
  345. Virtual Reality in Eating Disorders and Obesity
  346. Virtual reality to reduce anxiety in healthy population: The Relaxation Island
  347. Presence Enhances Relaxation: A Preliminary Controlled Study
  348. Introduction: Positive Change in Global World: Creative Individuals and Complex Societies
  349. Virtual reality as a new imaginative tool in psychotherapy
  350. Presence as a Cognitive Process: Understanding the Feeling of "Being There"
  351. Vr for psychotherapists: what is hot?
  352. Virtual reality environments for psycho-neuro-physiological assessment and rehabilitation
  353. VRepar 2 project: VR in eating disorders
  354. Virtual Clinical Therapy
  355. Using Massive Multiplayer Online Games in Telehealth
  356. CyberTherapy Archives 2004: Interactive Media in Training and Therapeutic Interventions [Program]
  357. Virtual reality and body image: new perspectives for eating disorders
  358. 2 Phenomenology of Positive Change: Personal Growth
  359. 3 Positive Change and Positive Technology
  360. Virtual reality in eating disorders and obesity: State of the art and future directions
  361. Cyberergonomy: How to study the influence of the internet on research and medicine
  362. Experiential cognitive therapy for the treatment of panic disorders with agoraphobia
  363. White Coat Syndrome? Portable VR System Reduces Preoperative Anxiety
  364. Virtual reality in the treatment of binge-eating disorders
  365. Modeling the Diffusion of Psychological Stress
  366. Transforming VR into a reality for behavioral health care: The NeuroVR project
  367. Managing Exam Stress: The Use of Mobile Phones for Enhancing Emotion Regulation
  368. Monitoring Daily Life Using Mobile Phones: The Experience Sampling Method
  369. Narrative vs Environment: The Role of Media Content in Emotional Induction
  370. Relationships Develop in Chat: A Web Research
  371. The INTERSTRESS Project: The use of advanced technologies for assessing and treating psychological stress
  372. From where we sit: What can personal health systems do for mental health? The European answer
  373. CyberTherapy Archives 2003: Advanced Technologies in the Behavioral, Social, and Neurosciences [Program]
  374. Transforming VR into a Reality for Behavioral Healthcare: The NeuroVR Project
  375. Coping with stress using Virtual Reality: A new perspective
  376. Mental Training with Virtual Reality in Post-Stroke Rehabilitation: A Progress Report
  377. Positive Technology:
  378. An Emerging Model of Pregnancy Care:
  379. Positive Technology for Helping People Cope with Stress
  380. Integrated experiential therapy for the treatment of obesity and binge eating disorder: A clinical trial
  381. VR in the treatment of obesity and eating disorders: Two controlled trials
  382. Using technological tools in psychotherapy: Possible integration between traditional techniques and new shared hypermedia in the clinical setting
  383. The use of experiential cognitive therapy in the treatment of obesity: a controlled study
  384. Virtual training in health-care: enhancing skills acquisition and transfer of knowledge through learning experience in virtual environments
  385. The use of technology supported mental imagery in neurological rehabilitation: A research protocol
  386. Virtual Reality Contexts for the Situated Assessment of Spatial Neglect
  387. Virtual reality and telemedicine based experiential cognitive therapy for the treatment of eating disorders
  388. Virtual Reality as an Experiential Tool
  389. The VR therapy project: Free virtual reality tools for mental health therapists
  390. Using advanced technologies in the treatment of generalized social phobia
  391. Impact of Immersion, Narrative Context and Affective Connotation on Subjective Sense of Presence, Physiological Arousal and Vocal Acoustic Parameters in Virtual Reality
  392. Multicomponential VR-Enhanced Treatment of Emotional Overeating in Obese Subjects: A Controlled Clinical Trial
  393. VR Exposure in the Treatment of Panic Disorder and Agoraphobia: A One-Year Follow-Up
  394. The Use of Virtual Reality Tools for the Assessment of Executive Functions and Unilateral Spatial Neglect
  395. The Vepsy-Updated Project (IST- 2000- 25323): One-year update
  396. The virtual reality mirror: Mental practice with augmented reality for post-stroke rehabilitation
  397. VR-Enhanced Treatment of Anxiety in Obese Subjects: A Follow-Up Study on Trait-Anxiety, Psychological Symptomatology and Generalized Self-Efficacy