All Stories

  1. Awe Enhances Creative Thinking: An Experimental Study
  2. Letter to the Editor: Virtual reality in the treatment of eating and weight disorders
  3. Brain-Computer Interface for Clinical Purposes: Cognitive Assessment and Rehabilitation
  4. Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift
  5. Predictors of initiation and persistence of recurrent binge eating and inappropriate weight compensatory behaviors in college men
  6. CyberEurope
  7. Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
  8. Prospective Psychosocial Predictors of Onset and Cessation of Eating Pathology amongst College Women
  9. Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body
  10. CyberEurope
  11. Virtual Worlds versus Real Body: Virtual Reality Meets Eating and Weight Disorders
  12. Virtual Reality in the Assessment and Treatment of Weight-Related Disorders
  13. Future Directions: How Virtual Reality Can Further Improve the Assessment and Treatment of Eating Disorders and Obesity
  14. Virtual Reality–Enhanced Cognitive–Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up
  15. Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study
  16. Eating Disorders and Obesity in Virtual Reality: A Comprehensive Research Chart
  17. Being Present in Action: A Theoretical Model About the “Interlocking” Between Intentions and Environmental Affordances
  18. eHealth for Patient Engagement: A Systematic Review
  19. Integrating Technology in Positive Psychology Practice
  20. CyberEurope
  21. How can technology help intergenerational reminiscence? A pilot study
  22. Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol
  23. Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality
  24. Press to grasp: how action dynamics shape object categorization
  25. Out of body, out of space: Impaired reference frame processing in eating disorders
  26. CyberEurope
  27. CyberEurope
  28. Assessing Unilateral Spatial Neglect using advanced technologies: The potentiality of mobile virtual reality
  29. Visual exploration patterns of human figures in action: an eye tracker study with art paintings
  30. Enhancing self-efficacy through a blended training: A pilot study with basketball players
  31. Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension
  32. Do not get lost in translation: The role of egocentric heading in spatial orientation
  33. Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
  34. Automatic imitation of the arm kinematic profile in interacting partners
  35. When music “flows”. State and trait in musical performance, composition and listening: a systematic review
  36. Altered resting state functional connectivity of anterior cingulate cortex in drug naïve adolescents at the earliest stages of anorexia nervosa
  37. Tecnologie positive per il benessere: proposte di intervento
  38. CyberEurope
  39. Detecting early egocentric and allocentric impairments deficits in Alzheimer’s disease: an experimental study with virtual reality
  40. The Social Appearance Anxiety Scale in Italian Adolescent Populations: Construct Validation and Group Discrimination in Community and Clinical Eating Disorders Samples
  41. Mechanisms of influence of body checking on binge eating
  42. CyberEurope
  43. Identifying specific cues and contexts related to bingeing behavior for the development of effective virtual environments
  44. CyberEurope
  45. CyberEurope
  46. Virtual action and real action have different impacts on comprehension of concrete verbs
  47. How different spatial representations interact in virtual environments: the role of mental frame syncing
  48. CyberEurope
  49. Smartphone para la autogestión del estrés psicológico: Una evaluación preliminar de una aplicación de Tecnología Positiva.
  50. Positive Technology for Enhancing the Patient Engagement Experiences
  51. Engaging Users to Design Positive Technologies for Patient Engagement: the Perfect Interaction Model
  52. Evaluating Patient Engagement and User Experience of a Positive Technology Intervention: The H-CIM Case
  53. Enabling Positive Change: Flow and Complexity in Daily Experience
  54. Why do anorexics want to lose weight? This paper tries to explain why...
  55. The creative link: Investigating the relationship between social network indices, creative performance and flow in blended teams
  56. Presence-Inducing Media for Mental Health Applications
  57. CyberEurope
  58. Presence: Form, Content and Consciousness
  59. Intention, Action, Self and Other: An Evolutionary Model of Presence
  60. Neglect App. Usability of a new application for assessment and rehabilitation of neglect
  61. Does a Meditation Protocol Supported by a Mobile Application Help People Reduce Stress? Suggestions from a Controlled Pragmatic Trial
  62. Computational Psychometrics in Communication and Implications in Decision Making
  63. Visual Hallucinations as Incidental Negative Effects of Virtual Reality on Parkinson’s Disease Patients: A Link with Neurodegeneration?
  64. Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders
  65. Cyberpsychology and Affective Computing
  66. Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease
  67. CyberEurope
  68. Testing the cognitive-behavioural maintenance models across DSM-5 bulimic-type eating disorder diagnostic groups: a multi-centre study
  69. The developmental effects of media-ideal internalization and self-objectification processes on adolescents’ negative body-feelings, dietary restraint, and binge eating
  70. Feeling Present in the Physical World and in Computer-Mediated Environments
  71. Testing the original and the extended dual-pathway model of lack of control over eating in adolescent girls. A two-year longitudinal study
  72. CyberEurope
  73. Effectiveness of group reminiscence for improving wellbeing of institutionalized elderly adults: study protocol for a randomized controlled trial
  74. Nonvisual Multisensory Impairment of Body Perception in Anorexia Nervosa: A Systematic Review of Neuropsychological Studies
  75. CyberEurope
  76. Efforts to make clearer the relationship between body dissatisfaction and binge eating
  77. CyberEurope
  78. Psychological treatments: Smart tools boost mental-health care
  79. CyberEurope
  80. Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial
  81. Affect and Wellbeing: Introduction to Special Section
  82. CyberEurope
  83. The role of egocentric and allocentric abilities in Alzheimer's disease: A systematic review
  84. Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia: A Systematic Review
  85. CyberEurope
  86. How Can Virtual Reality Interventions Help Reduce Prescription Opioid Drug Misuse?
  87. Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management
  88. Out of my real body: cognitive neuroscience meets eating disorders
  89. CyberEurope
  90. Erratum to: Presence and digital tourism
  91. CyberEurope
  92. Why Do Only a Minority of Men Report Severe Levels of Eating Disorder Symptomatology, When so Many Report Substantial Body Dissatisfaction? Examination of Exacerbating Factors
  93. What is the role of spatial processing in the decline of episodic memory in Alzheimer’s disease? The “mental frame syncing” hypothesis
  94. CyberEurope
  95. CyberEurope
  96. Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments
  97. Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging
  98. Comprehensive examination of the trans-diagnostic cognitive behavioral model of eating disorders in males
  99. Attachment insecurities, maladaptive perfectionism, and eating disorder symptoms: A latent mediated and moderated structural equation modeling analysis across diagnostic groups
  100. CyberEurope
  101. Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
  102. Serious Games as Positive Technologies for Individual and Group Flourishing
  103. Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform
  104. The Pursuit of Happiness Measurement: A Psychometric Model Based on Psychophysiological Correlates
  105. Psychometric Assessment Using Classic Neuropsychological and Virtual Reality Based Test: A Study in Obsessive-Compulsive Disorder (OCD) and Schizophrenic Patients
  106. NeuroVirtual 3D: A Multiplatform 3D Simulation System for Application in Psychology and Neuro-Rehabilitation
  107. Medical Clinical Uses of Virtual Worlds
  108. Being Present in a Virtual World
  109. Italian version of the Dutch Eating Behavior Questionnaire. Psychometric proprieties and measurement invariance across sex, BMI-status and age
  110. CyberEurope
  111. From allo- to egocentric spatial ability in early Alzheimer’s disease: A study with virtual reality spatial tasks
  112. CyberEurope
  113. Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review
  114. CyberEurope
  115. How to Make Health Information Technology Effective: The Challenge of Patient Engagement
  116. I’m in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa
  117. CyberEurope
  118. Presence and digital tourism
  119. CyberEurope
  120. Wayfinding in elderly and Alzheimer's disease populations: A study in the vr-maze test
  121. Virtual Reality Based Treatments in Eating Disorders and Obesity: A Review
  122. Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up
  123. Ensuring the Best Care for Our Increasing Aging Population: Health Engagement and Positive Technology Can Help Patients Achieve a More Active Role in Future Healthcare
  124. Erratum to: Break in volition: a virtual reality study in patients with obsessive-compulsive disorder
  125. CyberEurope
  126. Body Image in Anorexia Nervosa: The Link Between Functional Connectivity Alterations and Spatial Reference Frames
  127. CyberEurope
  128. Getting lost in Alzheimer’s disease: A break in the mental frame syncing
  129. Break in volition: a virtual reality study in patients with obsessive-compulsive disorder
  130. CyberEurope
  131. Is virtual reality always an effective stressors for exposure treatments? some insights from a controlled trial
  132. CyberEurope
  133. New Technologies for Improving the Psychological Treatment
  134. Dutch Eating Behavior Questionnaire--Italian Version
  135. Networked Flow
  136. CyberEurope
  137. The Potential of Pervasive Sensors and Computing for Positive Technology: The Interreality Paradigm
  138. The effects of rTMS over the primary motor cortex: The link between action and language
  139. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  140. Building collective memories on the web: the Nostalgia Bits project
  141. Self-help stress management training through mobile phones: An experience with oncology nurses.
  142. A mobile biosensor to detect cardiorespiratory activity for stress tracking
  143. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  144. Smartphone Based Experience Sampling of Stress-Related Events
  145. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  146. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  147. Smartphone Based Experience Sampling of Stress-Related Events
  148. Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial
  149. VEPSY Updated - Virtual reality in eating disorders
  150. CyberEurope
  151. CyberEurope
  152. The Cognitive Foundations of Networked Flow: Intentions, Presence, and Social Presence
  153. The Emergence of Networked Flow
  154. Analyzing the Experience of Networked Flow Through Social Network Analysis
  155. Conclusion Networked Flow: A Future Vision
  156. Introduction from Creativity to Creative Networks
  157. Disordered Eating Behaviors Among Italian Men: Objectifying Media and Sexual Orientation Differences
  158. Using Activity-Related Behavioural Features towards More Effective Automatic Stress Detection
  159. Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change
  160. CyberEurope
  161. CyberEurope
  162. Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence
  163. Allocentric lock in anorexia nervosa: New evidences from neuroimaging studies
  164. CyberEurope
  165. From the body to the tools and back: A general framework for presence in mediated interactions
  166. The use of P300‐based BCIs in amyotrophic lateral sclerosis: from augmentative and alternative communication to cognitive assessment
  167. Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures
  168. CyberEurope
  169. CyberEurope
  170. CyberEurope
  171. Positive Technology: Using Interactive Technologies to Promote Positive Functioning
  172. The Present and Future of Positive Technologies
  173. Positive Technology Supports Shift to Preventive, Integrative Health
  174. Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results
  175. How to Create Memorizable and Strong Passwords
  176. Stress Diffusion through Complex Networks
  177. Personal experience in positive psychology may offer a new focus for a growing discipline.
  178. Real Emotions for Simulated Social Networks
  179. Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study
  180. Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook
  181. Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial
  182. A mobile data collection platform for mental health research
  183. The Effectiveness of Technology-Enhanced Relaxation Techniques for Military Medical Warriors
  184. CyberEurope
  185. Mirroring avatars: dissociation of action and intention in human motor resonance
  186. CyberEurope
  187. Spatial orientation decline in elderly population
  188. CyberEurope
  189. CyberEurope
  190. CyberEurope
  191. Interreality: The Experiential Use of Technology in the Treatment of Obesity
  192. CyberEurope
  193. The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience
  194. From virtual reality to interreality in the treatment of anxiety disorders
  195. Flow for Presence Questionnaire
  196. From intention to action: The role of presence
  197. The transfer from survey (map-like) to route representations into Virtual Reality Mazes: effect of age and cerebral lesion
  198. CyberEurope
  199. CyberEurope
  200. Nonhomogeneous results in place learning among panic disorder patients with agoraphobia
  201. CyberEurope
  202. CyberEurope
  203. CyberEurope
  204. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders
  205. UbiHealth 2010
  206. Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders
  207. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders
  208. CyberEurope
  209. Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process
  210. The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
  211. CyberEurope
  212. A virtual reality based tool for the assessment of “survey to route” spatial organization ability in elderly population: preliminary data
  213. Virtual reality: an experiential tool for clinical psychology
  214. Therapeutic applications of the mobile phone
  215. Can Relaxation Training Reduce Emotional Eating in Women with Obesity? An Exploratory Study with 3 Months of Follow-Up
  216. CyberEurope
  217. Implementation of the multiple errand test in a NeuroVR-supermarket
  218. Is presence a technology issue? Some insights from cognitive sciences
  219. CyberEurope
  220. The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters
  221. CyberEurope
  222. Interreality: A new paradigm for e-health
  223. A free tool for motor rehabilitation: NeuroVR 1.5 with CamSpace
  224. CyberEurope
  225. Are Robots Present? From Motor Simulation to “Being There”
  226. CyberEurope
  227. A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology
  228. CyberEurope
  229. A virtual reality paradigm for the assessment and rehabilitation of executive function deficits post stroke: Feasibility study
  230. Prof. Giuseppe Riva at Cybertherapy 08 launching the new NeuroVR 1.5 virtual reality software
  231. Prof Giuseppe Riva - La realtà virtuale nella riabilitazione dell'obeso
  232. CyberEurope
  233. CyberEurope
  234. CyberEurope
  235. Virtual reality in anxiety disorders: the past and the future
  236. The potential of Virtual Reality as anxiety management tool: a randomized controlled study in a sample of patients affected by Generalized Anxiety Disorder
  237. CyberEurope
  238. CyberEurope
  239. A Free, Open-Source Virtual Reality Platform for the Rehabilitation of Cognitive and Psychological Disorders
  240. Prospects for the Use of Multiplayer Online Games in Psychological Rehabilitation
  241. A context-based interactive evaluation of neglect syndrome in virtual reality
  242. Computer-enhanced mental practice in upper-limb rehabilitation after cerebrovascular accident: a case series study
  243. CyberEurope
  244. CyberEurope
  245. CyberEurope
  246. CyberEurope
  247. Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
  248. New technologies for relaxation: The role of presence.
  249. A virtual reality extended neuropsychological assessment for topographical disorientation: a feasibility study
  250. CyberEurope
  251. CyberEurope
  252. CyberEurope
  253. Is Severe Obesity a Form of Addiction?: Rationale, Clinical Approach, and Controlled Clinical Trial
  254. Linguistic Intergroup Bias in Political Communication
  255. Cybereurope
  256. Transformation of flow in rehabilitation: The role of advanced communication technologies
  257. Virtual Reality
  258. CyberEurope
  259. CyberEurope
  260. CyberEurope
  261. CyberEurope
  262. CyberEurope
  263. Effects of Group Experiential Cognitive Therapy for the Treatment of Panic Disorder with Agoraphobia
  264. CyberEurope
  265. Virtual Reality in Psychotherapy: Review
  266. CyberEurope
  267. Cybereurope
  268. Personality of People Using Chat: An On-Line Research
  269. A telemedicine survey among Milan doctors
  270. CyberEurope
  271. CyberEurope
  272. CyberEurope
  273. The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments
  274. CyberEurope
  275. CyberEurope
  276. Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments, edited by Giuseppe Riva, Fabrizio Davide, and Wijnand Ijsselsteijn
  277. Virtual Reality Training for Health-Care Professionals
  278. From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings
  279. The Use of Technology-Supported Mental Imagery in Neurological Rehabilitation: A Research Protocol
  280. Ambient Intelligence in Health Care
  281. Virtual environments in clinical psychology.
  282. From stethoscope to ambient intelligence: the evolution of healthcare
  283. The Use of the Internet in Psychological Research: Comparison of Online and Offline Questionnaires
  284. New and old tools in psychotherapy: The use of technology for the integration of the traditional clinical treatments.
  285. The Sociocognitive Psychology of Computer-Mediated Communication: The Present and Future of Technology-Based Interactions
  286. Virtual Reality for Health Care: The Status of Research
  287. Panic and Agoraphobia in a Virtual World
  288. Virtual reality: a new tool for panic disorder therapy
  289. CyberEurope
  290. Communications through Virtual Technologies
  291. The emergence of e-health: using virtual reality and the internet for providing advanced healthcare services
  292. Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence
  293. Shared Hypermedia: Communication and Interaction in Web-Based Learning Environments
  294. CyberEurope
  295. Music-enhanced Immersive Virtual Reality in the Rehabilitation of Memoryrelated Cognitive Processes and Functional Abilities: A Case Report
  296. CyberEurope
  297. CyberEurope
  298. The Mind in the Web: Psychology in the Internet Age
  299. Communication and Cooperation in Networked Environments: An Experimental Analysis
  300. The Mind Over the Web: The Quest for the Definition of a Method for Internet Research
  301. From real to Virtual Communities
  302. From Telehealth to E-Health: Internet and Distributed Virtual Reality in Health Care
  303. CyberEurope
  304. Virtual Reality in Telemedicine
  305. CyberEurope
  306. Virtual Reality Environment for Body Image Modification: A Multidimensional Therapy for the Treatment of Body Image in Obesity and Related Pathologies
  307. CyberEurope
  308. Body image and eating restraint: A structural modeling analysis
  309. CyberEurope
  310. Virtual reality in rehabilitation of spinal cord injuries: A case report.
  311. Virtual reality in rehabilitation of spinal cord injuries: A case report.
  312. Virtual reality-based experiential cognitive treatment of obesity and binge-eating disorders
  313. CyberEurope
  314. Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project
  315. CyberEurope
  316. “Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
  317. Virtual reality based experiential cognitive treatment of anorexia nervosa
  318. CyberEurope
  319. Virtual Reality as Communication Tool: A Sociocognitive Analysis
  320. From Technology to Communication: Psycho-social Issues in Developing Virtual Environments
  321. Virtual environment for body image modification: virtual reality system for the treatment of body image disturbances
  322. Experiential cognitive therapy in anorexia nervosa
  323. Obesity, psychopathology and eating attitudes: Are they related?
  324. Factor Structure of the Italian Version of the Body Satisfaction Scale: A Multisample Analysis
  325. Replicated Factor Analysis of the Italian Version of the Body Image Avoidance Questionnaire
  326. An Examination of the Reliability and Validity of Scores on the Italian Version of the Dieter's Inventory of Eating Temptations
  327. Modifications of Body-Image Induced by Virtual Reality
  328. Interbrain Frame: Interaction and Cognition in Computer-Mediated Communication
  329. Virtual Reality in Psychological Assessment: The Body Image Virtual Reality Scale
  330. A Bibliography of Articles Relevant to the Application of Virtual Reality in the Mental Health Field
  331. Virtual Reality vs. Virtual Body: The Use of Virtual Environments in the Treatment of Body Experience Disturbances
  332. Treating body-image disturbances
  333. The psychology of cyberspace: A socio-cognitive framework to computer-mediated communication
  334. Representations of Eating Among Adolescent Italian Girls
  335. The Virtual Environment for Body-Image Modification (VEBIM): Development and Preliminary Evaluation
  336. Self-Others Perception in a Clinical Sample of Obese Women
  337. Body Image and Social Attitude in Growth-Hormone-Deficient Adults
  338. 4 Positive Change and Networked Flow: From Creative Individuals to Creative Networks
  339. An Open-Source Virtual Reality Platform for Clinical and Research Applications
  340. Presence in clinical virtual environments: From technology to culture
  341. Ambient intelligence in health care
  342. BIVRS: VR for psychological assessment
  343. Virtual reality in health care: An introduction
  344. Virtual Reality in Eating Disorders and Obesity
  345. Virtual reality to reduce anxiety in healthy population: The Relaxation Island
  346. Presence Enhances Relaxation: A Preliminary Controlled Study
  347. Introduction: Positive Change in Global World: Creative Individuals and Complex Societies
  348. Virtual reality as a new imaginative tool in psychotherapy
  349. Presence as a Cognitive Process: Understanding the Feeling of "Being There"
  350. Vr for psychotherapists: what is hot?
  351. Virtual reality environments for psycho-neuro-physiological assessment and rehabilitation
  352. VRepar 2 project: VR in eating disorders
  353. Virtual Clinical Therapy
  354. Using Massive Multiplayer Online Games in Telehealth
  355. CyberTherapy Archives 2004: Interactive Media in Training and Therapeutic Interventions [Program]
  356. Virtual reality and body image: new perspectives for eating disorders
  357. 2 Phenomenology of Positive Change: Personal Growth
  358. 3 Positive Change and Positive Technology
  359. Virtual reality in eating disorders and obesity: State of the art and future directions
  360. Cyberergonomy: How to study the influence of the internet on research and medicine
  361. Experiential cognitive therapy for the treatment of panic disorders with agoraphobia
  362. White Coat Syndrome? Portable VR System Reduces Preoperative Anxiety
  363. Virtual reality in the treatment of binge-eating disorders
  364. Modeling the Diffusion of Psychological Stress
  365. Transforming VR into a reality for behavioral health care: The NeuroVR project
  366. Managing Exam Stress: The Use of Mobile Phones for Enhancing Emotion Regulation
  367. Monitoring Daily Life Using Mobile Phones: The Experience Sampling Method
  368. Narrative vs Environment: The Role of Media Content in Emotional Induction
  369. Relationships Develop in Chat: A Web Research
  370. The INTERSTRESS Project: The use of advanced technologies for assessing and treating psychological stress
  371. From where we sit: What can personal health systems do for mental health? The European answer
  372. CyberTherapy Archives 2003: Advanced Technologies in the Behavioral, Social, and Neurosciences [Program]
  373. Transforming VR into a Reality for Behavioral Healthcare: The NeuroVR Project
  374. Coping with stress using Virtual Reality: A new perspective
  375. Mental Training with Virtual Reality in Post-Stroke Rehabilitation: A Progress Report
  376. Positive Technology:
  377. An Emerging Model of Pregnancy Care:
  378. Positive Technology for Helping People Cope with Stress
  379. Integrated experiential therapy for the treatment of obesity and binge eating disorder: A clinical trial
  380. VR in the treatment of obesity and eating disorders: Two controlled trials
  381. Using technological tools in psychotherapy: Possible integration between traditional techniques and new shared hypermedia in the clinical setting
  382. The use of experiential cognitive therapy in the treatment of obesity: a controlled study
  383. Virtual training in health-care: enhancing skills acquisition and transfer of knowledge through learning experience in virtual environments
  384. The use of technology supported mental imagery in neurological rehabilitation: A research protocol
  385. Virtual Reality Contexts for the Situated Assessment of Spatial Neglect
  386. Virtual reality and telemedicine based experiential cognitive therapy for the treatment of eating disorders
  387. Virtual Reality as an Experiential Tool
  388. The VR therapy project: Free virtual reality tools for mental health therapists
  389. Using advanced technologies in the treatment of generalized social phobia
  390. Impact of Immersion, Narrative Context and Affective Connotation on Subjective Sense of Presence, Physiological Arousal and Vocal Acoustic Parameters in Virtual Reality
  391. Multicomponential VR-Enhanced Treatment of Emotional Overeating in Obese Subjects: A Controlled Clinical Trial
  392. VR Exposure in the Treatment of Panic Disorder and Agoraphobia: A One-Year Follow-Up
  393. The Use of Virtual Reality Tools for the Assessment of Executive Functions and Unilateral Spatial Neglect
  394. The Vepsy-Updated Project (IST- 2000- 25323): One-year update
  395. The virtual reality mirror: Mental practice with augmented reality for post-stroke rehabilitation
  396. VR-Enhanced Treatment of Anxiety in Obese Subjects: A Follow-Up Study on Trait-Anxiety, Psychological Symptomatology and Generalized Self-Efficacy