All Stories

  1. Balancing Comfort and Growth: A Dual-Mode Theory of Human–AI Development
  2. Digital “we”: Human sociality and culture in the era of social media and artificial intelligence.
  3. Awe Enhances Creative Thinking: An Experimental Study
  4. Letter to the Editor: Virtual reality in the treatment of eating and weight disorders
  5. Brain-Computer Interface for Clinical Purposes: Cognitive Assessment and Rehabilitation
  6. Maximizing the Impact of e-Therapy and Serious Gaming: Time for a Paradigm Shift
  7. Predictors of initiation and persistence of recurrent binge eating and inappropriate weight compensatory behaviors in college men
  8. CyberEurope
  9. Psychometric assessment and behavioral experiments using a free virtual reality platform and computational science
  10. Prospective Psychosocial Predictors of Onset and Cessation of Eating Pathology amongst College Women
  11. Virtual Reality Body Swapping: A Tool for Modifying the Allocentric Memory of the Body
  12. CyberEurope
  13. Virtual Worlds versus Real Body: Virtual Reality Meets Eating and Weight Disorders
  14. Virtual Reality in the Assessment and Treatment of Weight-Related Disorders
  15. Future Directions: How Virtual Reality Can Further Improve the Assessment and Treatment of Eating Disorders and Obesity
  16. Virtual Reality–Enhanced Cognitive–Behavioral Therapy for Morbid Obesity: A Randomized Controlled Study with 1 Year Follow-Up
  17. Testing Augmented Reality for Cue Exposure in Obese Patients: An Exploratory Study
  18. Eating Disorders and Obesity in Virtual Reality: A Comprehensive Research Chart
  19. Being Present in Action: A Theoretical Model About the “Interlocking” Between Intentions and Environmental Affordances
  20. eHealth for Patient Engagement: A Systematic Review
  21. Integrating Technology in Positive Psychology Practice
  22. CyberEurope
  23. How can technology help intergenerational reminiscence? A pilot study
  24. Helping Women with Breast Cancer to Cope with Hair Loss: An e-SIT Protocol
  25. Feeling Ghost Food as Real One: Psychometric Assessment of Presence Engagement Exposing to Food in Augmented Reality
  26. Press to grasp: how action dynamics shape object categorization
  27. Out of body, out of space: Impaired reference frame processing in eating disorders
  28. CyberEurope
  29. CyberEurope
  30. Assessing Unilateral Spatial Neglect using advanced technologies: The potentiality of mobile virtual reality
  31. Visual exploration patterns of human figures in action: an eye tracker study with art paintings
  32. Enhancing self-efficacy through a blended training: A pilot study with basketball players
  33. Moral positioning in video games and its relation with dispositional traits: The emergence of a social dimension
  34. Do not get lost in translation: The role of egocentric heading in spatial orientation
  35. Psychometric modeling of the pervasive use of Facebook through psychophysiological measures: Stress or optimal experience?
  36. Automatic imitation of the arm kinematic profile in interacting partners
  37. When music “flows”. State and trait in musical performance, composition and listening: a systematic review
  38. Altered resting state functional connectivity of anterior cingulate cortex in drug naïve adolescents at the earliest stages of anorexia nervosa
  39. Tecnologie positive per il benessere: proposte di intervento
  40. CyberEurope
  41. Detecting early egocentric and allocentric impairments deficits in Alzheimer’s disease: an experimental study with virtual reality
  42. The Social Appearance Anxiety Scale in Italian Adolescent Populations: Construct Validation and Group Discrimination in Community and Clinical Eating Disorders Samples
  43. Mechanisms of influence of body checking on binge eating
  44. CyberEurope
  45. Identifying specific cues and contexts related to bingeing behavior for the development of effective virtual environments
  46. CyberEurope
  47. CyberEurope
  48. Virtual action and real action have different impacts on comprehension of concrete verbs
  49. How different spatial representations interact in virtual environments: the role of mental frame syncing
  50. CyberEurope
  51. Smartphone para la autogestión del estrés psicológico: Una evaluación preliminar de una aplicación de Tecnología Positiva.
  52. Positive Technology for Enhancing the Patient Engagement Experiences
  53. Engaging Users to Design Positive Technologies for Patient Engagement: the Perfect Interaction Model
  54. Evaluating Patient Engagement and User Experience of a Positive Technology Intervention: The H-CIM Case
  55. Enabling Positive Change: Flow and Complexity in Daily Experience
  56. Why do anorexics want to lose weight? This paper tries to explain why...
  57. The creative link: Investigating the relationship between social network indices, creative performance and flow in blended teams
  58. Presence-Inducing Media for Mental Health Applications
  59. CyberEurope
  60. Presence: Form, Content and Consciousness
  61. Intention, Action, Self and Other: An Evolutionary Model of Presence
  62. Neglect App. Usability of a new application for assessment and rehabilitation of neglect
  63. Does a Meditation Protocol Supported by a Mobile Application Help People Reduce Stress? Suggestions from a Controlled Pragmatic Trial
  64. Computational Psychometrics in Communication and Implications in Decision Making
  65. Visual Hallucinations as Incidental Negative Effects of Virtual Reality on Parkinson’s Disease Patients: A Link with Neurodegeneration?
  66. Augmented Reality: A Brand New Challenge for the Assessment and Treatment of Psychological Disorders
  67. Cyberpsychology and Affective Computing
  68. Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease
  69. CyberEurope
  70. Testing the cognitive-behavioural maintenance models across DSM-5 bulimic-type eating disorder diagnostic groups: a multi-centre study
  71. The developmental effects of media-ideal internalization and self-objectification processes on adolescents’ negative body-feelings, dietary restraint, and binge eating
  72. Feeling Present in the Physical World and in Computer-Mediated Environments
  73. Testing the original and the extended dual-pathway model of lack of control over eating in adolescent girls. A two-year longitudinal study
  74. CyberEurope
  75. Effectiveness of group reminiscence for improving wellbeing of institutionalized elderly adults: study protocol for a randomized controlled trial
  76. Nonvisual Multisensory Impairment of Body Perception in Anorexia Nervosa: A Systematic Review of Neuropsychological Studies
  77. CyberEurope
  78. Efforts to make clearer the relationship between body dissatisfaction and binge eating
  79. CyberEurope
  80. Psychological treatments: Smart tools boost mental-health care
  81. CyberEurope
  82. Experiential Virtual Scenarios With Real-Time Monitoring (Interreality) for the Management of Psychological Stress: A Block Randomized Controlled Trial
  83. Affect and Wellbeing: Introduction to Special Section
  84. CyberEurope
  85. The role of egocentric and allocentric abilities in Alzheimer's disease: A systematic review
  86. Psychological Factors Influencing the Effectiveness of Virtual Reality–Based Analgesia: A Systematic Review
  87. CyberEurope
  88. How Can Virtual Reality Interventions Help Reduce Prescription Opioid Drug Misuse?
  89. Future Directions: Advances and Implications of Virtual Environments Designed for Pain Management
  90. Out of my real body: cognitive neuroscience meets eating disorders
  91. CyberEurope
  92. Erratum to: Presence and digital tourism
  93. CyberEurope
  94. Why Do Only a Minority of Men Report Severe Levels of Eating Disorder Symptomatology, When so Many Report Substantial Body Dissatisfaction? Examination of Exacerbating Factors
  95. What is the role of spatial processing in the decline of episodic memory in Alzheimer’s disease? The “mental frame syncing” hypothesis
  96. CyberEurope
  97. CyberEurope
  98. Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments
  99. Intergenerational Group Reminiscence: A Potentially Effective Intervention to Enhance Elderly Psychosocial Wellbeing and to Improve Children's Perception of Aging
  100. Comprehensive examination of the trans-diagnostic cognitive behavioral model of eating disorders in males
  101. Attachment insecurities, maladaptive perfectionism, and eating disorder symptoms: A latent mediated and moderated structural equation modeling analysis across diagnostic groups
  102. CyberEurope
  103. Low-Cost Motion-Tracking for Computational Psychometrics Based on Virtual Reality
  104. Serious Games as Positive Technologies for Individual and Group Flourishing
  105. Psychometric Assessment of Cardio-Respiratory Activity Using a Mobile Platform
  106. The Pursuit of Happiness Measurement: A Psychometric Model Based on Psychophysiological Correlates
  107. Psychometric Assessment Using Classic Neuropsychological and Virtual Reality Based Test: A Study in Obsessive-Compulsive Disorder (OCD) and Schizophrenic Patients
  108. NeuroVirtual 3D: A Multiplatform 3D Simulation System for Application in Psychology and Neuro-Rehabilitation
  109. Medical Clinical Uses of Virtual Worlds
  110. Being Present in a Virtual World
  111. Italian version of the Dutch Eating Behavior Questionnaire. Psychometric proprieties and measurement invariance across sex, BMI-status and age
  112. CyberEurope
  113. From allo- to egocentric spatial ability in early Alzheimer’s disease: A study with virtual reality spatial tasks
  114. CyberEurope
  115. Toward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic review
  116. CyberEurope
  117. How to Make Health Information Technology Effective: The Challenge of Patient Engagement
  118. I’m in a virtual body: a locked allocentric memory may impair the experience of the body in both obesity and anorexia nervosa
  119. CyberEurope
  120. Presence and digital tourism
  121. CyberEurope
  122. Wayfinding in elderly and Alzheimer's disease populations: A study in the vr-maze test
  123. Virtual Reality Based Treatments in Eating Disorders and Obesity: A Review
  124. Virtual Reality for Enhancing the Cognitive Behavioral Treatment of Obesity With Binge Eating Disorder: Randomized Controlled Study With One-Year Follow-up
  125. Ensuring the Best Care for Our Increasing Aging Population: Health Engagement and Positive Technology Can Help Patients Achieve a More Active Role in Future Healthcare
  126. Erratum to: Break in volition: a virtual reality study in patients with obsessive-compulsive disorder
  127. CyberEurope
  128. Body Image in Anorexia Nervosa: The Link Between Functional Connectivity Alterations and Spatial Reference Frames
  129. CyberEurope
  130. Getting lost in Alzheimer’s disease: A break in the mental frame syncing
  131. Break in volition: a virtual reality study in patients with obsessive-compulsive disorder
  132. CyberEurope
  133. Is virtual reality always an effective stressors for exposure treatments? some insights from a controlled trial
  134. CyberEurope
  135. New Technologies for Improving the Psychological Treatment
  136. Dutch Eating Behavior Questionnaire--Italian Version
  137. Networked Flow
  138. CyberEurope
  139. The Potential of Pervasive Sensors and Computing for Positive Technology: The Interreality Paradigm
  140. The effects of rTMS over the primary motor cortex: The link between action and language
  141. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  142. Building collective memories on the web: the Nostalgia Bits project
  143. Self-help stress management training through mobile phones: An experience with oncology nurses.
  144. A mobile biosensor to detect cardiorespiratory activity for stress tracking
  145. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  146. Smartphone Based Experience Sampling of Stress-Related Events
  147. Psychometric Reliability of the NeuroVR-based virtual version of the Multiple Errands Test
  148. A Virtual Reality Test for the Assessment of Cognitive Deficits: Usability and Perspectives
  149. Smartphone Based Experience Sampling of Stress-Related Events
  150. Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial
  151. VEPSY Updated - Virtual reality in eating disorders
  152. CyberEurope
  153. CyberEurope
  154. The Cognitive Foundations of Networked Flow: Intentions, Presence, and Social Presence
  155. The Emergence of Networked Flow
  156. Analyzing the Experience of Networked Flow Through Social Network Analysis
  157. Conclusion Networked Flow: A Future Vision
  158. Introduction from Creativity to Creative Networks
  159. Using Activity-Related Behavioural Features towards More Effective Automatic Stress Detection
  160. Disordered Eating Behaviors Among Italian Men: Objectifying Media and Sexual Orientation Differences
  161. Being There: Understanding the Feeling of Presence in a Synthetic Environment and its Potential for Clinical Change
  162. CyberEurope
  163. CyberEurope
  164. Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence
  165. Allocentric lock in anorexia nervosa: New evidences from neuroimaging studies
  166. CyberEurope
  167. From the body to the tools and back: A general framework for presence in mediated interactions
  168. The use of P300‐based BCIs in amyotrophic lateral sclerosis: from augmentative and alternative communication to cognitive assessment
  169. Is your phone so smart to affect your state? An exploratory study based on psychophysiological measures
  170. CyberEurope
  171. CyberEurope
  172. CyberEurope
  173. Positive Technology: Using Interactive Technologies to Promote Positive Functioning
  174. The Present and Future of Positive Technologies
  175. Positive Technology Supports Shift to Preventive, Integrative Health
  176. Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results
  177. How to Create Memorizable and Strong Passwords
  178. Stress Diffusion through Complex Networks
  179. Personal experience in positive psychology may offer a new focus for a growing discipline.
  180. Real Emotions for Simulated Social Networks
  181. Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study
  182. Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook
  183. Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial
  184. A mobile data collection platform for mental health research
  185. The Effectiveness of Technology-Enhanced Relaxation Techniques for Military Medical Warriors
  186. CyberEurope
  187. Mirroring avatars: dissociation of action and intention in human motor resonance
  188. CyberEurope
  189. Spatial orientation decline in elderly population
  190. CyberEurope
  191. CyberEurope
  192. CyberEurope
  193. Interreality: The Experiential Use of Technology in the Treatment of Obesity
  194. CyberEurope
  195. The Role of Immersion and Narrative in Mediated Presence: The Virtual Hospital Experience
  196. From virtual reality to interreality in the treatment of anxiety disorders
  197. Flow for Presence Questionnaire
  198. From intention to action: The role of presence
  199. The transfer from survey (map-like) to route representations into Virtual Reality Mazes: effect of age and cerebral lesion
  200. CyberEurope
  201. CyberEurope
  202. Nonhomogeneous results in place learning among panic disorder patients with agoraphobia
  203. CyberEurope
  204. CyberEurope
  205. CyberEurope
  206. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders
  207. UbiHealth 2010
  208. Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders
  209. Interreality in Practice: Bridging Virtual and Real Worlds in the Treatment of Posttraumatic Stress Disorders
  210. CyberEurope
  211. Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process
  212. The use of Biofeedback in Clinical Virtual Reality: The INTREPID Project
  213. CyberEurope
  214. A virtual reality based tool for the assessment of “survey to route” spatial organization ability in elderly population: preliminary data
  215. Virtual reality: an experiential tool for clinical psychology
  216. Therapeutic applications of the mobile phone
  217. Can Relaxation Training Reduce Emotional Eating in Women with Obesity? An Exploratory Study with 3 Months of Follow-Up
  218. CyberEurope
  219. Implementation of the multiple errand test in a NeuroVR-supermarket
  220. Is presence a technology issue? Some insights from cognitive sciences
  221. CyberEurope
  222. The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters
  223. CyberEurope
  224. Interreality: A new paradigm for e-health
  225. A free tool for motor rehabilitation: NeuroVR 1.5 with CamSpace
  226. CyberEurope
  227. Are Robots Present? From Motor Simulation to “Being There”
  228. CyberEurope
  229. A Second Life for eHealth: Prospects for the Use of 3-D Virtual Worlds in Clinical Psychology
  230. CyberEurope
  231. A virtual reality paradigm for the assessment and rehabilitation of executive function deficits post stroke: Feasibility study
  232. Prof. Giuseppe Riva at Cybertherapy 08 launching the new NeuroVR 1.5 virtual reality software
  233. Prof Giuseppe Riva - La realtà virtuale nella riabilitazione dell'obeso
  234. CyberEurope
  235. CyberEurope
  236. CyberEurope
  237. Virtual reality in anxiety disorders: the past and the future
  238. The potential of Virtual Reality as anxiety management tool: a randomized controlled study in a sample of patients affected by Generalized Anxiety Disorder
  239. CyberEurope
  240. CyberEurope
  241. A Free, Open-Source Virtual Reality Platform for the Rehabilitation of Cognitive and Psychological Disorders
  242. Prospects for the Use of Multiplayer Online Games in Psychological Rehabilitation
  243. A context-based interactive evaluation of neglect syndrome in virtual reality
  244. Computer-enhanced mental practice in upper-limb rehabilitation after cerebrovascular accident: a case series study
  245. CyberEurope
  246. CyberEurope
  247. CyberEurope
  248. CyberEurope
  249. Affective Interactions Using Virtual Reality: The Link between Presence and Emotions
  250. New technologies for relaxation: The role of presence.
  251. A virtual reality extended neuropsychological assessment for topographical disorientation: a feasibility study
  252. CyberEurope
  253. CyberEurope
  254. CyberEurope
  255. Is Severe Obesity a Form of Addiction?: Rationale, Clinical Approach, and Controlled Clinical Trial
  256. Linguistic Intergroup Bias in Political Communication
  257. Cybereurope
  258. Transformation of flow in rehabilitation: The role of advanced communication technologies
  259. Virtual Reality
  260. CyberEurope
  261. CyberEurope
  262. CyberEurope
  263. CyberEurope
  264. CyberEurope
  265. Effects of Group Experiential Cognitive Therapy for the Treatment of Panic Disorder with Agoraphobia
  266. CyberEurope
  267. Virtual Reality in Psychotherapy: Review
  268. CyberEurope
  269. Cybereurope
  270. Personality of People Using Chat: An On-Line Research
  271. A telemedicine survey among Milan doctors
  272. CyberEurope
  273. CyberEurope
  274. CyberEurope
  275. The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments
  276. CyberEurope
  277. CyberEurope
  278. Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments, edited by Giuseppe Riva, Fabrizio Davide, and Wijnand Ijsselsteijn
  279. Virtual Reality Training for Health-Care Professionals
  280. From Psychotherapy to e-Therapy: The Integration of Traditional Techniques and New Communication Tools in Clinical Settings
  281. The Use of Technology-Supported Mental Imagery in Neurological Rehabilitation: A Research Protocol
  282. Ambient Intelligence in Health Care
  283. Virtual environments in clinical psychology.
  284. From stethoscope to ambient intelligence: the evolution of healthcare
  285. The Use of the Internet in Psychological Research: Comparison of Online and Offline Questionnaires
  286. New and old tools in psychotherapy: The use of technology for the integration of the traditional clinical treatments.
  287. The Sociocognitive Psychology of Computer-Mediated Communication: The Present and Future of Technology-Based Interactions
  288. Virtual Reality for Health Care: The Status of Research
  289. Panic and Agoraphobia in a Virtual World
  290. Virtual reality: a new tool for panic disorder therapy
  291. CyberEurope
  292. Communications through Virtual Technologies
  293. The emergence of e-health: using virtual reality and the internet for providing advanced healthcare services
  294. Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence
  295. Shared Hypermedia: Communication and Interaction in Web-Based Learning Environments
  296. CyberEurope
  297. Music-enhanced Immersive Virtual Reality in the Rehabilitation of Memoryrelated Cognitive Processes and Functional Abilities: A Case Report
  298. CyberEurope
  299. CyberEurope
  300. The Mind in the Web: Psychology in the Internet Age
  301. Communication and Cooperation in Networked Environments: An Experimental Analysis
  302. The Mind Over the Web: The Quest for the Definition of a Method for Internet Research
  303. From real to Virtual Communities
  304. From Telehealth to E-Health: Internet and Distributed Virtual Reality in Health Care
  305. CyberEurope
  306. Virtual Reality in Telemedicine
  307. CyberEurope
  308. Virtual Reality Environment for Body Image Modification: A Multidimensional Therapy for the Treatment of Body Image in Obesity and Related Pathologies
  309. CyberEurope
  310. Body image and eating restraint: A structural modeling analysis
  311. CyberEurope
  312. Virtual reality in rehabilitation of spinal cord injuries: A case report.
  313. Virtual reality in rehabilitation of spinal cord injuries: A case report.
  314. Virtual reality-based experiential cognitive treatment of obesity and binge-eating disorders
  315. CyberEurope
  316. Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project
  317. CyberEurope
  318. “Real” Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence
  319. Virtual reality based experiential cognitive treatment of anorexia nervosa
  320. CyberEurope
  321. Virtual Reality as Communication Tool: A Sociocognitive Analysis
  322. From Technology to Communication: Psycho-social Issues in Developing Virtual Environments
  323. Virtual environment for body image modification: virtual reality system for the treatment of body image disturbances
  324. Experiential cognitive therapy in anorexia nervosa
  325. Obesity, psychopathology and eating attitudes: Are they related?
  326. Factor Structure of the Italian Version of the Body Satisfaction Scale: A Multisample Analysis
  327. Replicated Factor Analysis of the Italian Version of the Body Image Avoidance Questionnaire
  328. An Examination of the Reliability and Validity of Scores on the Italian Version of the Dieter's Inventory of Eating Temptations
  329. Modifications of Body-Image Induced by Virtual Reality
  330. Interbrain Frame: Interaction and Cognition in Computer-Mediated Communication
  331. Virtual Reality in Psychological Assessment: The Body Image Virtual Reality Scale
  332. A Bibliography of Articles Relevant to the Application of Virtual Reality in the Mental Health Field
  333. Virtual Reality vs. Virtual Body: The Use of Virtual Environments in the Treatment of Body Experience Disturbances
  334. Treating body-image disturbances
  335. The psychology of cyberspace: A socio-cognitive framework to computer-mediated communication
  336. Representations of Eating Among Adolescent Italian Girls
  337. The Virtual Environment for Body-Image Modification (VEBIM): Development and Preliminary Evaluation
  338. Self-Others Perception in a Clinical Sample of Obese Women
  339. Body Image and Social Attitude in Growth-Hormone-Deficient Adults
  340. 4 Positive Change and Networked Flow: From Creative Individuals to Creative Networks
  341. An Open-Source Virtual Reality Platform for Clinical and Research Applications
  342. Presence in clinical virtual environments: From technology to culture
  343. Ambient intelligence in health care
  344. BIVRS: VR for psychological assessment
  345. Virtual reality in health care: An introduction
  346. Virtual Reality in Eating Disorders and Obesity
  347. Virtual reality to reduce anxiety in healthy population: The Relaxation Island
  348. Presence Enhances Relaxation: A Preliminary Controlled Study
  349. Introduction: Positive Change in Global World: Creative Individuals and Complex Societies
  350. Virtual reality as a new imaginative tool in psychotherapy
  351. Presence as a Cognitive Process: Understanding the Feeling of "Being There"
  352. Vr for psychotherapists: what is hot?
  353. Virtual reality environments for psycho-neuro-physiological assessment and rehabilitation
  354. VRepar 2 project: VR in eating disorders
  355. Virtual Clinical Therapy
  356. Using Massive Multiplayer Online Games in Telehealth
  357. CyberTherapy Archives 2004: Interactive Media in Training and Therapeutic Interventions [Program]
  358. Virtual reality and body image: new perspectives for eating disorders
  359. 2 Phenomenology of Positive Change: Personal Growth
  360. 3 Positive Change and Positive Technology
  361. Virtual reality in eating disorders and obesity: State of the art and future directions
  362. Cyberergonomy: How to study the influence of the internet on research and medicine
  363. Experiential cognitive therapy for the treatment of panic disorders with agoraphobia
  364. White Coat Syndrome? Portable VR System Reduces Preoperative Anxiety
  365. Virtual reality in the treatment of binge-eating disorders
  366. Modeling the Diffusion of Psychological Stress
  367. Transforming VR into a reality for behavioral health care: The NeuroVR project
  368. Managing Exam Stress: The Use of Mobile Phones for Enhancing Emotion Regulation
  369. Monitoring Daily Life Using Mobile Phones: The Experience Sampling Method
  370. Narrative vs Environment: The Role of Media Content in Emotional Induction
  371. Relationships Develop in Chat: A Web Research
  372. The INTERSTRESS Project: The use of advanced technologies for assessing and treating psychological stress
  373. From where we sit: What can personal health systems do for mental health? The European answer
  374. CyberTherapy Archives 2003: Advanced Technologies in the Behavioral, Social, and Neurosciences [Program]
  375. Transforming VR into a Reality for Behavioral Healthcare: The NeuroVR Project
  376. Coping with stress using Virtual Reality: A new perspective
  377. Mental Training with Virtual Reality in Post-Stroke Rehabilitation: A Progress Report
  378. Positive Technology:
  379. An Emerging Model of Pregnancy Care:
  380. Positive Technology for Helping People Cope with Stress
  381. Integrated experiential therapy for the treatment of obesity and binge eating disorder: A clinical trial
  382. VR in the treatment of obesity and eating disorders: Two controlled trials
  383. Using technological tools in psychotherapy: Possible integration between traditional techniques and new shared hypermedia in the clinical setting
  384. The use of experiential cognitive therapy in the treatment of obesity: a controlled study
  385. Virtual training in health-care: enhancing skills acquisition and transfer of knowledge through learning experience in virtual environments
  386. The use of technology supported mental imagery in neurological rehabilitation: A research protocol
  387. Virtual Reality Contexts for the Situated Assessment of Spatial Neglect
  388. Virtual reality and telemedicine based experiential cognitive therapy for the treatment of eating disorders
  389. Virtual Reality as an Experiential Tool
  390. The VR therapy project: Free virtual reality tools for mental health therapists
  391. Using advanced technologies in the treatment of generalized social phobia
  392. Impact of Immersion, Narrative Context and Affective Connotation on Subjective Sense of Presence, Physiological Arousal and Vocal Acoustic Parameters in Virtual Reality
  393. Multicomponential VR-Enhanced Treatment of Emotional Overeating in Obese Subjects: A Controlled Clinical Trial
  394. VR Exposure in the Treatment of Panic Disorder and Agoraphobia: A One-Year Follow-Up
  395. The Use of Virtual Reality Tools for the Assessment of Executive Functions and Unilateral Spatial Neglect
  396. The Vepsy-Updated Project (IST- 2000- 25323): One-year update
  397. The virtual reality mirror: Mental practice with augmented reality for post-stroke rehabilitation
  398. VR-Enhanced Treatment of Anxiety in Obese Subjects: A Follow-Up Study on Trait-Anxiety, Psychological Symptomatology and Generalized Self-Efficacy