All Stories

  1. HCI International 2024 – Late Breaking Papers
  2. How to Create and Foster Sustainable Smart Cities? Insights on Ethics, Trust, Privacy, Transparency, Incentives, and Success
  3. Distributed, Ambient and Pervasive Interactions
  4. Distributed, Ambient and Pervasive Interactions
  5. HCI International 2023 – Late Breaking Papers
  6. Distributed, Ambient and Pervasive Interactions
  7. Distributed, Ambient and Pervasive Interactions
  8. Rethinking 'smart' islands
  9. From ‘Smart-only’ Island Towards Lighthouse of Research and Innovation
  10. Distributed, Ambient and Pervasive Interactions. Smart Environments, Ecosystems, and Cities
  11. HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments
  12. Distributed, Ambient and Pervasive Interactions. Smart Living, Learning, Well-being and Health, Art and Creativity
  13. From Smart-Only Cities Towards Humane and Cooperative Hybrid Cities
  14. Empowering Citizen-Environment Interaction vs. Importunate Computer-Dominated Interaction: Let’s Reset the Priorities!
  15. Distributed, Ambient and Pervasive Interactions
  16. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence
  17. Distributed, Ambient and Pervasive Interactions
  18. HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments
  19. Seven HCI Grand Challenges
  20. Grand Challenges for Ambient Intelligence
  21. Distributed, Ambient and Pervasive Interactions
  22. Redefining the ‘smart-everything’ Paradigm
  23. Distributed, Ambient and Pervasive Interactions: Technologies and Contexts
  24. Distributed, Ambient and Pervasive Interactions: Understanding Humans
  25. Distributed, Ambient and Pervasive Interactions
  26. Reconciling Humans and Technology: The Role of Ambient Intelligence
  27. Distributed, Ambient and Pervasive Interactions
  28. Distributed, Ambient, and Pervasive Interactions
  29. Distributed, Ambient, and Pervasive Interactions
  30. Distributed, Ambient, and Pervasive Interactions
  31. An Interview with Ubicomp Pioneer Norbert Streitz
  32. Designing interactive lighting
  33. The Streitz perspective: computation is ubiquitous, yet must be designed for human use (a festschrift for Norbert Streitz)
  34. Ambient Intelligence
  35. Pervasive Socio-Technical Fabric
  36. Smart Cities, Ambient Intelligence and Universal Access
  37. Ambient Intelligence
  38. Ambient Intelligence Research Landscapes: Introduction and Overview
  39. Ambient Intelligence
  40. It's All in the (ambient) Environment: Designing Experiences in Ubiquitous Hybrid Worlds
  41. From cognitive compatibility to the disappearing computer
  42. Smart Artefacts as Affordances for Awareness in Distributed Teams
  43. The Disappearing Computer
  44. Designing interaction for smart environments: ambient intelligence and the disappearing computer
  45. From information design to experience design
  46. Introduction
  47. Building disappearing computers
  48. Designing smart artifacts for smart environments
  49. From Human-Computer Interaction to Human-Artefact Interaction: Interaction Design for Smart Environments
  50. User requirements for intelligent home environments
  51. Roomware: computers disappear and interaction evolves
  52. Ambient agoras
  53. Ambient Displays and Mobile Devices for the Creation of Social Architectural Spaces
  54. Interaction Design for the Disappearing Computer
  55. Roomware----moving toward ubiquitous computers
  56. Developing CSCW tools for idea finding -
  57. Developing CSCW tools for idea finding -
  58. Graphics in the large
  59. Roomware?
  60. Roomware?
  61. CSCW-Kompendium
  62. Einführung
  63. Einführung
  64. Einführung
  65. Einführung
  66. Einführung
  67. Kollaborationsorientierte synchrone Werkzeuge
  68. Kooperative Gebäude und Roomware
  69. Mensch-Computer-Interaktion in allgegenwärtigen Informationssystemen
  70. Ubiquitous Computing and The Disappearing Computer - Research Agendas, Issues, and Strategies
  71. Cooperative Buildings. Integrating Information, Organizations, and Architecture
  72. Neue Möglichkeiten der Analyse der Mensch-Computer-Interaktion zur Evaluation von computerunterstützten Gruppensitzungen
  73. Passage: Physical Transportation of Digital Information in Cooperative Buildings
  74. i-LAND
  75. Anforderungen an interaktive Kooperationslandschaften für kreatives Arbeiten und erste Realisierungen
  76. Basics of integrated information and physical spaces
  77. Cooperative Buildings: Integrating Information, Organization, and Architecture
  78. Cooperative buildings---integrating information, organization and architecture
  79. Integrated design of real architectural spaces and virtual information spaces
  80. Roomware for Cooperative Buildings: Integrated Design of Architectural Spaces and Information Spaces
  81. „Spuren“ in vernetzten Dokumenten als Datenquelle für die Analyse computer-unterstützter Gruppenaktivitäten
  82. Hypermedia Use in Group Work: Changing the Product, Process, and Strategy
  83. Does “roomware” matter ?
  84. Hypertext & hypermedia in organizational memory systems (panel)
  85. From electronic whiteboards to distributed meetings (video program)(abstract only)
  86. From individual work and desktop-based collaboration to ubiquitous meeting environments
  87. Hypermedia structures and the division of labor in meeting room collaboration
  88. Introduction
  89. Introduction
  90. Multimedia, Hypermedia, and Virtual Reality Models, Systems, and Applications
  91. Research on human-computer interaction and cooperative hypermedia at GMD-IPSI
  92. World-Wide Web authoring and collaboration
  93. Designing hypermedia: a collaborative activity
  94. Knowledge-based editing and visualization for hypermedia encyclopedias
  95. Designing User Interfaces for Hypermedia
  96. Foundations of Hypermedia Design
  97. The Use of Hypermedia in Group Problem Solving: An Evaluation of the DOLPHIN Electronic Meeting Room Environment
  98. Coexistence and transformation of informal and formal structures
  99. DOLPHIN
  100. Zur Zukunft computerunterstützter Gruppensitzungen
  101. Argumentation in action
  102. The SEPIA hypermedia system as part of the POLIKOM telecooperation scenario
  103. Thinking or acting? Mental workload and subjective preferences for a command code and a direct manipulation interaction style
  104. Hypertext und Hypermedia 1992
  105. SEPIA
  106. Hypertext: Bestandsaufnahme, Trends und Perspektiven
  107. The role of hypertext for CSCW applications
  108. Elaborating Arguments: Writing, Learning, and Reasoning in a Hypertext Based Environment for Authoring
  109. Hypertext und Hypermedia
  110. Hypertext: Ein innovatives Medium zur Kommunikation von Wissen
  111. Cognitive aspects of designing hypertext systems
  112. From ideas and arguments to hyperdocuments: travelling through activity spaces
  113. Mental Models and Metaphors: Implications for the Design of Adaptive User-System Interfaces
  114. Analysis and Proposals
  115. Biological Perspective on Cognitive Science
  116. Cognitive Ergonomics
  117. Cognitive Science in Europe
  118. FROM NOVICE TO EXPERT USER: A TRANSFER OF LEARNING EXPERIMENT ON DIFFERENT INTERACTION MODES
  119. Preface
  120. Survey of Cognitive Competencies
  121. Survey of Cognitive Science Resources in the EEC
  122. What is Cognitive Science ?
  123. The Role of Problem Orientations and Goals in Text Comprehension and Recall
  124. A Graduate Programme in Science Education: Experiences and Suggestions
  125. Context-dependent email notification using ambient displays and mobile devices
  126. The role of ubiquitous computing and the disappearing computer for CSCW
  127. Designing for People in Ambient Intelligence Environments
  128. From Human–Computer Interaction to Human–Environment Interaction: Ambient Intelligence and the Disappearing Computer
  129. Putting objects to work: Hypermedia as the subject matter and the medium for computer-supported cooperative work
  130. The Disappearing Computer: User-Centered Interaction Design for Smart Artefacts