All Stories

  1. A Middleware for Implicit Human-Computer Interaction Across IoT Platforms
  2. Back to the Future: Bringing Original Hypermedia and Cross-Media Concepts to Modern Desktop Environments
  3. Design Requirements for Recommendations in End-User User Interface Design
  4. User-driven Design Guidelines for the Authoring of Cross-Device and Internet of Things Applications
  5. A Technology-enhanced Smart Learning Environment based on the Combination of Knowledge Graphs and Learning Paths
  6. Enhanced Document Retrieval and Discovery Based on a Combination of Implicit and Explicit Document Relationships
  7. A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification
  8. A Conceptual Framework and Content Model for Next Generation Presentation Solutions
  9. A Unifying Reference Framework and Model for Adaptive Distributed Hybrid User Interfaces
  10. Towards Cross-Media Information Spaces and Architectures
  11. Cross-Media Document Linking and Navigation
  12. INFEX
  13. Crossing spaces
  14. Designing prosthetic memory
  15. An Analysis of Cross-Document Linking Mechanisms
  16. Towards end-user development of distributed user interfaces
  17. Bespoke map customization behavior and its implications for the design of multimedia cartographic tools
  18. The Context Modelling Toolkit
  19. Interactive and Narrative Data Visualisation for Presentation-Based Knowledge Transfer
  20. DocTr
  21. PimVis
  22. Towards User-Defined Cross-Device Interaction
  23. An Interactive Data Visualisation Approach for Next Generation Presentation Tools - Towards Rich Presentation-based Data Exploration and Storytelling
  24. An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform
  25. Large-scale interaction deployment
  26. A Dynamically Extensible Open Cross-Document Link Service
  27. Towards Enhanced Presentation-based Teaching of Programming - An Interactive Source Code Visualisation Approach
  28. From user needs to opportunities in personal information management: A case study on organisational strategies in cross-media information spaces
  29. A Unified Communication Platform for Enriching and Enhancing Presentations with Active Learning Components
  30. A graphical editor for the SMUIML multimodal user interaction description language
  31. ArtVis
  32. Engineering gestures for multimodal user interfaces
  33. MindXpres: An Extensible Content-Driven Cross-Media Presentation Platform
  34. Open Cross-Document Linking and Browsing Based on a Visual Plug-in Architecture
  35. Towards a Conceptual Framework and Metamodel for Context-Aware Personal Cross-Media Information Management Systems
  36. Water Ball Z
  37. SpeeG2
  38. Design guidelines for adaptive multimodal mobile input solutions
  39. Advanced authoring of paper-digital systems
  40. Fusion in multimodal interactive systems
  41. SpeeG
  42. ViDaX
  43. A model and architecture for open cross-media annotation and link services
  44. PaperSketch
  45. Mudra
  46. An extensible digital ink segmentation and classification framework for natural notetaking
  47. Efficient Querying of Distributed RDF Sources in Mobile Settings based on a Source Index Model
  48. Midas
  49. What Is Wrong with Digital Documents? A Conceptual Model for Structural Cross-Media Content Composition and Reuse
  50. Paper-digital meeting support and review
  51. Active Components as a Method for Coupling Data and Services – A Database-Driven Application Development Process
  52. Collaborative Ad-Hoc Information Sharing in Cross-Media Information Environments
  53. From Static Methods to Role-Driven Service Invocation – A Metamodel for Active Content in Object Databases
  54. Web Information Systems Engineering - WISE 2009
  55. A Framework for Link Sharing in Cooperative Cross-Media Information Spaces
  56. A Framework for Developing Pervasive Cross-Media Applications based on Physical Hypermedia and Active Components
  57. Paperproof
  58. PowerPoint Multimedia Presentations in Computer Science Education: What Do Users Need?
  59. The New Hybrid Library. Audiovisual and Digital Resources.
  60. Interactive Paper as a Mobile Client for a Multi-channel Web Information System
  61. iGesture: A General Gesture Recognition Framework
  62. The Disappearing Computer
  63. As We May Link: A General Metamodel for Hypermedia Systems
  64. A model for mapping between printed and digital document instances
  65. PaperPoint
  66. Context-aware platform for mobile data management
  67. Putting Location-Based Services on the Map
  68. Print-n-link
  69. Paper-based mobile access to databases
  70. Information server for highly-connected cross-media publishing
  71. The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper
  72. Content publishing framework for interactive paper documents
  73. Experimental platform for mobile information systems
  74. Only touching the surface
  75. Digital annotation of printed documents
  76. Multi-layered cross-media linking
  77. Web-Based Integration of Printed and Digital Information
  78. Putting the gloss on paper: A framework for cross-media annotation
  79. Interactive Paper as a Reading Medium in Digital Libraries
  80. Overlaying Paper Maps with Digital Information Services for Tourists