All Stories

  1. eSPACE: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and IoT Applications
  2. OpenHPS: A Modular Framework to Facilitate the Development of FAIR Positioning Systems
  3. Seamless Data Persistence in Simulation Models: A Metaprogramming Approach in Julia
  4. Pen-Based Interaction
  5. As We May Interact: Challenges and Opportunities for Next-Generation Human-Information Interaction
  6. FidMark: A Fiducial Marker Ontology for Semantically Describing Visual Markers
  7. Towards a Write once Run Anywhere Approach in End-User IoT Development
  8. Explorotron: An IDE Extension for Guided and Independent Code Exploration and Learning (Discussion Paper)
  9. SemBeacon: A Semantic Proximity Beacon Solution for Discovering and Detecting the Position of Physical Things
  10. Computing Education Research as a Translational Transdiscipline
  11. Codeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
  12. Towards Design Recommendations for Social Engagement Platforms Supporting Volunteerism Targeting Older People in Local Communities
  13. King's Scroll
  14. Personalised Learning Environments based on Knowledge Graphs and the Zone of Proximal Development
  15. POSO: A Generic Positioning System Ontology
  16. Indoor Positioning Using the OpenHPS Framework
  17. A Middleware for Implicit Human-Computer Interaction Across IoT Platforms
  18. Back to the Future: Bringing Original Hypermedia and Cross-Media Concepts to Modern Desktop Environments
  19. Interview with Beat Signer
  20. Design Requirements for Recommendations in End-User User Interface Design
  21. User-driven Design Guidelines for the Authoring of Cross-Device and Internet of Things Applications
  22. A Technology-enhanced Smart Learning Environment based on the Combination of Knowledge Graphs and Learning Paths
  23. Enhanced Document Retrieval and Discovery Based on a Combination of Implicit and Explicit Document Relationships
  24. A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification
  25. A Conceptual Framework and Content Model for Next Generation Presentation Solutions
  26. A Unifying Reference Framework and Model for Adaptive Distributed Hybrid User Interfaces
  27. Towards Cross-Media Information Spaces and Architectures
  28. Cross-Media Document Linking and Navigation
  29. INFEX
  30. Crossing spaces
  31. Designing prosthetic memory
  32. An Analysis of Cross-Document Linking Mechanisms
  33. Towards end-user development of distributed user interfaces
  34. Bespoke map customization behavior and its implications for the design of multimedia cartographic tools
  35. The Context Modelling Toolkit
  36. Interactive and Narrative Data Visualisation for Presentation-Based Knowledge Transfer
  37. DocTr
  38. PimVis
  39. Towards User-Defined Cross-Device Interaction
  40. An Interactive Data Visualisation Approach for Next Generation Presentation Tools - Towards Rich Presentation-based Data Exploration and Storytelling
  41. An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform
  42. Large-scale interaction deployment
  43. A Dynamically Extensible Open Cross-Document Link Service
  44. Towards Enhanced Presentation-based Teaching of Programming - An Interactive Source Code Visualisation Approach
  45. From user needs to opportunities in personal information management: A case study on organisational strategies in cross-media information spaces
  46. A Unified Communication Platform for Enriching and Enhancing Presentations with Active Learning Components
  47. A graphical editor for the SMUIML multimodal user interaction description language
  48. ArtVis
  49. Engineering gestures for multimodal user interfaces
  50. MindXpres: An Extensible Content-Driven Cross-Media Presentation Platform
  51. Open Cross-Document Linking and Browsing Based on a Visual Plug-in Architecture
  52. Towards a Conceptual Framework and Metamodel for Context-Aware Personal Cross-Media Information Management Systems
  53. An Extensible Presentation Tool for Flexible Human–Information Interaction
  54. Water Ball Z
  55. SpeeG2
  56. Design guidelines for adaptive multimodal mobile input solutions
  57. Advanced authoring of paper-digital systems
  58. Fusion in multimodal interactive systems
  59. SpeeG
  60. ViDaX
  61. A model and architecture for open cross-media annotation and link services
  62. PaperSketch
  63. Mudra
  64. An extensible digital ink segmentation and classification framework for natural notetaking
  65. Efficient Querying of Distributed RDF Sources in Mobile Settings based on a Source Index Model
  66. Midas
  67. What Is Wrong with Digital Documents? A Conceptual Model for Structural Cross-Media Content Composition and Reuse
  68. Paper-digital meeting support and review
  69. Active Components as a Method for Coupling Data and Services – A Database-Driven Application Development Process
  70. A Study of Incidental Notetaking to Inform Digital Pen and Paper Solutions
  71. Collaborative Ad-Hoc Information Sharing in Cross-Media Information Environments
  72. From Static Methods to Role-Driven Service Invocation – A Metamodel for Active Content in Object Databases
  73. Web Information Systems Engineering - WISE 2009
  74. A Framework for Link Sharing in Cooperative Cross-Media Information Spaces
  75. A Framework for Developing Pervasive Cross-Media Applications based on Physical Hypermedia and Active Components
  76. Paperproof
  77. PowerPoint Multimedia Presentations in Computer Science Education: What Do Users Need?
  78. The New Hybrid Library. Audiovisual and Digital Resources.
  79. Interactive Paper as a Mobile Client for a Multi-channel Web Information System
  80. iGesture: A General Gesture Recognition Framework
  81. The Disappearing Computer
  82. As We May Link: A General Metamodel for Hypermedia Systems
  83. A model for mapping between printed and digital document instances
  84. PaperPoint
  85. Context-aware platform for mobile data management
  86. Putting Location-Based Services on the Map
  87. Print-n-link
  88. Paper-based mobile access to databases
  89. Information server for highly-connected cross-media publishing
  90. The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper
  91. Content publishing framework for interactive paper documents
  92. Experimental platform for mobile information systems
  93. Only touching the surface
  94. Digital annotation of printed documents
  95. Multi-layered cross-media linking
  96. Web-Based Integration of Printed and Digital Information
  97. Putting the gloss on paper: A framework for cross-media annotation
  98. Multi-layered cross-media linking
  99. Digital annotation of printed documents
  100. Aural Interfaces to Databases Based on VoiceXML
  101. OMS Java: Providing Information, Storage and Access Abstractions in an Object-OrientedFramework
  102. Interactive Paper as a Reading Medium in Digital Libraries
  103. Overlaying Paper Maps with Digital Information Services for Tourists