All Stories

  1. Towards a Unifying and Accessible Data Perceptualisation Design Theory
  2. A Hybrid GUI-LLM Interface Paradigm for 3D Scene Customisation
  3. An Empirical Study on Personal Information Management Practices Across Scholarly Workflows
  4. eSPACE: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and IoT Applications
  5. OpenHPS: A Modular Framework to Facilitate the Development of FAIR Positioning Systems
  6. Seamless Data Persistence in Simulation Models: A Metaprogramming Approach in Julia
  7. Pen-Based Interaction
  8. As We May Interact: Challenges and Opportunities for Next-Generation Human-Information Interaction
  9. FidMark: A Fiducial Marker Ontology for Semantically Describing Visual Markers
  10. Towards a Write once Run Anywhere Approach in End-User IoT Development
  11. Explorotron: An IDE Extension for Guided and Independent Code Exploration and Learning (Discussion Paper)
  12. SemBeacon: A Semantic Proximity Beacon Solution for Discovering and Detecting the Position of Physical Things
  13. Computing Education Research as a Translational Transdiscipline
  14. Codeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
  15. Towards Design Recommendations for Social Engagement Platforms Supporting Volunteerism Targeting Older People in Local Communities
  16. King's Scroll
  17. Personalised Learning Environments based on Knowledge Graphs and the Zone of Proximal Development
  18. POSO: A Generic Positioning System Ontology
  19. Indoor Positioning Using the OpenHPS Framework
  20. A Middleware for Implicit Human-Computer Interaction Across IoT Platforms
  21. Back to the Future: Bringing Original Hypermedia and Cross-Media Concepts to Modern Desktop Environments
  22. Interview with Beat Signer
  23. Design Requirements for Recommendations in End-User User Interface Design
  24. User-driven Design Guidelines for the Authoring of Cross-Device and Internet of Things Applications
  25. A Technology-enhanced Smart Learning Environment based on the Combination of Knowledge Graphs and Learning Paths
  26. Enhanced Document Retrieval and Discovery Based on a Combination of Implicit and Explicit Document Relationships
  27. A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification
  28. A Conceptual Framework and Content Model for Next Generation Presentation Solutions
  29. A Unifying Reference Framework and Model for Adaptive Distributed Hybrid User Interfaces
  30. Towards Cross-Media Information Spaces and Architectures
  31. Cross-Media Document Linking and Navigation
  32. INFEX
  33. Crossing spaces
  34. Designing prosthetic memory
  35. An Analysis of Cross-Document Linking Mechanisms
  36. Towards end-user development of distributed user interfaces
  37. Bespoke map customization behavior and its implications for the design of multimedia cartographic tools
  38. The Context Modelling Toolkit
  39. Interactive and Narrative Data Visualisation for Presentation-Based Knowledge Transfer
  40. DocTr
  41. PimVis
  42. Towards User-Defined Cross-Device Interaction
  43. An Interactive Data Visualisation Approach for Next Generation Presentation Tools - Towards Rich Presentation-based Data Exploration and Storytelling
  44. An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform
  45. Large-scale interaction deployment
  46. A Dynamically Extensible Open Cross-Document Link Service
  47. Towards Enhanced Presentation-based Teaching of Programming - An Interactive Source Code Visualisation Approach
  48. From user needs to opportunities in personal information management: A case study on organisational strategies in cross-media information spaces
  49. A Unified Communication Platform for Enriching and Enhancing Presentations with Active Learning Components
  50. A graphical editor for the SMUIML multimodal user interaction description language
  51. ArtVis
  52. Engineering gestures for multimodal user interfaces
  53. MindXpres: An Extensible Content-Driven Cross-Media Presentation Platform
  54. Open Cross-Document Linking and Browsing Based on a Visual Plug-in Architecture
  55. Towards a Conceptual Framework and Metamodel for Context-Aware Personal Cross-Media Information Management Systems
  56. An Extensible Presentation Tool for Flexible Human–Information Interaction
  57. Water Ball Z
  58. SpeeG2
  59. Design guidelines for adaptive multimodal mobile input solutions
  60. Advanced authoring of paper-digital systems
  61. Fusion in multimodal interactive systems
  62. SpeeG
  63. ViDaX
  64. A model and architecture for open cross-media annotation and link services
  65. PaperSketch
  66. Mudra
  67. An extensible digital ink segmentation and classification framework for natural notetaking
  68. Efficient Querying of Distributed RDF Sources in Mobile Settings based on a Source Index Model
  69. Midas
  70. What Is Wrong with Digital Documents? A Conceptual Model for Structural Cross-Media Content Composition and Reuse
  71. Paper-digital meeting support and review
  72. Active Components as a Method for Coupling Data and Services – A Database-Driven Application Development Process
  73. A Study of Incidental Notetaking to Inform Digital Pen and Paper Solutions
  74. Collaborative Ad-Hoc Information Sharing in Cross-Media Information Environments
  75. From Static Methods to Role-Driven Service Invocation – A Metamodel for Active Content in Object Databases
  76. Web Information Systems Engineering - WISE 2009
  77. A Framework for Link Sharing in Cooperative Cross-Media Information Spaces
  78. A Framework for Developing Pervasive Cross-Media Applications based on Physical Hypermedia and Active Components
  79. Paperproof
  80. PowerPoint Multimedia Presentations in Computer Science Education: What Do Users Need?
  81. The New Hybrid Library. Audiovisual and Digital Resources.
  82. Interactive Paper as a Mobile Client for a Multi-channel Web Information System
  83. iGesture: A General Gesture Recognition Framework
  84. The Disappearing Computer
  85. As We May Link: A General Metamodel for Hypermedia Systems
  86. A model for mapping between printed and digital document instances
  87. PaperPoint
  88. Context-aware platform for mobile data management
  89. Putting Location-Based Services on the Map
  90. Print-n-link
  91. Paper-based mobile access to databases
  92. Information server for highly-connected cross-media publishing
  93. The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper
  94. Content publishing framework for interactive paper documents
  95. Experimental platform for mobile information systems
  96. Only touching the surface
  97. Digital annotation of printed documents
  98. Multi-layered cross-media linking
  99. Web-Based Integration of Printed and Digital Information
  100. Putting the gloss on paper: A framework for cross-media annotation
  101. Multi-layered cross-media linking
  102. Digital annotation of printed documents
  103. Aural Interfaces to Databases Based on VoiceXML
  104. OMS Java: Providing Information, Storage and Access Abstractions in an Object-OrientedFramework
  105. Interactive Paper as a Reading Medium in Digital Libraries
  106. Overlaying Paper Maps with Digital Information Services for Tourists