All Stories

  1. A Hybrid GUI-LLM Interface Paradigm for 3D Scene Customisation
  2. An Empirical Study on Personal Information Management Practices Across Scholarly Workflows
  3. eSPACE: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and IoT Applications
  4. OpenHPS: A Modular Framework to Facilitate the Development of FAIR Positioning Systems
  5. Seamless Data Persistence in Simulation Models: A Metaprogramming Approach in Julia
  6. Pen-Based Interaction
  7. As We May Interact: Challenges and Opportunities for Next-Generation Human-Information Interaction
  8. FidMark: A Fiducial Marker Ontology for Semantically Describing Visual Markers
  9. Towards a Write once Run Anywhere Approach in End-User IoT Development
  10. Explorotron: An IDE Extension for Guided and Independent Code Exploration and Learning (Discussion Paper)
  11. SemBeacon: A Semantic Proximity Beacon Solution for Discovering and Detecting the Position of Physical Things
  12. Computing Education Research as a Translational Transdiscipline
  13. Codeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
  14. Towards Design Recommendations for Social Engagement Platforms Supporting Volunteerism Targeting Older People in Local Communities
  15. King's Scroll
  16. Personalised Learning Environments based on Knowledge Graphs and the Zone of Proximal Development
  17. POSO: A Generic Positioning System Ontology
  18. Indoor Positioning Using the OpenHPS Framework
  19. A Middleware for Implicit Human-Computer Interaction Across IoT Platforms
  20. Back to the Future: Bringing Original Hypermedia and Cross-Media Concepts to Modern Desktop Environments
  21. Interview with Beat Signer
  22. Design Requirements for Recommendations in End-User User Interface Design
  23. User-driven Design Guidelines for the Authoring of Cross-Device and Internet of Things Applications
  24. A Technology-enhanced Smart Learning Environment based on the Combination of Knowledge Graphs and Learning Paths
  25. Enhanced Document Retrieval and Discovery Based on a Combination of Implicit and Explicit Document Relationships
  26. A Playful Mobile Digital Environment to Tackle School Burnout using Micro Learning, Persuasion & Gamification
  27. A Conceptual Framework and Content Model for Next Generation Presentation Solutions
  28. A Unifying Reference Framework and Model for Adaptive Distributed Hybrid User Interfaces
  29. Towards Cross-Media Information Spaces and Architectures
  30. Cross-Media Document Linking and Navigation
  31. INFEX
  32. Crossing spaces
  33. Designing prosthetic memory
  34. An Analysis of Cross-Document Linking Mechanisms
  35. Towards end-user development of distributed user interfaces
  36. Bespoke map customization behavior and its implications for the design of multimedia cartographic tools
  37. The Context Modelling Toolkit
  38. Interactive and Narrative Data Visualisation for Presentation-Based Knowledge Transfer
  39. DocTr
  40. PimVis
  41. Towards User-Defined Cross-Device Interaction
  42. An Interactive Data Visualisation Approach for Next Generation Presentation Tools - Towards Rich Presentation-based Data Exploration and Storytelling
  43. An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform
  44. Large-scale interaction deployment
  45. A Dynamically Extensible Open Cross-Document Link Service
  46. Towards Enhanced Presentation-based Teaching of Programming - An Interactive Source Code Visualisation Approach
  47. From user needs to opportunities in personal information management: A case study on organisational strategies in cross-media information spaces
  48. A Unified Communication Platform for Enriching and Enhancing Presentations with Active Learning Components
  49. A graphical editor for the SMUIML multimodal user interaction description language
  50. ArtVis
  51. Engineering gestures for multimodal user interfaces
  52. MindXpres: An Extensible Content-Driven Cross-Media Presentation Platform
  53. Open Cross-Document Linking and Browsing Based on a Visual Plug-in Architecture
  54. Towards a Conceptual Framework and Metamodel for Context-Aware Personal Cross-Media Information Management Systems
  55. An Extensible Presentation Tool for Flexible Human–Information Interaction
  56. Water Ball Z
  57. SpeeG2
  58. Design guidelines for adaptive multimodal mobile input solutions
  59. Advanced authoring of paper-digital systems
  60. Fusion in multimodal interactive systems
  61. SpeeG
  62. ViDaX
  63. A model and architecture for open cross-media annotation and link services
  64. PaperSketch
  65. Mudra
  66. An extensible digital ink segmentation and classification framework for natural notetaking
  67. Efficient Querying of Distributed RDF Sources in Mobile Settings based on a Source Index Model
  68. Midas
  69. What Is Wrong with Digital Documents? A Conceptual Model for Structural Cross-Media Content Composition and Reuse
  70. Paper-digital meeting support and review
  71. Active Components as a Method for Coupling Data and Services – A Database-Driven Application Development Process
  72. A Study of Incidental Notetaking to Inform Digital Pen and Paper Solutions
  73. Collaborative Ad-Hoc Information Sharing in Cross-Media Information Environments
  74. From Static Methods to Role-Driven Service Invocation – A Metamodel for Active Content in Object Databases
  75. Web Information Systems Engineering - WISE 2009
  76. A Framework for Link Sharing in Cooperative Cross-Media Information Spaces
  77. A Framework for Developing Pervasive Cross-Media Applications based on Physical Hypermedia and Active Components
  78. Paperproof
  79. PowerPoint Multimedia Presentations in Computer Science Education: What Do Users Need?
  80. The New Hybrid Library. Audiovisual and Digital Resources.
  81. Interactive Paper as a Mobile Client for a Multi-channel Web Information System
  82. iGesture: A General Gesture Recognition Framework
  83. The Disappearing Computer
  84. As We May Link: A General Metamodel for Hypermedia Systems
  85. A model for mapping between printed and digital document instances
  86. PaperPoint
  87. Context-aware platform for mobile data management
  88. Putting Location-Based Services on the Map
  89. Print-n-link
  90. Paper-based mobile access to databases
  91. Information server for highly-connected cross-media publishing
  92. The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper
  93. Content publishing framework for interactive paper documents
  94. Experimental platform for mobile information systems
  95. Only touching the surface
  96. Digital annotation of printed documents
  97. Multi-layered cross-media linking
  98. Web-Based Integration of Printed and Digital Information
  99. Putting the gloss on paper: A framework for cross-media annotation
  100. Multi-layered cross-media linking
  101. Digital annotation of printed documents
  102. Aural Interfaces to Databases Based on VoiceXML
  103. OMS Java: Providing Information, Storage and Access Abstractions in an Object-OrientedFramework
  104. Interactive Paper as a Reading Medium in Digital Libraries
  105. Overlaying Paper Maps with Digital Information Services for Tourists