All Stories

  1. Supporting Communication and Well-being with a Multi-Stakeholder Mobile App: Lessons Learned from a Field Study with ADHD Children and their Caregivers
  2. Museum-Inspired Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts, and Research Directions
  3. Geolocalized AR Exploration of Shepherd Settlements in the Psiloritis Mountain
  4. Gesture-based Interaction for AR Systems: A Short Review
  5. Gamified experiences using 360° photography
  6. Review of accessibility challenges and solutions in smart environments
  7. Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform
  8. Interactive Visual Exploration of Big Relational Datasets
  9. Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform
  10. Real-Time Adaptation of Context-Aware Intelligent User Interfaces, for Enhanced Situational Awareness
  11. A Unified Framework to Collect and Document AI-Infused Project Exemplars
  12. User generated content for enhanced professional productions: a mobile application for content contributors and a study on the factors influencing their satisfaction and loyalty
  13. HUMAN‐CENTERED DESIGN OF ARTIFICIAL INTELLIGENCE
  14. User Experience Evaluation in Intelligent Environments: A Comprehensive Framework
  15. X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums
  16. Seven HCI Grand Challenges
  17. Augmenting natural interaction with physical paper in ambient intelligence environments
  18. Smart Omni-Channel Consumer Engagement in Malls
  19. UXAmI Observer: An Automated User Experience Evaluation Tool for Ambient Intelligence Environments
  20. Let’s Cook: An Augmented Reality System Towards Developing Cooking Skills for Children with Cognitive Impairments
  21. Interacting with augmented paper maps
  22. Converging User-Generated Material with Professional Video User Experiences
  23. Enhancing education through natural interaction with physical paper
  24. A digital crossword puzzle accessible to blind and low vision individuals