All Stories

  1. Investigating Mutual Gaze in Real-Time LLM-Driven Avatar Interaction on 2D Screens ETRA005
  2. User Understanding of Privacy Permissions in Mobile Augmented Reality: Perceptions and Misconceptions MHCI037
  3. Feeling alone in public
  4. Personal Mobile Messaging in Context
  5. Hidden pursuits
  6. Your Eyes Tell
  7. PD Notify
  8. A Design Space for Audience Sensing and Feedback Systems
  9. Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
  10. EyeScout
  11. Don't Leave
  12. GTmoPass
  13. They are looking at me!
  14. ProbUI
  15. HeartChat
  16. Understanding Shoulder Surfing in the Wild
  17. Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
  18. Emotion Actuator
  19. EngageMeter
  20. Allgegenwärtige Mensch-Computer-Interaktion
  21. Allgegenwärtige Mensch-Computer-Interaktion
  22. TaBooGa
  23. Augmented Games
  24. Challenges and design space of gaze-enabled public displays
  25. TextPursuits
  26. Don't disturb me
  27. Your browser is the controller
  28. Using on-body displays for extending the output of wearable devices
  29. Opportunistic deployments
  30. Attention, please!
  31. Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public Displays
  32. Investigating User Needs for Bio-sensing and Affective Wearables
  33. The S3D-UI designer
  34. Memorability of cued-recall graphical passwords with saliency masks
  35. The Anonymous Audience Analyzer
  36. SnapApp
  37. A Design Space to Support the Development of Windshield Applications for the Car
  38. Understanding the Mechanics of Persuasive System Design
  39. CoastMaster
  40. GravitySpot
  41. Introducing novel technologies in the car
  42. Workshop on Mobile Cognition
  43. Understanding Display Blindness in Future Display Deployments
  44. Insights from Deploying See-Through Augmented Reality Signage in the Wild
  45. Improving Accuracy, Applicability and Usability of Keystroke Biometrics on Mobile Touchscreen Devices
  46. Video-Recording Your Life
  47. Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study
  48. What People Really Remember
  49. Cruise Control for Pedestrians
  50. 3D-HUDD – Developing a Prototyping Tool for 3D Head-Up Displays
  51. TouchML
  52. A toolkit for analysis and prediction of touch targeting behaviour on mobile websites
  53. A field study on spontaneous gaze-based interaction with a public display using pursuits
  54. Tackling challenges of interactive public displays using gaze
  55. 2ndinternational workshop on pervasive participation
  56. Supporting interactivity on a ski lift
  57. UniDisplay — A research prototype to investigate expectations towards public display applications
  58. Vote With Your Feet
  59. SenScreen
  60. Midair Displays
  61. 3D Displays in Cars
  62. SmudgeSafe
  63. Let me grab this
  64. Exploring virtual depth for automotive instrument cluster concepts
  65. FrameBox and MirrorBox
  66. Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays
  67. Supporting interaction in public space with electrical muscle stimulation
  68. P-LAYERS -- A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments
  69. Interaction techniques for creating and exchanging content with public displays
  70. Perceiving layered information on 3D displays using binocular disparity
  71. Cognitive effects of interactive public display applications
  72. Mobile applications for open display networks
  73. Tethered or free to roam
  74. Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces
  75. How to evaluate public displays
  76. The interacting places framework
  77. Looking glass
  78. Increasing the security of gaze-based cued-recall graphical passwords using saliency masks
  79. Looking glass
  80. Advertising on Public Display Networks
  81. Interacting places — A framework for promoting community interaction and place awareness through public displays
  82. Bridging waiting times on web pages
  83. Meaningful melodies
  84. Audience behavior around large interactive cylindrical screens
  85. Pervasive Advertising
  86. Supporting children with special needs through multi-perspective behavior analysis
  87. Enhancing outdoor navigation systems through vibrotactile feedback
  88. Cleanly
  89. Requirements and design space for interactive public displays
  90. Enabling micro-entertainment in vehicles based on context information
  91. WEtransport
  92. Understanding the impact of abstracted audio preview of SMS
  93. Location-based crowdsourcing
  94. Users’ View on Context-Sensitive Car Advertisements
  95. Adaptive User Profiles in Pervasive Advertising Environments
  96. Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications
  97. Make Me Laugh: Recommending Humoristic Content on the WWW
  98. Sonify - A Platform for the Sonification of Text Messages