All Stories

  1. Feeling alone in public
  2. Personal Mobile Messaging in Context
  3. Hidden pursuits
  4. Your Eyes Tell
  5. PD Notify
  6. A Design Space for Audience Sensing and Feedback Systems
  7. Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
  8. EyeScout
  9. Don't Leave
  10. GTmoPass
  11. They are looking at me!
  12. ProbUI
  13. HeartChat
  14. Understanding Shoulder Surfing in the Wild
  15. Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
  16. Emotion Actuator
  17. EngageMeter
  18. Allgegenwärtige Mensch-Computer-Interaktion
  19. Allgegenwärtige Mensch-Computer-Interaktion
  20. TaBooGa
  21. Augmented Games
  22. Challenges and design space of gaze-enabled public displays
  23. TextPursuits
  24. Don't disturb me
  25. Your browser is the controller
  26. Using on-body displays for extending the output of wearable devices
  27. Opportunistic deployments
  28. Attention, please!
  29. Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public Displays
  30. Investigating User Needs for Bio-sensing and Affective Wearables
  31. The S3D-UI designer
  32. Memorability of cued-recall graphical passwords with saliency masks
  33. The Anonymous Audience Analyzer
  34. SnapApp
  35. A Design Space to Support the Development of Windshield Applications for the Car
  36. Understanding the Mechanics of Persuasive System Design
  37. CoastMaster
  38. GravitySpot
  39. Introducing novel technologies in the car
  40. Workshop on Mobile Cognition
  41. Understanding Display Blindness in Future Display Deployments
  42. Insights from Deploying See-Through Augmented Reality Signage in the Wild
  43. Improving Accuracy, Applicability and Usability of Keystroke Biometrics on Mobile Touchscreen Devices
  44. Video-Recording Your Life
  45. Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study
  46. What People Really Remember
  47. Cruise Control for Pedestrians
  48. 3D-HUDD – Developing a Prototyping Tool for 3D Head-Up Displays
  49. TouchML
  50. A toolkit for analysis and prediction of touch targeting behaviour on mobile websites
  51. A field study on spontaneous gaze-based interaction with a public display using pursuits
  52. Tackling challenges of interactive public displays using gaze
  53. 2ndinternational workshop on pervasive participation
  54. Supporting interactivity on a ski lift
  55. UniDisplay — A research prototype to investigate expectations towards public display applications
  56. Vote With Your Feet
  57. SenScreen
  58. Midair Displays
  59. 3D Displays in Cars
  60. SmudgeSafe
  61. Let me grab this
  62. Exploring virtual depth for automotive instrument cluster concepts
  63. FrameBox and MirrorBox
  64. Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays
  65. Supporting interaction in public space with electrical muscle stimulation
  66. P-LAYERS -- A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments
  67. Interaction techniques for creating and exchanging content with public displays
  68. Perceiving layered information on 3D displays using binocular disparity
  69. Cognitive effects of interactive public display applications
  70. Mobile applications for open display networks
  71. Tethered or free to roam
  72. Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces
  73. How to evaluate public displays
  74. The interacting places framework
  75. Looking glass
  76. Increasing the security of gaze-based cued-recall graphical passwords using saliency masks
  77. Looking glass
  78. Advertising on Public Display Networks
  79. Interacting places — A framework for promoting community interaction and place awareness through public displays
  80. Bridging waiting times on web pages
  81. Meaningful melodies
  82. Audience behavior around large interactive cylindrical screens
  83. Pervasive Advertising
  84. Supporting children with special needs through multi-perspective behavior analysis
  85. Enhancing outdoor navigation systems through vibrotactile feedback
  86. Cleanly
  87. Requirements and design space for interactive public displays
  88. Enabling micro-entertainment in vehicles based on context information
  89. WEtransport
  90. Understanding the impact of abstracted audio preview of SMS
  91. Location-based crowdsourcing
  92. Users’ View on Context-Sensitive Car Advertisements
  93. Adaptive User Profiles in Pervasive Advertising Environments
  94. Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications
  95. Make Me Laugh: Recommending Humoristic Content on the WWW
  96. Sonify - A Platform for the Sonification of Text Messages