All Stories

  1. User Understanding of Privacy Permissions in Mobile Augmented Reality: Perceptions and Misconceptions MHCI037
  2. Feeling alone in public
  3. Personal Mobile Messaging in Context
  4. Hidden pursuits
  5. Your Eyes Tell
  6. PD Notify
  7. A Design Space for Audience Sensing and Feedback Systems
  8. Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
  9. EyeScout
  10. Don't Leave
  11. GTmoPass
  12. They are looking at me!
  13. ProbUI
  14. HeartChat
  15. Understanding Shoulder Surfing in the Wild
  16. Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
  17. Emotion Actuator
  18. EngageMeter
  19. Allgegenwärtige Mensch-Computer-Interaktion
  20. Allgegenwärtige Mensch-Computer-Interaktion
  21. TaBooGa
  22. Augmented Games
  23. Challenges and design space of gaze-enabled public displays
  24. TextPursuits
  25. Don't disturb me
  26. Your browser is the controller
  27. Using on-body displays for extending the output of wearable devices
  28. Opportunistic deployments
  29. Attention, please!
  30. Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public Displays
  31. Investigating User Needs for Bio-sensing and Affective Wearables
  32. The S3D-UI designer
  33. Memorability of cued-recall graphical passwords with saliency masks
  34. The Anonymous Audience Analyzer
  35. SnapApp
  36. A Design Space to Support the Development of Windshield Applications for the Car
  37. Understanding the Mechanics of Persuasive System Design
  38. CoastMaster
  39. GravitySpot
  40. Introducing novel technologies in the car
  41. Workshop on Mobile Cognition
  42. Understanding Display Blindness in Future Display Deployments
  43. Insights from Deploying See-Through Augmented Reality Signage in the Wild
  44. Improving Accuracy, Applicability and Usability of Keystroke Biometrics on Mobile Touchscreen Devices
  45. Video-Recording Your Life
  46. Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study
  47. What People Really Remember
  48. Cruise Control for Pedestrians
  49. 3D-HUDD – Developing a Prototyping Tool for 3D Head-Up Displays
  50. TouchML
  51. A toolkit for analysis and prediction of touch targeting behaviour on mobile websites
  52. A field study on spontaneous gaze-based interaction with a public display using pursuits
  53. Tackling challenges of interactive public displays using gaze
  54. 2ndinternational workshop on pervasive participation
  55. Supporting interactivity on a ski lift
  56. UniDisplay — A research prototype to investigate expectations towards public display applications
  57. Vote With Your Feet
  58. SenScreen
  59. Midair Displays
  60. 3D Displays in Cars
  61. SmudgeSafe
  62. Let me grab this
  63. Exploring virtual depth for automotive instrument cluster concepts
  64. FrameBox and MirrorBox
  65. Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays
  66. Supporting interaction in public space with electrical muscle stimulation
  67. P-LAYERS -- A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments
  68. Interaction techniques for creating and exchanging content with public displays
  69. Perceiving layered information on 3D displays using binocular disparity
  70. Cognitive effects of interactive public display applications
  71. Mobile applications for open display networks
  72. Tethered or free to roam
  73. Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces
  74. How to evaluate public displays
  75. The interacting places framework
  76. Looking glass
  77. Increasing the security of gaze-based cued-recall graphical passwords using saliency masks
  78. Looking glass
  79. Advertising on Public Display Networks
  80. Interacting places — A framework for promoting community interaction and place awareness through public displays
  81. Bridging waiting times on web pages
  82. Meaningful melodies
  83. Audience behavior around large interactive cylindrical screens
  84. Pervasive Advertising
  85. Supporting children with special needs through multi-perspective behavior analysis
  86. Enhancing outdoor navigation systems through vibrotactile feedback
  87. Cleanly
  88. Requirements and design space for interactive public displays
  89. Enabling micro-entertainment in vehicles based on context information
  90. WEtransport
  91. Understanding the impact of abstracted audio preview of SMS
  92. Location-based crowdsourcing
  93. Users’ View on Context-Sensitive Car Advertisements
  94. Adaptive User Profiles in Pervasive Advertising Environments
  95. Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications
  96. Make Me Laugh: Recommending Humoristic Content on the WWW
  97. Sonify - A Platform for the Sonification of Text Messages