All Stories

  1. The Marb(e)lous BB84: Exploring Tangible Interfaces to Explain Quantum Key Distribution to Adults
  2. Investigating Mutual Gaze in Real-Time LLM-Driven Avatar Interaction on 2D Screens ETRA005
  3. User Understanding of Privacy Permissions in Mobile Augmented Reality: Perceptions and Misconceptions MHCI037
  4. Feeling alone in public
  5. Personal Mobile Messaging in Context
  6. Hidden pursuits
  7. Your Eyes Tell
  8. PD Notify
  9. A Design Space for Audience Sensing and Feedback Systems
  10. Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
  11. EyeScout
  12. Don't Leave
  13. GTmoPass
  14. They are looking at me!
  15. ProbUI
  16. HeartChat
  17. Understanding Shoulder Surfing in the Wild
  18. Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication
  19. Emotion Actuator
  20. EngageMeter
  21. Allgegenwärtige Mensch-Computer-Interaktion
  22. Allgegenwärtige Mensch-Computer-Interaktion
  23. TaBooGa
  24. Augmented Games
  25. Challenges and design space of gaze-enabled public displays
  26. TextPursuits
  27. Don't disturb me
  28. Your browser is the controller
  29. Using on-body displays for extending the output of wearable devices
  30. Opportunistic deployments
  31. Attention, please!
  32. Investigating the Impact of Feedback on Gaming Performance on Motivation to Interact with Public Displays
  33. Investigating User Needs for Bio-sensing and Affective Wearables
  34. The S3D-UI designer
  35. Memorability of cued-recall graphical passwords with saliency masks
  36. The Anonymous Audience Analyzer
  37. SnapApp
  38. A Design Space to Support the Development of Windshield Applications for the Car
  39. Understanding the Mechanics of Persuasive System Design
  40. CoastMaster
  41. GravitySpot
  42. Introducing novel technologies in the car
  43. Workshop on Mobile Cognition
  44. Understanding Display Blindness in Future Display Deployments
  45. Insights from Deploying See-Through Augmented Reality Signage in the Wild
  46. Improving Accuracy, Applicability and Usability of Keystroke Biometrics on Mobile Touchscreen Devices
  47. Video-Recording Your Life
  48. Evaluating Stereoscopic 3D for Automotive User Interfaces in a Real-World Driving Study
  49. What People Really Remember
  50. Cruise Control for Pedestrians
  51. 3D-HUDD – Developing a Prototyping Tool for 3D Head-Up Displays
  52. TouchML
  53. A toolkit for analysis and prediction of touch targeting behaviour on mobile websites
  54. A field study on spontaneous gaze-based interaction with a public display using pursuits
  55. Tackling challenges of interactive public displays using gaze
  56. 2ndinternational workshop on pervasive participation
  57. Supporting interactivity on a ski lift
  58. UniDisplay — A research prototype to investigate expectations towards public display applications
  59. Vote With Your Feet
  60. SenScreen
  61. Midair Displays
  62. 3D Displays in Cars
  63. SmudgeSafe
  64. Let me grab this
  65. Exploring virtual depth for automotive instrument cluster concepts
  66. FrameBox and MirrorBox
  67. Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays
  68. Supporting interaction in public space with electrical muscle stimulation
  69. P-LAYERS -- A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments
  70. Interaction techniques for creating and exchanging content with public displays
  71. Perceiving layered information on 3D displays using binocular disparity
  72. Cognitive effects of interactive public display applications
  73. Mobile applications for open display networks
  74. Tethered or free to roam
  75. Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces
  76. How to evaluate public displays
  77. The interacting places framework
  78. Looking glass
  79. Increasing the security of gaze-based cued-recall graphical passwords using saliency masks
  80. Looking glass
  81. Advertising on Public Display Networks
  82. Interacting places — A framework for promoting community interaction and place awareness through public displays
  83. Bridging waiting times on web pages
  84. Meaningful melodies
  85. Audience behavior around large interactive cylindrical screens
  86. Pervasive Advertising
  87. Supporting children with special needs through multi-perspective behavior analysis
  88. Enhancing outdoor navigation systems through vibrotactile feedback
  89. Cleanly
  90. Requirements and design space for interactive public displays
  91. Enabling micro-entertainment in vehicles based on context information
  92. WEtransport
  93. Understanding the impact of abstracted audio preview of SMS
  94. Location-based crowdsourcing
  95. Users’ View on Context-Sensitive Car Advertisements
  96. Adaptive User Profiles in Pervasive Advertising Environments
  97. Bringing Web 2.0 to the Old Web: A Platform for Parasitic Applications
  98. Make Me Laugh: Recommending Humoristic Content on the WWW
  99. Sonify - A Platform for the Sonification of Text Messages