All Stories

  1. Real-Time 3D Posture Tracking for Surgeons in Pediatric Minimally Invasive Surgery
  2. Serious Games as Emerging E-Health Interventions: Design of an Exergame for the SMILER Project
  3. Enriching Metaverse with Memories Through Generative AI: A Case Study
  4. Synchronization of a Virtual Reality Scenario to Uterine Contractions for Labor Pain Management: Development Study and Randomized Controlled Trial
  5. Envisioning Digital Practices in the Metaverse: A Methodological Perspective
  6. Augmenting Collaborative Practices: The Hololiver Case Study
  7. Digital Practices: Introducing Social Dimension in Digital Twins
  8. The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study
  9. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
  10. Pseudonymisation in the context of GDPR-compliant medical research
  11. Coordinating Systems of Digital Twins with Digital Practices
  12. Design Strategies to Enhance Awareness in MR Collaborative Systems
  13. The SMART BEAR Project: An Overview of Its Infrastructure
  14. Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface
  15. Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature
  16. Serious Games: A new Approach to Foster Information and Practices About Covid-19?
  17. Efficacy of a Virtual Reality Program in Pediatric Surgery to Reduce Anxiety and Distress Symptoms in the Preoperative Phase: A Prospective Randomized Clinical Trial
  18. Human Augmentation: An Enactive Perspective
  19. Labor Analgesia: A Systematic Review and Meta-Analysis of Non-Pharmacological Complementary and Alternative Approaches to Pain during First Stage of Labor
  20. Overview of the SMART-BEAR Technical Infrastructure
  21. 2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  22. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
  23. DatabencArt and EDUBBA: digital infrastructures for cataloguing and sharing cultural heritage content
  24. Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
  25. Discovering Leonardo with artificial intelligence and holograms: A user study
  26. Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman
  27. Virtual reality and music therapy as distraction interventions to alleviate anxiety and improve mood states in breast cancer patients during chemotherapy
  28. Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies
  29. A new 3D descriptor for human classification: application for human detection in a multi-kinect system
  30. Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments
  31. Intelligent Interactive Multimedia Systems and Services
  32. Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data
  33. Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage
  34. Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures
  35. The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
  36. Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients
  37. Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
  38. 2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  39. Intelligent Interactive Multimedia Systems and Services 2017
  40. Foreword and Acknowledgments from the Organizing Chairs
  41. Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients
  42. A Rehabilitation System for Post-operative Heart Surgery
  43. Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices
  44. Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering
  45. Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions
  46. SKIPSOM: Skewness & kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices
  47. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
  48. Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction
  49. An Interactive 3D Holographic Pyramid for Museum Exhibition
  50. Foreword and Acknowledgments from the General Chairs
  51. Knee bone segmentation from MRI: A classification and literature review
  52. An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint
  53. Intelligent Interactive Multimedia Systems and Services 2016
  54. SmartCARE—An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home
  55. Touchless Disambiguation Techniques for Wearable Augmented Reality Systems
  56. Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage
  57. User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain
  58. Robust fingertip detection in egocentric vision under varying illumination conditions
  59. Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
  60. Intelligent Interactive Multimedia Systems and Services
  61. Touchless Target Selection Techniques for Wearable Augmented Reality Systems
  62. Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts
  63. Edge and Junction Detection Improvement Using the Canny Algorithm with a Fourth Order Accurate Derivative Filter
  64. Comparative evaluation of methods for filtering Kinect depth data
  65. Hand shape classification using depth data for unconstrained 3D interaction
  66. Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions
  67. Degrees of freedom in the design of touchless interfaces
  68. High-Fidelity Visualization of Large Medical Datasets on Commodity Hardware
  69. SITIS 2012 Editorial Messages of Workshops
  70. Temporal Denoising of Kinect Depth Data
  71. View-independent Hand Posture Recognition from Single Depth Images Using PCA and Flusser Moments
  72. [Cover art]
  73. Message from IIHCI 2012 Workshop Organizers
  74. Toward a Framework for Rapid Prototyping of Touchless User Interfaces
  75. Design and comparative evaluation of Smoothed Pointing: A velocity-oriented remote pointing enhancement technique
  76. Towards abnormal behavior detection of cognitive impaired people
  77. Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review
  78. Architectural Models for Reliable Multi-User Interfaces
  79. 3D point cloud sensors for low-cost medical in-situ visualization
  80. Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors
  81. Engineering interactive computer systems for medicine and healthcare (EICS4Med)
  82. Controller-free exploration of medical image data: Experiencing the Kinect
  83. Preface
  84. An infrastructure for smart hospitals
  85. Healthcare Delivery Reform and New Technologies
  86. A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
  87. Smoothed Pointing: A User-Friendly Technique for Precision Enhanced Remote Pointing
  88. A Glove-Based Interface for 3D Medical Image Visualization
  89. Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
  90. Wii Remote-enhanced Hand-Computer interaction for 3D medical image analysis
  91. Pervasive distributed volume rendering in a lightweight multi-agent platform
  92. Medical Data Visualization via a Pervasive Multi-Agent Platform
  93. Single field deinterlacing scheme using edge-direction vectors in interlaced sequences
  94. An Infrastructure for Pervasive Access to Clinical Data in eHospitals
  95. Cascade fuzzy filters for impulse and random noise cancellation
  96. Input Devices and Interaction Techniques for VR-Enhanced Medicine
  97. New Directions in Intelligent Interactive Multimedia Systems and Services - 2
  98. An agent based platform for task distribution in virtual environments
  99. Toward a natural interface to virtual medical imaging environments
  100. 3D Interaction with Volumetric Medical Data: experiencing the Wiimote
  101. A Natural Pointing Technique for Semi-Immersive Virtual Environments
  102. User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments
  103. A New Approach For Handling 3D Medical Data In An Immersive Environment
  104. Dynamic Distribution and Execution of Tasks in Pervasive Grids
  105. Advances in Grid and Pervasive Computing
  106. Automatic Execution of Tasks in MiPeG
  107. Medical Data Visualization via a Pervasive Multi-Agent Platform