All Stories

  1. Distance-based iterated function systems on surfaces
  2. Expert‐Based Usability Evaluation of an mHealth Application for Older Adults: A Mixed‐Method Approach
  3. Virtual Reality and Biosignals for Labor Pain Relief: A Pilot Study
  4. Real-Time 3D Posture Tracking for Surgeons in Pediatric Minimally Invasive Surgery
  5. Serious Games as Emerging E-Health Interventions: Design of an Exergame for the SMILER Project
  6. Enriching Metaverse with Memories Through Generative AI: A Case Study
  7. Synchronization of a Virtual Reality Scenario to Uterine Contractions for Labor Pain Management: Development Study and Randomized Controlled Trial
  8. Envisioning Digital Practices in the Metaverse: A Methodological Perspective
  9. Augmenting Collaborative Practices: The Hololiver Case Study
  10. Preface
  11. Digital Practices: Introducing Social Dimension in Digital Twins
  12. The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study
  13. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
  14. Pseudonymisation in the context of GDPR-compliant medical research
  15. How individual factors intervene in the expression of cognitive abilities in a virtual immersive task: a validation study of the Virtual Reality Action Test
  16. Coordinating Systems of Digital Twins with Digital Practices
  17. Design Strategies to Enhance Awareness in MR Collaborative Systems
  18. The SMART BEAR Project: An Overview of Its Infrastructure
  19. Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface
  20. Foreword
  21. MET-iquette: enabling virtual agents to have a social compliant behavior in the Metaverse
  22. Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature
  23. Serious Games: A new Approach to Foster Information and Practices About Covid-19?
  24. Efficacy of a Virtual Reality Program in Pediatric Surgery to Reduce Anxiety and Distress Symptoms in the Preoperative Phase: A Prospective Randomized Clinical Trial
  25. Human Augmentation: An Enactive Perspective
  26. Labor Analgesia: A Systematic Review and Meta-Analysis of Non-Pharmacological Complementary and Alternative Approaches to Pain during First Stage of Labor
  27. Overview of the SMART-BEAR Technical Infrastructure
  28. 2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  29. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
  30. DatabencArt and EDUBBA: digital infrastructures for cataloguing and sharing cultural heritage content
  31. Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
  32. Discovering Leonardo with artificial intelligence and holograms: A user study
  33. Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman
  34. Virtual reality and music therapy as distraction interventions to alleviate anxiety and improve mood states in breast cancer patients during chemotherapy
  35. Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies
  36. A new 3D descriptor for human classification: application for human detection in a multi-kinect system
  37. Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments
  38. Intelligent Interactive Multimedia Systems and Services
  39. Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data
  40. Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage
  41. Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures
  42. The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
  43. Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients
  44. Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
  45. 2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  46. Intelligent Interactive Multimedia Systems and Services 2017
  47. Foreword and Acknowledgments from the Organizing Chairs
  48. Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients
  49. A Rehabilitation System for Post-operative Heart Surgery
  50. Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices
  51. Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering
  52. Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions
  53. SKIPSOM: Skewness & kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices
  54. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
  55. Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction
  56. An Interactive 3D Holographic Pyramid for Museum Exhibition
  57. Foreword and Acknowledgments from the General Chairs
  58. Knee bone segmentation from MRI: A classification and literature review
  59. An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint
  60. Intelligent Interactive Multimedia Systems and Services 2016
  61. SmartCARE—An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home
  62. Touchless Disambiguation Techniques for Wearable Augmented Reality Systems
  63. Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage
  64. User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain
  65. Robust fingertip detection in egocentric vision under varying illumination conditions
  66. Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
  67. Intelligent Interactive Multimedia Systems and Services
  68. Touchless Target Selection Techniques for Wearable Augmented Reality Systems
  69. Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts
  70. Edge and Junction Detection Improvement Using the Canny Algorithm with a Fourth Order Accurate Derivative Filter
  71. Comparative evaluation of methods for filtering Kinect depth data
  72. Hand shape classification using depth data for unconstrained 3D interaction
  73. Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions
  74. Degrees of freedom in the design of touchless interfaces
  75. High-Fidelity Visualization of Large Medical Datasets on Commodity Hardware
  76. SITIS 2012 Editorial Messages of Workshops
  77. Temporal Denoising of Kinect Depth Data
  78. View-independent Hand Posture Recognition from Single Depth Images Using PCA and Flusser Moments
  79. [Cover art]
  80. Message from IIHCI 2012 Workshop Organizers
  81. Toward a Framework for Rapid Prototyping of Touchless User Interfaces
  82. Design and comparative evaluation of Smoothed Pointing: A velocity-oriented remote pointing enhancement technique
  83. Towards abnormal behavior detection of cognitive impaired people
  84. Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review
  85. Architectural Models for Reliable Multi-User Interfaces
  86. 3D point cloud sensors for low-cost medical in-situ visualization
  87. Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors
  88. Engineering interactive computer systems for medicine and healthcare (EICS4Med)
  89. Controller-free exploration of medical image data: Experiencing the Kinect
  90. Preface
  91. An infrastructure for smart hospitals
  92. Healthcare Delivery Reform and New Technologies
  93. A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
  94. Smoothed Pointing: A User-Friendly Technique for Precision Enhanced Remote Pointing
  95. A Glove-Based Interface for 3D Medical Image Visualization
  96. Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
  97. Wii Remote-enhanced Hand-Computer interaction for 3D medical image analysis
  98. Pervasive distributed volume rendering in a lightweight multi-agent platform
  99. Medical Data Visualization via a Pervasive Multi-Agent Platform
  100. Single field deinterlacing scheme using edge-direction vectors in interlaced sequences
  101. An Infrastructure for Pervasive Access to Clinical Data in eHospitals
  102. Cascade fuzzy filters for impulse and random noise cancellation
  103. Input Devices and Interaction Techniques for VR-Enhanced Medicine
  104. New Directions in Intelligent Interactive Multimedia Systems and Services - 2
  105. An agent based platform for task distribution in virtual environments
  106. Toward a natural interface to virtual medical imaging environments
  107. 3D Interaction with Volumetric Medical Data: experiencing the Wiimote
  108. A Natural Pointing Technique for Semi-Immersive Virtual Environments
  109. User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments
  110. A New Approach For Handling 3D Medical Data In An Immersive Environment
  111. Dynamic Distribution and Execution of Tasks in Pervasive Grids
  112. Advances in Grid and Pervasive Computing
  113. Automatic Execution of Tasks in MiPeG
  114. Medical Data Visualization via a Pervasive Multi-Agent Platform