All Stories

  1. Envisioning Digital Practices in the Metaverse: A Methodological Perspective
  2. The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study
  3. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
  4. Pseudonymisation in the context of GDPR-compliant medical research
  5. Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface
  6. Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature
  7. Serious Games: A new Approach to Foster Information and Practices About Covid-19?
  8. Efficacy of a Virtual Reality Program in Pediatric Surgery to Reduce Anxiety and Distress Symptoms in the Preoperative Phase: A Prospective Randomized Clinical Trial
  9. Human Augmentation: An Enactive Perspective
  10. Labor Analgesia: A Systematic Review and Meta-Analysis of Non-Pharmacological Complementary and Alternative Approaches to Pain during First Stage of Labor
  11. Overview of the SMART-BEAR Technical Infrastructure
  12. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
  13. DatabencArt and EDUBBA: digital infrastructures for cataloguing and sharing cultural heritage content
  14. Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
  15. Discovering Leonardo with artificial intelligence and holograms: A user study
  16. Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman
  17. Virtual reality and music therapy as distraction interventions to alleviate anxiety and improve mood states in breast cancer patients during chemotherapy
  18. A new 3D descriptor for human classification: application for human detection in a multi-kinect system
  19. Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments
  20. Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data
  21. Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage
  22. Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures
  23. The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
  24. Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients
  25. Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
  26. Foreword and Acknowledgments from the Organizing Chairs
  27. Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients
  28. A Rehabilitation System for Post-operative Heart Surgery
  29. Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices
  30. Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering
  31. Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions
  32. SKIPSOM: Skewness & kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices
  33. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
  34. Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction
  35. An Interactive 3D Holographic Pyramid for Museum Exhibition
  36. Foreword and Acknowledgments from the General Chairs
  37. Knee bone segmentation from MRI: A classification and literature review
  38. An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint
  39. Intelligent Interactive Multimedia Systems and Services 2016
  40. SmartCARE—An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home
  41. Touchless Disambiguation Techniques for Wearable Augmented Reality Systems
  42. Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage
  43. User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain
  44. Robust fingertip detection in egocentric vision under varying illumination conditions
  45. Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
  46. Intelligent Interactive Multimedia Systems and Services
  47. Touchless Target Selection Techniques for Wearable Augmented Reality Systems
  48. Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts
  49. Edge and Junction Detection Improvement Using the Canny Algorithm with a Fourth Order Accurate Derivative Filter
  50. Comparative evaluation of methods for filtering Kinect depth data
  51. Hand shape classification using depth data for unconstrained 3D interaction
  52. Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions
  53. Degrees of freedom in the design of touchless interfaces
  54. High-Fidelity Visualization of Large Medical Datasets on Commodity Hardware
  55. SITIS 2012 Editorial Messages of Workshops
  56. Temporal Denoising of Kinect Depth Data
  57. View-independent Hand Posture Recognition from Single Depth Images Using PCA and Flusser Moments
  58. Message from IIHCI 2012 Workshop Organizers
  59. Toward a Framework for Rapid Prototyping of Touchless User Interfaces
  60. Design and comparative evaluation of Smoothed Pointing: A velocity-oriented remote pointing enhancement technique
  61. Towards abnormal behavior detection of cognitive impaired people
  62. Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review
  63. Architectural Models for Reliable Multi-User Interfaces
  64. 3D point cloud sensors for low-cost medical in-situ visualization
  65. Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors
  66. Engineering interactive computer systems for medicine and healthcare (EICS4Med)
  67. Controller-free exploration of medical image data: Experiencing the Kinect
  68. Preface
  69. An infrastructure for smart hospitals
  70. A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
  71. Smoothed Pointing: A User-Friendly Technique for Precision Enhanced Remote Pointing
  72. A Glove-Based Interface for 3D Medical Image Visualization
  73. Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
  74. Wii Remote-enhanced Hand-Computer interaction for 3D medical image analysis
  75. Pervasive distributed volume rendering in a lightweight multi-agent platform
  76. Medical Data Visualization via a Pervasive Multi-Agent Platform
  77. Single field deinterlacing scheme using edge-direction vectors in interlaced sequences
  78. An Infrastructure for Pervasive Access to Clinical Data in eHospitals
  79. Cascade fuzzy filters for impulse and random noise cancellation
  80. Input Devices and Interaction Techniques for VR-Enhanced Medicine
  81. An agent based platform for task distribution in virtual environments
  82. Toward a natural interface to virtual medical imaging environments
  83. 3D Interaction with Volumetric Medical Data: experiencing the Wiimote
  84. A Natural Pointing Technique for Semi-Immersive Virtual Environments
  85. User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments
  86. A New Approach For Handling 3D Medical Data In An Immersive Environment
  87. Dynamic Distribution and Execution of Tasks in Pervasive Grids
  88. Automatic Execution of Tasks in MiPeG
  89. Medical Data Visualization via a Pervasive Multi-Agent Platform