All Stories

  1. Real-Time 3D Posture Tracking for Surgeons in Pediatric Minimally Invasive Surgery
  2. Serious Games as Emerging E-Health Interventions: Design of an Exergame for the SMILER Project
  3. Enriching Metaverse with Memories Through Generative AI: A Case Study
  4. Synchronization of a Virtual Reality Scenario to Uterine Contractions for Labor Pain Management: Development Study and Randomized Controlled Trial
  5. Envisioning Digital Practices in the Metaverse: A Methodological Perspective
  6. Augmenting Collaborative Practices: The Hololiver Case Study
  7. Preface
  8. Digital Practices: Introducing Social Dimension in Digital Twins
  9. The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study
  10. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
  11. Pseudonymisation in the context of GDPR-compliant medical research
  12. How individual factors intervene in the expression of cognitive abilities in a virtual immersive task: a validation study of the Virtual Reality Action Test
  13. Coordinating Systems of Digital Twins with Digital Practices
  14. Design Strategies to Enhance Awareness in MR Collaborative Systems
  15. The SMART BEAR Project: An Overview of Its Infrastructure
  16. Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface
  17. Foreword
  18. MET-iquette: enabling virtual agents to have a social compliant behavior in the Metaverse
  19. Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature
  20. Serious Games: A new Approach to Foster Information and Practices About Covid-19?
  21. Efficacy of a Virtual Reality Program in Pediatric Surgery to Reduce Anxiety and Distress Symptoms in the Preoperative Phase: A Prospective Randomized Clinical Trial
  22. Human Augmentation: An Enactive Perspective
  23. Labor Analgesia: A Systematic Review and Meta-Analysis of Non-Pharmacological Complementary and Alternative Approaches to Pain during First Stage of Labor
  24. Overview of the SMART-BEAR Technical Infrastructure
  25. 2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  26. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
  27. DatabencArt and EDUBBA: digital infrastructures for cataloguing and sharing cultural heritage content
  28. Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
  29. Discovering Leonardo with artificial intelligence and holograms: A user study
  30. Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman
  31. Virtual reality and music therapy as distraction interventions to alleviate anxiety and improve mood states in breast cancer patients during chemotherapy
  32. Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies
  33. A new 3D descriptor for human classification: application for human detection in a multi-kinect system
  34. Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments
  35. Intelligent Interactive Multimedia Systems and Services
  36. Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data
  37. Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage
  38. Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures
  39. The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
  40. Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients
  41. Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
  42. 2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  43. Intelligent Interactive Multimedia Systems and Services 2017
  44. Foreword and Acknowledgments from the Organizing Chairs
  45. Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients
  46. A Rehabilitation System for Post-operative Heart Surgery
  47. Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices
  48. Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering
  49. Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions
  50. SKIPSOM: Skewness & kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices
  51. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
  52. Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction
  53. An Interactive 3D Holographic Pyramid for Museum Exhibition
  54. Foreword and Acknowledgments from the General Chairs
  55. Knee bone segmentation from MRI: A classification and literature review
  56. An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint
  57. Intelligent Interactive Multimedia Systems and Services 2016
  58. SmartCARE—An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home
  59. Touchless Disambiguation Techniques for Wearable Augmented Reality Systems
  60. Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage
  61. User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain
  62. Robust fingertip detection in egocentric vision under varying illumination conditions
  63. Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
  64. Intelligent Interactive Multimedia Systems and Services
  65. Touchless Target Selection Techniques for Wearable Augmented Reality Systems
  66. Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts
  67. Edge and Junction Detection Improvement Using the Canny Algorithm with a Fourth Order Accurate Derivative Filter
  68. Comparative evaluation of methods for filtering Kinect depth data
  69. Hand shape classification using depth data for unconstrained 3D interaction
  70. Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions
  71. Degrees of freedom in the design of touchless interfaces
  72. High-Fidelity Visualization of Large Medical Datasets on Commodity Hardware
  73. SITIS 2012 Editorial Messages of Workshops
  74. Temporal Denoising of Kinect Depth Data
  75. View-independent Hand Posture Recognition from Single Depth Images Using PCA and Flusser Moments
  76. [Cover art]
  77. Message from IIHCI 2012 Workshop Organizers
  78. Toward a Framework for Rapid Prototyping of Touchless User Interfaces
  79. Design and comparative evaluation of Smoothed Pointing: A velocity-oriented remote pointing enhancement technique
  80. Towards abnormal behavior detection of cognitive impaired people
  81. Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review
  82. Architectural Models for Reliable Multi-User Interfaces
  83. 3D point cloud sensors for low-cost medical in-situ visualization
  84. Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors
  85. Engineering interactive computer systems for medicine and healthcare (EICS4Med)
  86. Controller-free exploration of medical image data: Experiencing the Kinect
  87. Preface
  88. An infrastructure for smart hospitals
  89. Healthcare Delivery Reform and New Technologies
  90. A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
  91. Smoothed Pointing: A User-Friendly Technique for Precision Enhanced Remote Pointing
  92. A Glove-Based Interface for 3D Medical Image Visualization
  93. Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
  94. Wii Remote-enhanced Hand-Computer interaction for 3D medical image analysis
  95. Pervasive distributed volume rendering in a lightweight multi-agent platform
  96. Medical Data Visualization via a Pervasive Multi-Agent Platform
  97. Single field deinterlacing scheme using edge-direction vectors in interlaced sequences
  98. An Infrastructure for Pervasive Access to Clinical Data in eHospitals
  99. Cascade fuzzy filters for impulse and random noise cancellation
  100. Input Devices and Interaction Techniques for VR-Enhanced Medicine
  101. New Directions in Intelligent Interactive Multimedia Systems and Services - 2
  102. An agent based platform for task distribution in virtual environments
  103. Toward a natural interface to virtual medical imaging environments
  104. 3D Interaction with Volumetric Medical Data: experiencing the Wiimote
  105. A Natural Pointing Technique for Semi-Immersive Virtual Environments
  106. User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments
  107. A New Approach For Handling 3D Medical Data In An Immersive Environment
  108. Dynamic Distribution and Execution of Tasks in Pervasive Grids
  109. Advances in Grid and Pervasive Computing
  110. Automatic Execution of Tasks in MiPeG
  111. Medical Data Visualization via a Pervasive Multi-Agent Platform