All Stories

  1. Serious Games as Emerging E-Health Interventions: Design of an Exergame for the SMILER Project
  2. Enriching Metaverse with Memories Through Generative AI: A Case Study
  3. Synchronization of a Virtual Reality Scenario to Uterine Contractions for Labor Pain Management: Development Study and Randomized Controlled Trial
  4. Envisioning Digital Practices in the Metaverse: A Methodological Perspective
  5. Augmenting Collaborative Practices: The Hololiver Case Study
  6. Digital Practices: Introducing Social Dimension in Digital Twins
  7. The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study
  8. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders
  9. Pseudonymisation in the context of GDPR-compliant medical research
  10. Coordinating Systems of Digital Twins with Digital Practices
  11. Design Strategies to Enhance Awareness in MR Collaborative Systems
  12. The SMART BEAR Project: An Overview of Its Infrastructure
  13. Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface
  14. Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature
  15. Serious Games: A new Approach to Foster Information and Practices About Covid-19?
  16. Efficacy of a Virtual Reality Program in Pediatric Surgery to Reduce Anxiety and Distress Symptoms in the Preoperative Phase: A Prospective Randomized Clinical Trial
  17. Human Augmentation: An Enactive Perspective
  18. Labor Analgesia: A Systematic Review and Meta-Analysis of Non-Pharmacological Complementary and Alternative Approaches to Pain during First Stage of Labor
  19. Overview of the SMART-BEAR Technical Infrastructure
  20. 2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  21. Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites
  22. DatabencArt and EDUBBA: digital infrastructures for cataloguing and sharing cultural heritage content
  23. Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation
  24. Discovering Leonardo with artificial intelligence and holograms: A user study
  25. Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman
  26. Virtual reality and music therapy as distraction interventions to alleviate anxiety and improve mood states in breast cancer patients during chemotherapy
  27. Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies
  28. A new 3D descriptor for human classification: application for human detection in a multi-kinect system
  29. Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments
  30. Intelligent Interactive Multimedia Systems and Services
  31. Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data
  32. Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage
  33. Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures
  34. The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation
  35. Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients
  36. Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection
  37. 2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)
  38. Intelligent Interactive Multimedia Systems and Services 2017
  39. Foreword and Acknowledgments from the Organizing Chairs
  40. Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients
  41. A Rehabilitation System for Post-operative Heart Surgery
  42. Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices
  43. Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering
  44. Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions
  45. SKIPSOM: Skewness & kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices
  46. Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications
  47. Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction
  48. An Interactive 3D Holographic Pyramid for Museum Exhibition
  49. Foreword and Acknowledgments from the General Chairs
  50. Knee bone segmentation from MRI: A classification and literature review
  51. An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint
  52. Intelligent Interactive Multimedia Systems and Services 2016
  53. SmartCARE—An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home
  54. Touchless Disambiguation Techniques for Wearable Augmented Reality Systems
  55. Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage
  56. User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain
  57. Robust fingertip detection in egocentric vision under varying illumination conditions
  58. Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing
  59. Intelligent Interactive Multimedia Systems and Services
  60. Touchless Target Selection Techniques for Wearable Augmented Reality Systems
  61. Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts
  62. Edge and Junction Detection Improvement Using the Canny Algorithm with a Fourth Order Accurate Derivative Filter
  63. Comparative evaluation of methods for filtering Kinect depth data
  64. Hand shape classification using depth data for unconstrained 3D interaction
  65. Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions
  66. Degrees of freedom in the design of touchless interfaces
  67. High-Fidelity Visualization of Large Medical Datasets on Commodity Hardware
  68. SITIS 2012 Editorial Messages of Workshops
  69. Temporal Denoising of Kinect Depth Data
  70. View-independent Hand Posture Recognition from Single Depth Images Using PCA and Flusser Moments
  71. [Cover art]
  72. Message from IIHCI 2012 Workshop Organizers
  73. Toward a Framework for Rapid Prototyping of Touchless User Interfaces
  74. Design and comparative evaluation of Smoothed Pointing: A velocity-oriented remote pointing enhancement technique
  75. Towards abnormal behavior detection of cognitive impaired people
  76. Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review
  77. Architectural Models for Reliable Multi-User Interfaces
  78. 3D point cloud sensors for low-cost medical in-situ visualization
  79. Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors
  80. Engineering interactive computer systems for medicine and healthcare (EICS4Med)
  81. Controller-free exploration of medical image data: Experiencing the Kinect
  82. Preface
  83. An infrastructure for smart hospitals
  84. Healthcare Delivery Reform and New Technologies
  85. A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
  86. Smoothed Pointing: A User-Friendly Technique for Precision Enhanced Remote Pointing
  87. A Glove-Based Interface for 3D Medical Image Visualization
  88. Middleware mechanisms for interaction interoperability in Collaborative Virtual Environments
  89. Wii Remote-enhanced Hand-Computer interaction for 3D medical image analysis
  90. Pervasive distributed volume rendering in a lightweight multi-agent platform
  91. Medical Data Visualization via a Pervasive Multi-Agent Platform
  92. Single field deinterlacing scheme using edge-direction vectors in interlaced sequences
  93. An Infrastructure for Pervasive Access to Clinical Data in eHospitals
  94. Cascade fuzzy filters for impulse and random noise cancellation
  95. Input Devices and Interaction Techniques for VR-Enhanced Medicine
  96. New Directions in Intelligent Interactive Multimedia Systems and Services - 2
  97. An agent based platform for task distribution in virtual environments
  98. Toward a natural interface to virtual medical imaging environments
  99. 3D Interaction with Volumetric Medical Data: experiencing the Wiimote
  100. A Natural Pointing Technique for Semi-Immersive Virtual Environments
  101. User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments
  102. A New Approach For Handling 3D Medical Data In An Immersive Environment
  103. Dynamic Distribution and Execution of Tasks in Pervasive Grids
  104. Advances in Grid and Pervasive Computing
  105. Automatic Execution of Tasks in MiPeG
  106. Medical Data Visualization via a Pervasive Multi-Agent Platform