All Stories

  1. Leveling Up or Dropping Out: Searching for Learning Routines in Crowdsourced Environments
  2. Linguistic Styles Across Time: The Lexical Entrainment of Citizen Scientists
  3. ReelFramer: Human-AI Co-Creation for News-to-Video Translation
  4. AngleKindling: Supporting Journalistic Angle Ideation with Large Language Models
  5. Interdisciplinary collaboration from diverse science teams can produce significant outcomes
  6. Evaluating MIDST, A System to Support Stigmergic Team Coordination
  7. Shifting forms of Engagement: Volunteer Learning in Online Citizen Science
  8. Teaching citizen scientists to categorize glitches using machine learning guided training
  9. Socio-technical Affordances for Stigmergic Coordination Implemented in MIDST, a Tool for Data-Science Teams
  10. Classifying the unknown: Discovering novel gravitational-wave detector glitches using similarity learning
  11. Documentation and access to knowledge in online communities: Know your audience and write appropriately?
  12. Citizen scientists face problems doing their own analyses and writing a paper
  13. Knowledge Tracing to Model Learning in Online Citizen Science Projects
  14. Did they login?
  15. Talking the Talk in Citizen Science
  16. How do distributed groups developed shared terminology
  17. Introduction to ACM Transactions on Social Computing
  18. What topic best appeals to citizen scientists?
  19. Workshop
  20. Challenges for advanced work in citizen science
  21. Introduction to the Digital and Social Media Track
  22. Stigmergic Coordination in Wikipedia
  23. What factors motivate scientists to use data collected by other scientists?
  24. A pragmatic approach to managing enterprise IT infrastructures in the era of consumerization and individualization of IT
  25. A capability maturity model for research data management
  26. Stages of Motivation for Contributing User-Generated Content (e.g., Wikipedia)
  27. Core-periphery communication and the success of free/libre open source software projects
  28. Exploring participant contributions in two games with a purpose
  29. Gravity Spy: integrating advanced LIGO detector characterization, machine learning, and citizen science
  30. Recruiting Messages Matter
  31. Gravity Spy
  32. Classifying data from online social computing systems by degree of processing
  33. Lessons Learned from a Decade of FLOSS Data Collection
  34. Blending Machine and Human Learning Processes
  35. Comparing Data Science Project Management Methodologies via a Controlled Experiment
  36. Novelty of images as a motivator for contribution to citizen science projects
  37. Roles and politeness behavior in community-based free/libre open source software development
  38. Stigmergic coordination in free/libre/open source software development teams
  39. Alignment in an inter-organisational network
  40. What kind of work do new volunteers on a online citizen science project do?
  41. Response to “Ideational Influence, Connectedness, and Venue Representation: Making an Assessment of Scholarly Capital”
  42. Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring
  43. Open Source Technology Development
  44. Core-Periphery Communication and the Success of Free/Libre Open Source Software Projects
  45. Inter-team coordination in large-scale agile development
  46. Introduction to the Digital and Social Media Track
  47. Open Source Systems: Integrating Communities
  48. Perceived discontinuities and continuities in transdisciplinary scientific working groups
  49. Social Networks and the Success of Market Intermediaries
  50. The rise and fall of an online project
  51. Being present in online communities
  52. Collective Problem Solving
  53. Motivations for Sustained Participation in Crowdsourcing: Case Studies of Citizen Science on the Role of Talk
  54. “Personas” to Support Development of Cyberinfrastructure
  55. Introduction to the Digital and Social Media Track
  56. Open Source Technology Development
  57. Open Source Technology Development
  58. Surveying the citizen science landscape
  59. Understanding group maintenance behavior in Free/Libre Open-Source Software projects: The case of Fire and Gaim
  60. Digital assemblages: evidence and theorising from the computerisation of the US residential real estate industry
  61. Planet hunters and seafloor explorers
  62. Socializing the Crowd: Learning to Talk in Citizen Science
  63. Optimizing Features in Active Machine Learning for Complex Qualitative Content Analysis
  64. Introduction to Digital and Social Media Track
  65. Design of an Active Learning System with Human Correction for Content Analysis
  66. Collaboration Through Open Superposition: A Theory of the Open Source Way
  67. Sustainability of Open Collaborative Communities: Analyzing Recruitment Efficiency
  68. Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation
  69. Is Wikipedia Inefficient? Modelling Effort and Participation in Wikipedia
  70. Boundary-Spanning Documents in Online FLOSS Communities: Does One Size Fit All?
  71. Introduction to Socio-materiality of Information -- Documents and Work Minitrack
  72. Introduction to Open Movements Minitrack
  73. Open Source Software Adoption: A Technological Innovation Perspective
  74. Using natural language processing technology for qualitative data analysis
  75. Purposeful gaming & socio-computational systems
  76. The future of citizen science: emerging technologies and shifting paradigms
  77. Free/Libre open-source software development
  78. Citizen science system assemblages
  79. Introduction to the Open Movements Minitrack
  80. Introduction to the Documenting Work and Working Documents Minitrack
  81. Goals and Tasks: Two Typologies of Citizen Science Projects
  82. Amazon Mechanical Turk: A Research Tool for Organizations and Information Systems Scholars
  83. Mechanisms for Data Quality and Validation in Citizen Science
  84. Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System
  85. Perceived discontinuities and constructed continuities in virtual work
  86. What Characterize Documents That Bridge Boundaries Compared to Documents That Do Not? An Exploratory Study of Documentation in FLOSS Teams
  87. Technology adoption and use theory review for studying scientists' continued use of cyber-infrastructure
  88. Participation in ICT-Enabled Meetings
  89. Lessons from Volunteering and Free/Libre Open Source Software Development for the Future of Work
  90. What different kinds of citizen science projects are there?
  91. A capability maturity model for scientific data management: Evidence from the literature
  92. Too Few New Wikipedians? Modelling Effort and Participation in Wikipedia
  93. Machine learning and rule-based automated coding of qualitative data
  94. A capability maturity model for scientific data management
  95. Wikisym doctoral symposium
  96. The FOSS 2010 Community Report
  97. Reclassifying Success and Tragedy in FLOSS Projects
  98. Analyzing Leadership Dynamics in Distributed Group Communication
  99. Developing a conceptual model of virtual organisations for citizen science
  100. Internet Genres
  101. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  102. Open Source Ecosystems: Diverse Communities Interacting
  103. FLOSSmole
  104. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  105. Competency rallying for technical innovation—The case of the Virtuelle Fabrik
  106. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  107. Shared Mental Models among Open Source Software Developers
  108. Minitrack Introduction
  109. Minitrack Introduction
  110. The Role of Face-to-Face Meetings in Technology-Supported Self-Organizing Distributed Teams
  111. Self-organization of teams for free/libre open source software development
  112. Virtuality and Virtualization
  113. Minitrack: Genres of Digital Documents
  114. Empirical Studies of Open Source Software Development
  115. Structure of interaction in bug reports for free and open source software development teams
  116. Customer Satisfaction with Electronic Service Encounters
  117. Assessing the Health of Open Source Communities
  118. Information systems success in free and open source software development: theory and measures
  119. Minitrack Introduction
  120. Core and Periphery in Free/Libre and Open Source Software Team Communications
  121. FLOSSmole
  122. Redefining access: uses and roles of information and communication technologies in the US residential real estate industry from 1995 to 2005
  123. Future research on FLOSS development
  124. Introduction to the special issue
  125. Methods for modeling and supporting innovation processes in SMEs
  126. The social structure of free and open source software development
  127. Information technology and the transformation of industries: three research perspectives
  128. Internet review
  129. Internet review
  130. The Social Embeddedness of Transactions: Evidence from the Residential Real-Estate Industry
  131. Internet review
  132. Discontinuities and continuities: a new way to understand virtual work
  133. Open source software projects as virtual organisations: competency rallying for software development
  134. Investigating the interplay between structure and information and communications technology in the real estate industry
  135. Internet review
  136. Reproduced and Emergent Genres of Communication on the World Wide Web
  137. Process as Theory in Information Systems Research
  138. Constructing Intelligent Agents with Java: A Programmer's Guide to Smarter Applications
  139. Coordination and collective mind in software requirements development
  140. A Coordination Theory Approach to Organizational Process Design
  141. An approach to evolving novel organizational forms
  142. The interdisciplinary study of coordination
  143. What is coordination theory and how can it help design cooperative work systems?
  144. How do experienced information lens users use rules?
  145. Information Technology and Work Organization
  146. Cognitive Science and Organizational Design: A Case Study of Computer Conferencing
  147. Cognitive science and organizational design
  148. Cognitive science and organizational design
  149. Social Dynamics of FLOSS Team Communication Across Channels
  150. FLOSSmole
  151. eResearch Workflows for Studying Free and Open Source Software Development
  152. Virtuality and Virtualization
  153. Emergent Decision-Making Practices in Free/Libre Open Source Software (Floss) Development Teams
  154. Competency Rallying Processes in Virtual Organizations
  155. A Structurational Perspective on Leadership in Virtual Teams
  156. The role of mental models in FLOSS development work practices
  157. Social dynamics of free and open source team communications
  158. From Individual Contribution to Group Learning
  159. Open Source Software Development: Minitrack Introduction
  160. Genres of Digital Documents: Minitrack Introduction
  161. A new perspective on "virtual": analyzing discontinuities in the work environment
  162. Reproduced and emergent genres of communication on the World-Wide Web
  163. Bug Fixing Practices within Free/Libre Open Source Software Development Teams
  164. Participation in ICT-Enabled Meetings
  165. Genre based navigation on the Web
  166. Bug Fixing Practices within Free/Libre Open Source Software Development Teams