All Stories

  1. Evaluating Uncertainty Representation in IDNs
  2. Neolithic Experiences: Approaching a Complex Topic Through IDNs Using GenAI
  3. The GenAI4IDN Benchmark 2.0 - AI-Assisted Assessment of Generative AI Tools for the Design of Interactive Digital Narratives
  4. Making research accessible by comparing published perspectives through IDNs
  5. Interactive Digital Narrative Syllabi from Around the World: A Preliminary Analysis
  6. Can AI Create an Interactive Digital Narrative? A Benchmarking Framework to Evaluate Generative AI Tools for the Design of IDNs
  7. Templates for Bachelor and Masters’ Programs in Interactive Digital Narrative (IDN)
  8. The Role of Voice in Virtual Reality Interactive Narratives
  9. Interactive digital narrative (IDN)—new ways to represent complexity and facilitate digitally empowered citizens
  10. The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience
  11. IDNs in Education: Skills for Future Generations
  12. What Really Happened Here?
  13. Re-Live History: An immersive virtual reality learning experience of prehistoric intangible cultural heritage
  14. A New Research Agenda: Writing for Virtual Reality Interactive Narratives
  15. Identification and IDNs in the Metaverse: Who Would We Like to Be?
  16. Providing digital access to a vulnerable underground heritage site
  17. Interactive Digital Narratives (IDN) as Representations of Complexity: Lineage, Opportunities and Future Work
  18. The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage
  19. Who Am I that Acts? The Use of Voice in Virtual Reality Interactive Narratives
  20. Twine and DooM as Authoring Tools in Teaching IDN Design of LudoNarrative Dissonance
  21. The Narrative Consistency of the Warcraft Movie
  22. Narrative Consistency across Replays of Pro-social Interactive Digital Narratives
  23. Measuring User Experience in Multiplayer Board Games
  24. Creating new levels that are consistent in shape and structure with a predefined set of levels.
  25. Towards Measuring Consistency Across Transmedial Narratives
  26. Pose Normalisation for 3D Vehicles
  27. Measuring User Experience in Board Games
  28. Measuring User Experience in Board Games