All Stories

  1. Gestural Annotation of User Interface Requirements in Crowd Elicitation EICS017
  2. Turning Gesture Sequences into Gesture Composition by Macro-Instructions: Definition, Framework, and Application in Smart Home EICS016
  3. Between Bulky Suits and Isolated, Deserted Landscape: Measuring the User Experience of Astronaut-Drone Interaction MHCI005
  4. TapStrapGest: Elicitation and Recognition of Ring-based Multi-Finger Gestures
  5. Performance Testing of Stroke Gesture Recognizers with Gester
  6. Comparative Testing of 2D Stroke Gesture Recognizers in Multiple Contexts
  7. Paired Sketching of Distributed User Interfaces: Workflow, Protocol, Software Support, and Experiment
  8. Fractal Adaptive Menus: Concept, Engineering, and Use Case
  9. Large Language Models lack essential metacognition for reliable medical reasoning
  10. Physician in the Loop Design of Interactive Agents
  11. User-controlled Form Adaptation by Unsupervised Learning
  12. Engineering Touchscreen Input for 3-Way Displays: Taxonomy, Datasets, and Classification
  13. 50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey
  14. Good GUIs, Bad GUIs: Affective Evaluation of Graphical User Interfaces
  15. Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era
  16. Impact of high-quality, mixed-domain data on the performance of medical language models
  17. Might as Well Be on Mars: Insights on the Extraterrestrial Applicability of Interaction Design Frameworks from Earth
  18. Evaluating gesture user interfaces: Quantitative measures, qualitative scales, and method
  19. Analysis of User-Defined Radar-Based Hand Gestures Sensed Through Multiple Materials
  20. A Systematic Literature Review of Gestures and Referents in Gesture Elicitation Studies
  21. Exploring user-defined gestures for lingual and palatal interaction
  22. An Easy-To-Use External Fixator for All Hostile Environments, from Space to War Medicine: Is It Meant for Everyone’s Hands?
  23. VisionAPI: An API for Offline and Online Segmentation and Identification of Hand-Sketched Graphical User Interfaces
  24. Adaptive GUI Layout by Satisfying Fuzzy Constraints
  25. Measuring User Experience of Adaptive User Interfaces using EEG: A Replication Study
  26. A Quality Model-based Approach for Measuring User Interface Aesthetics with Grace
  27. Evaluating a Large Language Model on Searching for GUI Layouts
  28. Towards Flexible Authoring and Personalization of Virtual Reality Applications for Training
  29. FORTE: Few Samples for Recognizing Hand Gestures with a Smartphone-attached Radar
  30. New Insights into User-Defined Smart Ring Gestures with Implications for Gesture Elicitation Studies
  31. RadarSense: Accurate Recognition of Mid-Air Hand Gestures with Radar Sensing and Few Training Examples
  32. Theoretically-Defined vs. User-Defined Squeeze Gestures
  33. A Geometric Model-Based Approach to Hand Gesture Recognition
  34. Enhancing playful customer experience with personalization
  35. Consistent, Continuous, and Customizable Mid-Air Gesture Interaction for Browsing Multimedia Objects on Large Displays
  36. Gestural-Vocal Coordinated Interaction on Large Displays
  37. (Semi-)Automatic Computation of User Interface Consistency
  38. UsyBus: A Communication Framework among Reusable Agents integrating Eye-Tracking in Interactive Applications
  39. SnappView, a Software Development Kit for Supporting End-user Mobile Interface Review
  40. µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture Recognizer
  41. Engineering the Transition of Interactive Collaborative Software from Cloud Computing to Edge Computing
  42. QuantumLeap, a Framework for Engineering Gestural User Interfaces based on the Leap Motion Controller
  43. Informing Future Gesture Elicitation Studies for Interactive Applications that Use Radar Sensing
  44. RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures
  45. Hand Gesture Recognition for an Off-the-Shelf Radar by Electromagnetic Modeling and Inversion
  46. A Systematic Procedure for Comparing Template-Based Gesture Recognizers
  47. Two-dimensional Stroke Gesture Recognition
  48. Model-based intelligent user interface adaptation: challenges and future directions
  49. Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video
  50. Extensible, Extendable, Expandable, Extractable: The 4E Design Approach for Reconfigurable Displays
  51. Empirical Evaluation of a Method for Monitoring Cloud Services Based on Models at Runtime
  52. HCI-E$$^2$$: HCI Engineering Education
  53. A Gesture Elicitation Study of Nose-Based Gestures
  54. Design Space and Users’ Preferences for Smartglasses Graphical Menus: A Vignette Study
  55. Towards Rapid Prototyping of Foldable Graphical User Interfaces with Flecto
  56. Recognize 3D gestures based on three-dimensionalised versions of 2D recognizers
  57. Toward a Task-driven Intelligent GUI Adaptation by Mixed-initiative
  58. Visual user interfaces for human motion
  59. A Systematic Review of Gesture Elicitation Studies
  60. What Gestures Do Users with Visual Impairments Prefer to Interact with Smart Devices?
  61. Provides an overview of the topics and trends of the EICS conference and outlines future directions
  62. SketchADoodle: Touch-surface Multi-stroke Gesture Handling by Bézier Curves
  63. Exploring a Design Space of Graphical Adaptive Menus
  64. A Process Reference Model for UX
  65. A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community
  66. MoCaDiX
  67. Gelicit
  68. An On-Line A/B Tester for Comparing User Interface Design Alternatives
  69. Euphoria: A Scalable, event-driven architecture for designing interactions across heterogeneous devices in smart environments
  70. Gesture Elicitation and Usability Testing for an Armband Interacting with Netflix and Spotify
  71. HCI Challenges in Human Movement Analysis
  72. Sketching by Cross-Surface Collaboration
  73. Mass-Computer Interaction for Thousands of Users and Beyond
  74. Comparing Some Distances in Template-based 2D Gesture Recognition
  75. Designing, Engineering, and Evaluating Gesture User Interfaces
  76. Cloud Menus
  77. A design space for engineering graphical adaptive menus
  78. STRATUS
  79. WiSel
  80. Implementation-agnostic instantiation schemes for ubiquitous, synchronous multi-user interfaces
  81. Preface to the special issue on Software Support for User Interface Description Languages (UIDL 2011)
  82. QualiHM: A requirement engineering toolkit for efficient user interface design
  83. Towards an evaluation of graphical user interfaces aesthetics based on metrics
  84. Content and Complexity
  85. Distributed user interfaces: Usability and collaboration
  86. Advance human–machine interface automatic evaluation
  87. Accessibility aspects in UIDLs
  88. A computational framework for context-aware adaptation of user interfaces
  89. Re-engineering graphical user interfaces from their resource files with UsiResourcer
  90. Enhancing collaborative sketching activities with context-aware adaptation guidelines
  91. Simplifying the development of cross-platform web user interfaces by collaborative model-based design
  92. A Comparative Evaluation of User Preferences for Extra-User Interfaces
  93. Designing graphical user interfaces integrating gestures
  94. Methodology for the development of vocal user interfaces
  95. Model-Based Engineering of Multi-platform, Synchronous and Collaborative UIs - Extending UsiXML for Polymorphic User Interface Specification
  96. Evaluating a graphical notation for modelling software development methodologies
  97. An automated layout approach for model-driven WIMP-UI generation
  98. GAMBIT
  99. Systematic generation of abstract user interfaces
  100. User interface master detail pattern on Android
  101. distributed user interfaces
  102. Animated transitions for empowering interactive information systems
  103. Modelling and developing distributed user interfaces based on distribution graph
  104. UsiGesture: An environment for integrating pen-based interaction in user interface development
  105. Multi-dimensional Context-Aware Adaptation for Web Applications
  106. Animated transitions between user interface views
  107. Assessing lag perception in electronic sketching
  108. Getting users involved in aligning their needs with business processes models and systems
  109. A model-based approach for distributed user interfaces
  110. Flippable user interfaces for internationalization
  111. Distributed user interfaces
  112. Context-Aware Adaptation of User Interfaces
  113. Showing user interface adaptivity by animated transitions
  114. A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA
  115. Usability evaluation of multi-device/platform user interfaces generated by model-driven engineering
  116. Towards user-friendly audio creation
  117. Generative pattern-based design of user interfaces
  118. User interface design by sketching
  119. User interface extensible markup language
  120. Generating systems from multiple sketched models
  121. Transformation templates
  122. Agent-Based User Interface Generation from Combined Task, Context and Domain Models
  123. A methodology for designing information security feedback based on User Interface Patterns
  124. A fusion framework for multimodal interactive applications
  125. Fusion engines for multimodal input
  126. A Model-Based Approach for Developing Vectorial User Interfaces
  127. A Theoretical Survey of User Interface Description Languages: Preliminary Results
  128. Model Driven Engineering of Rich Internet Applications Equipped with Zoomable User Interfaces
  129. Towards Canonical Task Types for User Interface Design
  130. A toolkit for peer-to-peer distributed user interfaces
  131. An open source workbench for prototyping multimodal interactions based on off-the-shelf heterogeneous components
  132. Entre contraintes ergonomiques, créativité et esthétique : rôle d'un système à base de connaissances sur l'activité des concepteurs web
  133. A Structured Approach to Support 3D User Interface Development
  134. Generating User Interface from Task, User and Domain Models
  135. The influence of a knowledge-based system on designers' cognitive activities: a study involving professional web designers
  136. Context-Aware Generation of User Interface Containers for Mobile Devices
  137. How to Describe Workflow Information Systems to Support Business Process
  138. Introduction to the Workshop on Business-Driven Enterprise Application Design & Implementation
  139. Engineering pluripotent information systems
  140. A haptic rendering engine of web pages for blind users
  141. Addressing the impact of business process changes on software user interfaces
  142. An intelligent editor for multi-presentation user interfaces
  143. User interface derivation from business processes
  144. A Transformational Approach for Pattern-Based Design of User Interfaces
  145. GrafiXML, a Multi-target User Interface Builder Based on UsiXML
  146. Model-Driven Engineering of Multi-target Plastic User Interfaces
  147. Modeling User Interfaces to Workflow Information Systems
  148. The 4C Reference Model for Distributed User Interfaces
  149. AudioCubes
  150. Colored graph transformation rules for model-driven engineering of multi-target systems
  151. A Classification of Security Feedback Design Patterns for Interactive Web Applications
  152. FlowiXML: a step towards designing workflow management systems
  153. Towards an Extended Model of User Interface Adaptation: The Isatine Framework
  154. A first draft of a Model-driven Method for Designing Graphical User Interfaces of Rich Internet Applications
  155. Splitting rules for graceful degradation of user interfaces
  156. Goal-Oriented Design of Domain Control Panels
  157. Splitting rules for graceful degradation of user interfaces
  158. A transformational approach for multimodal web user interfaces based on UsiXML
  159. Versatile Clinical Information System Design for Emergency Departments
  160. A Sketching Tool for Designing Anyuser, Anyplatform, Anywhere User Interfaces
  161. Attach Me, Detach Me, Assemble Me Like You Work
  162. Flexible Reporting for Automated Usability and Accessibility Evaluation of Web Sites
  163. Towards the Maturation of IT Usability Evaluation (MAUSE)
  164. Conceptualising mixed spaces of interaction for designing continuous interaction
  165. A domain model-driven approach for producing user interfaces to multi-platform information systems
  166. Generative Programming of graphical user interfaces
  167. SketchiXML
  168. Addressing the mapping problem in user interface design with UsiXML
  169. DESTINE
  170. Focus-based design of mixed reality systems
  171. KnowiXML
  172. A Unifying Reference Framework for multi-target user interfaces
  173. Modeling interaction for image-guided procedures
  174. Task Modelling for Context-Sensitive User Interfaces
  175. Towards Uniformed Task Models in a Model-Based Approach
  176. Development milestones towards a tool for working with guidelines
  177. User Interface Evaluation : is it Ever Usable?
  178. Using Ergonomic Rules for Evaluation by Linguistic Ergonomic Criteria
  179. Towards a dynamic strategy for computer-aided visual placement
  180. Visual techniques for traditional and multimedia layouts
  181. Multi-fidelity User Interface Specifications
  182. A Method for Generating Multiplatform User Interfaces for E-Learning Environments
  183. Cascading Dialog Modeling with UsiXML
  184. Identification Criteria in Task Modeling
  185. Interface Model Elicitation from Textual Scenarios
  186. Towards a Library of Workflow User Interface Patterns
  187. Reverse Engineering of Web Pages Based on Derivations and Transformations
  188. Using the MetroWeb Tool to Improve Usability Quality of Web Sites
  189. Migratable user interfaces:beyond migratory interfaces