All Stories

  1. Between Bulky Suits and Isolated, Deserted Landscape: Measuring the User Experience of Astronaut-Drone Interaction MHCI005
  2. TapStrapGest: Elicitation and Recognition of Ring-based Multi-Finger Gestures
  3. Performance Testing of Stroke Gesture Recognizers with Gester
  4. Comparative Testing of 2D Stroke Gesture Recognizers in Multiple Contexts
  5. Paired Sketching of Distributed User Interfaces: Workflow, Protocol, Software Support, and Experiment
  6. Fractal Adaptive Menus: Concept, Engineering, and Use Case
  7. Large Language Models lack essential metacognition for reliable medical reasoning
  8. Physician in the Loop Design of Interactive Agents
  9. User-controlled Form Adaptation by Unsupervised Learning
  10. Engineering Touchscreen Input for 3-Way Displays: Taxonomy, Datasets, and Classification
  11. 50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey
  12. Good GUIs, Bad GUIs: Affective Evaluation of Graphical User Interfaces
  13. Expanding V2X with V2DUIs: Distributed User Interfaces for Media Consumption in the Vehicle-to-Everything Era
  14. Impact of high-quality, mixed-domain data on the performance of medical language models
  15. Might as Well Be on Mars: Insights on the Extraterrestrial Applicability of Interaction Design Frameworks from Earth
  16. Evaluating gesture user interfaces: Quantitative measures, qualitative scales, and method
  17. Analysis of User-Defined Radar-Based Hand Gestures Sensed Through Multiple Materials
  18. A Systematic Literature Review of Gestures and Referents in Gesture Elicitation Studies
  19. Exploring user-defined gestures for lingual and palatal interaction
  20. An Easy-To-Use External Fixator for All Hostile Environments, from Space to War Medicine: Is It Meant for Everyone’s Hands?
  21. VisionAPI: An API for Offline and Online Segmentation and Identification of Hand-Sketched Graphical User Interfaces
  22. Adaptive GUI Layout by Satisfying Fuzzy Constraints
  23. Measuring User Experience of Adaptive User Interfaces using EEG: A Replication Study
  24. A Quality Model-based Approach for Measuring User Interface Aesthetics with Grace
  25. Evaluating a Large Language Model on Searching for GUI Layouts
  26. Towards Flexible Authoring and Personalization of Virtual Reality Applications for Training
  27. FORTE: Few Samples for Recognizing Hand Gestures with a Smartphone-attached Radar
  28. New Insights into User-Defined Smart Ring Gestures with Implications for Gesture Elicitation Studies
  29. RadarSense: Accurate Recognition of Mid-Air Hand Gestures with Radar Sensing and Few Training Examples
  30. Theoretically-Defined vs. User-Defined Squeeze Gestures
  31. A Geometric Model-Based Approach to Hand Gesture Recognition
  32. Enhancing playful customer experience with personalization
  33. Consistent, Continuous, and Customizable Mid-Air Gesture Interaction for Browsing Multimedia Objects on Large Displays
  34. Gestural-Vocal Coordinated Interaction on Large Displays
  35. (Semi-)Automatic Computation of User Interface Consistency
  36. UsyBus: A Communication Framework among Reusable Agents integrating Eye-Tracking in Interactive Applications
  37. SnappView, a Software Development Kit for Supporting End-user Mobile Interface Review
  38. µV: An Articulation, Rotation, Scaling, and Translation Invariant (ARST) Multi-stroke Gesture Recognizer
  39. Engineering the Transition of Interactive Collaborative Software from Cloud Computing to Edge Computing
  40. QuantumLeap, a Framework for Engineering Gestural User Interfaces based on the Leap Motion Controller
  41. Informing Future Gesture Elicitation Studies for Interactive Applications that Use Radar Sensing
  42. RepliGES and GEStory: Visual Tools for Systematizing and Consolidating Knowledge on User-Defined Gestures
  43. Hand Gesture Recognition for an Off-the-Shelf Radar by Electromagnetic Modeling and Inversion
  44. A Systematic Procedure for Comparing Template-Based Gesture Recognizers
  45. Two-dimensional Stroke Gesture Recognition
  46. Model-based intelligent user interface adaptation: challenges and future directions
  47. Taking That Perfect Aerial Photo: A Synopsis of Interactions for Drone-based Aerial Photography and Video
  48. Extensible, Extendable, Expandable, Extractable: The 4E Design Approach for Reconfigurable Displays
  49. Empirical Evaluation of a Method for Monitoring Cloud Services Based on Models at Runtime
  50. HCI-E$$^2$$: HCI Engineering Education
  51. A Gesture Elicitation Study of Nose-Based Gestures
  52. Design Space and Users’ Preferences for Smartglasses Graphical Menus: A Vignette Study
  53. Towards Rapid Prototyping of Foldable Graphical User Interfaces with Flecto
  54. Recognize 3D gestures based on three-dimensionalised versions of 2D recognizers
  55. Toward a Task-driven Intelligent GUI Adaptation by Mixed-initiative
  56. Visual user interfaces for human motion
  57. A Systematic Review of Gesture Elicitation Studies
  58. What Gestures Do Users with Visual Impairments Prefer to Interact with Smart Devices?
  59. Provides an overview of the topics and trends of the EICS conference and outlines future directions
  60. SketchADoodle: Touch-surface Multi-stroke Gesture Handling by Bézier Curves
  61. Exploring a Design Space of Graphical Adaptive Menus
  62. A Process Reference Model for UX
  63. A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community
  64. MoCaDiX
  65. Gelicit
  66. An On-Line A/B Tester for Comparing User Interface Design Alternatives
  67. Euphoria: A Scalable, event-driven architecture for designing interactions across heterogeneous devices in smart environments
  68. Gesture Elicitation and Usability Testing for an Armband Interacting with Netflix and Spotify
  69. HCI Challenges in Human Movement Analysis
  70. Sketching by Cross-Surface Collaboration
  71. Mass-Computer Interaction for Thousands of Users and Beyond
  72. Comparing Some Distances in Template-based 2D Gesture Recognition
  73. Designing, Engineering, and Evaluating Gesture User Interfaces
  74. Cloud Menus
  75. A design space for engineering graphical adaptive menus
  76. STRATUS
  77. WiSel
  78. Implementation-agnostic instantiation schemes for ubiquitous, synchronous multi-user interfaces
  79. Preface to the special issue on Software Support for User Interface Description Languages (UIDL 2011)
  80. QualiHM: A requirement engineering toolkit for efficient user interface design
  81. Towards an evaluation of graphical user interfaces aesthetics based on metrics
  82. Content and Complexity
  83. Distributed user interfaces: Usability and collaboration
  84. Advance human–machine interface automatic evaluation
  85. Accessibility aspects in UIDLs
  86. A computational framework for context-aware adaptation of user interfaces
  87. Re-engineering graphical user interfaces from their resource files with UsiResourcer
  88. Enhancing collaborative sketching activities with context-aware adaptation guidelines
  89. Simplifying the development of cross-platform web user interfaces by collaborative model-based design
  90. A Comparative Evaluation of User Preferences for Extra-User Interfaces
  91. Designing graphical user interfaces integrating gestures
  92. Methodology for the development of vocal user interfaces
  93. Model-Based Engineering of Multi-platform, Synchronous and Collaborative UIs - Extending UsiXML for Polymorphic User Interface Specification
  94. Evaluating a graphical notation for modelling software development methodologies
  95. An automated layout approach for model-driven WIMP-UI generation
  96. GAMBIT
  97. Systematic generation of abstract user interfaces
  98. User interface master detail pattern on Android
  99. distributed user interfaces
  100. Animated transitions for empowering interactive information systems
  101. Modelling and developing distributed user interfaces based on distribution graph
  102. UsiGesture: An environment for integrating pen-based interaction in user interface development
  103. Multi-dimensional Context-Aware Adaptation for Web Applications
  104. Animated transitions between user interface views
  105. Assessing lag perception in electronic sketching
  106. Getting users involved in aligning their needs with business processes models and systems
  107. A model-based approach for distributed user interfaces
  108. Flippable user interfaces for internationalization
  109. Distributed user interfaces
  110. Context-Aware Adaptation of User Interfaces
  111. Showing user interface adaptivity by animated transitions
  112. A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA
  113. Usability evaluation of multi-device/platform user interfaces generated by model-driven engineering
  114. Towards user-friendly audio creation
  115. Generative pattern-based design of user interfaces
  116. User interface design by sketching
  117. User interface extensible markup language
  118. Generating systems from multiple sketched models
  119. Transformation templates
  120. Agent-Based User Interface Generation from Combined Task, Context and Domain Models
  121. A methodology for designing information security feedback based on User Interface Patterns
  122. A fusion framework for multimodal interactive applications
  123. Fusion engines for multimodal input
  124. A Model-Based Approach for Developing Vectorial User Interfaces
  125. A Theoretical Survey of User Interface Description Languages: Preliminary Results
  126. Model Driven Engineering of Rich Internet Applications Equipped with Zoomable User Interfaces
  127. Towards Canonical Task Types for User Interface Design
  128. A toolkit for peer-to-peer distributed user interfaces
  129. An open source workbench for prototyping multimodal interactions based on off-the-shelf heterogeneous components
  130. Entre contraintes ergonomiques, créativité et esthétique : rôle d'un système à base de connaissances sur l'activité des concepteurs web
  131. A Structured Approach to Support 3D User Interface Development
  132. Generating User Interface from Task, User and Domain Models
  133. The influence of a knowledge-based system on designers' cognitive activities: a study involving professional web designers
  134. Context-Aware Generation of User Interface Containers for Mobile Devices
  135. How to Describe Workflow Information Systems to Support Business Process
  136. Introduction to the Workshop on Business-Driven Enterprise Application Design & Implementation
  137. Engineering pluripotent information systems
  138. A haptic rendering engine of web pages for blind users
  139. Addressing the impact of business process changes on software user interfaces
  140. An intelligent editor for multi-presentation user interfaces
  141. User interface derivation from business processes
  142. A Transformational Approach for Pattern-Based Design of User Interfaces
  143. GrafiXML, a Multi-target User Interface Builder Based on UsiXML
  144. Model-Driven Engineering of Multi-target Plastic User Interfaces
  145. Modeling User Interfaces to Workflow Information Systems
  146. The 4C Reference Model for Distributed User Interfaces
  147. AudioCubes
  148. Colored graph transformation rules for model-driven engineering of multi-target systems
  149. A Classification of Security Feedback Design Patterns for Interactive Web Applications
  150. FlowiXML: a step towards designing workflow management systems
  151. Towards an Extended Model of User Interface Adaptation: The Isatine Framework
  152. A first draft of a Model-driven Method for Designing Graphical User Interfaces of Rich Internet Applications
  153. Splitting rules for graceful degradation of user interfaces
  154. Goal-Oriented Design of Domain Control Panels
  155. Splitting rules for graceful degradation of user interfaces
  156. A transformational approach for multimodal web user interfaces based on UsiXML
  157. Versatile Clinical Information System Design for Emergency Departments
  158. A Sketching Tool for Designing Anyuser, Anyplatform, Anywhere User Interfaces
  159. Attach Me, Detach Me, Assemble Me Like You Work
  160. Flexible Reporting for Automated Usability and Accessibility Evaluation of Web Sites
  161. Towards the Maturation of IT Usability Evaluation (MAUSE)
  162. Conceptualising mixed spaces of interaction for designing continuous interaction
  163. A domain model-driven approach for producing user interfaces to multi-platform information systems
  164. Generative Programming of graphical user interfaces
  165. SketchiXML
  166. Addressing the mapping problem in user interface design with UsiXML
  167. DESTINE
  168. Focus-based design of mixed reality systems
  169. KnowiXML
  170. A Unifying Reference Framework for multi-target user interfaces
  171. Modeling interaction for image-guided procedures
  172. Task Modelling for Context-Sensitive User Interfaces
  173. Towards Uniformed Task Models in a Model-Based Approach
  174. Development milestones towards a tool for working with guidelines
  175. User Interface Evaluation : is it Ever Usable?
  176. Using Ergonomic Rules for Evaluation by Linguistic Ergonomic Criteria
  177. Towards a dynamic strategy for computer-aided visual placement
  178. Visual techniques for traditional and multimedia layouts
  179. Multi-fidelity User Interface Specifications
  180. A Method for Generating Multiplatform User Interfaces for E-Learning Environments
  181. Cascading Dialog Modeling with UsiXML
  182. Identification Criteria in Task Modeling
  183. Interface Model Elicitation from Textual Scenarios
  184. Towards a Library of Workflow User Interface Patterns
  185. Reverse Engineering of Web Pages Based on Derivations and Transformations
  186. Using the MetroWeb Tool to Improve Usability Quality of Web Sites
  187. Migratable user interfaces:beyond migratory interfaces