All Stories

  1. Factors Affecting Electric Car Adoption in Indonesia
  2. Understanding What Makes People Stick with Netflix
  3. Gamification boosts user engagement, driving online sales
  4. Influencing Factors in Live Stream Selling on Shopee
  5. Aggressive monetization is causing mobile gamers to be unwilling to spend money on in-app purchases.
  6. Does Government Support Contribute to Cashless Payment System Long-term Adoption?
  7. Segmenting students by analyzing their preferences for in-class video use
  8. What Causes Users’ Unwillingness to Spend Money for In-App Purchases in Mobile Games?: An Abstract
  9. What determines Brand Switching Intention of Technological Products?
  10. Why aren't most mobile gamers willing to spend money on in-app purchases?
  11. Pitching Research: Insights and Reflections from using a Web Portal in a Doctoral Course Exercise
  12. Turning Over Employee Turnover: A Review on Employee Alumni and Rehiring
  13. Book of Pitches: UQAPS 2017 Pitching Research Competition Final
  14. “Reverse Engineering” the Pitching Research Template:
  15. Work Overload and Turnover Intention of Junior Auditors in Greater Jakarta, Indonesia
  16. 100% Love Indonesia: Role of Government Campaign to Promote Local Products in Indonesia
  17. Global Brands and Consumer Ethnocentrism of Youth Soft Drink Consumers in Greater Jakarta, Indonesia
  18. Marketing Impact of Halal Labeling toward Indonesian Muslim Consumer’s Behavioral Intention Based on Ajzen’s Planned Behavior Theory: Policy Capturing Studies on Five Different Product Categories
  19. Halal Literacy: A Concept Exploration and Measurement Validation
  20. Global Brands and Consumer Ethnocentrism of Indonesian Youth Consumers
  21. Antecedent and Consequences of Consumer Expectations and Evaluations Toward CSR Activities: Case Study of an MNC Operating in Indonesia
  22. Perceived Purchase Risk in the Technological Goods Purchase Context: An Instrument Development and Validation
  23. Halal Literacy and Intention of Muslim Consumers to Switch from Products Without Halal Label: An Instrument Development and Validation in Indonesia
  24. Pemasaran Halal: Konsep, Implikasi dan Temuan di Lapangan
  25. The new freemium business model: explaining why mobile gamers spend on in-app purchases